Fallout series

Gonna have to disagree there. Aside from third-gen synths Big MT blows anything the Institute has away. They have the best tech and the brightest minds. Not even the Institute is functionally immortal like the Think Tank.
More or less, Big MT blows away the Institute clear out of the water. Sure the tech is all out to kill you but said tech is deadlier than any synth the Institute could throw.
 
More or less, Big MT blows away the Institute clear out of the water. Sure the tech is all out to kill you but said tech is deadlier than any synth the Institute could throw.
Not to mention the vending machines may or may not be replicators and their teleportation technology is clearly superior since they managed to miniaturize it.
 
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Reactions: c-no
Not to mention the vending machines may or may not be replicators and their teleportation technology is clearly superior since they managed to miniaturize it.
The only downside is that they might not have working toilets but that can be fixed. Plus the Institute does not have a scientist who thinks your fingers are all miniature penises.
 
It's /v/ so take it with a grain of salt but some guy who finished the Nuka World beta posted and apparently finishing the main questline for the DLC makes you forfeit your current settlements and also Preston Garvey hates you and refuses to interact with you anymore.
 
It's /v/ so take it with a grain of salt but some guy who finished the Nuka World beta posted and apparently finishing the main questline for the DLC makes you forfeit your current settlements and also Preston Garvey hates you and refuses to interact with you anymore.
This sounds like obvious bullshit.
Also Preston Garvey is absolute garbage. Not only does he have some of the most embarrassing voice work I have seen in a AAA title, he's just plain boring. Though I never had the issue a lot of people seemed to have with him asking for help with settlements. Maybe because the first thing I did in the game was say fuck you to the Minutemen and ignore their leeching asses.
 
Big MT was fundementally different from CIT in their purpose. Big MT whole purpose was to take the best minds and design technology that the Feds could use in the military. CIT, is where the greatest minds went to. It is disproportionate to put the two in a who would win scenario, same way that you can't fairly compare the Outcasts to the west coast Brotherhood after the NCR/Brotherhood war.
 
Overall the (what remains of) Minutemen are every archetype that is against the post-apocalyptic genre.

Preston Garvey, who strangely values teamwork and dedication but talks more than he walks.

Sturges was originally going to star in an Adult Swim anime but was rejected for unknown reasons.

Jun Long is either perpetually depressed or lightly optimistic based on one character's actions, spoiler alert he's a mouthpiece for your actions and nobody else's.

Marcy is just a depressing nag, what's worse her voice actor doesn't even fit the grieving parent but more like a woman-child who never gets their way and complains about it. Remember, civilization is forever fucked okay. Nobody wins or loses.

Mama Murphy lacks any prerequisite that allows someone of her age and frailty to survive outdoors, more fit as one of those corpses with a note attached, in a miscellaneous area unimportant to the story.
 
Nuka-World has some really odd bugs. Issues where giant inexplicable objects you can phase through are indoors and totally ruin one early scene because you can see nothing. In one segment of the map I guess someone forgot to put in a building or debris somewhere because you can see off the world map. Another bug later on are enemies who can only be hurt by forced crits. It's a simple mob clear quest but direct hits don't damage them. I spent thirty minutes, in survival mode, fighting mobs that are fast, hit hard, and can stagger/stun you. Also, they apparently didn't program the new companion to warp short distances. Not the biggest deal but if you try to take them to the Prydwen they will get insta-KO'd from fall damage and you can't enter the ship without them warping back to Nuka-World. I think I like the DLC but it's hard to tell when I keep running into things that make me scratch my head and wonder how some of these issues slipped past beta.

I might wait for this to get patched before it sours my experience of it.
 
Daily reminder that if you join the Institute, you follow a regime that wishes to kill you and replace you with a robot that seeks only to destroy all that your kin have built. A life of slavery at the hands of uncaring scientists awaits you. You will be "rewarded" for your loyalty to their technological abominations with only death and darkness.

Only by enlisting with the Minutemen and the Brotherhood, can you ensure the fruits of your labor are yours, not taken by some goddamn thinking (not to mention killing) machine! Only with our combined might, can we destroy the makers of these blood-soaked graven images!

