Brianna Wu / John Walker Flynt - "Biggest Victim of Gamergate," Failed Game Developer, Failed Congressional Candidate

Arrived late because I got shit to do with myself.

So basically...

The game gets put up on Steam in its original glory.

And the "New and improved remastered" version is put up as DLC despite it being the big thing Wu has been working oh so hard on for what? 2 years now? One would think it would be its own stand alone game rather than scamming you to buy the old version in order to get your discotech funk on with the new colors and lights.

So, I can buy this piece of shit for $15 essentially. Blind myself into nausea, then demand a refund.

I think I'll just buy another copy of Stardew Valley to share with a friend since that Dev is a pretty cool guy and is making DLC for free.
 
Arrived late because I got shit to do with myself.

So basically...

The game gets put up on Steam in its original glory.

And the "New and improved remastered" version is put up as DLC despite it being the big thing Wu has been working oh so hard on for what? 2 years now? One would think it would be its own stand alone game rather than scamming you to buy the old version in order to get your discotech funk on with the new colors and lights.

So, I can buy this piece of shit for $15 essentially. Blind myself into nausea, then demand a refund.

I think I'll just buy another copy of Stardew Valley to share with a friend since that Dev is a pretty cool guy and is making DLC for free.
I don't think she did that to milk more money out of people. I think she is just horribly incompetent and didn't know how to upload it properly.
 
HoskStation said:
As it stands, however, it’s there now, and a big improvement on the original game. Finally we got the version of the game everyone can enjoy,
71546128.jpg

HoskStation said:
...and though the game’s likely to take a lashing from trolls, for those of us who were just looking forward to playing the damned thing, this is an accomplishment.
Passing a kidney stone is more of an accomplishment.... it is probably also more fun. too.
HoskStation said:
There may be issues, and it may not be the everything-and-then-some sweeping upgrade all its fans were hoping for, but I, for one, am happy with this. Giant Spacekat — you did your backers a solid. I’m glad that you were able to finally make good on your promise, and me and other backers thank you for it.
I might be old fashioned, but I don't feel any form of gratitude, if someone is two years overdue with something I paid for, and then delivers less then promised.
 
So I've looked through all this shit.

There's no global game state variable that is used for any sort of easter egg. That means if there actually is something special lurking in the game, it's a map area with a special transition.

You can get at every single point in the game by just issuing the console command "ce Prepare_WHATEVER", I suppose if I get really fucking bored I'll look through every scene to check. The ce command autocompletes in the console if anyone wants to do the work for me.

Edit:

Here's the complete plot progress enum with the obtuse strings with all the stages:

