- Joined
- Apr 28, 2022
I've spoken to a few of you good Kiwis in DMs since I started doing these threads (sidenote, if any of you want to shoot me a rec or just say hi, my door is always open) and one thing many of you have suggested is that I cover any right-wing books. That's a very good idea. I'm still kind of a lib-cuck at heart, and I don't do these reviews just to shit on woke nonsense. I'm against shit writing regardless of ideology. The only problem is that there really isn't a right-wing presence in pop-culture anymore. Liberal and left-wing artists have dominated media for decades now. I think the last time you could say pop-culture in America (and therefore the West as a whole) skewed right-wing was probably the 1980s, with maybe a small blip right after 9/11, but even that was a very different landscape from what we have now. The 80s may have been much more friendly to conservatives and right-wingers than today, but there were still plenty of successful and influential liberals and left-wing artists and works. There's none of that pluralism today. If your book, movie, or TV show wants any kind of mainstream endorsement, it better at least nod approvingly leftward. Put it this way, one of the sci-fi and fantasy publisher Baen's most popular series is by a liberal woman, and included a book about an entire planet of gays fighting to maintain this state of affairs, and it's still known as a "right-wing company" because it sometimes publishes people right of Mao.
That's not to say right-wing art still isn't made. Evangelical Christians and Mormons still have their own little media ecosystems. Occasionally someone like Ben Shapiro will put out a thriller about, like, college kids putting everyone over fifty in internment camps, and then there's stuff like William S. Lind's Victoria, which opens with a woman being burned at the stake for heresy by a braying mob. And this is meant to be a good thing. But these are mostly extremely niche projects widely and loudly derided by the wider population. Threads about those would probably still be good for a laugh, but in the same way making fun of House of Night is. There's not much of an actual discussion to be had, you know.
So yeah, if we want to cover a book by a right-leaning author that has actual cultural relevance, we're going to have to go back a little. Thus, Ender's Game, by Orson Scott Card.
It's pretty fashionable out there in the woods beyond the Farms to hate on Orson Scott Card, mostly for his loud homophobia. And to be fair, Card's crusade against gayness is in fact, pretty silly. The dude wrote a version of Hamlet where the whole play happened because Hamlet's dad was buggering every boy in the castle. It doesn't help that Card's also pretty clear a closet-case, but we'll get to that. It eventually got to the point where the LDS Church had to decant Brandon Sanderson as the new amiable representative of Mormonism in mainstream speculative fiction. Still, even people who boycott his work to this day (because I'm sure everyone is just itching for another Gate Mage book) will still begrudgingly call Ender's Game a classic science fiction story.
Naturally, I fucking hate it. Hate, hate, hate, hate. And I did go into it with an open mind. I'd heard some critques of it over the years, but that'd mostly been weird lefty takes about how it was secretly a sympathetic biography of Hitler, or the excesses of its sequels. It's a real shame, because if Ender's Game was executed at all competently, I'd probably have enjoyed it a lot. One of my favourite kind of narrative is stories about children that are aimed at adults. Both my main fiction projects have child protagonists or mixed-age casts. I think there are a few reasons for this. One is that children are quite simply different from adults, which makes their perspective inherently novel. It's also why I quite enjoy stories about people who are middle-aged or elderly. People these days crow a lot about the importance of diversity in fiction, but they usually only skin colour or who you like to bang, not truly different life-experiences. Also, kids are just fun. They're like adults, but stupider in a way you can't hold against them, which can make for great protagonist material. There's a reason nobody actually likes Jon Kent being turned from an earnest, exciteable ten year old to a boring seventeen year old bisexual.
Another reason I probably prize child-led narratives so much is because they're so hard to do right. Often, adult attempting to write from a child's perspective wind up being cloying or unconvincing. Guess which route Card went? Spoilers, both.
Anyway, before we begin, he's a handy index of books we've already covered in our merry quest:
First off, a dedication:
Like a lot of older sci-fi novels, Ender's Game was originally a short story that got expanded into a full novel. I notice this has largely fallen out of fashion in modern spec-fic. If a book is proceeded by a short-story, it's usually a prequel or something written to establish the setting in advance. But then, unless you're Ted Chiang, short-stories are a lot less relevant in general these days.
