Fallout series

Because 1-4 could still be coincidences. Pushing past four, it's not a coincidence anymore, but a pattern.

In other topics, it would've been easier to justify the Brotherhood's presence in FO4 by having them be after the Institute's technology instead. They get a plea for help from the Railroad, who are fighting against the Institute, and instead of the Institute being this shadow organization, the Institute should be the dominant force in the Commonwealth due to them manufacturing an army of mechanical synths with laser rifles forcing most of the Commonwealth to bow down to them. The Railroad fights to free both the Synths and the Commonwealth from Institute control.

The Brotherhood answers the Railroad's cries for help, but while in public, they claim to be there to help the downtrodden and the weak, in reality, they just want to loot the Institute and are merely using the Railroad's cries for help as a pretext for war. That way, their motivations make more sense and would be more in line with the tech-hoarder characteristics of the older Fallouts, but their public guise of being good servants show that they still have the reputation of being heroes from FO3. It's just that they're using that reputation to mask their intentions for what they really want-to seize control of as much tech as possible. And with the Institute being chock-full of tech, they're target number 1 for the Brotherhood.

That, and I'd explain the bloat in the BoS numbers by saying that, aside from recruiting wastelanders into their cause, what's left of the FO3 Enclave surrendered and joined the Brotherhood after the events of the Broken Steel DLC, and I'd even have some Brotherhood members running around in Enclave power armor, either because some of them are Enclave soldiers, or they took the armor from a dead Enclave soldier.
 
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Because as I said, these are about similarities. If these similarities between FNV and KOTOR 2 form a pattern, then it's not just coincidences anymore.

Yes, I know. You said there were "too many"

By "too many" you said the optimal was five to eight. Completely arbitrary, but ok.

Now, again: Why. Does. This. Matter?
 
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Yes, I know. You said there were "too many"

By "too many" you said the optimal was five to eight. Completely arbitrary, but ok.

Now, again: Why. Does. This. Matter?
I dunno. You started this line of questioning. I lost interest an hour ago. But like I said, I'm willing to write off 1-4 as coincidences. After that, it's a pattern.

And as I've said, it doesn't make FNV any less good if it takes cues after KOTOR 2. It's to be expected, especially since the same dork wrote both stories, and KOTOR 2 was his most successful work prior to FNV.
 
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Like I said, 1-4 are coincidences, 5 onwards, that's too many for simple coincidence.
The point is your comparisons are paper thin and largely retarded, ignoring the minutiae of your arbitrary and nonsensical point for broad strokes, the fact remains that nobody cares or wants to talk about Star Wars in the Fallout thread.

We get it, your autistic brain finally caught up to the developmental age of a 13 year old and you started to notice that sometimes stories use similar terms, tropes, or concepts to tell different stories. Wow. Thanks for pointing that out captain obvious.
 
The point is your comparisons are paper thin and largely retarded, ignoring the minutiae of your arbitrary and nonsensical point for broad strokes, the fact remains that nobody cares or wants to talk about Star Wars in the Fallout thread.

We get it, your autistic brain finally caught up to the developmental age of a 13 year old and you started to notice that sometimes stories use similar terms, tropes, or concepts to tell different stories. Wow. Thanks for pointing that out captain obvious.

My problem is, he claims there's nothing wrong with FNV, but then mentions these "similarities" and says they don't affect the game one way or another. He says this barring the natural assumption that pointing these things out do affect the game. This is disingenuous.

My question is, why would one assume that noticing similarities is somehow a factor into what makes the game good or bad?

I'm also completely unfamiliar with any objective standard that projects five to eight similarities in a work as being "too much." It all makes zero sense to me.

This is a general frustration I have with people who just make blanket statements but never have any semblance of why there's any need to adhere with said statement other than they just personally think something ought to work that way. LI is one such person.
 
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The point is your comparisons are paper thin and largely retarded, ignoring the minutiae of your arbitrary and nonsensical point for broad strokes, the fact remains that nobody cares or wants to talk about Star Wars in the Fallout thread.

We get it, your autistic brain finally caught up to the developmental age of a 13 year old and you started to notice that sometimes stories use similar terms, tropes, or concepts to tell different stories. Wow. Thanks for pointing that out captain obvious.
Dude, you have an author avatar who serves as a boss and as a guide, who shits on both sides because Avellone sees both sides as dorks, said author avatar is a jaded ex-fascist, and you fight them in a desolate wasteland littered with corpses, that got devastated thanks to your past actions. That is not paper-thin. That's quite literally point-for-point. And that's just one example.

This isn't a Star Wars thing, it's an Avellone thing. Like I said, Van Buren wasn't this similar to KOTOR at all. The NCR, instead of being weak like the Republic in KOTOR, was the superpower in Van Buren that both the Legion and the Brotherhood are trying to take down.

My problem is, he claims there's nothing wrong with FNV, but then mentions these "similarities" and says they don't affect the game one way or another.
Because they don't. I'm just noting how Avellone is cribbing plot points from previous works.

My question is, why would one assume that noticing similarities is somehow a factor into what makes the game good or bad?
I just said it isn't.

But since you baboons insist on being so thick-headed, I'll be the bigger man and pull out of this slapfight. It's like talking to a fucking wall. Last thing I need is to waste my New Year talking to complete morons. Have a wonderful new year, you autistic twats...................
 
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Because they don't. I'm just noting how Avellone is cribbing plot points from previous works.
Avellone only had major control over the DLC storylines, not the main story of the base game, where he only wrote Cass and a few other characters. You keep bringing him up and all it does is make you look retarded.
 
