Unpopular Opinions about Video Games

he type of person who experiences annoying bullshit in a game and then decides he'll invest hours and hours of time into finding rare gear and leveling up skills so he can craft an item to finally make the game suck a little less loved Morrowind.
Except it didn't take "hours upon hours", rare gear or level grinding. They were things I found along the way as I was playing the game and having fun, despite minor annoyances.
The type of person who experiences annoying bullshit in a game and turns it off to go play something that doesn't take hours upon hours to become fun didn't like Morrowind.
God forbid people have to work towards something in a video game and not have the game hold their hand every second of the way.
 
God forbid people have to work towards something in a video game and not have the game hold their hand every second of the way.
The same kind of person who says that suddenly needs a game guide when they play an actually hard game that they're not familiar with.

Modern writing

goddammit

But to go into further detail, this is more a case of people being retarded and needing characters to be totally them to be interesting. It is the most asinine shit. I cannot think of a more boring character than one that is me in every way.
That's because modern SJW writing tries to crowbar that relatability shit because of their asinine, pseudo-academic ideology, when in reality, most people turn to gaming to play as someone who isn't them.
 
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Welcome to Modern Writing 101. The character has to be relatable so that the struggle of women, gays, trans, and people of color can be related to something that has nothing to do with them at all. Note that back in gaming's golden age, your average hero was either some overpowered anime character or a buzz-cut space marine. It was them wanting to work towards an ideal; Bayonetta is beautiful. Marcus Fenix is strong. Now it's all about subverting that trope and making it so that it's all about relating gaming to ''oppressed'' minorities, even though said minorities were either fine with gaming as it was or don't even give two shits about it.

I want every game to feature a middle-aged man who hates minorities so I can do something other than play as Hitler in HOI4.

Except it didn't take "hours upon hours", rare gear or level grinding. They were things I found along the way as I was playing the game and having fun, despite minor annoyances.

An at-will area blast item that can nuke cliff racers isn't something you find at level 1. Highly doubt you figured out how to permanently enchant amulets after 2 hours in the game, which is when you should notice how irritating the fatigue system is.

God forbid people have to work towards something in a video game and not have the game hold their hand every second of the way.

This is always the cope for something tedious and broken. "You just want your hand held!" No, I just don't want managing a large filing cabinet to be turned into a game.
 
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Except it didn't take "hours upon hours", rare gear or level grinding. They were things I found along the way as I was playing the game and having fun, despite minor annoyances.

God forbid people have to work towards something in a video game and not have the game hold their hand every second of the way.

Oh, so the very first time you encountered Cliff Racers, you already had such a powerful magic item that it immediately destroyed all of them in a large radius? Most people encounter them much earlier in the game. You're really lucky that you managed to avoid one of the single most irritating enemies in the game until you were very high level and had powerful at-will area nuke items on hand.
 
Thread Tax: Modern games have become too focused on making their characters relatable to their audiences. A character doesn't need to be exactly like the irl person playing them to be likable, or compelling.
Can you blame them? Identity politics is huge, they think they're chasing what the audience wants. Maybe they are, maybe they're not, but I definitely agree it's too common. Forspoken is basically the embodiment of this idea.

The same kind of person who says that suddenly needs a game guide when they play an actually hard game that they're not familiar with.
I think using guides is fine, but they just shouldn't be immediately resorted to.
 
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Oh, so the very first time you encountered Cliff Racers, you already had such a powerful magic item that it immediately destroyed all of them in a large radius? Most people encounter them much earlier in the game. You're really lucky that you managed to avoid one of the single most irritating enemies in the game until you were very high level and had powerful at-will area nuke items on hand.
I never once said I could nuke an entire area the first time I found a cliff racers. I just killed them normally at first, which took longer. After some time I had some very basic enchanted items that could fire a spell that killed them. It doesn't take much to kill them. You rabid skyrim fanboys in this thread are just making straw-men arguments and ridiculous assumptions in this thread and it has been completely derailed into something resembling a retarded /v/ thread.
 
