Warlockracy - Potatozone game reviewer, has good Fallout 2 and Morrowind mod reviews, why is there no discussion about him?

There is a Russian video on the guy that pretty much gives his life story. I don't speak Russian but from what I can gather he came from a rich family that owned real estate in Moscow. Since he had the luxury of doing what he wanted he became a NEET and obsessed over video games. Since he had money and was very interested in Western games he began studying English and became really heavily involved with 4chan.

Basically this is just paraphrasing this video. I don't speak Russian and am trying to parse the autotranslate so it probably wrong in a bunch of places
Yes my Russkie is like toddler level and I wouldn't trust autotranslate to be even a third accurate, I'll likely have to consign myself to the fact that without understanding Russian this is as far as she goes
 
Yes my Russkie is like toddler level and I wouldn't trust autotranslate to be even a third accurate, I'll likely have to consign myself to the fact that without understanding Russian this is as far as she goes
You could always auto-transcribe it and then feed it to DeepL which is a pretty decent translator.
Real Russian club.png
Also the struggle is real
 
Last edited by a moderator:
  • Like
Reactions: Lt. H. DuBois
Seems like he's definitely in the anti gopnik camp these days. In the Planet Alactraz video and Maurader he talks alot of shit about those who still have fondness for the Soviet days. And I don't recall the word but what he called the "Rus Gangster" class, as opposed to the intelligentsia. From what I've gleamed it seems like any time Russia comes up he kind of treats the whole culture with a sneer, and that he made the right decision leaving
Oh, the whole shit talking about people who have fondess fo Soviet days, those are usually spoken by far left Russian liberals (who mostly like sucking off the West) or rightoids who's whole deal is sucking off "muh Tsar daaays". Which was always the odd factor, how the fascist types lean hard into that shit. An ye, both those groups always sneer at their culture and act like they're these enlightened types.
 
New vid just dropped.

I remember trying Decadence and making it through the game with the help of a build but I didn't really like it. Same with Colony Ship. The writing feels off to me in a way that I don't feel immersed when I'm playing Neverwinter or Kotor for example. It could be that there are no companions to spark off of and Decadence is a player-centric story about factional conflict with no overlying philosophy the same way NV is for example. That makes it feel kinda hollow. The history of a faction is one thing but no overlying philosophy makes them kinda boring. It's like learning of communists being bad because of their war crimes but missing the context of their flawed ideology. It's almost like an inverse of Avellone now that I think about it.

There's the concept of tabletops being fluff vs crunch. Decadence and Underrail are very build focused CRPGs, meaning crunch focused rule sets where a build a few hours in isn't viable, you better restart and grab a build off a guide somewhere. I can see how these appeal to some but not to me.
 
Last edited:
New vid just dropped.

I remember trying Decadence and making it through the game with the help of a build but I didn't really like it. Same with Colony Ship. The writing feels off to me in a way that I don't feel immersed when I'm playing Neverwinter or Kotor for example. It could be that there are no companions to spark off of and Decadence is a player-centric story about factional conflict with no overlying philosophy the same way NV is for example. That makes it feel kinda hollow. The history of a faction is one thing but no overlying philosophy makes them kinda boring. It's like learning of communists being bad because of their war crimes but missing the context of their flawed ideology. It's almost like an inverse of Avellone now that I think about it.

There's the concept of tabletops being fluff vs crunch. Decadence and Underrail are very build focused CRPGs, meaning crunch focused rule sets where a build a few hours in isn't viable, you better restart and grab a build off a guide somewhere. I can see how these appeal to some but not to me.
I like AoD. It's a solid linear game with 6 storylines in it and a lot world interactivity. But why did you brought communism from nowhere into it?
 
  • Like
Reactions: boobio
AoD is a game that I want to like.
It is a one of a kind game, but I when I notice the scifi shit, I was taken back.
I remember I tried to play as a combat heavy guy, but I gave up at the end point of the game.
It have a steep learning curve.
 
But why did you brought communism from nowhere into it?
Just as a political example. The factions in Decadence exist and have a sort of history but that's not the main focus. Again, it's like learning of a thing without the context of how it became a thing. Communism being bad through the body count but not the context of the Leninist ideology, their creation in the Russian civil war and the bloody purged through the 30s.

It would be like saying China bad because of their belligerence on the world scene but missing the context of how they grew their economy in the 70s to be the powerhouse they are today. You need the total context of the timeline to appreciate the position they are in today. And that context or "fluff" is for nerds, as Warlockracy puts it.

A game that gets fluff right would be Kotor, Republic in decline and the Mandalorian wars. All the fluff to make you appreciate the context of the setting and time period you play in. Decadence misses that, as Warlockracy said again, "Figure out mechanics, everything else will fall into place." The themes and setting almost seem like an afterthought.

Back on topic, his patreon is quiet and his twitter activity seems to talk more about games than politics for the last few months. He seems to be keeping out of trouble.
 
Last edited:
Communism being bad through the body count but not the context of the Leninist ideology, their creation in the Russian civil war and the bloody purged through the 30s.
How about by that logic, we bring up the body count caused by Capitalism? Oh right, we wont, but we'll gladly harp about "muh communism guyz"
 
New vid just dropped.

I remember trying Decadence and making it through the game with the help of a build but I didn't really like it. Same with Colony Ship. The writing feels off to me in a way that I don't feel immersed when I'm playing Neverwinter or Kotor for example. It could be that there are no companions to spark off of and Decadence is a player-centric story about factional conflict with no overlying philosophy the same way NV is for example. That makes it feel kinda hollow. The history of a faction is one thing but no overlying philosophy makes them kinda boring. It's like learning of communists being bad because of their war crimes but missing the context of their flawed ideology. It's almost like an inverse of Avellone now that I think about it.

