Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

Backwards compatibility is pretty much a guarantee on the successor,
I could foresee Nintendo only carrying over digital games, with the physical carts blocked, especially since Nintendo, like all companies, make much more off digital and there isnt a resale market. Personally, I think they will prob continue physical cart BC, but pull a DSi and remove it on a later revision.
 
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I could foresee Nintendo only carrying over digital games, with the physical carts blocked, especially since Nintendo, like all companies, make much more off digital and there isnt a resale market. Personally, I think they will prob continue physical cart BC, but pull a DSi and remove it on a later revision.
All of their cartridge manufacturing is in-house. If Microsoft and Sony both quit producing discs, Nintendo would continue manufacturing cartridges. They make excellent gifts for kids, and consoomers love to collect them by the hundreds. I'm sure there are a lot more carts that get sold and sit on their owner's shelves forever than wind up in second-hand circulation.
 
Backwards compatibility is pretty much a guarantee on the successor, but I do hope Nintendo doesn't plan on bringing back region-lock
Region locking is pretty much dead as an industry standard and has been for a while. It simply makes no sense and is of no benefit to Nintendo themselves. Nintendo themselves made a big deal of point out that the Switch wasn't region locked. So I don't see region locking coming back in any form.
 
Region locking is pretty much dead as an industry standard and has been for a while. It simply makes no sense and is of no benefit to Nintendo themselves. Nintendo themselves made a big deal of point out that the Switch wasn't region locked. So I don't see region locking coming back in any form.
I think region locking was solely due to language differences, trade and license agreements conflicting in different countries, but by now the license agreements have been harmonized so region locking is no longer necessary and there's room to include all languages on the same game cartridge
 
I could foresee Nintendo only carrying over digital games, with the physical carts blocked, especially since Nintendo, like all companies, make much more off digital and there isnt a resale market. Personally, I think they will prob continue physical cart BC, but pull a DSi and remove it on a later revision.
I can't see blocked physical carts happening as the main Japanese market remains pretty much focused on retail even if digital has expanded pretty well over the years (roughly 30% of game sales overall in 2022 iirc). And folks like me who have nearly all their library on Switch in digital format seem to be rare thankfully. Pretty much everyone I know IRL who owns the console is prioritizing cartridges instead.

Region locking is pretty much dead as an industry standard and has been for a while. It simply makes no sense and is of no benefit to Nintendo themselves. Nintendo themselves made a big deal of point out that the Switch wasn't region locked. So I don't see region locking coming back in any form.
I was worried with the idea of region-lock reintroduced on the Switch 2, as a method to prevent the system to be heavily imported from Japan due of the yen cratering (and might go down even further this year) and Nintendo may not want to deal with a situation familiar to the PS5 scalping. A concern I'd rather be proven wrong once the thing is officially announced.
 
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I think region locking was solely due to language differences, trade and license agreements conflicting in different countries, but by now the license agreements have been harmonized so region locking is no longer necessary and there's room to include all languages on the same game cartridge
It actually arose as a result of technical differences between things like TV sets sold in different regions, at least initially. Technology has marched on, and those differences have faded away, making region locking obsolete.
 
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So... events conspired to get me to play Smash Ultimate again.

The Smash series is weird for me. Going all the way back to the N64 original (I used to own Melee as well, but I skipped Brawl and 4) the games were always this weird mix of fun.... but also just kinda bad.

That said... I really wish there was an option to control the game with the D-pad. Full stop, any game where you move entirely on a 2D plane has no reason to force you to use the analog stick, ever. And it would go a long way toward making the controls more precise.
 
I really wish there was an option to control the game with the D-pad
Emulate that shit with Yuzu and set what you like
you need to insert product keys into the user/appdata/roaming/yuzu/keys folder once you installed the app
here's whats in my keys folder via my cloud
keys folder rar
get your switch game files from rutracker fo fwee
use something like https://github.com/dezem/SAK/releases for any problems that arise using the files
sometimes they get uploaded in nsz format those don't run in yuzu convert to nsp with two clicks or so
it works a treat
 
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Emulate that shit with Yuzu and set what you like
No offense but suggestions that involve using an emulator (particularly one which, being for a modern console, probably require a really top-of-the-line gaming PC overclocked all the way to next Tuesday) aren't likely to be helpful.

Thanks anyway, though.
 
