Chuck McGill
kiwifarms.net
- Joined
- Apr 26, 2021
The difference in writing quality between Interplay Fallout and Bethesda Fallout can be summarized by examining the first settlements that appear in their respective canons. In Fallout 1, the first settlement you will usually stumble across is Shady Sands. It is an incredibly practical settlement. They've built walls around the settlement to keep them safe from intruders. They've built homes that appear to be made of clay, which is an extremely practical building material in a post-industrial environment. And those homes are stocked with wooden furniture that could easily be fabricated with fairly low-tech tools. They've made a latrine, a well for irrigation and fresh water, cattle pens, and even have planted crops inside the city walls.
Compare this to Megaton in Fallout 3. For starters, the settlement was built inside a crater, perhaps the least defensible position one could ask for. The walls and settlements are made of patchy scrap metal which would provide no protection from rain and no insulation from the elements. You'll sweat like a pig during the summer and freeze to death in the winter. The buildings all appear extremely rickety and are build on top of each other in a haphazard fashion, leaving them vulnerable to falling over when a hurricane or windstorm blows in, the support stilts rust, or just plain because they appear to be slapped together by someone with no experience building structures. To make matters worse they explain these parts were scrapped from pre-war hangars, which inevitably begs the question "why didn't they just set up shop in the old planes/hangars?" And what do the citizens of Megaton eat? You don't see any crops anywhere, just a single Brahmin wandering around that apparently eats dirt all day. What do they drink? There's a water treatment facility, but its toward the top of the settlement so a groundwater well is obviously out of the question. And don't try handwaving it by saying "they trade for it" either, what the fuck are they trading? Do they just offer bussy to every wandering trader for cans of beans? Setting up shop near an atomic bomb is pretty stupid, but I'll give that a pass since they at least give a handwave explanation that the Church of Atom wanted it this way. It's pretty clear that Bethesda Fallout had a particular design in mind when they designed this place, but they didn't want to do the work of truly bringing the place to life. You don't exactly need a genius civilization building gigachad on deck to tell you "don't build your settlement in a crater with no natural resources out of scrap metal you found off planes somewhere". I could forgive all these things if Megaton was a struggling dying shithole settlement run by retarded cultists, but no, it's one of the most successful settlements in the Capital Wasteland by far.
And don't even get me started on Fallout 4, where there are settlements with humans living in them that don't bother to clear out any rubble from the buildings they occupy, scrap the old rusted out cars for scrap metal or bury the skeletons in the buildings they sleep in because....THEY JUST DON'T, OKAY????
Compare this to Megaton in Fallout 3. For starters, the settlement was built inside a crater, perhaps the least defensible position one could ask for. The walls and settlements are made of patchy scrap metal which would provide no protection from rain and no insulation from the elements. You'll sweat like a pig during the summer and freeze to death in the winter. The buildings all appear extremely rickety and are build on top of each other in a haphazard fashion, leaving them vulnerable to falling over when a hurricane or windstorm blows in, the support stilts rust, or just plain because they appear to be slapped together by someone with no experience building structures. To make matters worse they explain these parts were scrapped from pre-war hangars, which inevitably begs the question "why didn't they just set up shop in the old planes/hangars?" And what do the citizens of Megaton eat? You don't see any crops anywhere, just a single Brahmin wandering around that apparently eats dirt all day. What do they drink? There's a water treatment facility, but its toward the top of the settlement so a groundwater well is obviously out of the question. And don't try handwaving it by saying "they trade for it" either, what the fuck are they trading? Do they just offer bussy to every wandering trader for cans of beans? Setting up shop near an atomic bomb is pretty stupid, but I'll give that a pass since they at least give a handwave explanation that the Church of Atom wanted it this way. It's pretty clear that Bethesda Fallout had a particular design in mind when they designed this place, but they didn't want to do the work of truly bringing the place to life. You don't exactly need a genius civilization building gigachad on deck to tell you "don't build your settlement in a crater with no natural resources out of scrap metal you found off planes somewhere". I could forgive all these things if Megaton was a struggling dying shithole settlement run by retarded cultists, but no, it's one of the most successful settlements in the Capital Wasteland by far.
And don't even get me started on Fallout 4, where there are settlements with humans living in them that don't bother to clear out any rubble from the buildings they occupy, scrap the old rusted out cars for scrap metal or bury the skeletons in the buildings they sleep in because....THEY JUST DON'T, OKAY????
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