Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

I've heard more horror stories than I can remember, however from my own personal experience at the Table and online women haven't been much of a problem. The major offender are "girls" the trannies who have invaded the space and spergs with no social skills.

I've had no with issues players' wives (creepy swingers asside). Or well, near no. My most recent player firing was caused primarily the wife. Girlfriends are a mixed bag, and the only singles I've dealt with were Fugos.

The most common with females is ones that don't want to play Battle Taxes, they want to play a narrative game - Theater Majors (or don't even want that, they want to be watching The Bachelor of Housewives or whatever trash TV). They want a CYOA, but they want all the choices to be what they'd have thought up, and they want to be the one in the spotlight while everyone else does shit. They dont' want to track stats or items, they want their whims to happen in the game.
This is not unique to women, but much more common with them.

Of course other side of the coin is some of my best, most involved, characters act like rational people, works-to-come-up-with-innovative-solutions-that-drive-the-plot-instead-of-derail-it, RPers have been women.

Usually the reason these horror stories became horror stories is because they didn't trigger the early warning systems for me to shut them down.
Aforementioned sobbing player should have been tossed from the table immediately after that incident. My table isn't a gritty death march or some Souls-level fuck-you-die challenge but sometimes you're going to fail and I'm going to let it happen, and if you aren't good with that you won't have a good time.

And I suppose in the interest of gender equality, the non-coomer horror stories for Men I have is usually complete disinterest in any immediate plot (chaotic neutral murderhobo "hehe the party has to tardwrangle me now" bullshit) and sole dedication to trying to break the game world/system for fun & profit. I've also had some issues with some real rage and not the simple "Fuck that really sucks!" like throwing dice across the room or full field goal kicking shit.
But unlike the sobber, that's a very clear, very easy to solve provided they don't just rage quit on their own.


And naturally, open trannies are just the worst people in general. All the issues of chimping spergs, but add in the entitlement of unattractive HR cat ladies.
 
Of course other side of the coin is some of my best, most involved, characters act like rational people, works-to-come-up-with-innovative-solutions-that-drive-the-plot-instead-of-derail-it, RPers have been women.
I was fairly lucky with the few girls who showed up when I was RPing as a kid. Usually they were casual drop-ins rather than regulars but they generally wanted to play some kind of Red Sonja type. One of them was a half-orc assassin.
 
Bit of a dumb little joke question/challenge for you guys; for DND 5th, which races and classes do you guys think would fit best for an anti-woke character?

Human Fighter from a small, rural town.

Slightly more serious answer is that you can't actually make any D&D character that fits woke dictates. Core concepts like ability scores, heroes, and, of course, a combat-centric stat sheet go against their ideals. Not that they're unaware of this; they've recently pointed to the dungeon delve as something that is deeply problematic and needs to be replaced by gay prom.

But the older books had made it pretty clear that there was a lot of unknown horror going on behind closed doors

Woke horror writers have declared fear of the unknown to be an expression of racism. Wish I was joking, but yes, the cornerstone of the genre has been deemed problematic.
 
I used to play DSA (Das Schwarze Auge, german RPG system) and Traveller in the late 80s and 90s, this thread was an interesting read. I'm horrified they also ruined Pen&Paper. Then again, I guess also not surprised.

Some of the DSA prefab adventures really were something else. I think troons would organize book burnings for them now. It's probably pozzed to the nines now too. I kinda don't want to check, probably better to keep the positive memory.
 
Bit of a dumb little joke question/challenge for you guys; for DND 5th, which races and classes do you guys think would fit best for an anti-woke character? Like, if you guys wanted to make a character that was basically a gigantic middle finger to WOTC and their woke crowd, what would you run?
Thri-Kreen Monk, Open Hand

Make him the most racist depiction of a bugman chink you can think of. Rice hat, long mustache & chin beard, literally incapable of speaking English, no empathy whatsoever. Give him the VGM Lizardfolk's cunning artisan, and have him turn dogs into clubs
 
Thri-Kreen Monk, Open Hand

Make him the most racist depiction of a bugman chink you can think of. Rice hat, long mustache & chin beard, literally incapable of speaking English, no empathy whatsoever. Give him the VGM Lizardfolk's cunning artisan, and have him turn dogs into clubs
If you're going with Thri-Kreen like that, you gotta have him treating elves like dogs instead.