No offense but suggestions that involve using an emulator (particularly one which, being for a modern console, probably require a really top-of-the-line gaming PC overclocked all the way to next Tuesday) aren't likely to be helpful.

Thanks anyway, though.
You are mistaken (or maybe run pretty old hardware) I run it on my shitty bedroom pc which is i7 3770 (2013) with ti 1050. It does have 24GB of RAM but its slow ddr3 1600 which I got for a few 10s 2nd hand last year. Thats about the level of a current i3 with some ultra basic or more probable no video card. Also you can just set it to 720p if you like. Switch is seven year or so old hardware it's nothing special. Try it. Or not you do you.
 
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You are wrong I run it on my shitty bedroom pc which is i7 3770 (2013) with ti 1050. It does have 24GB of RAM but its shitty ddr3 1600 which I got for a few 10s 2nd hand last year. Thats about the le2vel of a current i3 with some ultra basic current video card. Also you can just set it to 720p if you like. Switch is seven year or so old hardware it's nothing special. Try it.
I might.

That said, part of me wonders if I might not be better off finding a game that is like Smash, but without its quirks and annoyances.

Like, besides the controls, another issue I have is often its impossible to tell what is even happening or to properly "read" the stage. I've had instances, for example, where I self-destructed because I thought a platform was below but actually there wasn't one (this actually happened to both myself and a teammate during an online game, so clearly I'm not alone in having this issue).

I also have an issue of constantly facing the wrong way because a lot of times its hard to even see my own character or tell what direction they're facing. Relatedly, everyone I've ever talked to has run into the "I accidentally self-destructed because I thought I was one of the characters on the stage but actually I was that guy way over there who just got sent flying" thing happen to them. Its so hard to keep track of what is actually happening.

Back to the controls, its stupid that there's things like "tilt attacks"--in the heat of battle who the fuck is gonna have that kind of fine-tuned self control? Do they seriously expect every player to be a taoist sage or something? And it leads to a lot of instances where, for example, I'm trying to do Megaman's uppercut thing but I end up getting that move where he holds electric spikes over his head.

I've also noticed this phenomena where.... say... I press the button to do a kick, but I get hit after pressing the button. The situation has changed now so I'm not even pressing the kick button anymore, I'm trying to move away... but after my character is done doing their "damaged" animation, now the kick comes off.

Its funny to think.... the Smash series was one of the few times Yahtzee (formerly of Zero Punctuation) was actually spot-on in all his criticisms.
 
https://www.ebay.com/itm/266606319426?hash=item3e12f99742:g:V-EAAOSwallli89D

I'll be honest, hang onto this for five years and it could be a gold mine (its already a "good deal" if you don't factor in having to go through the trouble of re-selling them to recoup costs.) And no, I'm no bidding on it.



Anyways, on Switch 2. I've been thinking, and it pains me to say but it makes zero sense to me for Nintendo to include physical media playback on Switch 2. They make so much more on digital sales than physical that there's probably real pressure on them to just drop physical entirely. Eliminate the retailer's cut, eliminate used game sale competition, make jailbreaking harder, eliminate leak sources (of both data and full game builds), make mandatory patching easier, force people into the new Nintendo account system, force people to rebuy physically purchased Switch 1 games digitally if they want to play them on Switch 2. I mean, they do lose stuff. They lose eye-share in retail stores, they lose "physical gift sales" from grandma, they lose sales of games that their own online store doesn't know how to advertise, they lose the small but very profitable collector whale market, they potentially damage relations with big console sellers like Walmart and they lose the opportunity to dominate the physical market once/if the other two leave it.

I dunno. I don't think they do this but from a purely mercantile perspective they should.
 
That said... I really wish there was an option to control the game with the D-pad. Full stop, any game where you move entirely on a 2D plane has no reason to force you to use the analog stick, ever. And it would go a long way toward making the controls more precise.
The game wasn't meant to be played by moving with just a d pad. You can't have a full gradient of walking speeds with a d pad, nor can you fully tilt your shield or control your trajectory through the air in a full 360 degrees with a d pad. Or at the very least not the ones that the Switch's default controller comes with. The joy cons don't even have a d pad, just basic buttons.
Back to the controls, its stupid that there's things like "tilt attacks"--in the heat of battle who the fuck is gonna have that kind of fine-tuned self control?
Turn tap jump off, map tilt attacks to the right stick and keep smash attacks as a left stick direction + A input or vice versa. Have you actually tried remapping your controls at all? You can do it in game.