I bet a few of you are suprised to find out Tor of all people published Orson Scott Card. But yes, before they dedicated themselves to astroturfing People of Identity like Gretch and hosting reread blogs of Narnia, Tor was an actual science-fiction publisher than printed books people liked. Card actually remained with Tor for many years, well into their woke period, much to the displeasure of many. Like a lot of legacy authors, I'm guessing his sales singlehandedly funded their virtue-signaling.
I usually skip author's introductions when I read, but I feel like making an exception in this case:
Well, this explains why Bean is now CGI.
Well, that's nice of him. I'm guessing House of Night's reissue won't include an intro like this, but if it does, at least it'll be short:
"Twilight and Harry Potter were big at at the time so my lit agent made me write a ripoff of both."
One of the reasons short-stories are so great for science fiction is that you can thoroughly explore an idea that might be too thin for a full novel. A lot of books with similar publication histories as Ender's Game were criticised as being less tight or focused than the short-fiction which spawned them, but I think Ender's Game actually has a different problem. The story is meant to be scaffholding for the concept of the Battle Room, but the Battle Room ends up feeling kind of superflous.
I find it kind of funny that Foundation--a story mostly told through conversations about social science and political history--inspired Card to write about a super-cool space laser-tag arena. It's like if Terminator was inspired by The Machine Stops.
With psychic powers, in some cases. Funnily enough, many years after Card wrote this, Asimov concluded the Foundation series by setting humanity on the path of becoming an inhuman, galaxy-wide group-mind.
I clown on Card, and will continue to do so, but I do feel a lot more kinship with him as an author than any of the others we've covered so far. He at least seems to be driven by ideas, and not what might appeal to a psychopath at Manuscript Wishlist.
Have you tried plugging it back in?
Card would've been about twenty-four at the time. I'm not sure if this says something about him, Mormon culture, or the rest of us.
That would explain Ender being sixteen, not six.
Waves hello.
...That actually explains a lot about how this book is written.
I'm no snob, but this is starting to read like those book Twitter threads where people talk about how hard writing YA is.
Man, imagine being Card when he discovered mommy-bloggers. But about that other thing...
The fuck does that even mean? Aside from maybe that Orson Scott Card hasn't changed as a person since he was ten years old. Also, notice Oscar Scott Card thinks he understands gifted kids better than a woman whose job is working with them.
This is like an American who thinks they "don't have an accent" because they come from Illinois.
It's weird that I'm being reminded of TRAs trying to justify transitioning children reading the foreword of an Oscar Scott Card book.
I actually agree with this. Children's feelings are just as important as an adults--but they're not the same.
"And that's why ROGD isn't real--wait."
Yeah, Card, I'm sure all the gifted children are talking like your characters when the dumb grown-ups aren't looking. God, I'm starting to see why Eliezer Yudkowsky loves this book so much.
Sure, that's the only reason.
I'm kind of shocked Card is such a pariah among lefty nerds, because this sounds exactly like those people who think bedtime is fascism. Card tries to back this up with some reader mail, starting with this:
The lesson of course being that the best way to become a science fiction classic is to blow smoke up the arses of nerdy kids. But we also have a letter from someone with actual problems, an army aviator who wrote to Card right before the onset of the Gulf War:
I'm not sure what's more tragic, this guy's situation, or the fact he thinks the only person who can tell his story is Orson Scott Card. Also, why is he spelling "Armour" the British way? It was an American book.
God forbid we try and jazz up our prose a bit.
I'm starting to think Appalachian might not be so hot, hot, hot.
Well, you were talking about it like it was a new testament. Well, another new testament.
Next time, the actual book! Whee!
That's not to say right-wing art still isn't made. Evangelical Christians and Mormons still have their own little media ecosystems. Occasionally someone like Ben Shapiro will put out a thriller about, like, college kids putting everyone over fifty in internment camps, and then there's stuff like William S. Lind's Victoria, which opens with a woman being burned at the stake for heresy by a braying mob. And this is meant to be a good thing. But these are mostly extremely niche projects widely and loudly derided by the wider population. Threads about those would probably still be good for a laugh, but in the same way making fun of House of Night is. There's not much of an actual discussion to be had, you know.