Why pay $20 to be Master Chief in another game when you could wait for a sale to get Halo: MCC for under that? Or at least buy a costume that you can actually OWN? Maybe I'm just getting old.
 
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I never once said I could nuke an entire area the first time I found a cliff racers. I just killed them normally at first, which took longer. After some time I had some very basic enchanted items that could fire a spell that killed them. It doesn't take much to kill them. You rabid skyrim fanboys in this thread are just making straw-men arguments and ridiculous assumptions in this thread and it has been completely derailed into something resembling a retarded /v/ thread.
Again, us rabid Skyrim fanboys played more than just Skyrim. Many of us played games like Legend of Zelda and Metroid where the game literally gives zero fucks if you get lost, and you have to figure things out by yourself. Oh, what's that, you want written clues on how to pass this dungeon? Tough luck, kiddo, you'll have to fuck around and find the solution yourself, through good old-fashioned trial and error. At one point, I got stuck in Super Metroid until I exploded a power bomb in an underground glass tunnel and blew it up, creating a new path for me to follow.

And it's kinda hard to take Morrowind fans seriously when they brush off one flaw after another while their complaints towards Skyrim are so bare-bones when compared to other RPG games and the way they play. You're mad at someone who had their own experience with the game be negative, that still doesn't erase the fact that yes, people who have played Morrowind have found it tiresome. Meanwhile, the average dork who plays Skyrim can jump into the action without relying on some luck to bump across some enchanted items that could kill an annoying enemy from the start. That's why the Zelda devs copied Skyrim's formula, not Morrowind's.

And again, this whole ''you people just like to have the game hold your hand'' act is such bullshit. The people who say that only say things like that because they know games like Morrowind by heart, because the secrets were spoiled to them in the past, and so, they know all sorts of secrets and shortcuts. If the same people were forced to play a challenging game they're not familiar with, they sure as fuck will start downloading game guides so that someone can hold their hand.

The next time someone tells me that I only play games that hold my hand for me, I'm going to call them a wuss and challenge them to beat the Water Temple in Ocarina of Time without any game guides. Then we'll see who can play games without any hand-holding.

I think using guides is fine, but they just shouldn't be immediately resorted to.
It really depends on the quality of the guide and on the player's abilities.
 
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Again, us rabid Skyrim fanboys played more than just Skyrim. Many of us played games like Legend of Zelda and Metroid where the game literally gives zero fucks and you have to figure things out by yourself.
Do you think you're alone in that category? I grew up with various NES, SNES and N64 games (including Metroid and Zelda) and that's why morrowind didn't come across as some mystic cryptic overly complex enigma to even 12 year old me. It really seems like an issue of patience the way people here piss and moan about the flaws of morrowind and blow the complexity of them out of proportion. It's fine if people don't enjoy it, but people here make such disingenuous assumptions about people who are able to enjoy it, despite the flaws.

Also, the water temple isn't as hard as people make it out to be. I beat it when I was 6-7 years old. It's only obnoxious because you have to open the menu and switch to Iron Boots constantly. The more annoying thing in OoT I found was that key in the first room of Forest Temple that I kept forgetting about on subsequent replays.
 
Do you think you're alone in that category? I grew up with various NES, SNES and N64 games (including Metroid and Zelda) and that's why morrowind didn't come across as some mystic cryptic overly complex enigma to even 12 year old me. It really seems like an issue of patience the way people here piss and moan about the flaws of morrowind and blow the complexity of them out of proportion. It's fine if people don't enjoy it, but people here make such disingenuous assumptions about people who are able to enjoy it, despite the flaws.
That's because Morrowind, unlike Zelda and Metroid, is so clunky that you need to know the mechanics just to build a proper character. Meanwhile, games like Zelda, Metroid, and yes, even Skyrim, are easy to pick up and play. Mario Brothers and Halo didn't reach world-wide renown because of complex mechanics, they won such renown because your random jabroni who was probably playing Mortal Kombat or Star Fox prior to that can just pick up those games and play. Morrowind is an acquired taste; there will be those who like it, and those who don't. Skyrim, on the other hand, has an appeal that is near-universal. That's why Nintendo devs didn't give a shit about Morrowind, but Skyrim was the one they tried to copy and acquire.

