Unpopular Opinions about Video Games

I find it interesting that both the Saturn and the N64 shared one design element: They deliberately sold a console with less ram than they knew it would ultimately need, with an easy way to upgrade the ram later. For a price.

RAM was quite expensive at the time. The price crashed the year the N64 launched, so it's just kind of a very unfortunate irony that the N64 could have been a much better machine if the price crash had happened just 6-8 months earlier. Part of the memory subsystem problem is alleviated by the Expanion Pak, if you dedicate its memory to the GPU and leave the other 4 MB to the CPU...not that any games did that. It's something homebrewers have discovered since then.

The PS1 won that competition, if I recall. N64 had great exclusives, but PS1 had better hardware due to being disc-based.

The N64 was a lot more powerful than PS1. It's really not even close. PS1 games could have more assets because of the disc, yes. I suppose if that's what you mean by "better hardware," sure.
 
Ghost Recon Advanced Warfighter 2 would like a word with you. That takes place in the near future.
At the time the game was developed (2005-2007), the year 2014 was the "near future"...but it was still aiming to be a plausible near future based on what was considered "cutting edge" for the US Military at the time. Hence why the Ghosts use a lot of the technology demonstrated in the "Future Warrior" project concepts, and the main rifle Scott Mitchell uses is a SCAR-L/H or XM8 instead of the M16 or M4.

Because based on what was considered "cutting edge" in 2005-2007, this was what the Special Forces of 2014 would look like.
 
Is it me or do the Rainbow Six Siege female operators look older than their biographies?

Example:

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This is Twitch. Her bio says 28, but to me, she looks at least 50.
She looks 40's, not 20's.

Best overall dragon ball game is budokai 3
I prefer Budokai 2, it has that really fun board game campaign mode. It really irked me they didn't include it in the HD remasters.
 
I prefer Budokai 2, it has that really fun board game campaign mode. It really irked me they didn't include it in the HD remasters.
I've definitely played Budokai 2 the most, but 3 is a better experience as a whole. Solid refined combat and a unique character building fighting game campaign per character with branching paths. the fact 2 was excluded from that is faggot bullshit. 2's campaign is super weird but really fun. 2 also has all the weird what if fusion capsules. I always thought the HD collection was dumb because although I like budokai 1 (the poster that came with it has been in my childhood closet at my mom's house since my birthday in like 2003) literally no-one wanted that one remastered. they could have just done 3, or 2/3 and everybody would have been happy. I don't think a single person who owns that or bought it did it for the first game.

1 is an okay fighting game with a story mode. 2 is a unique take on the series. 3 was the first time I felt like a game released in the us gave us a playable dragon ball experience.
 
The world needs more games like Conker: Live & Reloaded, but it probably won't get such games for a long time.
I'm still waiting on someone to mod it to be uncensored to its 64 counterpart. It's mind boggling and retarded they censored the Xbox remake considering that console was advertised as the grown up console and the 64 was the kids console of it's day. regardless though the Xbox version is superior for controls alone it's almost a different game just from ease of access
 
Here, look at this list. Underneath Star Citizen (lmao) and Cyberpunk 2077 (twice), #3-7 are all recent Sony games that cost over $200 million total, and #9 is Miles Morales, at $156 million. They're spending, quite literally, over a BILLION DOLLARS producing woke capeshit games. Now, I don't like capeshit, but I know a lot of people do, but there really can't be enough customers out there to justify Wolverine and two Spider-man games costing $1,050,000,000 to develop. Over a billion bucks for just three games. And they're all exclusive to the PS5, they're all single-player, and Spider-man 2's already been a pack-in. That can't be right. That can't be right at all. It's absurd. Why aren't we hearing more about this? Why isn't Sony crumbling yet?
Is that worse than Microsoft spending $70B+ for Starfield, Redfall, and the other piles of shit their acquisitions have in the pipeline? They even had layoffs today.

It's cheap money and won't last.
 
