Cyberpunk 2077 Grieving Thread

Is it ever explicitly confirmed or stated in dialogue that V is crippled and ruined forever in the new ending?

Because the montage of Jackie and V kicking ass in the beginning of the game is before V gets any implants or cybernetics and they seemed to be doing ok as a merc.

I don't see how they can't just work a desk job while recovering and then just go back to their usual shit.
 
Yeah, I don't get where people are so doom and gloom about it. V's career as a doomed top-tier edgerunner is pretty thoroughly shot by being unable to use implants, but in exchange they're not completely fucking dead, so... I get that having to skip the life of crime to get a job is a fate worse than death to a bunch of internet edgelords, but plenty of people like fixers don't need to be a combat borg to have a career, and I'd say V still has plenty of opportunity for a good life after that ending.
 
I remember looking into that a while ago. There is, or used to be, a mod that unlocks the Judy romance for a male V, but it was a horrible pain in the ass to use, because you had to install it, and then you still had to activate it at a certain point (I think right after Disasterpiece or something) via console command. I wonder what happened to it, I would have expected there to be a mirror on Basedmods, but it's not there, either.
If you're using Cyber Engine Tweaks (and you probably are since a lot of mods need it) its a simple console command you enter during Pyramid Song.
for i, v in next, {“judy”} do Game.GetQuestsSystem():SetFactStr(v..”_romanceable”, 1) end
 
The new ending is basically a quick solution to the biochip problem that comes at a high cost. The Sun and Star endings are the slow and proper route to getting the biochip issue fixed, in my opinion.
 
The new ending is basically a quick solution to the biochip problem that comes at a high cost. The Sun and Star endings are the slow and proper route to getting the biochip issue fixed, in my opinion.
Although neither of them outright say that the biochip issue is going to get fixed. Sure, you kinda assume Mr. Blue Eyes can help you, but I don’t think it's outright stated. And who's to say some rando in Arizona can help you when neither the best ripperdoc in Night City, nor the guy who actually built it could? It kinda feels like the game just stops. Temperance, The Devil and shooting yourself give a bit more closure, but in all of those V pretty much dies.

I'm quite happy with the game, but still not happy with the endings. And yeah, I would have liked a happy ending, sue me :(
 
Because the montage of Jackie and V kicking ass in the beginning of the game is before V gets any implants or cybernetics and they seemed to be doing ok as a merc.
You're chromed by the start of the game. Most people have chrome of some form; it's why the Buddhist mission in Watson's north industrial district keeps talking about how insane it is for them monks to have zero chrome since you can't even pay for shit. The overlay in the cyberware screen even from the outset in the xray view shows your body is full of parts. It's how you have a deck, personal link, etc, from the outset. The game gets hand wave-y about what's 'ganic or not throughout the game but you do not start the game fully organic like you are in the new ending. Corpo start has you even losing the company's implants at the end of the prologue.

You're a gimp because you've been in a coma for 2 years and all your chrome was replaced with organic (lab grown tissue) parts. Your chrome situation is worse off than the very start of the game and your entire body has atrophied. You're the equivalent of a geezer in a convalescent home. You cannot be a merc at all with every single part of you unable to be anything more than an organic equivalent. If you have the tech to ask, the doctor and you will talk about nanites and other shit about how "combat implants" in the context they're speaking means anything above a lab grown organic part.

It's not a matter of just you not being a merc anymore. In the Cyberpunk world, there's not many jobs you can do without chrome being heavily encouraged from desk jobs to dock workers. You're basically going to be NC's latest hotdog vendor and pray you don't catch a stray bullet.

tl;dr is you're a fully human bean and can't get a single chrome equivalent.
 
