Sony hate thread

Will Sony and Microsoft let developers make games exclusive for "premium" versions of their consoles? I'm talking about PS4 Pro, XOne X and Series X
They haven't up until now but that stance could change. Nintendo did it with the 3DS so its not out of the realm of possibilities but I'm not sure how you market that properly to not alienate your console buyers who didn't spring for the best one. There's also this floating around:
It might be in their best interest to just jump to the next console generation and jump ahead rather than shoehorn this one anymore than they have. Both Sony and Microsoft suffered from the slow start of their consoles amid lockdowns and developers working from home so maybe just wiping the slate clean and beating the competition to market with the next iteration might be better than just limping the generation on with a pro model.

The pro model of a console only has one generation of that being a thing and has no history to previous console gens aside from weird examples like the expansion pack of the N64. Even the revisions of the ps3 or the Xbox 360 were just fixing technical issues, not adding more ram or CPU power.
 
The pro model of a console only has one generation of that being a thing and has no history to previous console gens aside from weird examples like the expansion pack of the N64
  • New 3DS
  • DSi
  • Game Boy Color
  • PSP (First revision ("1000") had less memory)
  • Sega CD & 32X
  • PC Engine autism (Japan exclusive, America got TurboGrafx)
  • SG-1000 autism (Japan exclusive, America got Master System)
 
Will Sony and Microsoft let developers make games exclusive for "premium" versions of their consoles? I'm talking about PS4 Pro, XOne X and Series X
This is a retarded take. Almost all software is developed at the lowest common denominator and you will lose money making games exclusive to those platforms
 
This is a retarded take. Almost all software is developed at the lowest common denominator and you will lose money making games exclusive to those platforms
by your logic developers should optimize their games for 1650 1050
 
There is one non-tendo example. GTA V wouldn't run on base, non-hard drived 360s. Granted, that was a model that hadn't been sold in years and a game released in the last year of the console's life. It was also the biggest game of all time and could easily swing its dick around.
That's not really true, you could just get a cheap 16gb flash drive and plug it into a USB port. By 2013 those were cheap and you probably already used one on a Core or Arcade model since you needed one to upgrade to newer dashboards after a certain point and they were usable for XBLA games / saves.
 
  • New 3DS
  • DSi
  • Game Boy Color
  • PSP (First revision ("1000") had less memory)
  • Sega CD & 32X
  • PC Engine autism (Japan exclusive, America got TurboGrafx)
  • SG-1000 autism (Japan exclusive, America got Master System)
Which new 3DS? The 2DSXL or the 3DS itself? They were a different console than the DS in terms of a lot of the components just utilized the same cartridge slot for backwards compatibility.
The DSI only added a camera to my knowledge, its was hardly in the realm of a pro model. The gameboy color being considered in the realm of a pro model kinda seems comical, it added more colors and that was about it.
Did devs ever utilize the PSP to use more memory for future games? I dont remember ever hearing about the later psp models running games better. The 32x and Sega CD have a well documented history of being utter failures that were a failed stop gap measure for the Sega Saturn.

pc engine is before my time so don't know about it plus you are comparing different products for different markets at this point. If we are going this far was the original Famicom a pro model because the controller had a microphone the nes didn't?

what is your metric of a pro model even?
 
The DSI only added a camera to my knowledge, its was hardly in the realm of a pro model.
It had a little bit of onboard storage, and you could buy DSiWare apps. You didn't miss much. There were also three exclusive games on cartridge, but they were all shovelware that used the camera.

The gameboy color being considered in the realm of a pro model kinda seems comical, it added more colors and that was about it.
It had a faster CPU, too.

Did devs ever utilize the PSP to use more memory for future games? I dont remember ever hearing about the later psp models running games better.
Not for games, no, but the web browser used it. Homebrew made the most use of it, of course. The 2000 model onwards doubled the ram from 32mb -> 64mb, so that's a relatively big upgrade.
 
  • New 3DS
  • DSi
  • Game Boy Color
  • PSP (First revision ("1000") had less memory)
  • Sega CD & 32X
  • PC Engine autism (Japan exclusive, America got TurboGrafx)
  • SG-1000 autism (Japan exclusive, America got Master System)
I guess you could count the Neo Geo Pocket Color too.
 
Which new 3DS? The 2DSXL or the 3DS itself? They were a different console than the DS in terms of a lot of the components just utilized the same cartridge slot for backwards compatibility.
Literally "New Nintendo 3DS". For some dumb fucking reason Nintendo decided to label pro version of 2DS/3DS "new". An example of a game exclusive to new is Minecraft.
The DSI only added a camera to my knowledge, its was hardly in the realm of a pro model
DSi also had Internet connectivity. DSiware. Apperantly original DS had Internet also.
The gameboy color being considered in the realm of a pro model kinda seems comical, it added more colors and that was about it.
It also had better specs.
Did devs ever utilize the PSP to use more memory for future games? I dont remember ever hearing about the later psp models running games better
I actually don't know. What I do know is that unofficial homebrew is shit on 1000s.
The 32x and Sega CD have a well documented history of being utter failures that were a failed stop gap measure for the Sega Saturn.
Wasn't CD "somewhat profitable"?
pc engine is before my time so don't know about it plus you are comparing different products for different markets at this point. If we are going this far was the original Famicom a pro model because the controller had a microphone the nes didn't?
In short, pro versions of PC Engine and SG-1000 were imported to US as "normal" consoles.
I guess you could count the Neo Geo Pocket Color too.
Neo Geo autism is out of my league.
 