Also, the water temple isn't as hard as people make it out to be. I beat it when I was 6-7 years old. It's only obnoxious because you have to open the menu and switch to Iron Boots constantly. The more annoying thing in OoT I found was that key in the first room of Forest Temple that I kept forgetting about on subsequent replays.
I beat the water temple through sheer trial and error. All I wanted to do was kill Shadow Link in a fair fight. But again, most Morrowind fags who proclaim that Skyrim is too easy would get lost in the average Zelda dungeon. Hell, I've seen people who badmouth Skyrim for being too streamlined get lost in previous RPGs like Daggerfall.
 
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That's because Morrowind, unlike Zelda and Metroid, is so clunky
While I like the first zelda game, I wouldn't describe it as having smooth controls or being very intuitive. The first Metroid I did not enjoy at all. Super Metroid improved everything, and Metroid Prime played very differently to most other games on the market, so if it's clunky or not is a matter of opinion. I had no trouble with it. I got into the series with Prime 2 and went backwards from there and had a great experience despite the controls being unfamiliar and in some ways "clunky" at first.
I beat the water temple through sheer trial and error. All I wanted to do was kill Shadow Link in a fair fight.
I didn't manage to hit Dark Link when I first fought him until I wasted a fairy, so I switched to the hammer and for some reason that demolished him. My brother also tried a different approach and used the broken Giant's Knife on him and it worked surprisingly well. Seems he can't handle weapons other than Master Sword very well.
But again, most Morrowind fags who proclaim that Skyrim is too easy would get lost in the average Zelda dungeon
You really hate Morrowind fans, holy shit. You're throwing everything you have at them for liking a video game, take a breather man.
 
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... ironic, given what the "moons" are in The Elder Scrolls....
Every time I play Skyrim and I see the moon, I just think "is it just me or is that WAY too big? It feels like it should be fucking with gravity at that distance."

The daedra towers especially.

I only tinkered with Witchaven because the same developer worked on TekWar.
I need to play TekWar still. But I've always had a soft spot for these "lesser" developers and just from screenshots I always liked Witchaven's general vibe. When it comes to Capstone games the only other one I've played is Corridor 7.

Thread Tax: Modern games have become too focused on making their characters relatable to their audiences. A character doesn't need to be exactly like the irl person playing them to be likable, or compelling.
Totally agree, in fact trying too hard to be "relatable" can often be kneecapping.

Incidentally love how people are making this complaint about Identity Politics when fucking Japan has had the same problem for decades, and not just in video games. Seriously it gets annoying how every topic has to have people hand-wringing about the leftoids at the merest drop of a hat.

..................................

..... Also guys, the whole "Morrowind vs Skyrim" thing is getting kind of annoying. A true Elder Scrolls fan will play both.
 
While I like the first zelda game, I wouldn't describe it as having smooth controls or being very intuitive. The first Metroid I did not enjoy at all. Super Metroid improved everything, and Metroid Prime played very differently to most other games on the market, so if it's clunky or not is a matter of opinion. I had no trouble with it. I got into the series with Prime 2 and went backwards from there and had a great experience despite the controls being unfamiliar and in some ways "clunky" at first.
The difference being that those games can easily be picked up and played by your average dork. And the same can be said of other RPGs like Final Fantasy, Paper Mario, KOTOR, or Mass Effect.

I didn't manage to hit Dark Link when I first fought him until I wasted a fairy, so I switched to the hammer and for some reason that demolished him. My brother also tried a different approach and used the broken Giant's Knife on him and it worked surprisingly well. Seems he can't handle weapons other than Master Sword very well.
Everyone uses the hammer on Dark Link the first time. Dark Link was only programmed to counter the Master Sword. If he was programmed to switch weapons and had the hammer and the giant's knife in his arsenal, you'd be forced to fight him fairly no matter what.