Enough with the women already, can we at least discuss on how fucked WOTC is by getting rid one of their 5e co-writers
They're not any more fucked than they were before. D&D 5e has been coasting on brand recognition since forever, they could replace their entire writing staff with a monkey operating a ChatGPT prompt and not see much difference in sales for the next three years.
 
Someone working at yet another game store I visit has trooned out. I can now no longer run games or shop for gaming materials and overpriced paints anywhere in the area without having to deal with one of these freaks.
Something something sex change hormones are to nerds what crack is to blacks
 
they could replace their entire writing staff with a monkey operating a ChatGPT prompt and not see much difference in sales for the next three years.

That was true until they drove the Critards away from 5e.

But yeah, sales of 5e books has never been driven by the quality of writing.
 
You mean eating them?
thats-the-joke.jpg


Although I'd also expand it to the Thri-Kreen trying to get any elves he meets to play fetch, etc. Just for the absurdity of it.

That was true until they drove the Critards away from 5e.
Critical Role has been plateauing for a while now and I don't think the change away from Wizards is going to do anything for them (good or bad). People are there to watch the actors and the stories, both of which aren't related to the game itself. Plus they have enough 5e content available already that there will be new players coming into the system for a very long time.

This breakup is just yet another fuck-up on WotC's part, but I can't imagine it being anywhere near as bad as the internal bullshit that's resulted in all those layoffs. Someone at Hasbro must have smelled something in the wind.
 
I've had pretty good experiences with female players for the most part. Less to do with their sex and more that they correlate with people who haven't gamed before. I tend to run games that are fairly open to how to tackle things and my default approach is normally to set up a situation where the PCs are going to fail and watch to see how they change the outcome. This is almost antithetical to the D&D mindset and players who come from D&D background can often really struggle with my adventures. In particular, the mindset of not everything being put there as a level-appropriate encounter can short out their brains. I remember running a sci-fi adventure and a (male) player when faced with this oncoming robot started shooting at it to no effect. Literally, their pistol wasn't able to damage the thing. Next round, he couldn't figure out what to do as it was the only weapon he had, so he just did the same thing again. The new player (female) reacted as a person actually would - tried to figure out ways around it / weaknesses / other options. To great success I might add.

Happy outcome is that the male player eventually came out of his mind box and became one of the most innovative and fun players. But he needed her to show him the way.

Honestly, I like the hobby but the demographic that plays it is the biggest problem. I suppose there's a selection bias - it's a hobby that for most people is escapism and fantasy. So it draws in those who most want to escape from real life.
 
I used to play DSA (Das Schwarze Auge, german RPG system) and Traveller in the late 80s and 90s, this thread was an interesting read. I'm horrified they also ruined Pen&Paper. Then again, I guess also not surprised.

Some of the DSA prefab adventures really were something else. I think troons would organize book burnings for them now. It's probably pozzed to the nines now too. I kinda don't want to check, probably better to keep the positive memory.

DSA 5th Edition, now partially available in English, is a curious case. In some ways, it's exactly as pozzed as you'd expect a German RPG to be: there's an extremely detailed official ERP rulebook (which includes gems like "trolls don't have any non-euphemistic terms for penis and vagina, but have dozens of words for different sizes of breasts" and "some kinky necromancers have worn their zombies down into skeletons* and *table for determining orgy size based on a settlement's population* and there's an official spinoff for playing cats. The regions that don't have gender equality are seen as weird and backwards.

On the other hand, even the ERP rulebook is unwoke in a lot of respects: problematic character backgrounds like harem guard; the goddess of marriage strongly disapproves of premarital sex and homosexuality and isn't vilified for it; etc. In the worldbuilding there's slavery and actual mechanics for social status that can deal with being a slave (and escaped slave is one of the few background that makes it clear your character had a shitty life). Orcs are not monolithic evil society, but they are still extremely unwoke: basically Mongol-type nomadic raiders. One region of the world has been conqured by them between I think 3rd and 4th edition and now the orcs that live there and extract tribute are seen as weak and soft by the still nomadic horder. Also, orcs that live in polar regions have white fur. Cosmologically, the orcs are the default enemy race, since the age of short-lived races is starting and it's still undecided whether it will be dominated by humans or orcs. The worldbuilding information on orcs makes it very clear that "women and slaves have no status in orc society and therefore have no names". The jungle people artwork in the books is very ooga booga and the artwork in general features people that are not intentionally repulsive. The various ethnic types of zombies in the necromancy sourcebook also wouldn't stand up until woke scrutiny. You can take a character flaw that makes you intolerant of a group of people and so on.

