- Joined
- Oct 27, 2021
I went back to 1080p from 4K, so I disagree.
4K is nigger technology.
4K is nigger technology.
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You can't compare a handheld to a desktop setup, that's silly. Big screens are where high resolutions shine. I'll agree that going from 2K to 4K is not that big, but 1080p on a 32" gaming setup is going to look pixelated in the menus, all the text, and many of the environments, not all, but many.1080p is just fine. If Steam Deck 2 is OLED 1080p it's good enough for life, a forever system.
Oh no!1080p on a 32" gaming setup is going to look pixelated in the menus, all the text
I always preferred handhelds, it's easier to follow the action, and the advantage of 4K is not something I care much about because I can hardly tell the difference anyway (it's nice but not mandatory).You can't compare a handheld to a desktop setup, that's silly. Big screens are where high resolutions shine. I'll agree that going from 2K to 4K is not that big, but 1080p on a 32" gaming setup is going to look pixelated in the menus, all the text, and many of the environments, not all, but many.
Barrett Wallace was a great character. Very passionate guy. Loves his daughter, hates Shinra, and wants to save the planet. He was funny and really brought a lot of life into FF7, and played off of Cloud's moody character very well. Nobody gave a flying fuck that he's black.Nobody gave a fuck with Barret from FF7,
Nice deal, but I gotta have a good dynamic range. HDR > refresh rate > resolution for me.I'm currently using a 4K asus mid tier panel I paid $299 for in 2022 black friday. It's ok, it's 120hz and 4k, but the brightness and color is mid, and no HDR. It has some cool features that I'd pay for again tho like built in crosshair.
You're not wrong, but some graphic elements on the Steam Deck are pretty nasty due to its 1280x800 screen. A lot of small text in Like a Dragon IW is hardly legible, though that's more or less the developer's fault for bad scaling.You can't compare a handheld to a desktop setup, that's silly. Big screens are where high resolutions shine. I'll agree that going from 2K to 4K is not that big, but 1080p on a 32" gaming setup is going to look pixelated in the menus, all the text, and many of the environments, not all, but many.
It's already a pain in the ass trying to figure out exactly what single pixel zone will let me click the seek bar and not the buttons above and below it in a lot of video players. Just because modern displays allow you to make UI elements razor thin doesn't mean you should.Maybe because my eyesight isn't exactly perfect, but I see no need for me for anything beyond 1080p. Text and small UI elements become too small to make out comfortably and quickly.
Once you get a "feel" for 144 or so 60 fps looks choppier. Not as bad as 60 vs 30, but it's noticeable. The thing is you hit diminishing returns so you need to increase the gap more and more as you go higher. Just moving the cursor around on screen feels a lot smoother.Since people are talking about monitors, the one thing I don't understand, is why Gamers are obsessed with games going above 60 FPS, given that 144 Hz and higher monitors are a thing. I know that some games are very dependent on high FPS since it directly effects gameplay, i.e. Counter-Strike, and people have been complaining about CS2 feeling unpolished, due to FPS drops. Maybe I'm just used to 60 FPS, and that is fine for most games.
Sounds like they'd blow their brains out if they so much as as looked at a Game Boy. I have no idea what Pokemon or Mario Land's frame rates were and never even thought about it.While 60 fps on a $100 22" VA panel looks fine to most, there really is a whole different level out there as far as smoothness and detail popping out is concerned and to some, they really need the extra to enjoy games more.
Those systems are all 60 or 59.9 FPSSounds like they'd blow their brains out if they so much as as looked at a Game Boy. I have no idea what Pokemon or Mario Land's frame rates were and never even thought about it.
I couldn't find their frame rates Googling, but 3D Land popped up, apparently that's 30 fps. Played just fine imo.Those systems are all 60 or 59.9 FPS
If they were 30 FPS or lower, I'd argue nobody would still be playing or speedrunning them today
When moving and turning the camera fast in a 3D game it is easily observable that everything begins to stutter especially the further away from the camera things are. Some people don't mind a little juddering just like some don't mind bad antialiasing, so they will be perfectly happy on a 60fps monitor.Since people are talking about monitors, the one thing I don't understand, is why Gamers are obsessed with games going above 60 FPS, given that 144 Hz and higher monitors are a thing. I know that some games are very dependent on high FPS since it directly effects gameplay, i.e. Counter-Strike, and people have been complaining about CS2 feeling unpolished, due to FPS drops. Maybe I'm just used to 60 FPS, and that is fine for most games.
I couldn't find their frame rates Googling, but 3D Land popped up, apparently that's 30 fps. Played just fine imo.
SourceNES & SNES : 60.0988
GB, GBC & GBA : 59.7275
SGB : 61.1679
SGB2 : 60.0988
Apple II, Atari 2600, Colecovision, IBM CGA, PCjr., Tandy 1000, EGA @ 200, MSX, SMS & Genesis : 59.9275
Commodore 64 = 59.862
Hercules Graphics : 50.050048
IBM VGA : 70.086303
IBM VGA 640x480 : 59.940475
Gamecube & Wii : 60.00222p/59.88814i
I'd go further and say that the multiplayer of Infinite is the best multiplayer of Halo when it comes to sandbox and balance, the Assault Rifle finally has a proper place and can compete against the accuracy weapons, energy weapons have a major purpose of being shield breakers and Forerunner weapons being made to be crowd control/vehicle killers is excellent. The removal of the classic Magnum for the Sidekick is also a great change and addition when it comes to the nerfing of accuracy weapons. The art style, a hyper controversial topic in the Halo community, looks fucking excellent in Halo Infinite too. It properly looks like a true extension of the Bungie style while still feeling somewhat unique. The main thing that I really like when it comes to the style of Infinite has to be John's armor as it's basically directly inspired by/taken from Halo Legends.- Halo Infinite is actually a good game