Code:
enum E_Rev60PlotProgression
{
    Plot_FreeRoam,
    Plot_GameStart,
    Plot_A0S1_A_Start,
    Plot_A0S1_A_End,
    Plot_A0S1_B_Start,
    Plot_A0S2_A_Start,
    Plot_A0S2_A_End,
    Plot_A0S2_A_End_PrePaywall,
    Plot_A1S1_A_Start,
    Plot_A1S1_A_End,
    Plot_A1S1_B_Start,
    Plot_A1S1_B_End,
    Plot_A1S1_C_Start,
    Plot_A1S1_C_End,
    Plot_A1S1_D_Start,
    Plot_A1S1_D_End,
    Plot_A1S1_E_Start,
    Plot_A1S1_E_End,
    Plot_A1S1_F_Start,
    Plot_A1S1_F_End,
    Plot_A1S1_G_Start,
    Plot_A1S1_G_End,
    Plot_A1S2_A_Start,
    Plot_A1S2_A_End,
    Plot_A1S2_A_End_PrePaywall,
    Plot_A1S2_A_End_Paywall,
    Plot_A1S3_A_Start,
    Plot_A1S3_A_End,
    Plot_A1S3_B_Start,
    Plot_A1S3_B_End,
    Plot_A1S3_C_Start,
    Plot_A1S3_C_End,
    Plot_A1S4_A_Start,
    Plot_A1S4_A_End,
    Plot_A1S4_A_End_Idols,
    Plot_A1S4_B_Start,
    Plot_A1S4_B_End,
    Plot_A1S4_C_Start,
    Plot_A1S4_C_End,
    Plot_A1S4_D_Start,
    Plot_A1S4_D_End,
    Plot_A1S4_E_Start,
    Plot_A1S4_E_End,
    Plot_A1S4_F_Start,
    Plot_A1S4_F_End,
    Plot_A1S4_F_End_Paywall,
    Plot_A1S4_G_Start,
    Plot_A1S4_G_End,
    Plot_A1S5_A_Start,
    Plot_A1S5_A_End,
    Plot_A2S1_A_Start,
    Plot_A2S1_A_End,
    Plot_A2S1_B_Start,
    Plot_A2S1_B_End,
    Plot_A2S1_C_Start,
    Plot_A2S1_C_End,
    Plot_A2S1_D_Start,
    Plot_A2S1_D_End,
    Plot_A2S1_E_Start,
    Plot_A2S1_E_End,
    Plot_A2S1_F_Start,
    Plot_A2S1_F_End,
    Plot_A2S1_G_Start,
    Plot_A2S1_G_End,
    Plot_A2S1_H_Start,
    Plot_A2S1_H_End,
    Plot_A2S1_I_Start,
    Plot_A2S1_I_End,
    Plot_A2S1_J_Start,
    Plot_A2S1_J_End,
    Plot_A2S2_A_Start,
    Plot_A2S2_A_End,
    Plot_A2S2_B_Start,
    Plot_A2S2_B_End,
    Plot_A2S2_C_Start,
    Plot_A2S2_C_End,
    Plot_A2S2_D_Start,
    Plot_A2S2_D_End,
    Plot_A2S2_E_Start,
    Plot_A2S2_E_End,
    Plot_A2S3_A_Start,
    Plot_A2S3_A_End,
    Plot_A2S3_B_Start,
    Plot_A2S3_B_End,
    Plot_A2S3_C_Start,
    Plot_A2S3_C_End,
    Plot_A2S4_A_Start,
    Plot_A2S4_A_End,
    Plot_A2S5_A_Start,
    Plot_A2S5_A_End,
    Plot_A2S5_B_Start,
    Plot_A2S5_B_End,
    Plot_A2S5_C_Start,
    Plot_A2S5_C_End,
    Plot_A2S5_D_Start,
    Plot_A2S5_D_End,
    Plot_A2S5_E_Start,
    Plot_A2S5_E_End,
    Plot_A3S1_A_Start,
    Plot_A3S1_A_End,
    Plot_A3S1_B_Start,
    Plot_A3S1_B_End,
    Plot_A3S1_C_Start,
    Plot_A3S1_C_End,
    Plot_A3S1_D_Start,
    Plot_A3S1_D_End,
    Plot_A3S2_A_Start,
    Plot_A3S2_A_End,
    Plot_A3S2_B_Start,
    Plot_A3S2_B_End,
    Plot_A3S2_C_Start,
    Plot_A3S2_C_End,
    Plot_A3S2_D_Start,
    Plot_A3S2_D_End,
    Plot_A3S2_E_Start,
    Plot_A3S2_E_End,
    Plot_A3S2_F_Start,
    Plot_A3S2_F_End,
    Plot_A3S3_A_Start,
    Plot_A3S3_A_End,
    Plot_A3S3_B_Start,
    Plot_A3S3_B_End,
    Plot_A3S3_C_Start,
    Plot_A3S3_C_End,
    Plot_A3S4_A_Start,
    Plot_A3S4_A_End,
    Plot_A3S5_A_Start,
    Plot_A3S5_A_End,
    Plot_A3S5_B_Start,
    Plot_A3S5_B_End,
    Plot_A3S5_C_Start,
    Plot_A3S5_C_End,
    Plot_A3S5_D_Start,
    Plot_A3S5_D_End,
    Plot_A3S5_E_Start,
    Plot_A3S5_E_End,
    Plot_A3S5_F_Start,
    Plot_A3S5_F_End,
    Plot_A3S6_A_Start,
    Plot_A3S6_A_End,
    Plot_A4S1_A_Start,
    Plot_A4S1_A_End,
    Plot_A4S1_B_Start,
    Plot_A4S1_B_End,
    Plot_A4S1_C_Start,
    Plot_A4S1_C_End,
    Plot_A4S2_A_Start,
    Plot_A4S2_A_End,
    Plot_A4S2_B_Start,
    Plot_A4S2_B_End,
    Plot_A4S3_A_Start,
    Plot_A4S3_A_End,
    Plot_A4S4_A_Start,
    Plot_A4S4_A_End,
    Plot_A4S4_B_Start,
    Plot_A4S4_B_End,
    Plot_A4S6_A_Start,
    Plot_A4S6_A_End,
    Plot_A4S8_A_Start,
    Plot_A4S8_A_End,
    Plot_A4S8_B_Start,
    Plot_A4S8_B_End,
    Plot_A4S8_C_Start,
    Plot_A4S8_C_End,
    Plot_CodeGeneration,
    Plot_Credits,
    Plot_GameEnd,
    Plot_MAX
};
 
So I've looked through all this shit.

