Cities Skylines (1&2), SimCity 4, city simulators - sperg about simulations that include or don't include niggers

Which city simulator is the best

  • SimCity (Original)

    Votes: 5 2.8%
  • SimCity 2000

    Votes: 31 17.3%
  • SimCity 3000

    Votes: 17 9.5%
  • SimCity 4

    Votes: 69 38.5%
  • SimCity (EA)

    Votes: 0 0.0%
  • Cities Skylines 1

    Votes: 45 25.1%
  • Cities Skylines 2

    Votes: 1 0.6%
  • Мухосранск

    Votes: 3 1.7%
  • Workers and Resources

    Votes: 8 4.5%

  • Total voters
    179
but you are able to unlock almost all tiles
Why though? I never understood that mechanic in 1, it made sandbox completely pointless to me if I can't use every tile the map loads with then why have it there. What was the point of limiting it in the first place? Processing power? Pajeet code? Wanting to sell it off as DLC? To me it was just dumb to do it like that, what's the point in getting successful to being able to buy extra tiles if you can only have certain amount of them?
 
I do remember playing Cities XL 2011 growing up but in recent years played Cities Skylines. It was a fantastic game but I did come across a very debilitating bug in which it didn't link to the expansions for some reason.
 
I'd argue that the level detail possible in the creation of road systems and general traffic management (granted you need mods to get the most out of it) is a massive advancement over older titles, it's just that CS doesn't really do anything interesting outside of that.

Not really. The original C:S's traffic sim was atrocious, and I'm not sure that TMPE really fixes things like congestion occurring before interchanges, not after. TMPE is also very resource-intensive, but traffic sims don't need to be resource-intensive. There are in fact lots of things that C:S does and SimCity 4 doesn't, but they're implemented so badly that they might as well not exist.


Why though? I never understood that mechanic in 1, it made sandbox completely pointless to me if I can't use every tile the map loads with then why have it there. What was the point of limiting it in the first place? Processing power? Pajeet code? Wanting to sell it off as DLC? To me it was just dumb to do it like that, what's the point in getting successful to being able to buy extra tiles if you can only have certain amount of them?
If I had to guess, it's probably some sort of drip-feeding that makes people think they've unlocked something. I may have mentioned NewCity (stillborn city sim on Steam that had some great ideas but never made it past early access) on this thread before—had the whole expansive land to develop but also made the mistake of drip-feeding things like schools and police stations. I liked what SimCity 2000 did, have all of that unlocked, but you still get little rewards every now and then, and of course, the coolest buildings come with time and development.
 
Why though? I never understood that mechanic in 1, it made sandbox completely pointless to me if I can't use every tile the map loads with then why have it there. What was the point of limiting it in the first place? Processing power? Pajeet code? Wanting to sell it off as DLC? To me it was just dumb to do it like that, what's the point in getting successful to being able to buy extra tiles if you can only have certain amount of them?
The bane of these simulator games has always been trying to gamify the damn thing, and they usually do it by artificially restricting you (which can be a fuck if you're trying to design certain things, like a massive spread out rural community that never gets much population).

The limit remaining where you can't unlock everything (unless you play on PC) is because consoles suck ass in all possible ways, but also have fucktons of people buying them, so that's where the money is.

CS2 is basically "CS1 + mods for console faggots" as far as I can tell, so far. Nothing really tremendously new has been revealed as of yet.
 
Bumping because Cities Skylines II reviews just hit, with some mediocre reviews (8/10 at best, which in modern gaming review parlance is average).

- The trailer looks atrocious. Night lighting is still that pumpkin orange stuff, graphics look almost identical to Cities Skylines.
- No Steam Workshop, ALL mods must go through the launcher, no scripting, gotta make it console-compatible.
- I like /v/'s take on this and reference to /r/fuckcars and /n/ ("What they didn't include was bicycle stuff. But that's guaranteed money from all the religious psychos so that was deliberate.")
- Extremely ugly NPCs
 
2015 tier graphics with awful performance on top end systems. lmao even

All the footage I've seen of this has very visible sharp aliasing lines, piss lighting, and all the assets look gray and bland. Maybe the jagged lines problem is just from youtube and it'll look better in actual 4k, but as it stands right now, who the fuck is going to be able to run this at 4k? It's also very obvious they built on the original game issues from the first game are being carried over to this one. Just watched a stream where a guy was plopping down buildings and the parking lot that came with the asset had a steep dip in the middle of it, so manually flattening everything before you build is still an absolute must.
 
2015 tier graphics with awful performance on top end systems. lmao even

All the footage I've seen of this has very visible sharp aliasing lines, piss lighting, and all the assets look gray and bland. Maybe the jagged lines problem is just from youtube and it'll look better in actual 4k, but as it stands right now, who the fuck is going to be able to run this at 4k? It's also very obvious they built on the original game issues from the first game are being carried over to this one. Just watched a stream where a guy was plopping down buildings and the parking lot that came with the asset had a steep dip in the middle of it, so manually flattening everything before you build is still an absolute must.
Yeah my intuition to wait a year and a few DLCs for CS2 was a good one.
 
why-the-kids-look-so-weird-v0-6bli0rz01evb1.jpg

Seriously considering refunding my preorder. What do you Kiwis think? Will it be salvageable eventually or nah?

Edit: Refunded
 
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Seriously considering refunding my preorder. What do you Kiwis think? Will it be salvageable eventually or nah?

Refund unless you want to wait years for a fix.

Remember:
1) This is what the devs thought was good enough to be a final product.
2) There will be no Steam Workshop, all through launcher and their own system.
3) Anytime mods are done that way, devs are extremely clingy to their product and will ban anything that compromises their "vision".
 
View attachment 5429993

Seriously considering refunding my preorder. What do you Kiwis think? Will it be salvageable eventually or nah?

Edit: Refunded
>eventually

Maybe. At some point in the future. It's not looking great so far:
1697989832721.png

I suppose they were hoping they could optimize the game by launch date and failed. Requirements were normal and then they bumped them big time lol:
1697989976484.png

They actually increased the recommended with a whole generation GPU and CPU kek. Zero(0) shame.
All reviews I read are meh at best. Damn it I was excited about the game and was hoping they learned from the previous one, thought they fixed it and it's no longer a traffic simulator.
Pretty sure they'll release at least $50 worth of DLCs before the first optimization patch.
Never buying it btw. I *might* pirate it if they fix something, not worth the time let alone any money. They have to pay me above minimal wage to play that shit in my free time.
 
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Personally I'd love a game that's like Cities Skylines but I don't need to deal with the stupid gameloop, and it's just like a toybox model-maker where I'm just designing aesthetic towns and cities. I don't like the gameplay loops in city builders because it never feels like how an authentic city develops.
 
Personally I'd love a game that's like Cities Skylines but I don't need to deal with the stupid gameloop, and it's just like a toybox model-maker where I'm just designing aesthetic towns and cities. I don't like the gameplay loops in city builders because it never feels like how an authentic city develops.

I kind of get it. Part of it is the natural passage of how technology changes.

Historically, American cities are built on a river, lake, or coastline (the largest ones are) and develop from there (a few exceptions like Kansas City or Fort Worth, are based on railroads), the city expands, different people groups move in and change their neighborhoods, things decline and gentrify. And of course every decade brings its own slightly different aesthetic.

There are going to be things that city sims won't let you do, even with those. The developer/gaming media axis get antsy when you try to do things that aren't "approved", so tearing down the black/third-world neighborhoods would be haram.
 
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