I've also noticed this phenomena where.... say... I press the button to do a kick, but I get hit after pressing the button. The situation has changed now so I'm not even pressing the kick button anymore, I'm trying to move away... but after my character is done doing their "damaged" animation, now the kick comes off.
This is called buffering an input. If you input an action during a period where your character cannot perform said action, your character will perform the action on the first possible frame if you inputted the action within nine frames of said first possible frame. So for example, if your character gets attacked and is in their recoil animation, if you press the jab button on frame eight of eleven of that recoil animation, your character will jab on the first available frame once they finish their recoil animation. This is an intended mechanic so you don't have to be frame perfect to do certain combos and punishes. You can't turn it off.

Of course, this is barring any input delay from your set up and the six frames of input lag present in online play, which will of course cause fuckery, unintended buffered inputs and actions.
Like, besides the controls, another issue I have is often its impossible to tell what is even happening or to properly "read" the stage. ... I also have an issue of constantly facing the wrong way because a lot of times its hard to even see my own character or tell what direction they're facing. Relatedly, everyone I've ever talked to has run into the "I accidentally self-destructed because I thought I was one of the characters on the stage but actually I was that guy way over there who just got sent flying" thing happen to them.
A few of the stages are too distracting to me as well. I dislike Bayonetta's stage cause there's a bunch of distracting shit happening in the background even if it looks cool. Unfortunately as far as I remember there isn't a way to have a personal ban list of stages so if you're playing online you'll just have to get used to the stages when they come up more if you dislike them or play the competitive mode that doesn't have the whackier stages. The latter also happens to me as well, but only really when playing with eight players. You can try giving yourself a name in game so the little tag will sit above your character a lot of the time, but otherwise there isn't much to be done specifically about it.

That said, part of me wonders if I might not be better off finding a game that is like Smash, but without its quirks and annoyances.
The only 2D platform fighter I know of that's both competent and actually has a player base is Rivals of Aether. I don't know very much about it other than it looks like it plays well enough and looks appealing. MultiVersus (smash but with Warner Bros' properties) is currently dead but will apparently get a re-release sometime this year. Nickelodeon All Star Brawl 1 is dead and the sequel only has an active player base of about 150 people. I can't think of any others.
 
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The game wasn't meant to be played by moving with just a d pad. You can't have a full gradient of walking speeds with a d pad, nor can you fully tilt your shield or control your trajectory through the air in a full 360 degrees with a d pad. Or at the very least not the ones that the Switch's default controller comes with. The joy cons don't even have a d pad, just basic buttons.
Is there a reason you need that kind of fine gradient control in this game though? Does it actually add anything? In my play experience, its more of a liability than a bonus.

Turn tap jump off, map tilt attacks to the right stick and keep smash attacks as a left stick direction + A input or vice versa. Have you actually tried remapping your controls at all? You can do it in game.
I've made both of those changes, but they don't prevent tilt attacks coming out the normal way, which is the problem I often have--getting a tilt attack when it isn't what I wanted.

You can try giving yourself a name in game so the little tag will sit above your character a lot of the time, but otherwise there isn't much to be done specifically about it.
I actually do have the nametag thing on, but it doesn't always help.

The only 2D platform fighter I know of that's both competent and actually has a player base is Rivals of Aether. I don't know very much about it other than it looks like it plays well enough and looks appealing. MultiVersus (smash but with Warner Bros' properties) is currently dead but will apparently get a re-release sometime this year. Nickelodeon All Star Brawl 1 is dead and the sequel only has an active player base of about 150 people. I can't think of any others.
That's more than I had heard of--the only other one I had heard of was BrawlHalla, which as the name indicates is meant to be like Brawl specifically... which is one of the Smash games I know little about.

I will give Smash this much credit at least..... it has characters and properties I like. The Nickelodeon thing might be a turn off simply because I don't like Nickelodeon all that much. Warner I'm not sure about, but even if it has vintage characters I'm sure it would have them in the form of some crap modern reinvention.
 
I will give Smash this much credit at least..... it has characters and properties I like. The Nickelodeon thing might be a turn off simply because I don't like Nickelodeon all that much. Warner I'm not sure about, but even if it has vintage characters I'm sure it would have them in the form of some crap modern reinvention.
i just wish that all the new characters weren't just sword fighters
 
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