@MembersSchoolPizza
Some sign, any sign, that anyone is doing anything other than the exact same thing they were doing 10 years after the bombs fell two hundred years ago.
The only reason there's even an NCR in the first place is because a pair of chosen ones helped Shady Sands survive. Without them, Shady Sands would've been ground under the heel of mutants or gassed by the Enclave, and all you'd have in the west coast are scattered settlements and death. Which is what DC had before the Lone Wanderer.
Yes, but the NCR over-expanding is an acknowledged plot point. It's actually a major plot point. And even at that, the NCR is - for wasteland standards - huge. It has an actual standing military, whole cities under it's governance, etc. The East Coast brotherhood is a few dozen people? Maybe a very small number of hundreds, depending on how many they left back in the Capital Wasteland? Any expansion is over-expansion, for them.
The Lyons Brotherhood were originally a few dozen people. But then they opened the floodgates and let anyone who can hold a laser rifle straight into the club and they recruited people from the Capital Wasteland once they began to grow in power there, so by the time of FO4, they'd probably be several thousand. The NCR itself is also in the thousands, not the millions. Which is why a band of raiders cosplaying as Roman soldiers are an actual threat to them, instead of just some random tribe that gets genocided by a great power.
And no, incorrect on that last point: The NCR canonically has industry and they make new armor and weapons. Not vertibirds or power armor, no, but conventional armor and weapons for the troops, yes. The technology level of the NCR is seemingly somewhere around mid-20th century tech. They have a lot of the same stuff we have today, what they don't have is any of the Fallout super science.
Once again, false. Most NCR soldiers are wielding pistols or rinky-dink service rifles, certainly not the high-quality guns that you find in the Gun Runners' store. You pick off guns from dead NCR troops, and they're typically low-quality shit, whereas the Gun Runners sell you new, high-quality guns. Chief Hanlon even complains that there's not enough service rifles or body armor for the NCR soldiery. The only soldiers who get the high-quality manufactured shit are the Rangers or the Heavy Troopers who wield anti-materiel rifles, assault rifles, or miniguns.
Not really. The NCR Service Rifles, alongside most of their small arms, are newly-manufactured by the Gun Runners. The top-notch NCR gear is pre-war by and large, sure. But the NCR does manufacture new hardware.
Most of the manufactured stuff goes to the Rangers and the Heavy Troopers. If you pick up guns from dead NCR soldiers, they're weathered service rifles that are on the cusp of malfunctioning, whereas the Gun Runners' stuff is brand-new and works well. The high-quality guns like assault rifles, miniguns, and anti-armor rifles are wielded by rangers and heavy troopers, not the average pleb in a brown potato sack.
The one in the franchise with the OTT blood spatter, introduced ammo mags which ruined the flow,
Ammo mags forced a resource management mechanic into a game where, prior to that, you can just sit your ass down on one corner of the map and kill everyone without even moving.
and enemies that couldn't be target at all depending on what colour you had vs them?
Really, that's not the ME2 I played. Mine had enemies that shredded your shields if you were dumb enough to not take cover.
The plot was pointless the whole game a waste of time.
The party member stories and the suicide mission show otherwise. Those missions were, for most ME fans, the highlight of the entire trilogy. Especially since the first game had potential, but still had kinks and cheese all over the story, whereas the third game was basically an afterthought.
I've seen people who want to fuck kids, doesn't mean they're right.
The majority of gamers and fans were OK with FO3 when it came out in 2008. So no, they're not comparable to people who want to fuck kids. If anything, it's the people who dick-ride the first two games that are the minority, since they're ass-mad that a game like FO3 made Game of the Year back in 2008. You know, back then when games actually had to be good to get that title.
F2, like NV, is made by the wealth and breadth of the side quests, the story is a means to an end.
False. What you mean to say is ''FO2's sidequests were more engaging than the main story, which is about as entertaining as a box of rocks''. Which, ironically, is the same thing you crucify Mass Effect 2 for.
NV was all about the factions you picked and which side you fought for in the main story. Hell, outside of the NCR, there aren't that many sidequests for the other factions, since they had everything lined up already, whereas the NCR needs the hero to save them left and right; an NCR player has way more sidequests to do than a Legion or House player does. So depending on which side a player chose, they may or may not have done that many sidequests. Your average Legion or House player probably stuck to story missions mostly, while the NCR players had more to do.
Plus, F2 has the best villain of them all; Frank Horrigan.
Frank Horrigan is a mutant with a fist for a brain. He's nowhere near the level of Caesar or House in terms of compelling characterization. Frank is just a monster that the Enclave points at its enemies, whose only real strength is intimidation and the fact that the game-makers are lazy shits who just gave him 10 across the board. He doesn't actually display any self-awareness or intelligence on his own part in the story; he's just an overpowered stooge blindly taking orders. At least Lanius had his story of how he wound up in the Legion and why people are scared of him, and his tactics are superior to that of General Oliver's, having his men infiltrate the Hoover Dam and catch Oliver's men off-guard.
I hate F1 when I first played it. It took me a while to get into it, but when I did, boy howdy was it amazing.
Most folks don't get past that part. They just find a game they hate, and they throw it away and go back to playing FF7, Paper Mario, or Starcraft.
The thing is, games compete with each other for entertainment purposes. If a game is too frustrating or annoying for a player, your average dork isn't going to tough it out and wait till it gets good. No, they'll throw the game away or sell it back to the store, and go back to games that are fun to play. This is why CRPGs like Fallout 1 and 2 lost the RPG race to games like Final Fantasy 6 and 7. The latter two aren't just easier to pick up and play, but have more engaging stories to tell. Entire generations grew up with those two games as their first taste of RPGs, whereas the small-scale sales of FO1 and FO2 shows that those games were niche titles at best.
Brotherhood of steel is best forgotten by everyone.
Why, because it proved that the company that owned Fallout prior to Bethesda was willing to whore it out like a cheap skank?