There's no global game state variable that is used for any sort of easter egg. That means if there actually is something special lurking in the game, it's a map area with a special transition.

You can get at every single point in the game by just issuing the console command "ce Prepare_WHATEVER", I suppose if I get really fucking bored I'll look through every scene to check. The ce command autocompletes in the console if anyone wants to do the work for me.

Edit:

Here's the complete plot progress enum with the obtuse strings with all the stages:

Code:
enum E_Rev60PlotProgression
{
    Plot_FreeRoam,
    Plot_GameStart,
    Plot_A0S1_A_Start,
    Plot_A0S1_A_End,
    Plot_A0S1_B_Start,
    Plot_A0S2_A_Start,
    Plot_A0S2_A_End,
    Plot_A0S2_A_End_PrePaywall,
    Plot_A1S1_A_Start,
    Plot_A1S1_A_End,
    Plot_A1S1_B_Start,
    Plot_A1S1_B_End,
    Plot_A1S1_C_Start,
    Plot_A1S1_C_End,
    Plot_A1S1_D_Start,
    Plot_A1S1_D_End,
    Plot_A1S1_E_Start,
    Plot_A1S1_E_End,
    Plot_A1S1_F_Start,
    Plot_A1S1_F_End,
    Plot_A1S1_G_Start,
    Plot_A1S1_G_End,
    Plot_A1S2_A_Start,
    Plot_A1S2_A_End,
    Plot_A1S2_A_End_PrePaywall,
    Plot_A1S2_A_End_Paywall,
    Plot_A1S3_A_Start,
    Plot_A1S3_A_End,
    Plot_A1S3_B_Start,
    Plot_A1S3_B_End,
    Plot_A1S3_C_Start,
    Plot_A1S3_C_End,
    Plot_A1S4_A_Start,
    Plot_A1S4_A_End,
    Plot_A1S4_A_End_Idols,
    Plot_A1S4_B_Start,
    Plot_A1S4_B_End,
    Plot_A1S4_C_Start,
    Plot_A1S4_C_End,
    Plot_A1S4_D_Start,
    Plot_A1S4_D_End,
    Plot_A1S4_E_Start,
    Plot_A1S4_E_End,
    Plot_A1S4_F_Start,
    Plot_A1S4_F_End,
    Plot_A1S4_F_End_Paywall,
    Plot_A1S4_G_Start,
    Plot_A1S4_G_End,
    Plot_A1S5_A_Start,
    Plot_A1S5_A_End,
    Plot_A2S1_A_Start,
    Plot_A2S1_A_End,
    Plot_A2S1_B_Start,
    Plot_A2S1_B_End,
    Plot_A2S1_C_Start,
    Plot_A2S1_C_End,
    Plot_A2S1_D_Start,
    Plot_A2S1_D_End,
    Plot_A2S1_E_Start,
    Plot_A2S1_E_End,
    Plot_A2S1_F_Start,
    Plot_A2S1_F_End,
    Plot_A2S1_G_Start,
    Plot_A2S1_G_End,
    Plot_A2S1_H_Start,
    Plot_A2S1_H_End,
    Plot_A2S1_I_Start,
    Plot_A2S1_I_End,
    Plot_A2S1_J_Start,
    Plot_A2S1_J_End,
    Plot_A2S2_A_Start,
    Plot_A2S2_A_End,
    Plot_A2S2_B_Start,
    Plot_A2S2_B_End,
    Plot_A2S2_C_Start,
    Plot_A2S2_C_End,
    Plot_A2S2_D_Start,
    Plot_A2S2_D_End,
    Plot_A2S2_E_Start,
    Plot_A2S2_E_End,
    Plot_A2S3_A_Start,
    Plot_A2S3_A_End,
    Plot_A2S3_B_Start,
    Plot_A2S3_B_End,
    Plot_A2S3_C_Start,
    Plot_A2S3_C_End,
    Plot_A2S4_A_Start,
    Plot_A2S4_A_End,
    Plot_A2S5_A_Start,
    Plot_A2S5_A_End,
    Plot_A2S5_B_Start,
    Plot_A2S5_B_End,
    Plot_A2S5_C_Start,
    Plot_A2S5_C_End,
    Plot_A2S5_D_Start,
    Plot_A2S5_D_End,
    Plot_A2S5_E_Start,
    Plot_A2S5_E_End,
    Plot_A3S1_A_Start,
    Plot_A3S1_A_End,
    Plot_A3S1_B_Start,
    Plot_A3S1_B_End,