You really hate Morrowind fans, holy shit. You're throwing everything you have at them for liking a video game, take a breather man.
Not really. I mean, if they didn't hate us Skyrim fans with the fiery wrath of a thousand suns, I wouldn't give a wet fart about them. Morrowind, to me, is a decent game with potential, hampered by clunky mechanics and a story that ends before it gets interesting. If they can just admit that instead of acting like it's the Second Coming of Christ while denouncing Skyrim as worse than Satan, there'd be peace.

Totally agree, in fact trying too hard to be "relatable" can often be kneecapping.
That was something I knew even before SJWs tried to muscle into people's hobbies. Every time you see a gritty war cartoon or video game try to insert kids in it, it was to try and relate to them, which just made the story silly when the big bad that your story is trying to sell as a threat can't defeat a bunch of kids.

It's why Voldemort is a laughingstock among fictional Dark Lords.
 
The difference being that those games can easily be picked up and played by your average dork
And this often (almost always) comes at the cost of depth for a game. Hence why people who want more depth in their games dislike it. Why does this upset you so much that you have to start projecting and insulting people?
Not really. I mean, if they didn't hate us Skyrim fans with the fiery wrath of a thousand suns
Well, they way you project and throw everything you have at people who enjoy a video game it's no wonder they hate skyrim fans if you're what constitutes an average skyrim fan. I just like morrowind because I find the world interesting and weird, the gameplay fun, the universe and lore cool. I'm not motivated to spite someone because I like the game. I just don't like Skyrim because I feel they removed any depth from the gameplay and the writing is atrocious. There isn't more to it than that.
 
And this often (almost always) comes at the cost of depth for a game. Hence why people who want more depth in their games dislike it. Why does this upset you so much that you have to start projecting and insulting people?
Not really. Like I said, games like Zelda and Metroid, which had a lot of depth and complexity, can be easily picked up and played. Same thing goes for many other RPGs that I mentioned, such as Final Fantasy, KOTOR, Paper Mario, among others. Morrowind is just one of those games like its predecessor, Daggerfall, which isn't that easy to pick up and master. Unless of course, you already know how it works, then it's as easy as slicing a cake.

Well, they way you project and throw everything you have at people who enjoy a video game it's no wonder they hate skyrim fans if you're what constitutes an average skyrim fan. I just like morrowind because I find the world interesting and weird, the gameplay fun, the universe and lore cool. I'm not motivated to spite someone because I like the game. I just don't like Skyrim because I feel they removed any depth from the gameplay and the writing is atrocious. There isn't more to it than that.
That's how you see it. For me, Morrowind's gameplay is shoddy, the worldbuilding and story is meh, and the mechanics are bogus. That's what I see from Morrowind. Skyrim took that, except they had a better story, more fluid gameplay, and streamlined mechanics. The ''depth'' you speak of is surface-level at best. Not something that makes a game more enjoyable.

I actually felt that the Civil War story in Skyrim was engaging. You got one faction that's just trying to hold things together after a bad time, and another faction that's rebelling for some pretty good reasons. Whereas I couldn't give less of a shit for all the ''great houses'' that rule a race of arrogant, grey-skinned knife-ears who still act high and mighty despite the fact that they're a race that got cursed by their god. Literally, the Dark Elves got royally fucked by Red Mountain erupting after TES IV, and nothing of value was lost to Tamriel.
 
the worldbuilding and story is meh, and the mechanics are bogus. That's what I see from Morrowind. Skyrim took that, except they had a better story, more fluid gameplay, and streamlined mechanics. The ''depth'' you speak of is surface-level at best. Not something that makes a game more enjoyable
Is this bait?
I actually felt that the Civil War story in Skyrim was engaging
Ok, this must be bait. I have many friends who enjoy skyrim, I know tons of people in the modding community who ADORE skyrim, but even then I have never heard anyone say anything positive about the civil war quest, ever. Same with Winterhold.
I don't wanna stoop so low as to insult you for your taste, so I'll just say that this conversation has grown stale and retarded.
 