There's the concept of tabletops being fluff vs crunch. Decadence and Underrail are very build focused CRPGs, meaning crunch focused rule sets where a build a few hours in isn't viable, you better restart and grab a build off a guide somewhere. I can see how these appeal to some but not to me.
The politisperging is odd but you are right and he does say in the video that the factions are pretty hollow
 
  • Agree
Reactions: Rockzo
AoD is a game that I want to like.
It is a one of a kind game, but I when I notice the scifi shit, I was taken back.
I remember I tried to play as a combat heavy guy, but I gave up at the end point of the game.
It have a steep learning curve.
If you really want to hate the combat system, try the game Dungeon Rats. It's by the AoD guys, it's completely combat focused and it doesn't even remotely fuck around.
 
If you really want to hate the combat system, try the game Dungeon Rats. It's by the AoD guys, it's completely combat focused and it doesn't even remotely fuck around.
Fucked over by fucking ants and later - with triply fucked scorpions. Sulphur and bombs aren't necessary. They are must. No MUST. Everything that gives a sliver of advantage. Because everything will fuck your party up
 
Fucked over by fucking ants and later - with triply fucked scorpions. Sulphur and bombs aren't necessary. They are must. No MUST. Everything that gives a sliver of advantage. Because everything will fuck your party up
If there's something I really hate in that game, is that a lot of the non-human enemies have no Leg/Arm penalties to actually make use of(constructs in particular can't even be bled or have their arms/legs targeted for any tangible penalties) and they don't have the gear variety of the human enemies, and that the human enemies have the absolutely maddening ability to throw their own bombs which you can just go ahead and eat shit if that happens.
 
New vid just dropped.

I remember trying Decadence and making it through the game with the help of a build but I didn't really like it. Same with Colony Ship. The writing feels off to me in a way that I don't feel immersed when I'm playing Neverwinter or Kotor for example. It could be that there are no companions to spark off of and Decadence is a player-centric story about factional conflict with no overlying philosophy the same way NV is for example. That makes it feel kinda hollow. The history of a faction is one thing but no overlying philosophy makes them kinda boring. It's like learning of communists being bad because of their war crimes but missing the context of their flawed ideology. It's almost like an inverse of Avellone now that I think about it.

There's the concept of tabletops being fluff vs crunch. Decadence and Underrail are very build focused CRPGs, meaning crunch focused rule sets where a build a few hours in isn't viable, you better restart and grab a build off a guide somewhere. I can see how these appeal to some but not to me.
I never understood how those kind of games do the Role Playing part. You aren't playing an adventurer, you play a time traveling dimensional traveler.
 
  • Thunk-Provoking
Reactions: BiggestKai
Oh hey, we talking AoD?
The Third Hardest Fight.jpg
Anyone else with massive balls?
If you really want to hate the combat system, try the game Dungeon Rats. It's by the AoD guys, it's completely combat focused and it doesn't even remotely fuck around.
Preset parties with minimal customization in a combat game are ass. Colony Ship thankfully doesn't have this problem. Then again, I play solo damn near every run.
 
I never understood how those kind of games do the Role Playing part. You aren't playing an adventurer, you play a time traveling dimensional traveler.
It's taking the idea of "every playthrough is truly a different experience" by heavily specializing every quest and encounter to a certain playstyle.
I saw a few of one of the Iron Towers developers posts on RPG codex when I was close to ripping my hair out thanks to one of the Dungeon Rats encounters and it struck me as the kind of developer who fully understands that their games will appeal to a very niche market by design and by production quality but still goes through with it anyways.
Even if the likes of AoD and Colony Ship don't appeal to me as much as I'd like them to, is something I very much respect a developer for doing.
 
Even if the likes of AoD and Colony Ship don't appeal to me as much as I'd like them to, is something I very much respect a developer for doing.
As the guy both games appeal to despite the fact I think they're flawed as fuck, I feel like a kitten high on catnip being scratched between the ears while getting their belly rubbed but am denied a satisfying playtoy, if that makes any sense.
Yep. My tier of storylines is merchant->Gaelius->Imperial guard->thieves->assassins. You can do no allegiance run, destroy Maadoran, kill Meru and leave dumbfuck Antidas alone with Imperial guard. Also, it has power armor
You got fucked by Strabos, didn't you? Nothing is mightier than the sword. Words and money are worthless.
For me it's:
>Merchant -> Antidas -> Balthazaar -> Agathoth ->Thieves -> Assassins -> Joker (Independent Fuck and Burn Everything) -> Imperial Guard -> Gaelius
And, well, this is plainly the best ending.
BECOME AS GODS.jpg
 
As the guy both games appeal to despite the fact I think they're flawed as fuck, I feel like a kitten high on catnip being scratched between the ears while getting their belly rubbed but am denied a satisfying playtoy, if that makes any sense.

You got fucked by Strabos, didn't you? Nothing is mightier than the sword. Words and money are worthless.
For me it's:
>Merchant -> Antidas -> Balthazaar -> Agathoth ->Thieves -> Assassins -> Joker (Independent Fuck and Burn Everything) -> Imperial Guard -> Gaelius
And, well, this is plainly the best ending.
The best ending requires some hoops to jump through. But it's worth it
 
Back