    Plot_A3S1_C_Start,
    Plot_A3S1_C_End,
    Plot_A3S1_D_Start,
    Plot_A3S1_D_End,
    Plot_A3S2_A_Start,
    Plot_A3S2_A_End,
    Plot_A3S2_B_Start,
    Plot_A3S2_B_End,
    Plot_A3S2_C_Start,
    Plot_A3S2_C_End,
    Plot_A3S2_D_Start,
    Plot_A3S2_D_End,
    Plot_A3S2_E_Start,
    Plot_A3S2_E_End,
    Plot_A3S2_F_Start,
    Plot_A3S2_F_End,
    Plot_A3S3_A_Start,
    Plot_A3S3_A_End,
    Plot_A3S3_B_Start,
    Plot_A3S3_B_End,
    Plot_A3S3_C_Start,
    Plot_A3S3_C_End,
    Plot_A3S4_A_Start,
    Plot_A3S4_A_End,
    Plot_A3S5_A_Start,
    Plot_A3S5_A_End,
    Plot_A3S5_B_Start,
    Plot_A3S5_B_End,
    Plot_A3S5_C_Start,
    Plot_A3S5_C_End,
    Plot_A3S5_D_Start,
    Plot_A3S5_D_End,
    Plot_A3S5_E_Start,
    Plot_A3S5_E_End,
    Plot_A3S5_F_Start,
    Plot_A3S5_F_End,
    Plot_A3S6_A_Start,
    Plot_A3S6_A_End,
    Plot_A4S1_A_Start,
    Plot_A4S1_A_End,
    Plot_A4S1_B_Start,
    Plot_A4S1_B_End,
    Plot_A4S1_C_Start,
    Plot_A4S1_C_End,
    Plot_A4S2_A_Start,
    Plot_A4S2_A_End,
    Plot_A4S2_B_Start,
    Plot_A4S2_B_End,
    Plot_A4S3_A_Start,
    Plot_A4S3_A_End,
    Plot_A4S4_A_Start,
    Plot_A4S4_A_End,
    Plot_A4S4_B_Start,
    Plot_A4S4_B_End,
    Plot_A4S6_A_Start,
    Plot_A4S6_A_End,
    Plot_A4S8_A_Start,
    Plot_A4S8_A_End,
    Plot_A4S8_B_Start,
    Plot_A4S8_B_End,
    Plot_A4S8_C_Start,
    Plot_A4S8_C_End,
    Plot_CodeGeneration,
    Plot_Credits,
    Plot_GameEnd,
    Plot_MAX
};

Somehow, I figured this would be the case. Given how linear it has been described despite your choices allegedly affecting certain things, this certainly confirms it's been programmed by rote.

It would be really interesting to know just how the Code Generation works, since it likely just trips a few predefined control switches and changes up the ending to whatever tripping the switches says.
 
The twitter mentions are even more hilarious, with damn near everyone shitting on John openly, and even if they manage to fulfill every promise of that Kickstarter, Wu will never be able to produce another damn thing because this thing will be forever remembered as a gigantic flop that still managed to piss people off.

There's one path left open for him: the Phil Fish maneuver. He ragequits the game industry, blaming GopherGulp, then tries milk it for pity points and try to join one of the clickbait factories. "I was targeted by misogynists, they drove me from the game industry! Stay tuned for my weekly articles where I'll tell you all about it!"
 
PrePaywall? Seriously? That's in the DLC, right?
You don't get the real ending without the DLC, correct?
...and who calls their flags like that?
I assume those are the bits leftover from the original iOS version where you got to play the first half hour free, and then use a microtransaction to unlock the rest of the game.
 
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