- Joined
- Aug 20, 2022
I know someone who got into the super secret closed alpha or whatever a couple months ago. He said he had to sign some gay NDA. He also said it was pretty shit.
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lol don't be a faggot. I've played enough MOBA to know its a trash genre with a significantly lower skill ceiling.yes yes soy and resigned to not try just like everyone else
So I take it you're like a GM level Random player then in whatever RTS of your choice is, and not some washout who went to League because it was free and became a deep meta enjoyer of building the same items every single game and killing AI creeps walking to a tower for 20 minutes until anything actually happens.I didnt give you a different perspective on the issue for you to turn around and make excuses
it was to encourage you (not literally you, but whoever might be considering trying out an rts game)
everything you just complained about is muscle memory, it's literally just practice, and that's why you don't wanna do it.
I never said anything about skill ceiling though.lol don't be a faggot. I've played enough MOBA to know its a trash genre with a significantly lower skill ceiling.
1s me fagetSo I take it you're like a GM level Random player then in whatever RTS of your choice is, and not some washout who went to League because it was free and became a deep meta enjoyer of building the same items every single game and killing AI creeps walking to a tower for 20 minutes until anything actually happens.
It's still nonsense. You don't need to know builds at all. I don't know the other ones, but LOL gives you an item build to follow.I never said anything about skill ceiling though.
Like fighting games, the skill ceiling for RTS is probably infinite.
What I said is that to learn and start playing a new RTS, takes a few matches.
You don't need any outside sources.
Now imagine playing League of Legends in a world where websites like U.GG don't exist.
The AMOUNT OF STUFF you have to learn, specifically about builds and items, is fucking insane, and expects way too much of your average person.
Without just referring to a website like U.GG, how the hell are you supposed to know what items to buy?
That's not a few games of experience to get an idea of, it's dozens of games to build that game sense, at least.
And buying items is the most basic part of playing, behind giving commands to your unit and what order to take your skills in.
You don't have to study a pro-league to play an RTS. You only need to look at replays, and that's only if you want to actively improve.
But with MOBA's you literally have to look up the highest W/L rate item purchases or you're a clown. You take what skills you're supposed to take, and when, or you're a clown.
And I think all this results in MOBAs harder to get into than RTS, despite people being more quick to pick them up.
The real reason people struggle with getting into RTS is because they're scared. They think they can't multitask. They think they could never multitask... At least, not like that.
Rolling 1v1s is nerve wracking when you first start out. And it's really that simple.
RTS is very low barrier to entry, people are just scared of it.
You can tell from the gameplay they've revealed so far. They're not doing anythong new with the genre and therefor it will not revive it, because people can just play the old gamesI know someone who got into the super secret closed alpha or whatever a couple months ago. He said he had to sign some gay NDA. He also said it was pretty shit.
Ahem, Aeon of StrifeStormgate looks like "we wanted to make Brood War but we can't just copy Brood War entirely," even though copying Brood War entirely is the only way you're going to get a really good RTS ever again. AOE2/4 are good games don't get me wrong but Brood War still easily the best and that's probably never going to change. It is making a decent comeback in South Korea and the global competitive scene which is great. Sorry Stormgate, Brood War forever. I'll still check Stormgate out when it's completed. I'm not paying for lore missions unless the gameplay is close to Brood War quality though
The only MOBA that wasn't shit was the original DotA maps (once IceFrog took over developing it) for War3 Frozen Throne. Fuck MOBAs except that one
I don't think the item suggestion feature showing you what recipes it has is a defense when it's literally dozens of items, hundreds of recipes, and it's especially not useful when the suggestions are mostly wrong most of the time. It'll suggest boots and health pot and it's wrong about everything else after that.It's still nonsense. You don't need to know builds at all. I don't know the other ones, but LOL gives you an item build to follow.
Yeah and the build orders they do in RTS are wrong too. We're talking barrier to entry not barrier to the skill level you think is acceptable.I don't think the item suggestion feature showing you what recipes it has is a defense when it's literally dozens of items, hundreds of recipes, and it's especially not useful when the suggestions are mostly wrong most of the time. It'll suggest boots and health pot and it's wrong about everything else after that.
I think you mentioned it with hotkeys, but lets not forget the more advanced shit involving hotkeys. From SC2 off the top of my head I recall: Moving Immortals from being hotkeyed on "i" to hotkeyed on "r" as a big thing. Oh as well as being able to rebind warp-ins to the mouse scroll so you could do it faster.Yeah and the build orders they do in RTS are wrong too. We're talking barrier to entry not barrier to the skill level you think is acceptable.
a build order in RTS is likeYeah and the build orders they do in RTS are wrong too. We're talking barrier to entry not barrier to the skill level you think is acceptable.
You used to play SC2, which even shows you each player's build order in the post game stats.ive never seen such a feature, only tech trees
a build order in RTS is like
get gas
build lair
build spire
Nearly 1:1 in terms of how they play out, plus like following item builds they can't account for like what to do if you get early rushed, or cheesed just like item guides don't really account for what to do if your support player's version of support is letting the ADC core them out for 20 minutes.I haven't played in forever so I don't know sensible build orders anymore. They really are comparable to item guides.
And it makes sense. Because they aee the same audience, the same target group. And on the whole the target group prefers playing moba's over RTS and which is why stormgate will whither. Anyways I've done being speaker of doom for stormgate. If it didn't look like overwatch, starcraft and diablo had an illegitimate child, I would also have wished it good luck.Nearly 1:1 in terms of how they play out, plus like following item builds they can't account for like what to do if you get early rushed, or cheesed just like item guides don't really account for what to do if your support player's version of support is letting the ADC core them out for 20 minutes.
MOBA players never not seething when people point out their game isn't the bastion of strategy and skill they think it is. Somethings never change.
Fair and I am a little more hopeful than you are, but at the same time, not really get my hopes that up.If it didn't look like overwatch, starcraft and diablo had an illegitimate child, I would also have wished it good luck.
First time Ive seen anyone do the fighting-RTS correlation other than me.The real reason people struggle with getting into RTS is because they're scared. They think they can't multitask. They think they could never multitask... At least, not like that.
Rolling 1v1s is nerve wracking when you first start out. And it's really that simple.
RTS is very low barrier to entry, people are just scared of it.