I get that having to skip the life of crime to get a job is a fate worse than death to a bunch of internet edgelords
I the world of Cyberpunk "work" means slaving for the corp where you are being bossed around by the nobility- spoiled children of managment- have zero rights, backbreaking work hours, non-existant work ethics, no vaction and no way out or up. And don't forget that any work accident is never the corp's fault. And be thankful for every day when you were not a target of some horrible corp test or victim of enviromental disaster.
Some news in game mention that Militech is being applauded as a champion for providing the whole 5 days of paid vaction per year. Another news metion how miners were stuck underground for 2 weeks and after the resue and medical check were able to "immedietly return to work".
You don't want to work in the world of Cyberpunk. That's the whole point- decent people being pushed into Liberia-style gangs and crime because the alternative is a slow death in slavery. Especially the young people. Game rarely makes a point of it, but most of edgerunners and gangbangers are supposed to be under 25, even under 18. "Live fast- die young" in Cyberpunk is more like "Live like a person- die fast".
It's unrealistic hyperbole, off course, but gets the point accross.
 
Although neither of them outright say that the biochip issue is going to get fixed. Sure, you kinda assume Mr. Blue Eyes can help you, but I don’t think it's outright stated. And who's to say some rando in Arizona can help you when neither the best ripperdoc in Night City, nor the guy who actually built it could? It kinda feels like the game just stops. Temperance, The Devil and shooting yourself give a bit more closure, but in all of those V pretty much dies.

I'm quite happy with the game, but still not happy with the endings. And yeah, I would have liked a happy ending, sue me :(
The Aldecaldos have a relationship of sorts with Stormtech, a nomad-run corporation who are nanotech specialists. These are the people Panam likely referred to in the epilogue and odds are that they can fix V's issue.

The Sun and Star endings seem like sequel setups to me, personally. That's why they lack true closure and yes I would have preferred it if the PL ending was a happy one for the protagonist and his friends rather than the bittersweet one we got, sadly CDPR let us down.
 
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The Sun and Star endings seem like sequel setups to me, personally.
The Sun is your character's autistic ass refusing to give up the ghost and die a legend, seeking only to top a solo Arasaka assault (or with Rogue's help). It was either to be one of the postgame DLC options or never to go anywhere since it's yet another suicide mission for profoundly retarded reasons.
 
The Sun is your character's autistic ass refusing to give up the ghost and die a legend, seeking only to top a solo Arasaka assault (or with Rogue's help). It was either to be one of the postgame DLC options or never to go anywhere since it's yet another suicide mission for profoundly retarded reasons.
Except Mr Blue Eyes is part of a conspiracy that rewrites people's brains or some crap. Which means that they can probably do something about the biochip, since it's basically a part of V's cybernetically-enhanced brain.
 
Except Mr Blue Eyes is part of a conspiracy that rewrites people's brains or some crap. Which means that they can probably do something about the biochip, since it's basically a part of V's cybernetically-enhanced brain.
In the meeting with him and the computer inside your house's armory and the space shuttle, it's never mentioned. There's nothing about the chip. Your conversation with your romanced partner (I only ever saw it with Judy and Panam) never mentions the chip either, just that you're dying and need to do this so you can prove something. The Heist 2: Electric Boogaloo is just your character's autism to do a bigger gig like a junkie. The motivation is in the prestige. The Sun is you being a legend and then your autistic hyperfixation becoming on being an even bigger legend. Relic chips cause autism.
 
In the meeting with him and the computer inside your house's armory and the space shuttle, it's never mentioned. There's nothing about the chip. Your conversation with your romanced partner (I only ever saw it with Judy and Panam) never mentions the chip either, just that you're dying and need to do this so you can prove something. The Heist 2: Electric Boogaloo is just your character's autism to do a bigger gig like a junkie. The motivation is in the prestige. The Sun is you being a legend and then your autistic hyperfixation becoming on being an even bigger legend. Relic chips cause autism.
You missed the parts where A. Mr. Blue Eyes is directly watching you meet with Jefferson Peralez in the outdoor plaza, B. NightCorp has been fucking with people's minds (Sandra Dorsett's recovered shard) and C. the underground maglev tunnels NightCorp is building allow strangely convenient access to both Arasaka's basement levels and probably Cynosure as well. There's way too much going on to be purely coincidental. If this were a TTRPG you'd be calling it a plot fishing net since there's way more there than just a mere couple of hooks.
 