DSA 5e is actually a pretty good game and it successfully scaled down the complicated rules issue of previous editions. Magic users have been nerfed a bit too much, but it has really cool concept of priests being weird specialists. (Priests go into religious fervor the more they use their power gaining bonus on rolls with skills and actions favored by their god and penalty on all other gods. This can easily make a priest of the god of honorable combat a killing machine or a priest of the god of commerce and thieves extremely good at sneaking.) It has the issue of chargen seeming incredibly daunting at first. (What, I have 1100 points to spend? Oh, I have to spend cca 600 on base stats potentially using a premade stat array, then 30 points on cultural background package and then 100-300 points on class. Suddenly it's a lot less daunting.)
 
Right, so first off; thanks to everyone who commented on my other post, you guys had some very nice ideas for making an anti-woke character for 5e. That said, I actually had some admittedly kinda stupid ideas of my own that I was wanting to ask about. Bit of an autism sperg:

I think we all know that the woke always try and go for magic; in a lot of their settings they try and portray Fiends/Demons/Eldritch Horrors and the good, "misunderstood" factions and similarly try and demonize anything holy or angelic. That being said, the woke in DND are often designated as "good" guys; anyone remember the Radiant Citadel? Or some of the "characters" in BG3?

Basically, what I'm saying is; woketards are obsessed with magic and try to make evil look good - though not being above hiding behind seemingly good monikers to try and deflect criticism - so what do you guys think could be an interesting counter to that? Like, aside from the obvious like a witch-hunting Paladin, Ceric, Monk, etc.; what are some of the more "out-there" ideas?

One idea that a friend of mine mentioned when we talked about it was actually making an Oathbreaker Paladin; given how these fucks try to make everything black-and-white, with the fags and loons on the "always good" side, so it seems fitting to use a class that's designated as "always evil". What do you guys think?

We also had the idea of a "stealthy murderhobo" character; basically, a character that fights from stealth and generally going kills first and foremost. It was based a bit on BG3, where playing from stealth was arguably the best/most successful option for murdering the numerous troon characters in the game; optimally, it was a Gloom Stalker/Assassination multiclass, but what stealthy classes can you guys think of?

Yet another idea that we had was basically recreating characters and such from Warhammer; given how much the woke tend to hate that franchise with a passion, it seemed like a fun idea to take some of the characters and general concepts from that franchise and "remix" them in D&D. From 40K for instance, a Paladin with a hand crossbow or similar for a Space Marine or Imperial Guardsman, or perhaps a Lizardmen build from Warhammer Fantasy using either a Dragonborn or... well, Lizardfolk. Admittedly it's pretty stupid, but it was a funny little idea we had.
 
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Aasimar are an obvious choice, they're basically the opposite of tieflings, being descended from angel-ish creatures instead of the various demons. You could do an upstanding moral person for basically any class; paladins and clerics are pretty obvious, but any martial class would do fine too, or something like a sorcerer that's drawing from divine blood rather than demonic blood.

The basic thing is that your average boring D&D character is always in it for themselves, there's sort of a horseshoe theory thing going on where both the murderhobo nerds and the genderspecial rainbow-haired elf twitter users are in that same boat. A character that is actually working towards a selfless goal is these peoples' garlic and crucifix; if you go into a session with them and divert every attempt they make to spotlight Fagnolius the tiefling assassin who's totally misunderstood and persecuted unfairly and instead go on about how the party should be focusing on saving orphans and selling off the magic loot to feed the poor, you will absolutely drive them up the wall.
 
