Horrorcow Zoe Quinn / Chelsea Van Valkenburg / Locke Valentine / @UnburntWitch / @Primeape / CrashOverride / Hat Box / Old Uncle Anime - Con Artist, Abuser, Sexual Harasser, Drove Alec Holowka to Suicide.

WUT? How in the world is Marxism applicable to game design? Do you have to organize the proletariat to overthrow the bourgeois before you can compile code?

This makes even less sense considering that these guys strive to become part of the AAA dev bourgeois and don't make any tangible labor or product to sell.

These kiddies have no idea what the hell Marxism actually is, just like those hipster douches that wear Che Guevara shirts without having a single clue about the Cuban Revolution.


Their romanticism of Marxism and failure to understand that they'd be the first up against the wall in a revolution is precious.
 
WUT? How in the world is Marxism applicable to game design? Do you have to organize the proletariat to overthrow the bourgeois before you can compile code?

This makes even less sense considering that these guys strive to become part of the AAA dev bourgeois and don't make any tangible labor or product to sell.

These kiddies have no idea what the hell Marxism actually is, just like those hipster douches that wear Che Guevara shirts without having a single clue about the Cuban Revolution.
My guess is that it makes a lot more sense in context with the rest of the presentation and is really just the setup for a joke or something.
 
[28/12/2014, 6:07:00 AM] drinternetphd: also my agent? don't leak cause I am not sure when we're announcing but
[28/12/2014, 6:07:03 AM] drinternetphd: it's Ross-Yoon

[28/12/2014, 6:07:27 AM] Ian Cheong: That's awesome Zoe.

[28/12/2014, 6:07:33 AM] Chris Kluwe: and congrats zoe
[28/12/2014, 6:07:35 AM] Rob: Awesome, zoe!

[28/12/2014, 6:07:46 AM] drinternetphd: my agent only really represents pulitzer winners and nyt bestsellers
[28/12/2014, 6:07:52 AM] drinternetphd: she hasn't NOT sold a pitch ever
 
[28/12/2014, 6:07:00 AM] drinternetphd: also my agent? don't leak cause I am not sure when we're announcing but
[28/12/2014, 6:07:03 AM] drinternetphd: it's Ross-Yoon

[28/12/2014, 6:07:27 AM] Ian Cheong: That's awesome Zoe.

[28/12/2014, 6:07:33 AM] Chris Kluwe: and congrats zoe
[28/12/2014, 6:07:35 AM] Rob: Awesome, zoe!

[28/12/2014, 6:07:46 AM] drinternetphd: my agent only really represents pulitzer winners and nyt bestsellers
[28/12/2014, 6:07:52 AM] drinternetphd: she hasn't NOT sold a pitch ever

So let's give a hand to the super agent who could sell a turd pitch from this lying asshole.

Good job bungling it Chelsea.
 
You talk to "creative types" on twitter everyday! You have the phone numbers and emails of people who actually make games. Why don't you just ask them?

Oh, because she wants to signal to the crowd that she's always thinking about working. Not actually working, but worrying really hard about it.

See, me and some friends realized something when we were hanging out and talking about creativity.

Creative people fall into two fairly broad categories:

People who want to genuinely work/lead in the creative arts have a fair chunk in common with engineers. They see the lack of content as a problem and they will stick at it until they find the solution. A lot of famous authors and TV writers are very much like this, actors too. They slug away with a set target per day (learn a scene/write 2,500 words/write so many scenes for the script) and refuse to call their day done until they've hit that goal. Doesn't matter if said work is later discarded in a rewrite, the goal is key for motivation. On a good day you're done by lunchtime, bad days you're still at it at 2am.

Then you get the more flighty type. The "Artiste". The ones with ideas but no real discipline to enact it. They can produce content, some of it utterly brilliant, but will frequently find themselves naval gazing because "no muse" and won't try creating for the sake of creating or hitting a definitive goal. A lot of our cows kind of fall into this category. Some base ideas are pretty good (look at Jake/SecretGamerGrrl's Massive vs Masses) but execution is frequently poor, they also tend not to share their ideas as much when they're stuck. Fearful people will "steal" them when the reality is this rarely ever happens.
 
[22/12/2014, 7:26:09 PM] drinternetphd: like when the nudes of me leaked she was one of the only people I could talk to about sex work and dev and doing both

Is this an admission to being a sex worker?
 
I can only think of one business proposition Chelsea could make in Hollywood.

"I'll do anything you want, no condoms."

Who thinks she'll last even one month in LA? She has nothing to offer there, there are hordes of younger and hotter women for anyone with influence to pick from. She may hook up with some super l0w-level guy, a grip or something, but someone like that couldn't make a career for her, and trying to promote her would just damage him.

The only "edge" she could have is if she's willing to do things no one else will, and that kind of business strategy probably ends with someone going too far and then having to make an emergency drive to the woods with a shovel in the wee hours of the morning.

Maybe someone will reboot Roseanne.
 
[28/12/2014, 6:07:00 AM] drinternetphd: also my agent? don't leak cause I am not sure when we're announcing but
[28/12/2014, 6:07:03 AM] drinternetphd: it's Ross-Yoon

[28/12/2014, 6:07:27 AM] Ian Cheong: That's awesome Zoe.

[28/12/2014, 6:07:33 AM] Chris Kluwe: and congrats zoe
[28/12/2014, 6:07:35 AM] Rob: Awesome, zoe!

