Unpopular Opinions about Video Games

GRRM's name is on Elden Ring for publicity reasons only, the man obviously contributed nothing to the game's story.

ER has the same tropes from all the other Souls games: dragons, undead, giants at war with humans, a decadent world, giant trees, and all the berserk references. meanwhile, it has nothing to do with GoT, maybe the infighting incestuous relationship with the demigods, but all this shit is so anime-like weeb garbage that I have my doubts.

Besides, that fatfuck can't finish his own story, let alone someone else's lmao.
 
Unpopular opinion: location-based hit detection, especially headshots, has ruined first-person shooters, because it's expected to be in every game.
I'll tell you what else is a bunch of baloney: reloading. Rambo doesn't reload, why the hell should I have to? What's next, a "scratch your itchy nose" mechanic? I'm not trying to train for the army over here.
 
Elden Ring is the only Fromsoft game whose story and lore was done by a professional author and, thus, was complete. I feel like From actually cut a lot of shit out because GRRM did too good a job setting up the world instead of putting a bunch of vague shit in item descriptions.
That's not how it works. There is no "cutting" or even "inserting" that GRRM was directly in charge of. All he did was establish the shattering and the key players surrounding the event. Exactly how each of those key players look, their personalities, their motivations or even how their stories are told was always completely on FROM.

Saying GRRM wrote the entirety of Elden Ring would actually be accusing him of fraud if anything. So many elements in Elden Ring are taken almost wholesale from Dark Souls or other FROM games. Rykard is literally just Aldrich but on fire, down to the religious fanatics worshipping him and his desire to devour the very gods (togethaa).
 
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That's not how it works. There is no "cutting" or even "inserting" that GRRM was directly in charge of. All he did was establish the shattering and the key players surrounding the event. Exactly how each of those key players look, their personalities, their motivations or even how their stories are told was always completely on FROM.

Saying GRRM wrote the entirety of Elden Ring would actually be accusing him of fraud if anything. So many elements in Elden Ring are taken almost wholesale from Dark Souls or other FROM games. Rykard is literally just Aldrich but on fire, down to the religious fanatics worshipping him and his desire to devour the very gods (togethaa).
That's because Elden Ring is obviously made as a Souls game even if it had a different story. So external things like the story would obviously be similar.

Ironic considering that GRRM was the one who wrote it lol
That's ironic, considering that GRRM has slowly lost credibility thanks to Winds of Winter taking forever to come out.
 
The "Boomer Shooter" craze has long outstayed its welcome, I haven't played anything better than DUSK which started the whole thing (Cultic comes close, I'm really looking forward to the DLC this year).
I agree.

Last of Us 1 is over-rated as fuck and I still haven't finished it.
I definitely agree. I did not enjoy it at all and felt like I was taking crazy pills when it was new and every gaming community I was around were praising it like the second coming of Christ. There is nothing I liked about it whatsoever.

Crysis 2 is the best game in that franchise and is in my top 10 games of all time.
It's pretty damn good and I feel like it got vastly overshadowed by all those "CAN IT RUN CRYSIS LOL?!?!?!?!" memes at the time.

Resident Evil 5 is as good as Resident Evil 4 and I hope it gets remade as well as 4 did. Related point RE4make > RE4 Original, though I do miss "No thanks, Bro!" and "Your right hand comes off?" Related, related point, RE:Village > RE7.
I liked RE5 more than RE4. Item juggling was a little bit of a hassle, but it wasn't a dealbreaker.

Arkane as a studio is insanely overrated.
Fuckin' A. They really, really are.

The Binding of Issac is the best game ever made.
It's pretty good, but there are too many bad items that just wreck a run and demand a restart.

So yeah, I'm drunk as shit and these are my (maybe) hot takes.
Good post
 
RE4 made it reliably easy on Wii with great motion controls, but the rest are a problem. I RE2 remake you're essentially wasting ammo on these already spongy enemies with your extremely limited resources.
Zombies being bullet sponges have become a trope at this point. One game I know that doesn't do it is Halo, and that's because the zombies are easily killed by one shotgun blast, a few pistol shots, or a short burst from an assault rifle.

Elden Ring is the only Fromsoft game whose story and lore was done by a professional author and, thus, was complete. I feel like From actually cut a lot of shit out because GRRM did too good a job setting up the world instead of putting a bunch of vague shit in item descriptions.
From Software makes their bread on gameplay, the items have vague descriptions because they're an afterthought. At this point you can replace the vague descriptions with utter gibberish and most people won't care.
 
Arkane as a studio is insanely overrated.
Fuckin' A. They really, really are.
I feel like Arkane is only rated highly by people who didn't actually play any of their games or at the very least didn't play very much. Imo, everything they've done either has a massive caveat to it being a good game (Dishonored 1, Prey), is an outright shit game (Dishonored 2, Death of the Outsider, Deathloop, Redfall), or didn't sell very well (Prey, Redfall, Dishonored 2, Death of the Outsider).
 
