Unpopular Opinions about Video Games

If a game requires mods to function or be fun, then it failed and should condemned.

There are exceptions. If it's old and you're modding it to run on modern hardware, you want some specific feature that the original never supported (widescreen or VR for example), or you're getting the game as a platform for third party/user made content (Tabletop Simulator). But game design and basic functionality? No.

I've mentioned System Shock 2 in this thread, how the guns are made of hopes and dreams, and the solution is to edit an ini file to increase the durability to make them viable.

A recent one is Lethal Company. I bought it as some friends really wanted to play, only for the game to require a mod manager and a bunch of mods to make the game work. Look at this mess.
There's a mod to rebind keys, and a mod to join a game after it's launched.
 
Pretty much anyone who was around for HL1 launch knows this. The series has been in decline since the second game. And now is nothing more than a dogshit franchise to sell VR headsets or whatever garbage Valve is spewing next.
I wasn't.

My introduction to the Half-Life series was through HL2, and initially, I believed it was the first installment. I thought the "²" was merely a decorative touch, attempting to convey a scientific feel, much like the lambda symbol.

The concept of playing as a pre-established hero without diving into the backstory struck me as extremely cool.

Upon learning about Half-Life 1, my enthusiasm dwindled. The key aspect I admired in Half-Life 2 was gone.

As I played through Half-Life 1, my disappointment grew even more pronounced. Not only did Gordon now have a backstory, but it didn't align whatsoever with the narrative of Half-Life 2.

HL2 is a completely independent story that doesn't really care about HL1; it only uses names for nostalgia's sake.
 
I know the ground pound animation specifically is like that in all of them, you can't counter anything until it finishes.
You can actually animation cancel it by doing a batclaw quickfire and you'll have full control over your character, while you would have been stuck in the knockout animation. The Arkham games actually have quite a few little weird mechanics in the game that they just don't tell people. Like you're not suppose to be able to do an aerial attack on some of the larger thugs as they'll catch you and throw you down. However you can stun a normal thug, kick off them to start the aerial attack, and then redirect yourself so you hit the large thug instead. There's even a special attack animation that plays. Or how in City, if you use the REC gun on Grundy, it heals him because he's powered by electricity in that game.
 
The Arkham games actually have quite a few little weird mechanics in the game that they just don't tell people.
Be careful because some mechanics mentioned online are untrue. One in particular is in City which states the more cameras you destroy, the less of a problem TYGER will be at the end of the game due to them being unable to see you. While there is dialogue for cameras being destroyed, included one stating that they're "blind out here" when all of them are destroyed, they don't actually impact how TYGER works.

The ones you listed are correct, though.
 
The Arkham games actually have quite a few little weird mechanics in the game
One of the things that made the tank stealth bits more tolerable was that even though those Cobra tanks are impervious to attacks unless you hit the exhaust port, you can use the CPU Virus on them and they'll go attack each other just like with the smaller tanks.

Also ripping vent covers off the wall is fun when you have the Ultra-Batclaw in Asylum, they come off almost instantly. I think you can also do a running slide into them and they'll break open automatically.
 
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Mortal Kombat X feels like you're controlling a tank. MK11 onwards feels like you're a psychotic gymnastic with how fluid the movement system is.
 
The new game awards just made me realise something, or rather, bring on the forefront something I always noticed but never talked about much.

All these people are popular and good looking. I mentally compared this to like,late 90's/early 2000's E3 and I see that most of the hosts are average looking guys, some even slightly unattractive. Then it hit me, these people are...us. They are the guys that spent all nighters playing Deathmatch with their buddies and coding games in their spare time. These are the guys that have nerd shit on their walls, that repulse normie women, that dont get out as much, that are looked down upon by others, that have passion.

E3 was a convention your never told anyone you went because you knew they would judge you for going to a place all about gaming. It was your little secret many times because you knew they would never understand, they didnt have it in them to do so.

Then it happened. There was a change, not on their side but on your passion hobby. It slowly became better looking, more executives involved, more adaptation to a "wider demographic". It truly became more about the pretty colours and messages than the experience itself. Then normies began to like video games but they havent changed, they still look down on you, but now for different reasons. They now look down on you because you know things have been changed to suit them, you know that they never liked this hobby to begin with, why the fuck are they pretending they do now? You can see beyond the corporate lies and see it all for what it is, this is why they still look down on you, because now you are onto them, you remember how things were and what they took from you so its suitable for them.

