Unpopular Opinions about Video Games

All fun games, they weren't technically the greatest but they KNEW THEY WERE VIDEO GAMES. Whereas now the whole Sports Genre is seemingly commanded by the NO FUN POLICE with games being more tame than the actual sports themselves. Just compare and contrast:
I share this sentiment, but for driving games. Seriously, they only come in 4 flavors now.

1. Forza-style hyper realistic games where every detail is perfectly simulated. Lowkey an advertisement for Mercedes, Porsche, and McLaren. Enjoyed by nobody other than midwits that want to soyface over cars they will never afford.
2. The Crew/Need for Speed open worlds that are a mile wide but an inch deep with the same few boring races repeated ad nauseum. Somehow these also end up as adverts for supercar manufacturers.
3. Retro racers. Bonus points if it's 80s themed.
4. Mario Kart.

Seriously, when did these niggers lose their balls? Vigilante 8 and Twisted Metal were dope, how is it that none of the braintrusts at these major game studios ever had the brilliant idea of letting me strap on a rocket launcher and machine gun onto their lovingly rendered models of obscure hypercars? And don't even get me started on how irritating it is to have open-world games with no pedestrians walking around, presumably out of fear of some Karen complaining. The Crew 2 was the worst offender, where they had pedestrians roaming about, but they just move out of the way if you try to hit them.
 
Vigilante 8 and Twisted Metal were dope
A good point. Where are the demolition racers? The demolition Derby's? The carmaggeddons and Whacky Races games?
where they had pedestrians roaming about, but they just move out of the way if you try to hit them.
My nigger fellow psychopath-simulator enjoyer. What I wouldn't give to see Carmaggeddon 4 (5?) release today
 
You could pause cut scenes in MGS4. Even the devs knew that shit dragged. 95% of the cut scenes are fluff and you could get a good fuck sesh in without missing anything. It was great gameplay but there wasn't enough of it. There was a focus on characters that didn't matter. Who gives a shit what Mei Ling is doing or the peepee-poopoo-man's backstory? The best parts of that game was being in the middle of battlefields trying to not get killed by either side and that is only like a quarter of the game. I guess 45 minute cutscenes about child soldiers or whatever is more important.
I wonder if Travis knew that and was avoiding fucking his wife or if he was too scared to hit pause in case he skipped it bc he was definitely one who thought he needed to see it
 
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A good point. Where are the demolition racers? The demolition Derby's? The carmaggeddons and Whacky Races games?
Racing seems to have become a niche genre, demolition racers are a niche of that niche. I can understand why people still develop games like Gran Turismo and NFS but it's probably the branding alone that gets the sales and most of the time those are bundled with the console or some other shit.

The most popular racing game I can think of is Mario Kart and the Sonic themed racing game that was a total conversion DOOM mod, I don't see anyone playing anything other than that.

Plus racing games do that fucking shit of putting bots in your games with random usernames to give the illusion that you are racing against someone, it's uncanny.
 
Racing seems to have become a niche genre, demolition racers are a niche of that niche. I can understand why people still develop games like Gran Turismo and NFS but it's probably the branding alone that gets the sales and most of the time those are bundled with the console or some other shit.

The most popular racing game I can think of is Mario Kart and the Sonic themed racing game that was a total conversion DOOM mod, I don't see anyone playing anything other than that.

Plus racing games do that fucking shit of putting bots in your games with random usernames to give the illusion that you are racing against someone, it's uncanny.
A 100 car battle royale, customisable load outs using varying weapons to give you speed, firepower or armour (keep it simple), set on a large map with streets and open fields - as to avoid shit drivers getting stuck, would sell gang busters.
 
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A 100 car battle royale, customisable load outs using varying weapons to give you speed, firepower or armour (keep it simple), set on a large map with streets and open fields - as to avoid shit drivers getting stuck, would sell gang busters.
I think the problem with those (this is my experience) is that you are either racing/driving around or fighting but it's really hard to have the players do both at the same time. More often than not, if you want to win you gotta slow down or stop to a halt to be able to aim. I'm pretty sure that's why red shells exist.

It's why I think there aren't many jet fighting games, the concept alone sounds like it should be an amazing game but most of the time the fighting and the movement never converge.

EDIT: I think the only instances of actual racing and fighting I've seen was when I played as Mr. Slam since you had to actually chase opponents to slam them and a really old game called Robot Car Fighting or something? It was on Miniclip.com, you could customize cars and have plows or spikes on the front and on the back of the vehicle, so then chasing your opponent would make sense but if the other player had those too then all you'd do is drive around in circles.
 
