What are the most pretentious games ever made?

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All the 4th wall breaks and discount Yume Nikki worlds just to say "guns=bad".
The fact the karma system doesn't even work properly just makes it worse.
Honest hate. I don't remember that being the intended message ...unless I forgot. The final boss's dialogue didn't seem to infer that, at least.

Anyway, guy made a(n ironic?) joke about the patriarchy in the second game and then got outed as a sex pest. R.i.p.
 
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Honest hate. I don't remember that being the intended message ...unless I forgot. The final boss's dialogue didn't seem to infer that, at least.

Anyway, guy made a(n ironic?) joke about the patriarchy in the second game and then got outed as a sex pest. R.i.p.
It is quite funny, because I thought the second game was better even if the overall message was more generic, but the first game makes me believe dude went "What if OFF+Yume Nikki?" and called a day.
 
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Gonna +1 on Death Stranding, Red Dead 2 and CoD: Vanguard being all pretentious shit (even the RDR1 is too a bit, the opening cutscene with the old ladies/priest dude on the train is pure cringe)
Far Cry 5 is also bad, it doesn't know what fucking point it wants to make. 6 is just a joke with the troon shit though
Highlight of Far Cry 5
 
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There are several running for that spot:
- Dear Esther: The one that started it all. If for some reason you hate yourself enough to not only play it, but to do it with the dev comments, you'll be treated to some of the most amazing fart huffing I've ever seen on my life.

- Cibele: Imagine getting rejected by an online crush and making a game about it. This is basically it. It's a game in which you play as a girl that plays the shittiest MMO with some boy, gets a crush on him, sends him some spicy photos, they meet and the boy says "Nah, no thanks, lmao". The cringiest part is that the "gaming" portions are interjected by fucking live action videos and photos of the creator herself (Which fills every checkbox you can imagine in the Crazy Bitch sheet), up to and including the photos. It's a shit game, and not even the photos are decent. Of course, the journos were all over it.

- Paradise Lost: A walking simulator set in an alternate world in which the germans developed nukes, caused a nuclear winter and ended up building underground bunkers ala Fallout (Ended up buying the game solely on this concept). Unfortunately, this is as good as it gets, as the game itself is an absolute fucking mess, with plotholes the size of the Titanic mixed with "Nazis bad, amirite?"
 
Especially considering the state of conservative media and its hero complex.
Unlike Liberal media where everyone is sad depressed faggot

Middens:
View attachment 5391612
All the 4th wall breaks and discount Yume Nikki worlds just to say "guns=bad".
The fact the karma system doesn't even work properly just makes it worse.
Yume Nikki but the fun LSD trip is replaced with preachy gun control propaganda

Gone Home literally won some Game of the Year awards in 2013.

2013

We're talking a year that consisted of Saints Row IV, Grand Theft Auto V, The Last of Us, Black Flag, Metal Gear Rising, A Link Between Worlds, Bioshock Infinite, Super Mario 3D World, Rayman Legends...

I mean, people here know I hate some of those games but HOLY SHIT who the fuck in their right mind would have given Gone FUCKIN' Home a Game of the Year award that year. You're damn right that kind of coverage fucked it.
Gone Home winning GOTY destroyed any shred of trust I had in Game Reviewers and Websites. Nowadays, it's expected that every reviewer hypes up mediocre garbage for a quick paycheck. God I hate YouTubers!
 
Death Stranding honestly. It's a bit cliché but except for the innovative multiplayer aspect of leaving items and traces behind everything else about it is pseudo-intellectual, empty, dragged out pretentiousness.


Also read about Fast and the Furious in the forum recent. Cant find the video now but basically Fast and the Furious "The game" was in development for 6 years. To cater to a small amount of Resetera users and journalists (the former that didn't buy the game the latter that got it for free) they introduced a completely artificial story about some gender-bending queer that made no sense, then they pushed environments like besides (not through, no) a Gay Parade and what not.
Completely alienated their own fanbase, sold 4600 copies, a few hundred more than the days they worked on the game.

RIP the investors, the morons who took the decisions and the poor programmers who had to implement them at least got payed.
 
GTA4 "cynical take on America from immigrant" is so bad. I can say this personally, of any group that comes to America, Eastern Europeans come over and become the most gung-ho and patriotic and will angrily tell Mexicans speaking Spanish to "LEARN ENGLISH" through their own broken English.
Well to be fair Roman can sort of be described as something like that. I think the point of both Niko and Roman is they're supposed to be foils to each other. The thing is I know the game is trying to paint Roman as having his optimism misplaced, but I don't really see it like that. I actually kind of root for Roman because he has a sense of positivity even in bad situations. While a large part of the themes in the game try to say how the American Dream is a farce and consumerism and political corruption have taken over the country. Roman shows that life is what you make of it and you can still enjoy whatever parts that you can.
 
Don't know if anybody has mentioned this, but the first instance of artsy fartsy game I can think of is The Path. Basically a janky as fuck "game" that sort of emulates red riding hood and has a lot of metaphors about "leaving the path" and the multiple ways the "red riding hood posse" end up in bad situations due to it.


Shamus Young was fascinated by it and since I was a gigantic faggot in that time in my life, I also found it kind of entrancing. I still believed the whole games are art malarky at that point and the Path was ahead of the curve of pretentios non games by a few years so it was honestly a completely new thing to me.

Though I mostly read about The Path since I wasn't paying for shit and never found it pirated.

I can also mention Façade https://en.m.wikipedia.org/wiki/Façade_(video_game) which I'd file more as a tech demo than a game. It was kind of fun to fuck with but half he time the reactions from the characters made no sense. Basically you visit a couple that is not in the best of moments as a mutual friend and they are bring pasive aggresive as fuck about it, you can type in whatever the hell you want when talking to them, but anything outside of the most by the numbers interactions will make one or both get pissed at you and kick you out.