But the Dreamcast had potential. It was a good console, had capable hardware, was relatively easy to design for... But Sega of America absolutely fucked it over with what games they left in Japan and their focus on sports games, licensed games, and locally produced shovelware games. The Dreamcast was much more successful in Japan - hell, so was the Saturn, for that matter, but the Dreamcast in particular kept putting out games in Japan long after it was "dead" in America.
I disagree. Loved the Dreamcast, was there on 9.9.99 but Sega’s finances were in the toilet at the time. The 2000-era Dreamcast software with rare exceptions was outdone by PS2 launch titles. It would not have held its own by the time the Xbox or GameCube launched. The games that were popular for that generation would not have been feasible on the Dreamcast. Sega would’ve needed something new around 2002-2003 in order to compete but the nonstop poor decisions Sega made in 1994-1998 was enough to hamper the Dreamcast from ever having much potential.

People could say that Nintendo does well with weak hardware but their IPs were never truly on Nintendo’s level in terms of sales, except for Sonic, which was popular in the early 90s but also was mismanaged. In fact, it’s still mismanaged to this day.
 
It's not even a real Rainbow Six game, in my eyes. The original Rainbow Six games aimed to be as realistic and authentic as possible.
Are there even any hardcore military sims left?

It seems like most of the traditional franchises have either gone the casual route or abandoned hyper realism and started incorporating sci fi nonsense.
 
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Ubisoft has also been trying to "deepen" the lore with the said Operators, and it's to the point that it makes Battlefield 2042's Specialists seem more likeable (to an extent, because the Black French Nonbinary anarchist is a thing, but R6 having troon operators offsets it), because their lore is simpler, despite the lore of the game being an absolute trainwreck.

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Angel is one example, since he at least looks his age. (37)
Rainbow Six: Siege reminds me of Overwatch (2). Or does Overwatch 2 reminds me of Siege? Monetization through operators/heroes, hidden lore that has nothing to do with the evolving gameplay, a reputation system based on player performance. It's more "grounded" than today's shooters in tone and gameplay, but its faults lie within the steep learning curve of its tactical gameplay and toxic playerbase.
 
What does this even mean? The line between console and PC has always been kind of blurry. The only really defining difference I can see is that "console = plays games, maybe movies now too" and "pc = does that, plus other things".

If anything I would say the average console is not a "glorified PC", it's a gimped PC.
PCs are individual, consoles are standardized.
A console game can (and should) be optimized to the exact specifications that the end user will face - something that is challenging for PC because of the innumerable variations of hardware and software facing the end user.

... Or at least that used to be an advantage. With how many different models and specs of contemporary consoles they are, their one genuine competitive advantage (in my eyes) has waned
 
I disagree. Loved the Dreamcast, was there on 9.9.99 but Sega’s finances were in the toilet at the time. The 2000-era Dreamcast software with rare exceptions was outdone by PS2 launch titles. It would not have held its own by the time the Xbox or GameCube launched. The games that were popular for that generation would not have been feasible on the Dreamcast. Sega would’ve needed something new around 2002-2003 in order to compete but the nonstop poor decisions Sega made in 1994-1998 was enough to hamper the Dreamcast from ever having much potential.

People could say that Nintendo does well with weak hardware but their IPs were never truly on Nintendo’s level in terms of sales, except for Sonic, which was popular in the early 90s but also was mismanaged. In fact, it’s still mismanaged to this day.

I mean, I'm not just spitting in the wind, here. The Dreamcast lasted for many years in Japan after Sega of America discontinued it. The last commercial Dreamcast game in Japan came out in 2007, over half a decade after the system was "dead" in America.

That said, I think there's something at work beyond hardware issues or system marketing, and maybe this has been talked about by people and I've never head it, but... Sega's decline and the decline of the arcade are, I think, linked. Look at Sega games, going all the way back to the Master System. Sure, they had plenty of console originals... But they also had a ton of arcade ports. And even a lot of their originals were arcade-esq games. I mean, it makes sense... Sega themselves were an arcade game company, too. Plenty of first-party Sega arcade games, while after Donkey Kong Nintendo kind of gave up on new arcade IPs, just turning out the Verses versions of some of their console games.

So Sega became the go-to console if you liked arcade games. Particularly brawlers, in the Genesis era, and fighting games in the Saturn and Dreamcast era. Sure, Nintendo got some. Playstation got it's share, too. But for Sega they were kind of their bread and butter. And although those genres never died, I don't think they were able to support a home console company on their own. Which would possibly be another reason it did better in Japan - arcades lasted there where they didn't here.

PCs are individual, consoles are standardized.