So yeah, if we want to cover a book by a right-leaning author that has actual cultural relevance, we're going to have to go back a little. Thus, Ender's Game, by Orson Scott Card.
It's pretty fashionable out there in the woods beyond the Farms to hate on Orson Scott Card, mostly for his loud homophobia. And to be fair, Card's crusade against gayness is in fact, pretty silly. The dude wrote a version of Hamlet where the whole play happened because Hamlet's dad was buggering every boy in the castle. It doesn't help that Card's also pretty clear a closet-case, but we'll get to that. It eventually got to the point where the LDS Church had to decant Brandon Sanderson as the new amiable representative of Mormonism in mainstream speculative fiction. Still, even people who boycott his work to this day (because I'm sure everyone is just itching for another Gate Mage book) will still begrudgingly call Ender's Game a classic science fiction story.
Naturally, I fucking hate it. Hate, hate, hate, hate. And I did go into it with an open mind. I'd heard some critques of it over the years, but that'd mostly been weird lefty takes about how it was secretly a sympathetic biography of Hitler, or the excesses of its sequels. It's a real shame, because if Ender's Game was executed at all competently, I'd probably have enjoyed it a lot. One of my favourite kind of narrative is stories about children that are aimed at adults. Both my main fiction projects have child protagonists or mixed-age casts. I think there are a few reasons for this. One is that children are quite simply different from adults, which makes their perspective inherently novel. It's also why I quite enjoy stories about people who are middle-aged or elderly. People these days crow a lot about the importance of diversity in fiction, but they usually only skin colour or who you like to bang, not truly different life-experiences. Also, kids are just fun. They're like adults, but stupider in a way you can't hold against them, which can make for great protagonist material. There's a reason nobody actually likes Jon Kent being turned from an earnest, exciteable ten year old to a boring seventeen year old bisexual.
Another reason I probably prize child-led narratives so much is because they're so hard to do right. Often, adult attempting to write from a child's perspective wind up being cloying or unconvincing. Guess which route Card went? Spoilers, both.
Anyway, before we begin, he's a handy index of books we've already covered in our merry quest:
First off, a dedication:
Portions of this book were recounted in my first published science fiction story, "Ender's Game," in the August 1977 Analog, edited by Ben Boya; his faith in me and this story are the foundation of my career.
Like a lot of older sci-fi novels, Ender's Game was originally a short story that got expanded into a full novel. I notice this has largely fallen out of fashion in modern spec-fic. If a book is proceeded by a short-story, it's usually a prequel or something written to establish the setting in advance. But then, unless you're Ted Chiang, short-stories are a lot less relevant in general these days.
Harriet McDougal of Tor is that rarest of editors--one who understands a story and can help the author make it exactly what he meant it to be. They don't pay her enough. Harriet's task was made more than a little easier, however, because of the excellent work of my resident editor, Kristine Card. I don't pay her enough, either.
I bet a few of you are suprised to find out Tor of all people published Orson Scott Card. But yes, before they dedicated themselves to astroturfing People of Identity like Gretch and hosting reread blogs of Narnia, Tor was an actual science-fiction publisher than printed books people liked. Card actually remained with Tor for many years, well into their woke period, much to the displeasure of many. Like a lot of legacy authors, I'm guessing his sales singlehandedly funded their virtue-signaling.
I usually skip author's introductions when I read, but I feel like making an exception in this case:
It makes me a little uncomfortable, writing an introduction to Ender's Game. After all, the book has been in print for six years now, and in all that time, nobody has ever written to me to say, "You know, Ender's Game was a pretty good book, but you know what it really needs? An introduction!" And yet when a novel goes back to print for a new hardcover edition, there ought to be something new in it to mark the occasion (something besides the minor changes as I fix the errors and internal contradictions and stylistic excesses that have bothered me ever since the novel first appeared).
Well, this explains why Bean is now CGI.