I totally get were you're coming from but a lot of the appeal in the stragedy in competitive battling, collecting a billion colorful animals and breeding killing machines.
It pretty much a game for spergs by a sperg
Pokemon is trash these days but back in the day it was an JRPG where you could fight your friends -- that wasn't a thing especially on Nintendo -- with characters that could get somewhat decent customization. It was a great concept at the time. The game actually came out before the anime did, both in Japan and America. The original games may not quite stand up today, but it's no surprise that Nintendo was caught by surprise at how well Western audiences liked Pokemon. The original games and concept were pretty great. You also have to recall that this was back in the heyday of Tamagotchi so people at the time were primed to like little pet monsters, and this was also when 2D JPRG were at their peak. In a way the Pokemon games are very fancy trading card games, or board games. I remember buying the original gameboy games when I was a kid and being utterly engrossed in the gameplay.
I don't get what the big deal about Mine Craft is. Ohhh everything is made of cubes (big fucking WOW).
Likewise MC is an old game that did something that wasn't really being done by anyone else. There's a reason this one game caught on. It's both an open world survival game and computer LEGOS. If you play Minecraft for a length of time and see how much work went into the game you can appreciate it. There's a reason so many autistic children love the game like they love LEGOS. Then it's kind of like Bethesda games, once you throw mods on top of it there's a lot of possibilities. MC is great if you like complete sandbox games, but it's boring if you don't.
 
and the lore youtubers would still manage to asspull 3 hour long videos trying to explain it and people would repeat it as gospel
Well, that is how these lore youtubers make their bread. It's the truth for Star Wars, Warhammer 40K, and other communities, so seeing From Soft games having their own loretubers isn't that surprising. And From Soft games have enough fans that will repeat the explanations as gospel.
 
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That being said, if I were designing a game where critical events are RNG-based, you can bet your cherry red ass I would make it appear random, but it wouldn't be random at all. If an attack has a 50% chance to hit, and the player misses, the next opportunity will still display 50%, but will silently kick up to 55%. Another miss? 60%. And so on and so forth until you're guaranteed a hit. The player won't care because they're just happy to progress, and will feel luckier than they actually are. Of course, I'd try to do playtesting to get the percentage curves to feel honest, because players would eventually catch on that they're winning a few too many hits than they should.
Most games with RNG hits have various powers and widgets to augment characters. It might be cool if for something like a capstone power, you could have something explicit like, "100% chance to hit a missed 95%+ shot," "100% chance to hit if your ally missed an enemy," "100% chance to hit if you expend 3 extra action points on a shot," etc.
There was one game (I forget which) that had a system like that, and it created the boring/strange meta problem I mentioned before. The way to win on higher difficulties was to set up deliberately bad shots to build up you pity roll score, and then spend it on a single massive damage attack.


Halo 4's campaign, while weak in the villain department, served as the perfect epilogue to Master Chief and Cortana's story and they should've stopped there.
Should have ended at Reach. Halo 4 should have gone in a completely different direction, or been a remake of Marathon as was implied. Though I never played any of the later Halos, I hear that Halo 4 is the last one anyone ever gave a shit on the single player.

The "Boomer Shooter" craze has long outstayed its welcome, I haven't played anything better than DUSK which started the whole thing (Cultic comes close, I'm really looking forward to the DLC this year).
I disagree. As long as the games are good, they're welcome to stay. But I'm someone who has a low bar for FPS games.

I wonder if people will start making Half-Life likes or Raven Software likes.

Resident Evil 5 is as good as Resident Evil 4 and I hope it gets remade as well as 4 did. Related point RE4make > RE4 Original, though I do miss "No thanks, Bro!" and "Your right hand comes off?"
I like 5 more than 4 as well.

I disagree about remaking it though. RE5 was arguably patient zero for race grifters complaining about games, and given the stat of Capcom of late with the modding DRM and the censoring of RE3 Reamek, RE4 Remake, and RE4 VR, I'd expect it to be a disaster.

Arkane as a studio is insanely overrated.
Agreed. Looking Glass as well.

The Binding of Issac is the best game ever made.
I don't see why. It's just one of many rogue-likes, but with on the nose Reddit Atheism.


It wasnt actually that bad an idea though. Zombies being hard to outright kill meant that you had that other layer of strategy of whether it was better to spend the extra ammo to eliminate the zombie, disable the zombie or simply stun the zombie.
I think his point was that there was no reason to shoot anywhere but the head or the knee. Any shots to the body are so weak as to be wasted.
 
For some stupid ass reason I can't get multi-quote to work right now. These two things are in response to @Judge Dredd
Halo 4's campaign, while weak in the villain department, served as the perfect epilogue to Master Chief and Cortana's story and they should've stopped there.
Should have ended at Reach. Halo 4 should have gone in a completely different direction, or been a remake of Marathon as was implied. Though I never played any of the later Halos, I hear that Halo 4 is the last one anyone ever gave a shit on the single player.

