Poke-Clones (pokemon ripoffs) - Cheap knockoffs of everyone's favorite monster collecting game

The only thing I'll say is those monster designs are above average by Pokemon clone standards. I'm still not interested.
You can capture humans. Then either make them slave labor, sell them on the black market for money, or butcher them for materials.
 
Yet another one funded by Kickstarter
It's a decent idea, but imo it's bogged down by almost all the fusions using the same few bases (alongside having subpar designs in general, but that's a given for these games), shitty graphics, lack of originality outside of the slight changes to the type system and (very) bad writing
Devs are also pretentious faggots who're shilling how this is supposed to be the "more mature" version of Pokemon constantly in interviews.
It's par for the course at this point but still very annoying. Did not give these people my money.

This is probably one of the better games in this genre filled with dogshit, but I still wouldn't call it good. Probably like a 7/10 at best. Lower the score by like 2 notches at minimum if you aren't a champagne socialist like the devs are (worth noting that they will constantly remind you of this fact in-game) or if you can't stand listening to them.

Also it has day-1 cosmetic DLC so it's an automatic 0/10 regardless lol.
Games like this remind me that they're still missing the point of Pokémon in the first place. The Pokémon games I fell in love with was a kid about your age, your "rival" (basically that kid you hated in school--definitely not a friend but not exactly a bully either), and the mission to Be the Very Best, Like No One Ever Was, by traveling throughout the world. And even Gen I had a world to explore: yes, they were the typical RPG worlds differentiated little beyond tilesets and music, the same type with dead-ends (often with cool items, though), the occasional switch to pull, and a boss at the end.

If you drop all the bullshit that pervades the fandom is from Generation 4 and beyond--including the coombait rivals/Gym Leaders, and find something that made Gen I and II so popular to begin with...it could be something great, even if the monsters are a bit derivative.
 
I'm just angry that said stupid hatedom is still loud and widespread enough to be funding absolute garbage that's going to pollute the rest of my favorite genre instead of staying in their fucking lane and complaining about SV again.
Run that logic by me again. Wouldn't you want them to stop talking about pokemon? Isn't that the more natural way for them to fuck off?
 
Sitting on /vp/ seething with the rest of them lol
I'd seen the reaction to gen 8 in other communities prior and it gave me such a bad taste that I decided I'd rather stand that awful place than hang around zombies any longer
I'm just angry that said stupid hatedom is still loud and widespread enough to be funding absolute garbage that's going to pollute the rest of my favorite genre instead of staying in their fucking lane and complaining about SV again.
The monster tamer genre community on Twitter gets extremely angry if people point out how many of the Pal creatures look like blatant rip offs of existing Pokemon. In fact they get extremely angry in general over any criticism of other non Pokemon games in the genre. The best part is that like other monster taming games all the hype about Pal World will last about a month then be forgotten about. This happened with Monster Hunter Stories, Monster Crown, Digimon Survive, Tem Tem, SMT V, etc. The monster tamer community complains about nobody playing other games in the genre outside of Pokemon yet they themselves treat these games like flavor of the months then go back to complaining about Pokemon the rest of the time.
Also lot of the Pals look like someone ran Pokemon fusions through an AI and created models out of the results.
 
From what I’ve seen of people playing it, PalWord is more “ARK Survival/RUST with Pokemon” than it is “Pokemon with guns”.

I don’t really play survival games, but this one seems fun enough to try out.
It is actually. It's probably going to kill a lot of those because PalWorld allows for a level of automation that all those other games would never allow. Arguably it has so much automation it's closer to Factorio than being a normal crafting survival game. The monster collecting aspect is actually the gimmick and not really anywhere close to being the main heart of the game at all.
 
From what I’ve seen of people playing it, PalWord is more “ARK Survival/RUST with Pokemon” than it is “Pokemon with guns”.

I don’t really play survival games, but this one seems fun enough to try out.
I actually laughed when I saw the tech system in a video and it was just 1:1 to the engrams shit in ARK. They didn't even mix up the UI or anything, it's just the same thing. One part ARK, one part BotW, replace dinos with legally distinct Pokemon. Not the worst blend, I guess.

I'm pretty mixed on survival games myself, but this seems interesting enough to at least throw a few hours into. I'll give it this: beating the shit out of a creature and throwing a pokeball at them is a whole lot less tedious than ARK's cycle of trap, tranq, feed. And having the Pals actually go and do things on their own instead of needing to be babysat otherwise they stand around aimlessly is nicer, too. I think ARK had cryopods that acted as pokeballs for transferring dinos from one place to another, but I never played that much myself, game was so grindy on default settings.
 
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Just gonna leave this here

Its a pal
 
Is this something that requires erryday attention with dailies, login bonuses, "babysit or your shit fucking dies" and such? I was mildly intrigued by the supposed slavery, organ harvesting and sheep with miniguns.
 