So be assured-the novel stands on its own, and if you skip this intro and go straight to the story, I not only won't stand in your way, I'll even agree with you!
Well, that's nice of him. I'm guessing House of Night's reissue won't include an intro like this, but if it does, at least it'll be short:
"Twilight and Harry Potter were big at at the time so my lit agent made me write a ripoff of both."
It was based on an idea--the Battle Room--that came to me when I6 was sixteen years old.
One of the reasons short-stories are so great for science fiction is that you can thoroughly explore an idea that might be too thin for a full novel. A lot of books with similar publication histories as Ender's Game were criticised as being less tight or focused than the short-fiction which spawned them, but I think Ender's Game actually has a different problem. The story is meant to be scaffholding for the concept of the Battle Room, but the Battle Room ends up feeling kind of superflous.
I had just read Isaac Asimov's Foundation trilogy, which was (more or less) an extrapolation of the ideas in Gibbon's Decline and Fall of the Roman Empire, applied to a galaxy-wide empire in some far future time.
The novel set me, not to dreaming, but to thinking, which is Asimov's most extraordinary ability as a fiction writer. What would the future be like? How would things change? What would remain the same? The premise of Foundation seemed to be that even though you might change the props and the actors, the play of human history is always the same.
I find it kind of funny that Foundation--a story mostly told through conversations about social science and political history--inspired Card to write about a super-cool space laser-tag arena. It's like if Terminator was inspired by The Machine Stops.
And yet that fundamentally pessimistic premise (you mean we’ll never change?) was tempered by Asimov's idea of a group of human beings who, not through genetic change, but through learned skills, are able to understand and heal the minds of other people.
With psychic powers, in some cases. Funnily enough, many years after Card wrote this, Asimov concluded the Foundation series by setting humanity on the path of becoming an inhuman, galaxy-wide group-mind.
It was an idea that rang true with me, perhaps in part because of my Mormon upbringing and beliefs: Human beings may be miserable specimens, in the main, but we can learn, and, through learning, become decent people.
I clown on Card, and will continue to do so, but I do feel a lot more kinship with him as an author than any of the others we've covered so far. He at least seems to be driven by ideas, and not what might appeal to a psychopath at Manuscript Wishlist.
The essence of training is to allow error without consequence. Three-dimensional warfare would need to be practiced in an enclosed space, so mistakes wouldn't send trainees flying off to Jupiter. It would need to offer a way to practice shooting without risk of injury; and yet trainees who were "hit" would need to be disabled, at least temporarily. The environment would need to be changeable, to simulate the different conditions of warfare--near a ship, in the midst of debris, near tiny asteroids. And it would need to have some of the confusion of real battle, so that the play-combat didn't evolve into something as rigid and formal as the meaningless marching and maneuvers that still waste an astonishing amount of a trainee's precious hours in basic training in our modem military.
Have you tried plugging it back in?
It happened one spring day that a friend of mine, Tammy Mikkelson, was taking her boss's children to the circus in Salt Lake City; would I like to come along? I would. And since there was no ticket for me (and I've always detested the circus anyway--the clowns drive me up a wall), I spent the hours of the performance out on the lawn of the Salt Palace with a notebook on my lap, writing "Ender's Game" as I had written all my plays, in longhand on narrow-ruled paper. “Remember,” said Ender. “The enemy's gate is down.”
Maybe it was because of the children in the car on the way up that I decided that the trainees in the Battle Room were so young. Maybe it was because I, barely an adolescent myself, understood only childhood well enough to write about it.
Card would've been about twenty-four at the time. I'm not sure if this says something about him, Mormon culture, or the rest of us.
Or maybe it was because of something that impressed me in Catton's Army of the Potomac: that the soldiers were all so young and innocent. That they shot and bayoneted the enemy, and then slipped across the neutral ground between armies to trade tobacco, jokes, liquor, and food. Even though it was a deadly game, and the suffering and fear were terrible and real, it was still a game played by children, not all that different from the wargames my brothers and I had played, firing water-filled squirt bottles at each other.
That would explain Ender being sixteen, not six.
For one thing, the people that hated it really hated it.
Waves hello.