[28/12/2014, 6:07:46 AM] drinternetphd: my agent only really represents pulitzer winners and nyt bestsellers
[28/12/2014, 6:07:52 AM] drinternetphd: she hasn't NOT sold a pitch ever

Who or what the hell is Ross Yoon?

So let's give a hand to the super agent who could sell a turd pitch from this lying asshole.

Good job bungling it Chelsea.

If she got cracking on that book instead of farting around Europe with her cuckboy, Chelsea could have gotten the book done and published before her image went down the toilet and the media still gave a shit about gamergate.

But no, she had to go to every hugbox con like PAX and XOXO Fest, so she could take in all the adoration from the dangerhairs and beta bitch boys.

She removed paint for a living? Nice.
Don't ruin this for me, I can't process the thought she was paid to take clothes OFF.

Even Courtney Love was a stripper before she hit it big. There's a very low bar for entry, which is having a vagina and a pulse.
 
Who or what the hell is Ross Yoon?

This. http://www.rossyoon.com/

If she got cracking on that book instead of farting around Europe with her cuckboy, Chelsea could have gotten the book done and published before her image went down the toilet and the media still gave a shit about gamergate.

Not really. She can't write. Surprised she didn't at least find someone who could write and suck their dick and cuck them.

Even Courtney Love was a stripper before she hit it big. There's a very low bar for entry, which is having a vagina and a pulse.

Courtney Love also actually had talent in addition to a vile personality and serious mental problems exacerbated by substance abuse.
 
So depressing to see her getting all this money when there are actual creators out there doing amazing work but not getting noticed. But I guess we are just as much to blame for talking about her as anything.
Not true. It doesn't matter how much or how little people talk about her. She already had connections with the media.

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You can watch the entire presentation here. http://www.gdcvault.com/play/1023446/History-and-Game
Under the tab - There is one man who can explain it all. He talks about Karl Marx & Marxism.

If there was a joke, I didn't get it.

It's not really a joke (although there are jokes), but it's also not what you and others are trying to make it out to be.

Your problem is that you started too late in the presentation and then didn't stick with it long enough. The tab "There is one man who can explain it all..." is in specific reference to the colonization mechanics in Victoria II. If you go back several tabs to where he starts talking about Victoria II, it'll make more sense. (And it'll make even more sense if you go all the way to the beginning. If you're interested in grand strategy game design, it's a good talk.)

For those who don't want to sit through the whole thing, here's how the Marx reference fits in:

The guy giving the talk, Chris King, is a designer of historical grand strategy games. He has worked on some major titles for Paradox, including Crusader Kings II, Europa Universalis IV, Hearts of Iron, Hearts of Iron III, and Victoria II. The talk itself is on the difficulties of using history as the basis for systems you can use to provide engaging gameplay in a grand strategy game. According to King, history is messy: it's full of differing interpretations and it frequently turns on unique one off events, both of which can make it difficult to model.

Marx enters the conversation in relation to Victoria II, which is a semi-sandbox grand strategy game set in the real world during the Victorian era. While players can choose pretty much any country they'd like, the focus is really on the Great Powers, the tensions between them, and their colonial adventures -- especially the scramble for Africa.

The problem, according to King, is that we now know, today, that imperialism was a losing proposition. With very few exceptions, the Great Powers spent more on their colonies than they got back. He says that, in a game that acknowledged that, good players wouldn't colonize Africa, and then the AI would have to be programmed not to colonize Africa so that computer-controlled countries wouldn't be at a disadvantage. As a result, Africa would remain uncolonized and a key source of tension in the game would be eliminated.

The design challenge was creating a game system within which the scramble for Africa and the resulting tensions would make sense.

King goes on to explain that different historians have different opinions about why the scramble for Africa actually occurred. Some argue that it was for prestige, others argue that it was a way to distract people from domestic problems. According to Marx, however, colonial expansion was about securing access to raw materials for a nation's factories and securing access to markets for the goods produced in those factories. That fit nicely with the economic model the designers had constructed, so they were able to build from Marx's interpretation to create a system that would reward players for choosing colonial expansion by strengthening their economies.

That takes us up to "There is one man who can explain it all..."

After that, he highlights the things that make Marx's theory excellent from a game design perspective: it's mechanistic and deterministic so it can easily be converted into a logical game system. He does talk about Marx in glowing terms, which seems to be a sort of a joke in the sense that it's an ironic lead in to his next point, which is that choosing one historian's interpretation doesn't mean endorsing their views or peddling their philosophies. He actually takes a light-hearted jab at Gene Roddenberry for doing that. Far from making an argument for Marxism, he goes on to say about his use of Marx:

"There's no need to start the revolution, because historians don't always agree. The cynical would probably remark that that's how they make their money, but I never said that. So it always pays to shop around. Look at the various historical interpretations and find the one that's going to kind of dovetail nicely into your game, what game experience you're trying to offer people, and then look for the historian that kind of will tie these two things together."

In context, he's actually saying the exact opposite of what people are taking him to mean.
 
Not true. It doesn't matter how much or how little people talk about her. She already had connections with the media.

tumblr_od8skyWC4O1s65neno1_1280.png

She got everything she got because of corrupt personal connections. She doesn't seem to know how this "meritocracy" concept works. Just because she has an entirely unwarranted extremely high opinion of herself doesn't mean she actually has merit.
 
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