Need for Sped
kiwifarms.net
- Joined
- Oct 2, 2023
Little bit off-topic, but; mind explaining this one for anyone that doesn't know? I've heard of the game, but that's it; I really don't know anything else about it.
Sure! Dear Esther is basically one of the pioneers of the modern walking simulator genre (It was a Half-Life 2 mod). Even though the idea of a walking simulator already existed in many philosophical/atmospheric flash games of the sidescroller variety, they still retained the gameplay component to some extent. With this one, since they had a first person perspective (Thus better for immersion) and higher detail, they dropped the pretense entirely, with the only "gameplay" feature being walking forward.
In a nutshell, this game/genre is the equivalent of a carny ride: You start at point A, walk to point B while hearing and seeing some things that require no input from the player other than being close enough for them to trigger, get to point B, drop off.
The game itself is set in an abandoned place in the Hebrid islands, and you basically go along the path while you have a narrator tell the story in the most vague terms possible, intercalated with monologuing about the island (The only more or less conclusive thing is that the main character knew someone named Esther that was killed by a drunk driver. The relationship the character had with Esther as well as who killed her are kept ambiguous to such an extent that you can more or less credibly infer anything from "Esther was a passing acquaintance that got killed by a rando" to "Esther was your wife, was pregnant with your child and you killed her" and anything in between.
The pseudointellectual wankery is further enhanced by having symbols and phrases written all over the place, in the most "3deep5you" way possible: You have things like the Fibonacci spiral, drawings of neurons, chemical formulas, biblical quotes and whatnot. This is present to a point that (Once again) you could very well make the case that the island itself is not real and it's basically a metaphor for grieving/depression/whatever you want.
At the beginning of the game, you see a radio antenna very far away, and you get increasingly closer as you progress. At the very end, you get a cutscene in which the character climbs to the top of the antenna and jumps, but starts flying. Once again: Did he kill himself and left this world? Did he let go of the grief? Did he realized he wasn't guilty at all? Was he a tranny that skinwalked Esther this whole time and finally 41%ed himself? Any answer could be very well be valid, because there's nothing solid to grip.
Hell, if you hate yourself and decide to listen to the devs commentary, not even the writer himself can properly articulate what the ending was about, just saying the usual vague "Well, it's up to interpretation..." BS.
Hell, if you hate yourself and decide to listen to the devs commentary, not even the writer himself can properly articulate what the ending was about, just saying the usual vague "Well, it's up to interpretation..." BS.
TL,DR: The game is almost a blank canvas, vague to such an extent that you could almost attach any story/metaphor to it, and you could very well find something supporting it. So it's no surprise at all why this was prime fodder for journo reviewers and pseudointellectual youtubers alike, as well as becoming the template for the current crop of pretentious horseshit.
And while we're at it, an extra honorable mention
- Hardspace: Shipbreaker: This one is a fucking travesty, because it's a incredibly fun game of taking apart spaceships in zero gravity, but the developers decided to graft a story on top that is peak Current Year+8 (Spunky black woman, subservient and clueless asian male, heartless white villain, you know the drill), with the company you work in basically being Space Amazon and the workers wanting to unionize. And even though the game states that Space Amazon is a mega corp that has the galactic government in their pocket and could very well purge the entire workforce without batting an eyelid and suffering zero consequences, the game decides to ignore itself and by the end, the galactic government forces Space Amazon hand, the union gets instituted and everyone lives happily ever after. You can almost hear the writers getting third degree friction burns from all the jerking off they did while writing the final scene.