The attacks on the novel--and on me—were astonishing. Some of it I expected--I have a master’s degree in literature, and in writing Ender's Game I deliberately avoided all the little literary games and gimmicks that make "fine" writing so impenetrable to the general audience. All the layers of meaning are there to be decoded, if you like to play the game of literary criticism--but if you don't care to play that game, that's fine with me. I designed Ender's Game to be as clear and accessible as any story of mine could possibly be. My goal was that the reader wouldn't have to be trained in literature or even in science fiction to receive the tale in its simplest, purest form.
...That actually explains a lot about how this book is written.
And, since a great many writers and critics have based their entire careers on the premise that anything that the general public can understand without mediation is worthless drivel, it is not surprising that they found my little novel to be despicable. If everybody came to agree that stories should be told this clearly, the professors of literature would be out of a job, and the writers of obscure, encoded fiction would be, not honored, but pitied for their impenetrability.
I'm no snob, but this is starting to read like those book Twitter threads where people talk about how hard writing YA is.
For some people, however, the loathing for Ender's Game transcended mere artistic argument. I recall a letter to the editor of Isaac Asimov's Science Fiction Magazine, in which a woman who worked as a guidance counselor for gifted children re ported that she had only picked up Ender's Game to read it because her son had kept telling her it was a wonderful book. She read it and loathed it. Of course, I wondered what kind of guidance counselor would hold her son's tastes up to public ridicule, but the criticism that left me most flabbergasted was her assertion that my depiction of gifted children was hopelessly unrealistic.
Man, imagine being Card when he discovered mommy-bloggers. But about that other thing...
Yet I knew--I knew--that this was one of the truest things about Ender's Game. In fact, I realized in retrospect that this may indeed be part of the reason why it was so important to me, there on the lawn in front of the Salt Palace, to write a story in which gifted children are trained to fight in adult wars. Because never in my entire childhood did I feel like a child. I felt like a person all along--the same person that I am today.
The fuck does that even mean? Aside from maybe that Orson Scott Card hasn't changed as a person since he was ten years old. Also, notice Oscar Scott Card thinks he understands gifted kids better than a woman whose job is working with them.
I never felt that I spoke childishly.
This is like an American who thinks they "don't have an accent" because they come from Illinois.
I never felt that my emotions and desires were somehow less real than adult emotions and desires.
It's weird that I'm being reminded of TRAs trying to justify transitioning children reading the foreword of an Oscar Scott Card book.
And in writing Ender's Game, I forced the audience to experience the lives of these children from that perspective--the perspective in which their feelings and decisions are just as real and important as any adult's.
I actually agree with this. Children's feelings are just as important as an adults--but they're not the same.
The nasty side of myself wanted to answer that guidance counselor by saying, The only reason you don't think gifted children talk this way is because they know better than to talk this way in front of you.
"And that's why ROGD isn't real--wait."
Yeah, Card, I'm sure all the gifted children are talking like your characters when the dumb grown-ups aren't looking. God, I'm starting to see why Eliezer Yudkowsky loves this book so much.
But the truer answer is that Ender's Game asserts the personhood of children, and those who are used to thinking of children in another way--especially those whose whole career is based on that--are going to find Ender's Game a very unpleasant place to live.
Sure, that's the only reason.
Children are a perpetual, self-renewing underclass, helpless to escape from the decisions of adults until they become adults themselves. And Ender's Game, seen in that context, might even be a sort of revolutionary tract.
I'm kind of shocked Card is such a pariah among lefty nerds, because this sounds exactly like those people who think bedtime is fascism. Card tries to back this up with some reader mail, starting with this:
Dear Mr. Card,
I am writing to you on behalf of myself and my twelve friends and fellow students who joined me at a two-week residential program for gifted and talented students at Purdue University this summer. We attended the class, "Philosophy and Science Fiction," instructed by Peter Robinson, and we range in age from thirteen through fifteen.
We are all in about the same position; we are very intellectually oriented and have found few people at home who share this trait. Hence. most of us are lonely, and have been since kindergarten. When teachers continually compliment you, your chances of "fitting in" are about nil.
