Sooo... wasn't sure whether to heave my autistic thought here or into the Souls Thread. Seems more appropriate here, cuz I remember there was discussion months back about Soulsborne and how they actually suck or something.
I don't know if I agree with that so much, but there is one thing that always bothered me.
Frankly, they're a perfect example of how too much detail ruins a thing.
Here's what I mean:
Every single boss fight where you're facing a giant thing.... when you get right down to it, the fight is basically "you keep hitting them in their feet until that kills them. Somehow."
It's like, I can't take that seriously or really get "immersed." Its blatantly gamey. In a weird way old menu-based RPGs made more sense because I wasn't actually seeing what happened so I was free to make shit up. But here, I'm apparently in a world where everyone's major weakness is in their fucking heels, like Achilles fucked and created worlds full of monsters who all carried on his genetic weakness.
Anyway, just a thought.