Again, not really true. I mean, yes, it's true in the modern era, where for "PC" you mean "descendants of the IBM legacy". But if you go back to the olden days, many home computers were basically standardized appliances. A C64 was a C64 was a C64, for example, save for the same sort of minor hardware revisions over time that even consoles have. In terms of designing for them, they were all identical. The most variation you had to deal with was whether or not a user had a floppy drive or a tape drive.
 
I disagree. Loved the Dreamcast, was there on 9.9.99 but Sega’s finances were in the toilet at the time. The 2000-era Dreamcast software with rare exceptions was outdone by PS2 launch titles.

Plus, the Dreamcast's controller was garbage and the memory cards were unnecessarily expensive. Sega's previous years of intransigence had also made a lot of software developers uninterested in anything more than token gestures like releasing prettier versions of PS1/N64 games. The Dreamcast had by far the best versions of games like Rayman 2, Shadow Man, and Soul Reaver, but it didn't have the only versions, so in the end, it didn't matter.
 
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Plus, the Dreamcast's controller was garbage and the memory cards were unnecessarily expensive. Sega's previous years of intransigence had also made a lot of software developers uninterested in anything more than token gestures like releasing prettier versions of PS1/N64 games. The Dreamcast had by far the best versions of games like Rayman 2, Shadow Man, and Soul Reaver, but it didn't have the only versions, so in the end, it didn't matter.
It was because Dreamcast was rushed as Sega was more focued to compete toe-to-toe against Sony with the Playstation and the controller was one of the many afterthoughts, among many other afterthoughts from Sega
 
Plus, the Dreamcast's controller was garbage and the memory cards were unnecessarily expensive. Sega's previous years of intransigence had also made a lot of software developers uninterested in anything more than token gestures like releasing prettier versions of PS1/N64 games. The Dreamcast had by far the best versions of games like Rayman 2, Shadow Man, and Soul Reaver, but it didn't have the only versions, so in the end, it didn't matter.

The memory card was just a Stupid Idea, no question, but the controller is fine. I quite like it. At least for my hands, it's very comfortable.

In a thread where people are defending the N64, calling out the Dreamcast controller just seems silly.
 
Plus, the Dreamcast's controller was garbage and the memory cards were unnecessarily expensive. Sega's previous years of intransigence had also made a lot of software developers uninterested in anything more than token gestures like releasing prettier versions of PS1/N64 games. The Dreamcast had by far the best versions of games like Rayman 2, Shadow Man, and Soul Reaver, but it didn't have the only versions, so in the end, it didn't matter.
Wasn't the retard focus SEGA done with his 1st party games like Virtua Fighter 3 and Daytona, both arcade-styled titles and not more different game genres at launch?
 
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Is that worse than Microsoft spending $70B+ for Starfield, Redfall, and the other piles of shit their acquisitions have in the pipeline? They even had layoffs today.

It's cheap money and won't last.
It's worse for Sony because they have a whole lot less cash than Microsoft.

But, you know, all of that is pretty bad. No video game should cost over $200 million to develop. Elaborate garbage like Redfall is a sign that the whole industry is seriously, seriously fucked up.
 
The 2000-era Dreamcast software with rare exceptions was outdone by PS2 launch titles. It would not have held its own by the time the Xbox or GameCube launched. The games that were popular for that generation would not have been feasible on the Dreamcast.
I know each of the other 6th gen consoles are stronger than Dreamcast, but I wonder if it's that significant, especially compared to PS2 which seemed to have the weakest hardware among the other three.

I wouldn't doubt some of them wouldn't work, at least not well or without significant compromises, like FFXII & San Andreas, but I don't see why something like GTA3 couldn't have been ported. The graphics are kinda shit and its open world seems noticeably smaller than later games.

In a thread where people are defending the N64, calling out the Dreamcast controller just seems silly.
By time Dreamcast was out, PS1 had already set the standard for controllers having two sticks, which each other 6th gen console had. It was pretty dumb and the only real problem the controller has,
 
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I'm still waiting on someone to mod it to be uncensored to its 64 counterpart. It's mind boggling and retarded they censored the Xbox remake considering that console was advertised as the grown up console and the 64 was the kids console of it's day. regardless though the Xbox version is superior for controls alone it's almost a different game just from ease of access
I'm still waiting for a modern "Adult Swim" show based on the game.
 
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