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You could pause cut scenes in MGS4. Even the devs knew that shit dragged. 95% of the cut scenes are fluff and you could get a good fuck sesh in without missing anything. It was great gameplay but there wasn't enough of it. There was a focus on characters that didn't matter. Who gives a shit what Mei Ling is doing or the peepee-poopoo-man's backstory? The best parts of that game was being in the middle of battlefields trying to not get killed by either side and that is only like a quarter of the game. I guess 45 minute cutscenes about child soldiers or whatever is more important.
The best parts of the game was being in the middle of battlefields trying to survive when you get a call and have to spend 17 minutes talking to Otacon when the time miraculous stops.

Kojima is a piece of shit.
 
This happens in the Yakuza series, too. You play as a big, bad mafia man... who never really does any crime and goes around beating the shit out of anyone who acts like a real criminal.
It's my favourite game series but the ass pulls the writers did because of japanese sensibilities regarding criminals, especially murderers, are a joke. It was bad enough with Kiryu but it's absolutely retarded with Saejima and the "twist" in Yakuza 4. Maybe don't make your protagonists members of organized crime groups in the first place if you want them all to be goody two-shoes.
 
cross posting a cross post.

Fuck Nintendo. They aren't the saviours of gaming in the modern age and never have been. They resell old arse games for full price, launch shitty hardware and aim for the scumbag normie market.
The companies rehashing games time after time are just following the Nintendo formula; 8 versions of Ass Creed is bad, but 8 versions of mario kart is seen as praise-worthy.

Nintendo games never go on sale, are aimed at children and pedophiles and are a pox on the industry.

While Playstation and Xbox may be serving shit-sandwiches to the disgust of many, Nintendo serve a shit-sandwich with sprinkles and are lauded as heros of the industry.

Nintendo, Apple and all fans of both need to be sucked into the next Large-Hadron-Collider created black hole.
I hate the celeb worship in the game industry.

The people we celebrate, Todd Howard, Myamoto, Hidoes Kojima, they contributed jack shit on the games. Their contribution was picking the people who oversee the people who work, and lying to shareholders that this will totally reach 1000% profit margin.

People who make unique games are barely celebrated and more often than not run out of the industry (Notch, Scott, many others)by money hungry jews who want all the money.
 
I wonder if Travis knew that and was avoiding fucking his wife or if he was too scared to hit pause in case he skipped it bc he was definitely one who thought he needed to see it
Travis sounds like he was a down low fucking faggot tbqh

You should have stepped in and fucked your friends mom. Travis wouldn't have cared, he'd probably be into that kind of cuck shit since he is obviously a Kojima fan. Probably be all like "It's just like with Otacon and his step mom!" or something.

The best parts of the game was being in the middle of battlefields trying to survive when you get a call and have to spend 17 minutes talking to Otacon when the time miraculous stops.

Kojima is a piece of shit.
The first two acts are some of the best gameplay MGS offers. And yet somehow MGS4 still winds up being arguably the worst in the series to me. (I flip flop between it and Phantom Pain tbqh)
 
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Are Bethesda games actually good or is it just rose tinted glasses clouding the technical issues that plague those titles?
 
Metal Gear Rising is the greatest among all the Metal Gear games.
MGS2, 3, and 4, all still hold up well gameplay wise and will likely always be classics. Though the stories are awful. Metal Gear Rising is arguably one of the most underrated action games of all time. It will also be an eternal classic. I cannot believe that its "cut through the enemies" sequences haven't been copied by every other action title.
You could pause cut scenes in MGS4. Even the devs knew that shit dragged. 95% of the cut scenes are fluff and you could get a good fuck sesh in without missing anything. It was great gameplay but there wasn't enough of it.
It also bloated the game to obscene portions so that you couldn't even install it all at once. If you remove the cut scenes and movies they could have allowed an install on the default PS3 so you could play all acts seamlessly.
 
cross posting a cross post.

Fuck Nintendo. They aren't the saviours of gaming in the modern age and never have been. They resell old arse games for full price, launch shitty hardware and aim for the scumbag normie market.
The companies rehashing games time after time are just following the Nintendo formula; 8 versions of Ass Creed is bad, but 8 versions of mario kart is seen as praise-worthy.

Nintendo games never go on sale, are aimed at children and pedophiles and are a pox on the industry.

