- Joined
- Mar 24, 2019
Secret of Evermore is better than Secret of Mana in almost every way and should have gotten sequels.
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Lots of games should've gotten sequels.Secret of Evermore is better than Secret of Mana in almost every way and should have gotten sequels.
I guess. You exist, oddly enough. And that guy who made the KOTOR comic struggled.Er, no. Tons of players struggled with it. The dude who made the KOTOR comic made his protagonist a clumsy oaf because the man struggled with the game.
As for it's story, KOTOR is one of the few RPG stories that reach up to classic, movie-level quality in terms of the story. It makes most movies like the MCU look like they're brainless cartoons for kids. It makes Morrowind look like an Agatha Christie novel for grade-schoolers. To paraphrase one fan, it was the Prequel Trilogy that many fans wanted, but didn't get from Lucas.
Same thing with KOTOR; there was the narrative, the lore that led up to the story, and where it fits in the greater SW lore. Except KOTOR did it way better than Morrowind. Comparing the two stories, again, KOTOR is like a classical cinematic experience back when movies weren't written by concussed orangutans, while Morrowind is like an Agatha Christie novel for kids.KotOR being smarter than most MCU movies is like proudly proclaiming that your IQ is higher than most mongoloid retards. Says a lot, but not in the way you hoped.
Not to say that Morrowind is going to be remembered in 1000 years like some great works of literature, but there was the presented story, the background story, and the meta-narrative underneath. There's a lot more to dig into and discuss than most other games, including everything that you keep listing that's better because it sold more copies.
I agree. Sony and Microsoft just focus on power to the exclusion of everything else, turning their consoles into glorified PCs, whereas the Switch made mobile gaming even more powerful and versatile.I'd argue that Nintendo was the only company that has introduced something next-gen this decade. The Nintendo Switch concept itself; a console that can be used as a handheld and a console at once. Now, I know Sony experimented with this before with the PS3 and Vita. Nintendo took the Wii U concept of two screen console gaming and ran with it with the Switch. The Steam Deck itself is innovating where the Switch left off alongside affordable PC gaming.
Handheld gaming is still appreciated; it just needs to evolve itself.
Same thing with KOTOR; there was the narrative, the lore that led up to the story, and where it fits in the greater SW lore. Except KOTOR did it way better than Morrowind. Comparing the two stories, again, KOTOR is like a classical cinematic experience back when movies weren't written by concussed orangutans, while Morrowind is like an Agatha Christie novel for kids.
But that would require that I am not a paragon (ha Mass Effect reference) of good taste, and we all know that's not true.Is this a good time to repeat my unpopular opinion of your favorite game probably wasn't *that* good and you were just 12 to 16 when you played it?
Cause all this Kotor talk is really making me think back to it.
Is this a good time to repeat my unpopular opinion of your favorite game probably wasn't *that* good and you were just 12 to 16 when you played it?
Cause all this Kotor talk is really making me think back to it.
No it doesn't. The narrative of KOTOR goes beyond just the story in the game, but it also had it's own lore, what happened before the game, who Revan and Malak are, how the new Sith empire was formed, why the Republic is struggling, why the Mandalorians are running around acting like bandits, who the Rakatans are, and what they used to be during the height of their power. And it's all revealed naturally through conversations and looking around the game world for details, not reading EU books. Not to mention that the game gets really involving. Your best friend betrayed you, stole your kingdom, stole your girl, he's running around firebombing entire worlds, and you've got to pay him back for that treachery. That's far better than just unraveling some feeble conspiracy that never actually takes off because you nip it at the bud because you kill the bad guy before he can finish his model kit robot that he's building in his basement like a dweeb.I'm talking about the games themselves. KotOR's presented narrative is skin deep. How in affects and is affected by the EU as a whole is another, completely separate discussion.
KOTOR was not my first RPG. That would be Paper Mario 1 and 2, and FFX.Whenever I hear people praise KotOR heavily, I always think "That's cute, I remember my first RPG too."
Nope. I first played KOTOR before I was 12, along with Paper Mario, Final Fantasy, Jade Empire, and yes, Morrowind.Is this a good time to repeat my unpopular opinion of your favorite game probably wasn't *that* good and you were just 12 to 16 when you played it?