I personally found Master Chief's desperate attempt to save Cortana from her inevitable fate to be very compelling and heart wrenching. If you don't care about saving a digital waifu then you'll just be underwhelmed and likely bored by an otherwise generic bad guy plot. Halo 4 also contains one of my favorite scenes from the games, the "No Sir" scene and Cortana's final message to John "Before this is all over... Promise me you'll figure out which one of us is the machine" was the perfect finale to their relationship and should've dictated Chief's future. The War is over, Master Chief can take a break, and remember how to be John.
Halo 5 started out promising with learning that John had reunited with Blue Team which is the perfect way to have him start to regain that humanity, working with his childhood friends. Hell that could've been why Locke was hunting him. The now more critically thinking John disobeys some super important order or even better just fucks off with Blue Team acting as a Rogue Element. But then it was all PSYCHE you're just gonna play as Locke, and Cortana is back! And she's a Tsundere. And now she's taken over the galaxy???
It's exceptionally telling that Halo Infinite is a complete soft reboot.

The Binding of Issac is the best game ever made.
I don't see why. It's just one of many rogue-likes, but with on the nose Reddit Atheism.

The Binding of Issac is so impressive to me due to how thoroughly it ties it premise and themes together. It is a little boy, from a very religious and broken home, locked in his closet, so he plays dress up to pass the time while waiting for his mean mother to let him out. What does he know? He knows the Bible so, he dresses up as people like Cain, or Judas and fights monsters and demons.
The game isn't just reddit atheism, there is of course criticism of religion, the games plot is kicked off because of it but it also touches on things like perception of self, children blaming themselves/being blamed for parent's divorce, child abuse. I think that if you're not religious or are but can accept the criticism there is a lot more depth to be found than most people would expect.
I also really enjoy how the whole game is filtered through a child's perspective, things like how a Dollar Bill gives you 99 coins, effectively all the money you'll need on a run, because children don't know how money works and 1 dollar is a lot to them.
Thank you for reading my PHD Thesis.

This also probably isn't an unpopular opinion as much as it's just my personal favorite game. But for posterities sake, I shan't go back and edit that.
 
I'll tell you what else is a bunch of baloney: reloading. Rambo doesn't reload, why the hell should I have to? What's next, a "scratch your itchy nose" mechanic? I'm not trying to train for the army over here.
I missed Duke3D at the time. When I actually did play it I couldn't believe how they implemented reloading (of the default pistol). It's really fucking annoying. I know it's supposed to just be a sidearm for when your better weapons run out but it's still annoying.
 
I personally found Master Chief's desperate attempt to save Cortana from her inevitable fate to be very compelling and heart wrenching. If you don't care about saving a digital waifu then you'll just be underwhelmed and likely bored by an otherwise generic bad guy plot. Halo 4 also contains one of my favorite scenes from the games, the "No Sir" scene and Cortana's final message to John "Before this is all over... Promise me you'll figure out which one of us is the machine" was the perfect finale to their relationship and should've dictated Chief's future. The War is over, Master Chief can take a break, and remember how to be John.
This is indeed an unpopular opinion seeing as how Halo 3 exists. As much of a first draft that story is, it is the real end of Master Chief's story.

"You know me. When I make a promise--"

"You... you keep it..."

 
I've accepted that EA titles are on life support based on their consistent server closures. They ARE better at maintaining services compared to other developers. Battlefield lasted 15 years on consoles.
 
The Binding of Issac is so impressive to me due to how thoroughly it ties it premise and themes together. It is a little boy, from a very religious and broken home, locked in his closet, so he plays dress up to pass the time while waiting for his mean mother to let him out. What does he know? He knows the Bible so, he dresses up as people like Cain, or Judas and fights monsters and demons.
The game isn't just reddit atheism, there is of course criticism of religion, the games plot is kicked off because of it but it also touches on things like perception of self, children blaming themselves/being blamed for parent's divorce, child abuse. I think that if you're not religious or are but can accept the criticism there is a lot more depth to be found than most people would expect.
I also really enjoy how the whole game is filtered through a child's perspective, things like how a Dollar Bill gives you 99 coins, effectively all the money you'll need on a run, because children don't know how money works and 1 dollar is a lot to them.
Thank you for reading my PHD Thesis.
I thought of it as more of a criticism on televangelists and those who follow them, more than anything. Binding of Isaac doesn't disrespect the Word of God itself, but those who pervert it in the modern day.
 
I thought of it as more of a criticism on televangelists and those who follow them, more than anything. Binding of Isaac doesn't disrespect the Word of God itself, but those who pervert it in the modern day.
Very well said. I would agree. I think it is rather respectful of "Biblical Lore" if you will. Your point is of course strengthened by one of the final bosses being Dogma, a static corrupted angel that comes out of the TV.
 
I thought of it as more of a criticism on televangelists and those who follow them, more than anything. Binding of Isaac doesn't disrespect the Word of God itself, but those who pervert it in the modern day.
Maybe, but it's very convenient that when any element of religion is held to scrutiny, even allegedly constructively, it's always Christianity.
 
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