While Playstation and Xbox may be serving shit-sandwiches to the disgust of many, Nintendo serve a shit-sandwich with sprinkles and are lauded as heros of the industry.

Nintendo, Apple and all fans of both need to be sucked into the next Large-Hadron-Collider created black hole.
At least Nintendo sells shit that people actually like. As opposed to Xbox and Playstation who only do it once under a full moon.

Are Bethesda games actually good or is it just rose tinted glasses clouding the technical issues that plague those titles?
Little bit of column A, little bit of column B. They're good games buried under an ocean of glitches and technical issues.
 
Are Bethesda games actually good or is it just rose tinted glasses clouding the technical issues that plague those titles?
I would call myself a Bethesda fan

But no. They're not good. I've never had fun playing a Bethesda game the way it was designed/intended to be played except for, funny enough, Skyrim. (but it can be improved upon greatly with mods)

For example, I love Oblivion. But the game is an awful fucking RPG for the simple fact that the leveling system is broken dogshit and there is almost no way to play the game as it was designed without it being frustrating and shitty. Do I have fun with it? Sure. But not as an RPG.

It's actually to a point where I think Bethesda would be better off not calling their games RPG's anymore. They're more action/adventure games with light RPG elements than anything.

In fact, they made it a point to say they were trying to make Starfield more of an RPG than Skyrim and Fallout 4 were, and somehow they made it even less of an RPG than Skyrim or Fallout 4. I can't tell if it's trolling at this point or incompetence.
 
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I would call myself a Bethesda fan

But no. They're not good. I've never had fun playing a Bethesda game the way it was designed/intended to be played except for, funny enough, Skyrim. (but it can be improved upon greatly with mods)

For example, I love Oblivion. But the game is an awful fucking RPG for the simple fact that the leveling system is broken dogshit and there is almost no way to play the game as it was designed without it being frustrating and shitty. Do I have fun with it? Sure. But not as an RPG.

It's actually to a point where I think Bethesda would be better off not calling their games RPG's anymore. They're more action/adventure games with light RPG elements than anything.

In fact, they made it a point to say they were trying to make Starfield more of an RPG than Skyrim and Fallout 4 were, and somehow they made it even less of an RPG than Skyrim or Fallout 4. I can't tell if it's trolling at this point or incompetence.
They should just call their games ''adventure/exploration games'' at this point. I mean, that IS why people play their games. A sense of adventure and exploration, to go around the map and run across things that they usually wouldn't come across in other games where the encounters are scripted, instead you have an adventure that is unique to every single playthrough, the RPG label is holding them back, and the sooner they stop pretending to cater to RPG fans who already hate them for ''casualizing'' games like Skyrim and Fallout 4, the better. Just go full-in on the adventure mode crap and have a basic level-up system on the side.
 
The people we celebrate, Todd Howard, Myamoto, Hidoes Kojima, they contributed jack shit on the games. Their contribution was picking the people who oversee the people who work, and lying to shareholders that this will totally reach 1000% profit margin.
I get what you mean, given my posting about the history of Keiji Inafune. Such guys only fall out of grace when they have multiple Starfield-tier missteps back to back.

This all said, I would object to Miyamoto being put in that category. My understanding is that while the above is true for guys like Kojima and Howard, Miyamoto steps up and does his job when he is called even if it is a series he is not invested in because he didn't make said series. The Metroid Prime guys, the ones who told us that the Japanese have no idea what a bounty hunter like Samus is, indicated that he was actually very helpful in terms of mechanics and so on.
 
This all said, I would object to Miyamoto being put in that category. My understanding is that while the above is true for guys like Kojima and Howard, Miyamoto steps up and does his job when he is called even if it is a series he is not invested in because he didn't make said series.
Miyamoto is one of the few company heads in the business who actually gives a damn about the business instead of seeing it as another gig to profit off from.

The Metroid Prime guys, the ones who told us that the Japanese have no idea what a bounty hunter like Samus is, indicated that he was actually very helpful in terms of mechanics and so on.
That's actually kind of funny, since some Japanese shows like Cowboy Bebop or City Hunter actually did show what a bounty hunter is. I'd say it's more along the lines of the Metroid writers in Japan who didn't know what a bounty hunter is.
 
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I share this sentiment, but for driving games. Seriously, they only come in 4 flavors now.

1. Forza-style hyper realistic games where every detail is perfectly simulated. Lowkey an advertisement for Mercedes, Porsche, and McLaren. Enjoyed by nobody other than midwits that want to soyface over cars they will never afford.
2. The Crew/Need for Speed open worlds that are a mile wide but an inch deep with the same few boring races repeated ad nauseum. Somehow these also end up as adverts for supercar manufacturers.
3. Retro racers. Bonus points if it's 80s themed.
4. Mario Kart.