GT7 doesn't explicitly lock any cars behind a pay wall, but has created such an insane grind that it may have well for the more expensive cars. Cars that have no events, that is. That's before you get into the people who gloat, again, about buying the branded wheel, PSVR2, Sony TVs, etc etc. You'll even get the occasional "thanks to GT7 I bought a brand new toyota/subaru/honda/insert japshit here"

The other big part about GT7's microtransactions, is that you can have a maximum of 20 million earned in-game credits, but there is no limit to the amount of purchased credits that you can have. The fact that the selling cars feature was not added until the November 2022 update, means that not only do you have to wait for the car that you want to appear in the Legendary Car Dealership, you can only save to purchase a select few at a time, due to the earned credit limit. The ability to sell cars again, means that at least you can purchase cars to sell later, to bypass the credit cap, but not being able to do so, for the first 9 months of the game's release, was a really scummy move, since selling cars was a standard feature in previous GT games from the start.
 
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Reactions: Doctor Neo Cortex
It makes absolutely no sense to play it safe. What Sony desperately needs now is wild, fun ideas like enemies chopping off Logan's arm off and then running away with it. They need interesting games that attracts the consumer's interest and compels them enough to buy a PS5.

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God of War Ragnarok sold less copies than God of War 2018 which generated $600M of revenue. Using that number and the amount of sales as a point of comparison I have deduced that God of War Ragnarok has generated around $375M of revenue. This would be incredibly good for the game if you ignore the fact that its development costed more than of that and marketing costed Sony even more. I think God of War Ragnarok has barely managed to make its money back so far.

They could literally make more money by investing a tiny fraction of their budgets on creative studios with more original ideas. Watching Sony continue to pursue their "big budget movie-like videogames" strategy is like watching a gambling addict throwing away money after being on a decade long losing streak.
Don't forget about the "Rougelike Mode" update that was hyped as a "Free DLC", which certainly would have added to the total development cost in some way since they would have to make the few assets for it and code it to work with what they added. While we currently don't know how much it helped with the sales or if it'll even be part of the next leaked sales, but I imagine it didn't cost less than a full Mill, and that's not even factoring the inevitable PC Port they'd do in a last ditch effort to get more sales on steam since you need to hire a seperate company to port it to PC or have your studios do the hard work. (undoubtedly the former since there's a good chance that Sweet Baby was involved in the coding of the game besides the story).
 
and that's not even factoring the inevitable PC Port they'd do in a last ditch effort
I'm pretty sure the leaks showed that the last God of War PC port failed.
Don't forget about the "Rougelike Mode" update that was hyped as a "Free DLC". While we currently don't know how much it helped with the sales.
I don't believe Ragnarok will sell more copies. They'll probably market it around for a while, and I very much doubt that this will do anything. When your game has sold 20 million sales and you're still at a loss, then you know you really have to invest a lot less in your games.

Especially when 20 million is the highest number of sales any Snoy game can achieve.
 
You could get a web browser on a game card that came with a little RAM expansion for the Game Boy Advance slot. DSi had a built-in browser.

Neither were worth it, even at the time.
Really? I didn't know about the GBA one, is that JP exclusive?
 
I'm pretty sure the leaks showed that the last God of War PC port failed.

I don't believe Ragnarok will sell more copies. They'll probably market it around for a while, and I very much doubt that this will do anything. When your game has sold 20 million sales and you're still at a loss, then you know you really have to invest a lot less in your games.

Especially when 20 million is the highest number of sales any Snoy game can achieve.
Sequelitis hit pretty hard, it seems. Maybe they'll get over that 20mil hump when they finally make that "Kratos bullies the Egyptian Gods" game.
 
  • Horrifying
Reactions: Vyse Inglebard
Maybe they'll get over that 20mil hump when they finally make that "Kratos bullies the Egyptian Gods" game.
For real. God of War 2018 should've been "Kratos destroyed all the Greek Gods in a trilogy, so now he's going to beat all these fucking Norwegian nerds in one game." Once that's over move on to Egyptians and maybe take more time with them because there's more of them (and they're way more fucking interesting than those stupid Norwegian Gods).

Plan it out. Make a trilogy. End it with an anti-pagan/pro-Christian message. This idea could've made Insomniac literally billions.
 
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