Aside from that a couple of more votes for TLoU (though I mean the first one since I actually played it) and Death Strabding. Both ganes I started hating halfway through and forced myself to play to the end in case I was missing something and I can with absolute certainty say no, I wasn't missing shit.

TLoU is saved by the chemistry of Joel and Ellie, outside of that it's a "human is real monstah!" With some mid gunplay and stealth and the copout of being an escort where your escort is ignored and immune to enemies for the most part. That most people felate this still baffles me. 2 was great though, it birthed some of the most fun memes out there and I laughed for weeks thanks to that trashfire.

Death Stranding could have been a great dad game if it just focused on being about delivering shit. The story is so up it's own ass that I assume Kojima did at least 3 full laps through his intestine.

Can't really remember another one that outright pissed me off. Played tons of Japanesse games that love jamming gnostism, western religions or German words for rule of cool, but outside of an eyeroll here and there, don't remember any that outright pissed me off.
 
Roman shows that life is what you make of it and you can still enjoy whatever parts that you can.
It's one of the most annoying traits about Niko. He complains that Roman treats America great and generally treats America like it's some major shithole, but when he can shame an American he bitches about how much worse he had it than them growing up in Yugoslavia crying about not having electricity until he was an adult and shit.
 
- Dear Esther: The one that started it all. If for some reason you hate yourself enough to not only play it, but to do it with the dev comments, you'll be treated to some of the most amazing fart huffing I've ever seen on my life.

Little bit off-topic, but; mind explaining this one for anyone that doesn't know? I've heard of the game, but that's it; I really don't know anything else about it.
 
That Dragon, Cancer.

Now hear me out since I'm shitting on a game made by a guy whose son was dying of cancer about the kid dying of cancer. It was always waved around as a "games are totally art now" example but the couple behind the game (mostly the father) are both religious and knew the son was dying when they started making and died during development that caused the game to then turn into a memorial from him. Sure, it's heartbreaking that it happened but the game just feels so up its own ass to be "art" and not a game.
 
The Gran Turismo games, namely the later ones, are pretentious in the fact that the director of the game, Kazunori Yamauchi, is the main driving force in regards to the game design decisions for the games, and is even moreso than other games in general. And while his sheer dedication to the franchise has led to massive changes in the racing game genre, such as "realistic physics", car licensing becoming more and more commonplace, and pushing graphics to the maximum (which has both it's good and bad points), the later GT games had strange design choices that you wouldn't usually see from games in other genres, and other racing games would follow some of those said trends to the detriment of the genre.

The decision to include PS2 and PSP models in GT5 and 6, just so they can brag that the games have over 1000 and 1200 cars respectively, and the older games having various trims of the same car, comes off as padding the game. Although other racing games are also guilty of re-using car models for too long, i.e. Forza Motorsport 2023 still having models from the original FM game.

Gran Turismo 6 added the Vision GT concept, to get auto makers to design futuristic looking concept cars, which the community is mixed about their inclusion in the games. GT6 being a PS3 game, even though the PS4 was just released, was also a massive missed opportunity, as there wouldn't be a PS4 GT game, until Gran Turismo Sport released in 2017.

GT Sport was design specifically to cash in on the E-Sports trends at the time, although I don't remember if it's either Kaz, or Sony, that pushed for it. The game also served as a reset of the series, going from the 1200+ cars in GT6, to only 130+ cars on launch, and 338 cars at the end of the game's life, to push for the improved graphics on car models. Scapes were also added, which is part of the trend in racing games to push hard for Photo Modes being a key feature, which is a small part of the game that tends to get too much focus on by game developers, just because.

Gran Turismo 7, despite it being said as a "return to the GT games of old", had numerous issues with the game, and didn't feel like a return to those said older GT games. The fact that the game has Hagerty sponsorship for the rotating Legendary Car dealer, and that those said car prices would change to "reflect IRL trends", meant that Kaz decided to put inflation into a video game too, as if people weren't sick enough of having to deal with skyrocketing prices IRL on everything that they buy. GT also had a movie made too, although it's more because Sony wants to make movies and TV shows out of all of their video game IPs.

The pretentiousness would also spread to GT's community too, as some people are way too obsessed with the game, and defend the game as if Kaz's holding them at gunpoint. They brag about GT having the best graphics, the best physics, the best multiplayer racing, and trash talk other games for being inferior, even if GT has those same said flaws. Some also like to compare GT with Sim Racing games, and Sim Racing is a massive rabbit hole in itself. Whereas with other racing games, their communities tend to be more self-aware of their games's flaws, either accepting those flaws, or uselessly whining loudly about them.
 
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Lol I remember the Path, that shit is old my man. Truly a game that started out as a somewhat enjoyable experience and only went downward from there.

I have to say that I have a soft spot for surrealist, even bizarre games and that I try to get into what the artist wanted to say. But this was jus tedious. In line with that you reminded me of a game I tried to like but that ended up being an exhausting experience to play through with nothing at the end of the rainbow.

This beauty:

1697893975738.png

I cant really make a review of what the end gist of it all was but without too much spoilers you're in a world where you belong without understanding why you belong in it. The currency of the world and its human and alien inhabitants are vhs films. These films are like windows into the souls of people, basically the buyers of them need them to feel alive.

The story isn't even half bad, its the gameplay.
Extremely restricted, the opposite of an open world experience.
Tedious driving á la Desert Bus
Tedious interactions that are meant to be depressingly boring
Half the game is a find the Hidden object thing.

Basically the gameplay is there to make you feel how depressing the world is but you just end up being depressed for wasting your time playing the game. Its got 9/10 positive ratings on steam though so check it out if you want :unholy:
 
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