Seriously, when did these niggers lose their balls? Vigilante 8 and Twisted Metal were dope, how is it that none of the braintrusts at these major game studios ever had the brilliant idea of letting me strap on a rocket launcher and machine gun onto their lovingly rendered models of obscure hypercars? And don't even get me started on how irritating it is to have open-world games with no pedestrians walking around, presumably out of fear of some Karen complaining. The Crew 2 was the worst offender, where they had pedestrians roaming about, but they just move out of the way if you try to hit them.

That reminded me that Streets of SimCity was an actual game. It was a combat racing game that was the definition of "So Bad, It's Good." The game was super unpolished and prone to crashing, but being able to drive in the SimCity 2000 cities that you created, just like SimCopter allowed you to fly a chopper, was the example of cross-game compatibility that doesn't exist anymore, for the most part. It even had pedestrians too, even though they just teleport out of the way when you try to hit them too.

Sadly, Streets being a financial failure, was part of why EA bought Maxis out, and that studio is just a shell to make consoomer shit for The Sims 4.

I hate the celeb worship in the game industry.

The people we celebrate, Todd Howard, Myamoto, Hidoes Kojima, they contributed jack shit on the games. Their contribution was picking the people who oversee the people who work, and lying to shareholders that this will totally reach 1000% profit margin.

People who make unique games are barely celebrated and more often than not run out of the industry (Notch, Scott, many others)by money hungry jews who want all the money.

The Gabe Newell worshipping is even worse, given that people praise him, and Valve, for being "more ethical" than other game companies. The fanboying that DOTA 2, Team Fortress 2, and Counter-Strike players do for GabeN, is pretty much its own religion at this point.
 
The Gabe Newell worshipping is even worse, given that people praise him, and Valve, for being "more ethical" than other game companies. The fanboying that DOTA 2, Team Fortress 2, and Counter-Strike players do for GabeN, is pretty much its own religion at this point.
It's particularly annoying that people still hold their "do what you want, fuck the rules!" corporate culture that they still practice to this day as some kind of holy ideal. I get how that could be appealing if you work a 9-5 bogged down with stupid rules and regulations where you do what the boss says or you're gone, but it's incredibly irritating from a consumer perspective, and the money they make off Steam and TF2 hat sales is the only thing that allows them to keep doing it. I recall reading an interview with one of the devs trying to get Half-Life 3 out the door, and he essentially said that somebody would try to get momentum going on the game, only for interest to fall off and people going to work on other projects in the company. Not getting assigned elsewhere mind, just wandering off like a herd of fucking cats. Since assigning people to projects is for squares mannnn, there was basically no way to get enough energy focused on the project so they can ship it. And I firmly believe they had it 99% completed at least a few times, only to toss the entire thing in the trash because the light effects on the Vortigaunts' balls wasn't absolutely perfect. I've just resigned myself to the idea that we're never going to get a proper Half-Life 3, especially now that Mark Laidlaw has long since left the company and leaked what he was planning on writing.

And from where I'm sitting Half-Life Alyx was just a kick in the balls, as it had the distinction of both not moving the story forward whatsoever, retconning the death of a major character because fuck you, and being the world's first $700 Half-Life game since it required VR. I really think Valve would be the happiest if they were just producing tech demos, and they're annoyed with the prospect that they have to wrap it in an actual game. Which is a shame because the lore of Half-Life is fantastic. It's a shame were it not for Mark Laidlaw it's now a total afterthought. I used to spend hours thinking about what the Combine's plans are, what the fuck the G-Man really is. And the sad reality is that whatever I've come up with is probably more thought out than whatever Valve will come up with, if they deign to ever wrap up their own series.

I fucking hate the people that purchase microtransactions so much it's unreal. As soon as you introduce that idea into the gaming ecosystem, everything else becomes subservient to it because you can no longer justify the opportunity cost of tightly-wound single player stories over selling virtual hats to consoomer retards. One of the best game developers of all time has spent the last ten years sitting on its hands because you couldn't stop handing them money for virtual fucking hats. Total Whale Death.
 
I disagree with the notion that if a game is fun with a friend, but not solo, it's a bad game. I understand the premise and do think there is merit to the thought. But, some games are clearly developed; whether directly or indirectly, to be co-op.
 
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