Aasimar are an obvious choice, they're basically the opposite of tieflings, being descended from angel-ish creatures instead of the various demons. You could do an upstanding moral person for basically any class; paladins and clerics are pretty obvious, but any martial class would do fine too, or something like a sorcerer that's drawing from divine blood rather than demonic blood.

The basic thing is that your average boring D&D character is always in it for themselves, there's sort of a horseshoe theory thing going on where both the murderhobo nerds and the genderspecial rainbow-haired elf twitter users are in that same boat. A character that is actually working towards a selfless goal is these peoples' garlic and crucifix; if you go into a session with them and divert every attempt they make to spotlight Fagnolius the tiefling assassin who's totally misunderstood and persecuted unfairly and instead go on about how the party should be focusing on saving orphans and selling off the magic loot to feed the poor, you will absolutely drive them up the wall.
Aylin from bg3 but a guy, essentially.
People can't talk shit about him either, cuz girl boss but cock.
Then you go "so the tiefling is just your self-insert then?" When they bitch about their tiefling being ignored.
 
Basically, what I'm saying is; woketards are obsessed with magic and try to make evil look good - though not being above hiding behind seemingly good monikers to try and deflect criticism - so what do you guys think could be an interesting counter to that? Like, aside from the obvious like a witch-hunting Paladin, Ceric, Monk, etc.; what are some of the more "out-there" ideas?
Here's an idea I cut from the original post because I thought it was dumb.

My pure PHB idea was a female Dragonborn with big tits, though Tiefling, Drow, and other "freakshit" races of any gender could also work. No specific class, but Sorcerer or Warlock could work well for extra mary sue points, while fighter justifies chainmail bikinis.

This will piss off grognards more than woketards, but the goal is to make a snowflake character steeped in "magical realm" fetish bullshit. The 4e female Dragonborn in particular trigger a lot of people (and tard raging grey beards deserve to be trolled anyway). However, given the stock woke character, they have no grounds to complain about it. If they do complain you can accuse them of slut shaming or being anti trans or kink shaming or whatever else.

The problem is this is more of a long con, and why would you waste your time like that?

I used to play DSA (Das Schwarze Auge, german RPG system) and Traveller in the late 80s and 90s, this thread was an interesting read. I'm horrified they also ruined Pen&Paper. Then again, I guess also not surprised.

Some of the DSA prefab adventures really were something else. I think troons would organize book burnings for them now. It's probably pozzed to the nines now too. I kinda don't want to check, probably better to keep the positive memory.
Yes, but also no.

I go back and forth on this. In a way pen and paper is both an easy target, but also one they are not effective against because it's trivial to house rule and write your own adventures. So as a DM who runs modules a lot, wokeshit never makes it to the table. I remember one adventure where the starting scene was the PCs were at a wedding for two grooms when the villain crashes the party. I changed it to a holiday festival and bingo, no wokeshit.


And therein lies the benefit of TTRPGs. It's not like video games or film where you're stuck with old content or wokeshit infested new content. With TTRPGs being so malleable, you can easily play an old version with new adventures, or take new rules and play the old adventures. What's more, it's much harder to control. The fact I can say "my setting has dragonborn with huge tits lol" and they can't do anything about it pisses them off no end. It's why companies like WotC are trying desperately to strong arm people into their proprietary vtt where they can keep tabs on what people say or do.
 
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No way! A faggy looking soy boy that gets upset over drawings of sexy women being in older Dungeons and Dragons books turns out to be GAY!? There's a reason why there is a stereotype of 5E players being dumb. This guy made multiple videos explaining Pathfinder, a game based on 3.5 D&D rules made to be similar to Dungeons and Dragons, like its new trivia. The Rules Lawyer is a public defender that has to live off Patreon and YouTube money because he said his public defender job doesn't pay much.
 
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No way! A faggy looking soy boy that gets upset over drawings of sexy women being in older Dungeons and Dragons books turns out to be GAY!? There's a reason why there is a stereotype of 5E players being dumb. This guy made multiple videos explaining Pathfinder, a game based on 3.5 D&D rules made to be similar to Dungeons and Dragons, like its new trivia. The Rules Lawyer is a public defender that has to live off Patreon and YouTube money because he said his public defender job doesn't pay much.
The Average 5e player, D&D was a mistake
 
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