That's a deal-breaker for me.
Another thing for me is that, when it comes to video game companies making mistakes, as much as people rag on Bethesda now, and yes, that includes them being salty bitches over Starfield's reception by the fans, at least they were decent enough to admit that they made a mistake with Fallout 3's ending. The original FO3 ending was just as bad as Mass Effect 3's ending, where you're told to sacrifice yourself and activate a purifier that has lethal levels of radiation, even though you could easily have a robot or a super mutant activate the damn thing without being hurt by the radiation. It makes just as much sense as the Starchild saying that he has the Reapers kill people to stop the people from making self-aware robots that kills them, even though a paragon Shepard would've mended the split between the Geth and the Quarians, and even a renegade Shepard still has a self-aware EDI riding with them.
Bethesda admitted the fact that FO3's ending was a stinker, and they fixed it with DLC that changed the ending and allowed you to play past the ending of the main campaign, which is what the fans wanted. Now you could send your super mutant party member to activate the purifier, and even if you do the deed yourself, you survive, and the Brotherhood has you engage in a final war against the Enclave that, once you finish it, you can go back and explore the DC wasteland yourself.
Compare that to Casey Hudson and his team saying that they were sticking with ME3's crap ending because it was their ''artistic vision'', even though they tossed away the original ending that was already penned by Drew Karpyshyn about how a Human-Reaper can save the galaxy from Dark Energy pollution, so you can either sacrifice humanity to save the other races or you can refuse that option and work to find another way. Bioware just rejected all fan calls to change the obviously-flawed ending, and they even doubled down on the extended cut where if you shoot the Starchild, you automatically get the worst ending.
And this trend just got worse and worse as time went on. Any time fans protest something flawed about a piece of media, the company just tells them to get fucked. Gone are the days of ''the customer is always right''. TLOU2 kills off Joel, and the fans protest, but Neil Druckmann basically dismisses them. Last Jedi pisses off many Star Wars fans, including the actor for Luke Skywalker, Mark Hamill, and Disney refuses to budge, which then led to them losing viewers and Solo tanking. For all the shit Bethesda's done, at least they did budge and give the fans what they wanted with Fallout 3. Little did we know that such acts of penitence wouldn't be followed by future developers and directors, even though their hard-headed decisions to tell the fans to go fuck themselves would lead to their franchises and their companies losing money in the long run.