Brianna Wu / John Walker Flynt - "Biggest Victim of Gamergate," Failed Game Developer, Failed Congressional Candidate

Realistically a lot of today's musicians have no clue about trackers and every time I show Renoise to someone they get scared so I really wouldn't expect Bri "drag a sample in GarageBand" Wu to know what they are.

But He's a 39 y/o female heavily involved in the underground scene.

Since everyone used a Yamaha CSX1 at that time, and it didn't have its own tracker, you were forced to use a PC or Amiga with a tracker. He would've noticed that stuff.. He would've KNOWN that stuff.

unless... unless Wu is a liar?

As with most things cow related, we will have a continuation delay. I'm calling it.

I miss the Poll with Half-Life 3 in it.
 
Can we stop with this bots conspiracy theory already? It's nonsense.

This happens every month at the beginning of the month when payments are scheduled. Some peoples' payments don't work, because their payment method expired/was declined/whatever. When that happens, they get an email asking them to update their payment details. Some do, the payment is retried and succeeds. Others don't, and the amount is permanently deducted from the total. That's why there's always a sharp drop at the beginning of the month, followed by some small increases in the next week or so.
Either way its been steadily declining over the last few months

Three more hours, John.

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Fightcade you dork.

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Remember that steam let you put the release date you want.... even things like this
Probably because Valve knows about their broken promises of release dates
https://developer.valvesoftware.com/wiki/Valve_Time

Lumena is talking about the music, just using 5 of the 8 channels. historically the audio chips in older systems were limited in capacity like that, the C64 had a 3 channel chip for its entire life.

but if you've been researching "a ton" about 8 and 16 bit games, literally one of the first things you'll find is "chiptune" music, or probably as bribri knows it "cracktro" music... those awful sounds every time she installs a torrented game.

Those tunes are literally copies and homages to music from the 80s and 90s.


the "challenge" is to limit yourself to 4 channels and 4KB for music (preferably less) in order to show of your skill.
http://journal.transformativeworks.org/index.php/twc/article/view/96/94

A lot of guys that worked on gaming in that period still have careers as composers and people like Reyn Ouwehand are directly responsible for Skrillex.

but don't worry, Wu will post that in the coming weeks.

/endsperge
There are extra chips that were in the carts that gave the NES extra sound channels to work with. Most famous is probably the VRC6 that Konami made, has very distict audio and that they used in a lot of thier games including the Japanese version of Castlevania 3. The US version uses Nintendo's MMC5 chip for extra audio channels. Because of this the Japanese and US version sound very different.

Another chip is the NAMCO 163 or as its sometimes called the NAMCO 106. This thing is a beast and can add up to 8 extra audio channels onto the 5 the NES already has. Remixers dont fool with this one as often as the VRC6 but ones that do can make some really nice pieces



Theres also the VRC7 which is another Konami chip and the SUNSOFT 5B. These were only used in a few games (Lagrange Point, and Gimmick! respectively)
 
Brianna, the computer engineer Wu, has no idea how a tracker works? She has NEVER seen a tracker before?
In fairness, I think that's specialized knowledge these days. By the time Wu switched her focus from weebery to "in tech", computers had long since moved on to digital waveform-based sound.
 
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I struggle to think of anything profitable that would benefit from this except maybe a game that runs on constrained hardware for size or cost reasons. I know a few people have tried to pitch retro boxes but they always fail since you can just as easily write the same game in python

"Researching a ton"
"A project I can't talk about publicly"

Glad to see that Brianna is still hard at work on Revolution 60! Most people tend to finish one big project before starting another one, but Brianna's an innovator!
 