Is this bait?
No. That is my honest opinion. The things that people say make Morrowind better than Skyrim are things that seem rather peripheral or vestigial in terms of gaming. Since this is a gaming thread, that is a legitimate talking point.

And I'd say it's a topic that far outgrows Elder Scrolls. Like I said before, a lot of old RPG fans want RPG to strictly abide by the DnD formula, and they say that RPG games streamlining and doing away with DnD trappings is what led to the genre's decline, whereas the truth is the opposite; games like Mass Effect 2 and Skyrim were highly successful, and it was the decline in writing quality that led to a slump in WRPG development, not getting rid of DnD systems.

I mean, maybe one can point to BG3's success as a counter-example, but the people who made that game got fired.

Ok, this must be bait. I have many friends who enjoy skyrim, I know tons of people in the modding community who ADORE skyrim, but even then I have never heard anyone say anything positive about the civil war quest, ever. Same with Winterhold.
I don't wanna stoop so low as to insult you for your taste, so I'll just say that this conversation has grown stale and retarded.
The fact that people are still debating which side of the Skyrim Civil War story is right goes to show that it was a good story. Meanwhile, I don't really see anyone debating anything about Morrowind's story or factions; no one really cares about the Empire's effect on Morrowind or whether or not its great houses should follow the Empire's lead or resist its influence upon their native soil. Whereas you can fill entire threads with hundreds of responses on whether or not Ulfric was right about the Empire corrupting Nord culture and weakening their people.
 
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I never once said I could nuke an entire area the first time I found a cliff racers. I just killed them normally at first, which took longer. After some time I had some very basic enchanted items that could fire a spell that killed them. It doesn't take much to kill them. You rabid skyrim fanboys in this thread are just making straw-men arguments and ridiculous assumptions in this thread and it has been completely derailed into something resembling a retarded /v/ thread.
They mob you right from the get-go, and new players aren't going to know shit about enchanting items that can fire spells unless they read a guide or someone told them. Morrowind sucks ass for newcomers largely because of the Cliff Racers.

Morrowind is most enjoyable when you know the mechanics like the back of your hand, and know where to source materials to enchant and craft stuff. None of it is obvious, and discovering it all through pure gameplay requires a whole lot of time and patience. It is not a game that aged well at all.

Truth be told, I didn't enjoy Oblivion or Skyrim, either. I just found them to both be really boring and oversimplified. I like Morrowind's depth, but it needs a lot of QoL improvements. It's just way too janky for me.

And this often (almost always) comes at the cost of depth for a game. Hence why people who want more depth in their games dislike it. Why does this upset you so much that you have to start projecting and insulting people?
There are plenty of games with depth that are easy to pick up. Final Fantasy Tactics is the first example that comes to my mind. It's all about starting the player out small, but gradually introducing new things that let them mix and match and create increasingly more complex things as they need them throughout the game. Roguelikes in general are a good example of this, those being games where you will throw yourself and die in the first few levels over and over and over, and you progress by learning how everything works, what all the items do, and in which situations you should use them.
 
There are plenty of games with depth that are easy to pick up. Final Fantasy Tactics is the first example that comes to my mind. It's all about starting the player out small, but gradually introducing new things that let them mix and match and create increasingly more complex things as they need them throughout the game. Roguelikes in general are a good example of this, those being games where you will throw yourself and die in the first few levels over and over and over, and you progress by learning how everything works, what all the items do, and in which situations you should use them.
Depth should not come at the cost of enjoying a game. I was easily able to pick up games like KOTOR, Mass Effect, and Final Fantasy because the games weren't a mess at the start. You can easily pick things up, learn it, and play the game well. I sure as hell didn't need hours of stat-building and leveling up just to make Paper Mario 1 and 2 enjoyable. Yet those games still had a good amount of depth and complexity to them.
 
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