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For some reason, whenever I get sick I always get the coolest dreams. The one I just had was about a trailer for a Fallout game set in China
Update: had another dream where this Fallout: China game had an Enclave-equivalent faction called the “Firebirds” (get it, like a Phoenix?) that had a faction anthem called “Gold Stars Over Red Sky” that was somewhat reminiscent of the Tuva anthem:
 
Fallout New Vegas is basically KOTOR set in Fallout.
New Vegas is KOTOR 2 in Fallout. An unfinished mess of a game that does nothing but scream “MORAL GRAY AREA” at you the entire time while trying to convince you it’s good because it’s “different.”
At least New Vegas has Honest Hearts AKA one of the few redeeming things about it.

KOTOR 1 is Star Wars perfection. KOTOR 2 is stupid crap.
FO4 was clunky as all hell
You meant to say New Vegas right? The only thing clunkier are the first two games.
KOTOR is basically just Baldur's Gate In Space!
Don’t besmirch KOTOR 1, a pinnacle of gaming greatness, to generic fantasy shovelware slop.
I'm gonna be honest.
Anyone who played FO1 & FO2 have very strong bonds to FNV.
It was the real FO3 Black Isle Studios made.
It was a clunky outdated piece of shit when it came out and retards have gaslit themselves into thinking it was good because of “Muh writing”?
Yeah seems accurate.
Fallout 3 is not even a proper Fallout game.
Shut the fuck up Creetosis. Go make an 8 hour video about how many friends you don’t have.
 
Pardon my autism but ACKHTUALLY the Chinese didn't make use of power armor. The stealth suits were their equivalent, befitting their doctrine of subterfuge. The Chinese power armor in 76 is I think non-canon and based on in-universe propaganda.
Though I guess you could argue that the Chinese experimented with replicating power armor.
Edit: Nevermind. I checked the wiki and apparently I'm both wrong and retarded.
Apparently Chinese Power Armor has been mentioned in the Fallout Bible which states that US power armor deployment in Alaska caused the Chinks to freak out and start developing their own power armor, but were years behind the US. And Veronica specifically mentions that pulse weaponry was being developed by the US as a countermeasure to the Chinese attempts to develop power armor.

So far as we know, the Chinese never got it working. Well, unless you consider the dog shit in 76 canon, which I fucking don't and never will.
 
Well, i done it.
3 fucking runs. All with a different faction other than the gay NCR.
  • A white skinned Hispanic man Unarmed Critic build siding with Yes Man, saving everyone in Dead Money, sparing the final boss in Honest Hearts, nobody's dead in Old World Blues, Ulysses & EDI alive in Lonesome Road (nuked both NCR & the Legion for funsies). Was pretty whacky and fun.
  • A white blonde Caucasian man Melee with Heavy Handed trait (no crits). Sided with the Legion, saved Caesar with Arcade, killed everyone in Dead Money, letting the Sorrows escape in Honest Hearts (for a bluff you can say to the final boss in the DLC), killed everyone in Old World Blues and killing everybody in Lonesome Road (nuked the NCR for the power armor).
  • A yellow-light skinned Asian Plasma Critic/AP build (mixing Fast Shot with Plasma Spaz is brutal as hell). Sided with Mr. House, saving only Christine and Dean this time (i wanted to see only Dog alive ending and killing Elijah) & fighting with the final boss in Honest Hearts. The other DLC's were the same endings as the Yes Man one, except of the nuke, which was Legion for that Centurion armor.
Pretty interesting the possibilities.
 
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I finished Legion melee/sniper/sneak run recently (AE-86 katana + bullet time mod is prehaps the most broken way to play that exists) and it made me wonder - assuming Courier sides with Legion and cures Ceasar, what are the odds of Legion actually invading California and succeding?

Contrary to most people I've seen, I think it's perfectly possible:
-The whole "you can't take West without sacrificing East" is just Courier tricking Lanius, not a definitive fact
-Ceasar utilises espionage and terror tactics to great extend, I can totally see him sending suicide bombers screaming TRUE TO CEASAR to major NCR cities just to cause panic
-NCR lost most of its army to what they percieved as bunch of savage raiders - whatever is left of it has extremely low morale, and war support among civilian population is even lower
-With Chief Hanlon's death, Rangers are just "a shadow of their former selves"
-NCR's economy is in the shitter
-Legion has access all the technologies of Big Empty
-It is stated by one of the characters (the scientist that wants you to go to vault 22) that NCR will experience famine in just 10 years, assuming Legion sabotages NCR's agriculture (burns crops and shit) it will happen even faster
-NCR is still at war with western Brotherhood
-NCR has most likely left most of it's equipment while retreating, just like America did in Afghanistan - and if Ceasar wanted his men to have energy weapons then he surely would want them to have all those salvaged power armor NCR has been using
-If Courier nukes Long 15, NCR could be tricked into thinking that Ceasar somehow aquired nukes
-If Courier befriends the Boomers, Legion can carpet bomb NCR cities without any retaliation
I don't think that Legion could manage to occupy all of California, but I think that NCR would piss their pants and sign some humiliating peace deal just to be done with it, eventually becoming contained and collapsing.

Discuss.
 
The endings for the Legion are pretty clear. Civilization, though a ruthless version, returns to the Mojave and surrounding areas. The big changes are that things like gambling and the drinking and vices are outlawed and that Vegas and The Strip are transformed into legion facilities. By removing the crime and vice from New Vegas it probably is better for the region in the long run.

Even if the Legion collapses in a generation or two they leave behind a legacy of attempting to rebuild society around things other than gambling and vomiting and urinating in the streets. But this is the 'perfect' ending with Caesar alive and a high karma Courier. Most of the other Legion endings, and other faction endings, are more pessimistic than optimistic.
 
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