Is this something that requires erryday attention with dailies, login bonuses, "babysit or your shit fucking dies" and such? I was mildly intrigued by the supposed slavery, organ harvesting and sheep with miniguns.
As far as I can tell, no, nothing like that. The only online component is just hosting a co-op game with a couple people, or doing a dedicated server that can support 30 people. I guess if you make a character on a server, you'd want to come and check in now and again, but there's no dailies or anything. You can get things pretty self-sufficient early on once you've got some berries growing. There's some kind of raid mechanic (I just had a scouting party show up and attack), but I don't know the details on it yet. I also had a glitch happen a couple of times where a Pal got knocked through the ceiling from combat and got stuck on the roof, but I don't think they can actually die from hunger. I think.
 
Games like this remind me that they're still missing the point of Pokémon in the first place. The Pokémon games I fell in love with was a kid about your age, your "rival" (basically that kid you hated in school--definitely not a friend but not exactly a bully either), and the mission to Be the Very Best, Like No One Ever Was, by traveling throughout the world. And even Gen I had a world to explore: yes, they were the typical RPG worlds differentiated little beyond tilesets and music, the same type with dead-ends (often with cool items, though), the occasional switch to pull, and a boss at the end.

If you drop all the bullshit that pervades the fandom is from Generation 4 and beyond--including the coombait rivals/Gym Leaders, and find something that made Gen I and II so popular to begin with...it could be something great, even if the monsters are a bit derivative.
The problem with Pokeclones is that the base mechanics of the genre itself are absolutely fucked and if you aren't a kid or it's not the first time you play the genre then it's just not very engaging. It's like a magic trick that you understand once you get older and then it's not impressive.

And the secret is that 80% of the Pokémon are legit unusable and from the remaining Pokémon, only half are great. This makes the whole "raising your Pokémon" element pointless since, outsiders your starter (usually) all the rest of the early mons are bad and will be replaced. As you progress you'll eventually understand how the mechanics works and which mons are good solely by their stats.

The reason why nuzlock's are so popular is because players lock themselves out of the metagame to force them to use shit mons no one will give the time of day. And when you need to do it to make your game engaging them the entire basics are fucked.
 
The problem with Pokeclones is that the base mechanics of the genre itself are absolutely fucked and if you aren't a kid or it's not the first time you play the genre then it's just not very engaging. It's like a magic trick that you understand once you get older and then it's not impressive.

And the secret is that 80% of the Pokémon are legit unusable and from the remaining Pokémon, only half are great. This makes the whole "raising your Pokémon" element pointless since, outsiders your starter (usually) all the rest of the early mons are bad and will be replaced. As you progress you'll eventually understand how the mechanics works and which mons are good solely by their stats.

The reason why nuzlock's are so popular is because players lock themselves out of the metagame to force them to use shit mons no one will give the time of day. And when you need to do it to make your game engaging them the entire basics are fucked.

True as that may be (and even rebalancing the shitmons means that meta is meaningless), the core of Pokémon is a modified JRPG, something I could tell even as a kid.

JRPGs are of course overused as a genre today, but it's what Pokéclones have to do if they don't want to flip the table and try for something so different it can hardly be called a Pokéclone at all...that is, your character must travel the world, defeat evil, and attain insane amounts of wealth.
 
True as that may be (and even rebalancing the shitmons means that meta is meaningless), the core of Pokémon is a modified JRPG, something I could tell even as a kid.

JRPGs are of course overused as a genre today, but it's what Pokéclones have to do if they don't want to flip the table and try for something so different it can hardly be called a Pokéclone at all...that is, your character must travel the world, defeat evil, and attain insane amounts of wealth.
A possible way to make Pokeclones better is ironically taking a page from gachashit and make it so you have team composition and synergy rather than either being good at the rock paper scissors or setting a field effect and self destructing.
 
I kind find it odd to see that this thread is more focused on other video games trying to ape Pokémon when there have also been attempts to try and ape its presence in the TCG scene.

EDIT: After thinking about it for a bit I’ve realized that a fair amount of TCGs technically don’t fall into the whole “Poké-Clone” aspect that the thread is actually about. AFAIK they tend to have completely different gameplay rules than Pokémon‘s TCG and are usually only try to bank off of the popularity of other TCGs like Pokémon and MTG and feature popular IPs like Disney (Lorcana), Digimon, or One Piece.

There is one TCG called MetaZoo that, while the gameplay is more along the lines of MTG’s, tries to ape Pokémon’s aesthetic by featuring cryptids and other assorted pieces of folklore/urban legends and having artwork that mimics Sugimori’s older art style that was pretty prevalent in the Pokémon TCG’s early days.
Hell, I've been considering getting it despite the blatant rip-offs.

EDIT: And at 27 bucks I may just buy into the game’s early access phase.
 
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