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"Researching a ton"
"A project I can't talk about publicly"

Glad to see that Brianna is still hard at work on Revolution 60! Most people tend to finish one big project before starting another one, but Brianna's an innovator!
Anytime Wu talks about a grandiose future project, you can guarantee, rock-solid, that it will come to naught, never be mentioned again, and, if later brought up by someone else with a "What about that thing you said you were doing, eh?", it's an almost guaranteed Twitter-block. Wu likes the past to be the past, and lives mostly in the present, bolstered by lies of his wholly fictional past, and spergs over bragging on her future accomplishments....which never happen. As soon as the brags become the past....it's as if they never happened. One wonders if she even remembers them at all. And with her volume of stupid tweets, its difficult to even find the promises without spending hours digging through her twitter back-log...assuming she didn't straight delete 'em, in a rare moment of self-awareness re: how bad these undelivered promises make her look as a professional.

Part of the problem, I think, is that Wu wants her personal and professional life to be one and the same....so when she's just BS-ing on Twitter, she takes such an authoritative, self-righteous tone, that people are immediately put off....then she later shares details of her "progress" on Rev. 60, seemingly meaning this as almost publicity, but contrasted with these promises of projects, etc. which never materialize.

For a recent example, Wu boasted that she would savage Milo with a take-down piece. Bragged about her research, etc, the amount of damage it would do, kind of suggesting she had inside info that Milo wouldn't want getting out....

...and what came of this?

BIG. FAT. NUTHIN.
 
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Yo, Wu. It's 9AM in Boston and your store page still isn't live. My script decompiler is waiting. Do not disappoint me!

Edit: The iTunes store page is live! No sign of Steam yet...

This one?
BkwSKfo.png

https://itunes.apple.com/ky/app/revolution-60-full/id905501371

So she's put the original version of the game back on sale on iTunes. Call me optimistic, but there seems to be a glimmer of hope that the release might happen for real this time.
 
"Researching a ton"
"A project I can't talk about publicly"

Glad to see that Brianna is still hard at work on Revolution 60! Most people tend to finish one big project before starting another one, but Brianna's an innovator!
I think she meant "She's being researched a ton and it's about a project she can't talk about publicly because it's Area 51 related. The US government just figured out Wu's not actually a human and need to dissect her. Rev60 pushed back a few more weeks.
 
Her next project is a 8/16 bit emotion sensing, eye tracking, speech recognising VR visual novel and content creation kit. All she needs is 13 million dollars. Gib money plox.

So she's put the original version of the game back on sale on iTunes. Call me optimistic, but there seems to be a glimmer of hope that the release might happen for real this time.

No, the real Special Edition store page is live already.
 
I think she meant "She's being researched a ton and it's about a project she can't talk about publicly because it's Area 51 related. The US government just figured out Wu's not actually a human and need to dissect her. Rev60 pushed back a few more weeks.
Wu is Indrid Cold, @Furina figured it out!
 
Anytime Wu talks about a grandiose future project, you can guarantee, rock-solid, that it will come to naught, never be mentioned again, and, if later brought up by someone else with a "What about that thing you said you were doing, eh?", it's an almost guaranteed Twitter-block. Wu likes the past to be the past, and lives mostly in the present, bolstered by lies of fictional past, and spergs over bragging on her future accomplishments....which never happen. As soon as the brags become the past....it's as if they never happened. One wonders if she even remembers them at all. And with her volume of stupid tweets, its difficult to even find the promises without spending hours digging through her twitter back-log...assuming she didn't straight delete 'em, in a rare moment of self-awareness re: how bad these undelivered promises make her look as a professional.

Part of the problem, I think, is that Wu wants her personal and professional life to be one and the same....so when she's just BS-ing on Twitter, she takes such an authoritative, self-righteous tone, that people are immediately put off....then she later shares details of her "progress" on Rev. 60, seemingly meaning this as almost publicity, but contrasted with these promises of projects, etc. which never materialize.

For a recent example, Wu boasted that she would savage Milo with a take-down piece. Bragged about her research, etc, the amount of damage it would do, kind of suggesting she had inside info that Milo wouldn't want getting out....

...and what came of this?

BIG. FAT. NUTHIN.

It's kinda like Kickstarter, in a weird way. To people like Wu, a project is not about fun or a sense of accomplishment, it's all about ass pats. Why deliver on a project if you already got 90% of the ass pats you're gonna get by simply talking about it on social media?
 
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