I picked it up about a week ago and I'm enjoying it so far. Everyone says Phantom Liberty is really good so I'm looking forward to that. For context, I just came off playing Starfield so my opinion might be adjusted for the shitshow that boring space game was.

I like chopping people up with a monofilament whip, I like riding around on a motorcycle and I like when that lady ends her phone calls with, "Remember the Media lies".
 
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The Sun and Star endings seem like sequel setups to me, personally. That's why they lack true closure and yes I would have preferred it if the PL ending was a happy one for the protagonist and his friends rather than the bittersweet one we got, sadly CDPR let us down.
When the DLC was announced, I assumed (or hoped) that it would expand on The Sun and Star endings. Not really sure why, maybe because we're not getting any more DLC, and I didn't think they would leave the game open-ended like that. Guess I was wrong.

If this were a TTRPG you'd be calling it a plot fishing net since there's way more there than just a mere couple of hooks.
My guess is that either those were plot hooks for DLCs that won't happen now because they fucked up the inital release, or just background stuff to remind the player that V, while a big shot mercenary, is still a small fish in a large pond full of sharks, so to speak.
 
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My guess is that either those were plot hooks for DLCs that won't happen now because they fucked up the inital release, or just background stuff to remind the player that V, while a big shot mercenary, is still a small fish in a large pond full of sharks, so to speak.
It wouldn't shock me if we get at least one more DLC. CDPR seems really invested in this game and Witcher 3 had two really good ones. Only did the first couple intro quests into PL to open up Dogtown for exploration before deciding to go back and finish things up in NC proper (River/Judy/Pam/Kerry/etc.), but overall consensus seems to be that aside from the annoying "influencers" randomly showing up and crippling immersion its actually pretty good.
 
It wouldn't shock me if we get at least one more DLC. CDPR seems really invested in this game and Witcher 3 had two really good ones.
I don't remember where, but I read that they outright said there won't be any more DLC. Which is sad, PL was pretty good, and there was a reasonable amount of bang for the buck.
 
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It wouldn't shock me if we get at least one more DLC. CDPR seems really invested in this game and Witcher 3 had two really good ones.

Those also came out six months and a year after the base game, not three years. If CDPR didn't have to do so much damage control we'd be talking about the soon to be released Cyberpunk 2078 now. Might as well end it as-is and work on Orion.
 
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You missed the parts where A. Mr. Blue Eyes is directly watching you meet with Jefferson Peralez in the outdoor plaza, B. NightCorp has been fucking with people's minds (Sandra Dorsett's recovered shard) and C. the underground maglev tunnels NightCorp is building allow strangely convenient access to both Arasaka's basement levels and probably Cynosure as well. There's way too much going on to be purely coincidental. If this were a TTRPG you'd be calling it a plot fishing net since there's way more there than just a mere couple of hooks.
He's also in the space port if you side with Songbird. I'm aware of the memory alterations half a dozen subplots and even make sure to get the shard from the cloaked people at the end of the mayor quest. I believe Blue Eyes himself is Richard Night, the dead founder of NC. I just am saying the ending itself directly states your intentions in the terminals and dialogue. I just don't think it's psyops to get you to do it. It's the pinnacle before the fall of your character arc. V had their "I'm just built different" moment of soloing a megacorp and now you're just fucking insane and wanting to up the ante. The various broadcasts in the endings imply that all the data recovered from the tower assault made you insanely wealthy and greased a lot of palms for favors that partook in the looting. Whatever you're stealing, it's a killshot to a megacorp that Night Corp/Blue Eyes needs removed from the chessboard. It's just a long way of saying your character has lost all grasp of reality and is simply consumed with the idea.

Edit to clarify who I think Blue Eyes is: Richard Night didn't die and Night Corp wasn't formed by his wife in his memory who then faded. NC as a whole is his machinations and all actors in play are at his approval.
 
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