All our lives we've unconsciously been living by the philosophy "The only way to gain respect is doing so well you can't be ignored." And, for me and Mike, at least. "beating the system" at school is how we've chosen to do this. Both Mike and I plan to be in calculus our second year of high school, schedules permitting. ( Both of us are interested in science/math related careers.) Not to get me wrong; we're all bright and at the top of our class. However, in choosing these paths, most of us have wound up satisfied in ourselves, but very lonely.
The lesson of course being that the best way to become a science fiction classic is to blow smoke up the arses of nerdy kids. But we also have a letter from someone with actual problems, an army aviator who wrote to Card right before the onset of the Gulf War:
We are the bastards of military aviation. Our helicopters may be the best in the world, but the equipment we wear and the systems in our helicopter, such as the navigation instruments, are at least twenty years behind the Navy and Air Force. I am very happy with the Air Force's ability to bomb with precision, but if they miss, the bombs still land on the enemy's territory. If we screw up, the guys we haul to the battle, the "grunts," die. We don't even have the armour plate for our chests--"chicken plate"--that the helicopter pilots did in Vietnam. Last year in El Salvador, army aviators flew a couple of civilian VIPs and twenty reporters over guerrilla-controlled territory and there were no flares in their launchers to counteract the heat-seeking missiles we know the rebels had. One of our pilots and a crew member were killed last year on a training flight because they flew the sling load they were carrying into the ~ at 70 miles an hour. It could have been prevented if our night vision goggles had a heads-up display like the Air Force has had for forty years. I'm sure you beard about Colonel Pickett being shot down in a Huey in El Salvador just a few months ago. That
type of aircraft is at least thirty years. old and there are no survivability measures installed. He was a good man, I knew him.
(...)
The reason I told you about these things is because I wanted to paint a picture for you. I love my job but we aren't like the "zoomies" that everyone makes movies about. We do our job with less technology, less political support, less recognition, and more risk than the rest, while the threat to us continues to modernize at an unbelievable rate. I'm not asking for sympathy but I was wondering if you and Mr. Steakley could write a novel about helicopters and the men that fly them for the Army twenty years in the future. There are many of us that read science fiction and after I read Ender's Game and Armour three times each I started letting my comrades read them. My wife cried when she read Ender's Game. There is a following here for a book like the one I requested. We have no speaker for us, the ones that will soon die, or the ones that survive...
I'm not sure what's more tragic, this guy's situation, or the fact he thinks the only person who can tell his story is Orson Scott Card. Also, why is he spelling "Armour" the British way? It was an American book.
As with those gifted young students who read this book as "their" story, this soldier--who, like most but not all of the Army aviators in the Gulf War survived--did not read Ender's Game as a "work of literature." He read it as epic, as a story that helped define his community. It was not his only epic, of course--Armour, John Steakley's fine novel, was an equal candidate to be part of his self-story. What matters most, though, was his clear sense that, no matter how much these stories spoke to him, they were still not exactly his community's epic. He still felt the need for a "speaker for the dead" and for the living. He still felt a hunger, especially at a time when death might well be near, to have his own story, his friends' stories, told.,
Why else do we read fiction, anyway? Not to be impressed by somebody's dazzling language—or at least I hope that's not our reason.
God forbid we try and jazz up our prose a bit.
Ender's Game is a story about gifted children. It is also a story about soldiers. Captain John F. Schmitt, the author of the Marine Corp's Warfighting, the most brilliant concise book of military strategy ever written by an American (and a proponent of the kind of thinking that was at the heart of the allied victory in the Gulf War), found Ender's Game to be a useful enough story about the nature of leadership to use it in courses he taught at the Marine University at Quantico. Watauga College, the interdisciplinary studies program at Appalachian State University—as unmilitary a community as you could ever hope to find!--uses Ender's Game for completely different purposes—to talk about problem-solving and the self-creation of the individual.
I'm starting to think Appalachian might not be so hot, hot, hot.
A writer and critic at Pepperdine has seen Ender's Game as, in some ways, religious fiction.
Well, you were talking about it like it was a new testament. Well, another new testament.
Next time, the actual book! Whee!
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