Cause all this Kotor talk is really making me think back to it.
KOTOR was not my first RPG. That would be Paper Mario 1 and 2, and FFX.
Yes it does. I came across KOTOR later and found myself liking it, while also experimenting with games like Paper Mario 2, Morrowind, Jade Empire, among other games. KOTOR was far from being my first RPG and I was playing it around the same time I was playing Morrowind.That doesn't help your case.
That;s funny because I remember hearing save your game and save often as good advice. It was considered smart to save your game.No, but I don't trust steam reviews either.
Way before your time.
To expand, just because your/their favorite game isn't *that" good doesn't mean it is bad.But that would require that I am not a paragon (ha Mass Effect reference) of good taste, and we all know that's not true.
I specifically said games you played when you were 12 to 16...Nope. I first played KOTOR before I was 12, along with Paper Mario, Final Fantasy, Jade Empire, and yes, Morrowind.
I see. Still, I didn't stop at level 20; I just kept leveling until most of my skills were at 50 or higher.
guy, nobody struggled with KOTOR, it's a game for under 12yos that plays and is written like one - you can't fuck up because it's so easy, any time spent "optimising" would be time wasted, what the fuck are you on
You have to be be actually retarded to make such bad choices in a bethesda game to get fucked over. Outside of killing an important NPC in morrowing without having saved in a few hours, I cannot think of a single aspect to any of their games where a build choice is completely invalidated at any point. Unless you're tying to do a zero combat, Alchemy/potions only build or some retarded shit.Most people don't play "optimal" builds. Even in tabletop...everyone knows that in D&D 5e, Human Champion Fighter is not optimal at all. It's also the most popular race/class/subclass choice. The important thing is that building your character to play the game the way you want to play it is fun, and works out roughly like you expect it to.
I couldn't give a flying fuck if my Stealthy Sneaky Spy Guy is "optimal" or not, but if I eventually run into a boss that can only be defeated by Tankbody O'Lanternjaw, that's just bad design. Or if the game offers three different weapon specializations, but tee hee hee, don't choose the sniper option because the entire game is in close quarters other than the starting area, tee hee. Oh, you specced out a diplomat who can handle himself in a melee? GUESS WHAT, FAGGOT, THERE ARE NO HIGH-LEVEL MELEE WEAPONS HAHAAHAHA WE GOT YOU LMAO.
Bethesda games have traditionally been full of trap options where you have no way of knowing when you start out that you have completely fucked over your game. That's bad design.
Haven't been in the griefing thread for a while, so it's nice to see you still sperging about how kotor is some unparalleled classic peice of literature that nothing could ever compare to despite being a pretty fucking middle of the road star wars story that didn't really have much of a true impact on the franchise. Especially when you consider that the best story to come from that general era of the universe is Bane, a character with a rough outline that was created by Lucas ironically. But at least you're jerking off 1 and not 2 this time, since 1 does have a better story going for it all things consideredSame thing with KOTOR; there was the narrative, the lore that led up to the story, and where it fits in the greater SW lore. Except KOTOR did it way better than Morrowind. Comparing the two stories, again, KOTOR is like a classical cinematic experience back when movies weren't written by concussed orangutans, while Morrowind is like an Agatha Christie novel for kids.
Just cause you don't like it doesn't mean the option shouldn't be given to the player.just doesn't excite me that much.
Savescumming refers to when you save your game, do an action, and then if the outcome isn't want you want, you reload until you get what you want. Sometimes it's necessary, unless you like really slowly trudging through a game and losing hours of progress because of a few bad dice rolls.I have been watching some videos about STALKER Anomaly. I keep hearing the term save scumming being used. When did saving your game become a thing? That's the whole point of being able to save your game. So if you screw up or the game fucks you over you can go back to a previous save. It's not just there for you to save your game so you can comeback and play later. That's kind of an obvious use for the ability to save. I don't remember a time when a game in the past or a manual for a game didn't tell you to save often. This was usually some of the gameplay tips and hints in manuals and strategy guides. If you are going to a new level or whatever save your game. Going through that door in a dungeon? Save your game. Save your game before you fight a boss.
When did people get so autistic and retarded that saving your game became a bad thing to do?