Unpopular Opinions about Video Games

Not really. I mean, if they didn't hate us Skyrim fans with the fiery wrath of a thousand suns, I wouldn't give a wet fart about them. Morrowind, to me, is a decent game with potential, hampered by clunky mechanics and a story that ends before it gets interesting. If they can just admit that instead of acting like it's the Second Coming of Christ while denouncing Skyrim as worse than Satan, there'd be peace.
You and I are in the same camp regarding Elder Scrolls and Fallout. The Todd games were our introduction, so that's what we like.

But nerds have to be abrasive, supercilious, purity-spiraling snobs and prove that they're better than someone because they played the predecessor from 1998. Probably because they're basement-dwelling losers with nothing else to be proud of in life.

"Muh writing is better in Morrowind/Fallout 1/2/NV!" Fuck off and die, neckbeards. I play vidya to have fun, not get in dick-measuring contests with strangers online.
 
You and I are in the same camp regarding Elder Scrolls and Fallout. The Todd games were our introduction, so that's what we like.
Basically, yes. It's a really unpopular opinion given how loud the Interplay/Morrowind fans can be, but those games as the intros weren't so bad. FNV was my first Fallout game, Skyrim was the first TES game I beat. I played Morrowind first when I was younger, but I didn't care much for it, so I quit and went back to Paper Mario 2.

But nerds have to be abrasive, supercilious, purity-spiraling snobs and prove that they're better than someone because they played the janky-ass predecessor.
I mean, those janky-ass predecessors weren't necessarily the best games in the market at the time. Square Enix and Bioware games dominated most people's RPG libraries in the early 2000s. Mostly because some dork can just pick up and play them; Final Fantasy, especially.

"Muh writing is better in Morrowind/Fallout 1/2/NV!" Fuck off and die, neckbeards. I play vidya to have fun, not get in dick-measuring contests with strangers online. Probably because they're losers with nothing else to be proud of in life.
That's why gaming exists in the first place. Not to be your spreadsheet simulator away from the workplace, but to just sit and have fun.
 
Every time I play Skyrim and I see the moon, I just think "is it just me or is that WAY too big? It feels like it should be fucking with gravity at that distance."

I mean, it's not really a moon. Not really. Masser and Secunda are (most of) the corpse of Lorkhan, torn apart and set adrift in the night sky as punishment for tricking the Et'Ada into creating Nirn.

Maybe. Or maybe not. That's one theory. But the verifiability of the Heart of Lorkhan lends credence to it.
 
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Basically, yes. It's a really unpopular opinion given how loud the Interplay/Morrowind fans can be, but those games as the intros weren't so bad. FNV was my first Fallout game, Skyrim was the first TES game I beat. I played Morrowind first when I was younger, but I didn't care much for it, so I quit and went back to Paper Mario 2.
I wouldn't hate the Interplay Fallout games nearly as much if their fanboys weren't such insufferable cunts who act like Todd Howard is the Antichrist because of dialogue like "I'm looking for my father, middle-aged guy".

And New Vegas - as I've said many times ITT, probably my favorite of all time - has been tainted by its fanbase of circlejerking Redditors and troons. I have deliberately talked shit about my favorite game just to annoy those faggots.
 
Okay, here's my (probably going to be) unpopular opinion: Both sides here are starting to act like faggots.

"Morrowind players only think they like it, if they actually encountered a challenge they would run to a strategy guide", go fuck yourself with that. A lot of us did play the game and didn't need no goddamned strategy guide.

"Cliff Racers are just about learning the game". No, go fuck yourself with that, too. Cliff Racers suck. They aren't fun. They aren't a "challenge", they're a nuisance. The fact that you can deal with them doesn't mean you should have to. They're bad game design as implemented. They didn't have to be, there are fan mods that fix them without completely removing them, but as implemented they are bad, and should not be defended out of some misguided game loyalty or demented vidjagame Stockholm syndrome. Because even when you can deal with them easily, they do not become fun. They're still an obnoxious blight on the game, just one you've developed the ability to mitigate. Morrowind is not perfect. It's got a some design elements that really didn't work even back then. I think on the whole the good outweighs the bad, but I'm not going to debase myself by claiming up is down.

And I need to go fuck myself for getting involved in this, because I like both games, and I'm a fucking moron for letting myself get dragged into a retard dweeb slapfight defending the fact I preferred some parts of Morrowind to Skyrim. Unfortunately I'm an Elder Scrolls nerd and I easily get sucked into debating minutia about the games. That's on me.
 