The gaming genre has been officially "Hollywood-fied" so now the game awards are literally oscars, full of arrogant self rightious pricks smelling each other's farts that wish to remind you that they now own your hobby, its not for you anymore, but "us all" (aka, not you). Why you think that games resemble movies more and movie? Because its represents the influence of Hollywood elites within this industry. Because its easier to control movies than games. Because games have basically become a stepping stone for pretentious fucks to climb the hierarchy.

Dont be mistaken, these people hate you. And by God they want to let you know

Try telling that to the people who think Arkham Origins is "underrated"

It is. It might be more of the same from City but it is an entertaining mostly stand alone story with the ocassional conections to the rest of the series (like Bane becoming big and deformed like he is in Asylum onward).
and he's the next Kevin Conroy (ha)

He is not. The sad fact of the matter is that Kevin just cant be replaced because his voice just fit the character almost too well for its own good, to the point now anyone that replaces him wont be able to reach the same level of vocal perfection.
They didn't have Rocksteady, Conroy, and Hamill do it because they were making Arkham Knight at the time.

I have heard your criticism of the combat before, can you actually show any visual comparisons of what you mean?

I've seen tons of people say the combat is worse and tons of people say the combat feels the same.

I have a theory on why that is.

Burn out.

I have seen a lot of people playing Origins usually after City and trust me, I love City but it is quite the draining game, especially its climax requiring a lot of near pitch perfect dodge leaps with Clayface.

They go from City straight to Origins is actually not a good move in my opinion, as it feels like you are straight from zero again with not that new things to keep your attention, especially early on. Origins is also a smaller story compared to City and that can also make it a bit harder to get into it if you are playing one after the other.

So I always recommend Origins to be played after an intermission to play something and then get back to it.
If a game requires mods to function or be fun, then it failed and should condemned.

Does Vampire The Masquerade Bloodlines count or is an exception? Because it is a gray situation where the game didnt come out complete but its devs kept releasing downloadable "patches" (tho it kind of worked like mods) to make the game closer to what it was suppose to be and the results are great.

I can still enjoy vanilla F3 and NV for what they are. I think Starfield is the first game where the devs seems to be really counting on the modding scene making it more fun (tho at the same time these dummies make it harder for people to mod, because...reasons?).
You can actually animation cancel it by doing a batclaw quickfire and you'll have full control over your character, while you would have been stuck in the knockout animation. The Arkham games actually have quite a few little weird mechanics in the game that they just don't tell people. Like you're not suppose to be able to do an aerial attack on some of the larger thugs as they'll catch you and throw you down. However you can stun a normal thug, kick off them to start the aerial attack, and then redirect yourself so you hit the large thug instead. There's even a special attack animation that plays. Or how in City, if you use the REC gun on Grundy, it heals him because he's powered by electricity in that game.

Its smaller details that go a long way, you may not even notice it at first but your mind did without you knowing.
I think you can also do a running slide into them and they'll break open automatically.

AND if there are thugs right outside of it, that instantly knocks them out, or at least leaves them dizzy on the ground, giving you time for a ground takedown or to hide away from view before they get up.

The Arkham series legit rewards experimentation and unorthodox methods...almost like, you know, Batman
 
I have a theory on why that is.

Burn out.

I have seen a lot of people playing Origins usually after City and trust me, I love City but it is quite the draining game, especially its climax requiring a lot of near pitch perfect dodge leaps with Clayface.

They go from City straight to Origins is actually not a good move in my opinion, as it feels like you are straight from zero again with not that new things to keep your attention, especially early on. Origins is also a smaller story compared to City and that can also make it a bit harder to get into it if you are playing one after the other.
I have a similar theory on DLC. Especially long running games like Payday 2 and Dead By Daylight.

The gist is that keeping up with DLC and expansions as they're released is fun. Bite sized bits of new content, balance tweaks, etc. But starting fresh makes the game a completely impenetrable mess. I remember when XCOM Enemy Within released, and at the time some people were complaining you had to start a new campaign to play the DLC, that it didn't just extend a vanilla playthrough. In the end, XCOM EW aged a lot better than games that had dozens of car and weapon packs because you can go back and do a fresh playthrough today.

This even applies to programs like Blender, board games like Arkham Horror, or tabletop RPGs like Pathfinder (I feel DnD 5e is starting to get this way too).


While I've not done it myself, I'd imagine Mass Effect 2 wouldn't benefit from a back-to-back series playthrough, because a large part of 2 is meeting all these characters you hadn't seen in years (both real time and game time).
 
I have a theory on why that is.

Burn out.