DOUBLE, DECISIVE VICTORY - THE BROTHERHOOD AND THE COMMONWEALTH! DEMOCRACY IS NON-NEGOTIABLE! DEATH TO THE IDOLATERS!
 
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you follow a regime that wishes to kill you and replace you with a robot that seeks only to destroy all that your kin have built.
Well I mean, considering who the Lone Survivor is that's technically the opposite for you :^)
 
Daily reminder that if you join the Institute, you follow a regime that wishes to kill you and replace you with a robot that seeks only to destroy all that your kin have built. A life of slavery at the hands of uncaring scientists awaits you. You will be "rewarded" for your loyalty to their technological abominations with only death and darkness.

Only by enlisting with the Minutemen and the Brotherhood, can you ensure the fruits of your labor are yours, not taken by some goddamn thinking (not to mention killing) machine! Only with our combined might, can we destroy the makers of these blood-soaked graven images!

DOUBLE, DECISIVE VICTORY - THE BROTHERHOOD AND THE COMMONWEALTH! DEMOCRACY IS NON-NEGOTIABLE! DEATH TO THE IDOLATERS!
>Brotherhood
>Not even Lyon's brotherhood
>taking the hokey religion angle too far
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Reactions: c-no and millais
I've been playing Fallout 4 recently and got to a section of the main quest that is pretty weird.
Going into Kellogg's cybernetic brain implant thing is just downright ridiculous but actually leads to a nice sequence that makes him feel like an actual person instead of mid-boss#9432. I wish that you could have actually played as him during the family avenging memory and that he would have said something among the lines of

"A pissed off parent breaking into the enemy base, looking for the bastard who tore their family apart...How ironic."

when you're entering the part of the fort he's hiding out in. The only bad part about that sequence was the doctor lampshading the fact that Kellogg was just a person. It feels so out of place and unnecessary when it's so obviously the conclusion you should have had about him.
 
I've been playing Fallout 4 recently and got to a section of the main quest that is pretty weird.
Going into Kellogg's cybernetic brain implant thing is just downright ridiculous but actually leads to a nice sequence that makes him feel like an actual person instead of mid-boss#9432. I wish that you could have actually played as him during the family avenging memory and that he would have said something among the lines of

"A pissed off parent breaking into the enemy base, looking for the bastard who tore their family apart...How ironic."

when you're entering the part of the fort he's hiding out in. The only bad part about that sequence was the doctor lampshading the fact that Kellogg was just a person. It feels so out of place and unnecessary when it's so obviously the conclusion you should have had about him.

I thought it was kinda silly. After that part I started doing mini quests and I still do them off and on.
 
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Reactions: God of Nothing
Been playing through the Nuka World DLC. Fun so far, plus one of the raider factions wears spiffy suits.

The Hubologists from Fallout 2 are back, also. You can do a zeta scan like in Fallout 2, but it does absolutely nothing, as far as I know. Shame, I wanted a luck boost.
 
The insects of Nuka World helped me decide it was time for a brown couch...Jesus Christ
 
Not to mention the vending machines may or may not be replicators and their teleportation technology is clearly superior since they managed to miniaturize it.

Honestly I really hated these things. I don't like teleportation technology in-general, think it's kind of silly - especially when it's made into a major game aspect like in Fallout 4.

But replicators, seriously? In a world that's entire presence is from a resource shortage war? Bad form IMO.

Daily reminder that if you join the Institute, you follow a regime that wishes to kill you and replace you with a robot that seeks only to destroy all that your kin have built. A life of slavery at the hands of uncaring scientists awaits you. You will be "rewarded" for your loyalty to their technological abominations with only death and darkness.

Only by enlisting with the Minutemen and the Brotherhood, can you ensure the fruits of your labor are yours, not taken by some goddamn thinking (not to mention killing) machine! Only with our combined might, can we destroy the makers of these blood-soaked graven images!

DOUBLE, DECISIVE VICTORY - THE BROTHERHOOD AND THE COMMONWEALTH! DEMOCRACY IS NON-NEGOTIABLE! DEATH TO THE IDOLATERS!

Eat shit, Steelfag. America prevails.
 
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