I wouldn't hate the Interplay Fallout games nearly as much if their fanboys weren't such insufferable cunts who act like Todd Howard is the Antichrist because of dialogue like "I'm looking for my father, middle-aged guy".

And New Vegas - as I've said many times ITT, probably my favorite of all time - has been tainted by its fanbase of circlejerking Redditors and troons. I have deliberately talked shit about my favorite game just to annoy those faggots.
As a New Vegas fan, for me, FO3 and the Interplay games have the same flaw; they railroad you into working with the Brotherhood and blowing up the Enclave. FNV was the only time they rectified that mistake and let you choose which side.

I've never gotten very far in Skyrim. I have a fair number of hours on multiple platforms but it never hooks me. Maybe it's the sheer number of possible quests or something but I've never gotten anywhere near finishing the main quest line.
You wouldn't be the first. I know more than a few people who never got to the ending. I remember when I tried to beat the game first time, I did the Winterhold and Companion quest, then made a beeline for Alduin and the ending, just to get it out of the way.

"Morrowind players only think they like it, if they actually encountered a challenge they would run to a strategy guide", go fuck yourself with that. A lot of us did play the game and didn't need no goddamned strategy guide.
My point was that the most of the people who whine about the game holding their hands would start looking for guides the moment a really challenging game that does not give a fuck if you get lost came their way. Like shit, Razorfist whined about Skyrim being a streamlined piece of shit, then we see him play Daggerfall and it's a shitshow. Dude also got lost in Halo Reach, a game that had objective markers and instructions in the pause menu.

"Cliff Racers are just about learning the game". No, go fuck yourself with that, too. Cliff Racers suck. They aren't fun. They aren't a "challenge", they're a nuisance. The fact that you can deal with them doesn't mean you should have to. They're bad game design as implemented. They didn't have to be, there are fan mods that fix them without completely removing them, but as implemented they are bad, and should not be defended out of some misguided game loyalty or demented vidjagame Stockholm syndrome. Because even when you can deal with them easily, they do not become fun. They're still an obnoxious blight on the game, just one you've developed the ability to mitigate. Morrowind is not perfect. It's got a some design elements that really didn't work even back then. I think on the whole the good outweighs the bad, but I'm not going to debase myself by claiming up is down.
I'd say it was because Bethesda back then didn't really ''get'' game design back then. Hence why the Cliff Racers annoyed so many people. They eventually did get game design right with Oblivion, FO3, and Skyrim, but they got there through trial and error.
 
Also, the water temple isn't as hard as people make it out to be.
It's pretty tough but that's actually why I like it. Temples you can just run through are less satisfying. There were harder ones in LA imo, I actually got stuck on one and never got around to beating it.

Incidentally love how people are making this complaint about Identity Politics when fucking Japan has had the same problem for decades, and not just in video games.
Are you insane? You must live in an alternate universe.

Seriously it gets annoying how every topic has to have people hand-wringing about the leftoids at the merest drop of a hat.
Because fuck them.

I sure as hell didn't need hours of stat-building and leveling up just to make Paper Mario 1 and 2 enjoyable. Yet those games still had a good amount of depth and complexity to them.
There comes a point where enough is enough, too much depth can be overwhelming imo.
 
Are you insane? You must live in an alternate universe.
Japan doesn't have identity politics; the accepted identity for them is them being a moral, conservative country. At least on the surface.

Because fuck them.
Leftoids want control, which is why almost everyone outside of their little bubble hates them.

There comes a point where enough is enough, too much depth can be overwhelming imo.
That's basically my point. And yes, I know more than enough games that handle this crap better.
 
That's basically my point. And yes, I know more than enough games that handle this crap better.
I know, I was agreeing with you.

I'd say the most complicated a game should comfortably be is FFT, and even then you can brute force it if you want while ignoring certain obscure mechanics.
 
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Are you insane? You must live in an alternate universe.
Dude how many anime, manga, JRPGs have their been since the fucking 1960s whose main character is some generic kid who is meant to be an audience surrogate?

.............

What the fuck is a "Cliff Racer?" I keep seeing people use that term. I want to say they're talking about Initial D but since it keeps coming up in the same posts that go on the endless Skyrim vs Morrowind sperg, I'm not sure.

We all know the best one was Arena, because in that one if you didn't wanna solve the dungeon you could just use wall-destroying spells.
 