I have seen a lot of people playing Origins usually after City and trust me, I love City but it is quite the draining game, especially its climax requiring a lot of near pitch perfect dodge leaps with Clayface.

They go from City straight to Origins is actually not a good move in my opinion, as it feels like you are straight from zero again with not that new things to keep your attention, especially early on. Origins is also a smaller story compared to City and that can also make it a bit harder to get into it if you are playing one after the other.

So I always recommend Origins to be played after an intermission to play something and then get back to it.
I always play Origins before Asylum. It helps, but you still notice.
 
I have a similar theory on DLC. Especially long running games like Payday 2 and Dead By Daylight.

The gist is that keeping up with DLC and expansions as they're released is fun. Bite sized bits of new content, balance tweaks, etc. But starting fresh makes the game a completely impenetrable mess. I remember when XCOM Enemy Within released, and at the time some people were complaining you had to start a new campaign to play the DLC, that it didn't just extend a vanilla playthrough. In the end, XCOM EW aged a lot better than games that had dozens of car and weapon packs because you can go back and do a fresh playthrough today.

This even applies to programs like Blender, board games like Arkham Horror, or tabletop RPGs like Pathfinder (I feel DnD 5e is starting to get this way too).


While I've not done it myself, I'd imagine Mass Effect 2 wouldn't benefit from a back-to-back series playthrough, because a large part of 2 is meeting all these characters you hadn't seen in years (both real time and game time).
DLC is a way to keep people paying even after buying the product. It's not fun, it's just to deprive the main product of content which can be sold as a premium. It was always meant to be that thing ever since it was called game expansion. Ofc PC games have almost always had expansions since the late 90s but it was always gonna be this way, they just used the "this is extra content devs didn't have time to develop" excuse in the 90s. It's amazing if you think about it, before the PS2 there was no concept of an online patch and people who bought the same game at two different points of time got two different versions, the day one base game and the patched version. Even then it was finished enough that there was virtually no difference which indicates devs were educated back in the day and gave a shit about making a finished product day one. You still occasionally get that today from Japanese Dev's or old American devs like firaxis.
 
I think Starfield is the first game where the devs seems to be really counting on the modding scene making it more fun
I'm starting to think the opposite with all the recent creation club stuff with Skyrim.

I think with Starfield, and especially their "10 year plan" or however they were saying it, the plan was always to continuously sell you microtransactions and expansions.

I don't think they expect or even want modding to save Starfield, they're hoping to pull a Fallout 76 with a single player game. The ultimate fallout of Horse Armor if you will.
 
I enjoyed Final Fantasy XIII, especially the gameplay (I acknowledge the hallway-like maps though). Did not like 13-2 because it felt like an excuse to drag the series back out, and for me the only saving grace for LR was its combat.
 
I just played Halo Reach again, and it seems like that game really wants you to make the DMR your best friend. I get fucking annihilated when I try to main with other weapons, but whenever I use the DMR as my primary, it's just so easy to slaughter half the enemy army before they could even get close.

Metal Gear Rising's real challenge is Very Hard Mode. Revengeance difficulty is just so easy when you learn how to parry properly. You can fucking take down Jetstream Sam in mere seconds in Revengeance difficulty, whereas in Very Hard, you can't do that.

Armstrong becomes a QTE boss fight in Revengeance difficulty. Just avoid his attacks and take every chance to get a QTE; it fucking decimates his health bar when you catch him in one and you press all the right buttons. I accidentally got the achievement for taking him down at the highest difficulty with no damage just because I focused on getting QTEs and evading his attacks.

I enjoyed Final Fantasy XIII, especially the gameplay (I acknowledge the hallway-like maps though). Did not like 13-2 because it felt like an excuse to drag the series back out, and for me the only saving grace for LR was its combat.
LR's saving grace is mostly combat. FF13 had more style and substance to it, I liked both the gameplay and the beautiful vistas. Heck, half the reason I kept soldiering on was the pretty visuals in Cocoon.
 
Burn out.
Applies to the Yakuza series too. Most of them are great games, but the formula doesnt differ much. Saw a lot of newer fans binging the series succesively while preparing for Like a Dragon, and they get exhausted by the time they reach 3 or 4... And then you get to the behemoth that is 5; The longest game in the series so far.

Buddy of mine had to take a long break from the series after that, and i can see why
 
Games with good mechanics and a nice economy system are far more fun than games with not just the latest graphics but 3D graphics in general.
Triple A games are hellbent with focusing on using 3D graphics that contain ray tracing rather than actual gameplay making them more like movies and less than what the whole concept of an actual video game is, a game, making most modern games less fun.
 
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