Dude how many anime, manga, JRPGs have their been since the fucking 1960s whose main character is some generic kid who is meant to be an audience surrogate?

.............

What the fuck is a "Cliff Racer?" I keep seeing people use that term. I want to say they're talking about Initial D but since it keeps coming up in the same posts that go on the endless Skyrim vs Morrowind sperg, I'm not sure.

We all know the best one was Arena, because in that one if you didn't wanna solve the dungeon you could just use wall-destroying spells.
Cliff Racers are the worst enemy in Elder Scrolls history. Big pterodactyls that swoop down and do minimal damage to you. Trouble is they never stop spawning.
 
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What the fuck is a "Cliff Racer?" I keep seeing people use that term. I want to say they're talking about Initial D but since it keeps coming up in the same posts that go on the endless Skyrim vs Morrowind sperg, I'm not sure.

We all know the best one was Arena, because in that one if you didn't wanna solve the dungeon you could just use wall-destroying spells.


They swarm. They screech. They agro from incredible distances. They fly so high they're hard to hit, and require you to look straight up to fight.

Which would all be fine, maybe, as an isolated thing, but they were more common in Morrowind than pedophiles in Hollywood. They spawn all the damned time. You basically couldn't set foot outside cities in some areas without getting gang-raped by sky-rats.

Yeah, individually they weren't much of a threat, although in a swarm they could absolutely eat a weaker player alive, but it got so frustrating having to stop and deal with them every minute.
 

They swarm. They screech. They agro from incredible distances. They fly so high they're hard to hit, and require you to look straight up to fight.

Which would all be fine, maybe, as an isolated thing, but they were more common in Morrowind than pedophiles in Hollywood. They spawn all the damned time. You basically couldn't set foot outside cities in some areas without getting gang-raped by sky-rats.

Yeah, individually they weren't much of a threat, although in a swarm they could absolutely eat a weaker player alive, but it got so frustrating having to stop and deal with them every minute.
At least FO3 only had one Deathclaw or Giant Radscorpion ambushing you at a time, and Skyrim's dragons were adjusted to the player's level.
 
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I think it's more that the PC is becoming "the third console", particularly with the Steam Deck (and the knockoffs).

The problem is that there isn't a real reason to have both the XBox and the Playstation. As much as I hate Nintendo, even I'll admit their console offers something different. There's no significant difference between a current-gen Microsoft and Sony console.

If there was a substantial difference, I think the market could support it. There just... isn't.
That's one reason why the whole console/computer paradigm is falling apart. There was a time when each system had its unique genres and strengths--computers had RTSs, simulation games, and adventure games, each console had its own strengths (SNES, PS1, and PS2 were where to go for JRPGs in their respective gens), and so on. Some of these were just the technology that they favored--early computers didn't have great smooth-scrolling graphics and it was unwise to bet on good sound either. Unless you had an expensive SoundBlaster sound card) you were stuck with bad-sounding MIDIs. (Mac games had a weird way of doing sound--it sounded similar to SoundBlaster and you could play it on low-end systems without additional hardware, but it was basically different sound effects played at different pitches and lengths according to MIDIs).

The problem is over time, especially starting in Gen 7, was that these started blending together and outside of a few jealous exclusives, everything's intercompatible with each other. You no longer need a particular console to play your favorite genre.
 
Action combat in RPGs is for faggots who are too stupid to understand turn based combat - see the FF7 remake.
Or, you know, those of us who hate turn based. I want to either succeed or fail quickly, not play for 20 minutes before I finally wipe. (Probably also an unpopular opinion.)
 
Or, you know, those of us who hate turn based. I want to either succeed or fail quickly, not play for 20 minutes before I finally wipe.
You mean you don't like slowly picking an option from an array of menus, waiting 20 minutes for a bunch of animations to play out, and doing it all over again?

I used to love Pokemon as a kid, but for this exact reason I can't play it anymore.
 
Dude how many anime, manga, JRPGs have their been since the fucking 1960s whose main character is some generic kid who is meant to be an audience surrogate?
I feel like we're talking about different things.

Action combat in RPGs is for faggots who are too stupid to understand turn based combat - see the FF7 remake.
I agree, but it can still be fun, I just hate it replacing TB. They should co-exist.

I used to love Pokemon as a kid, but for this exact reason I can't play it anymore.
It's pretty fast, at least if you crank the text speed up and turn off animations. More JRPGs are including fast-forward options too, especially for remasters.
 
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