Unpopular Opinions about Video Games

People give a lot of shit to David Cage games, but I personally think it's overblown. I can say his games had moments that made me actually made me feel something emotionally:

Heavy Rain: the part near the beginning where you're a single dad, and your son is just watching TV, and it's raining and depressing, and I'm in the backyard shooting a basketball by myself in the rain, then going to the attic and watching old home movies of my dead son and crying made me feel legitimately depressed.

Beyond Two Souls: The bit where you're on the verge of freezing to death, and the asshole dude who I've rejected countless times before is still going "cmon, please can you just forgive me and like me before we die? Please please please?" filled me with an understanding of how annoying it must be as a woman to be hounded by a dude, because I was so fucking annoyed with the guy, and I was so pissed with him not taking a hint after turning him down at every juncture.
 
David Cage games
That would be another unpopular opinion of its own. Not necessarily David Cage games, but genre- or media-agnostic moments or situations.

I liked Fahrenheit a lot for its slow moments, when the protagonist is alone with his thoughts in his appartment. Similarly I like downtime in RPGs, I like bombastic semi-interactive cutscenes in cinematographic shooters like Call of Duty, I even like romances in any genre that has the runtime to make it work: people on a grand mission still meet, bond, and form frienships or romances. It rounds up the characters and their path in life.

But it's always as part of a whole, it's not intended to stand on its own, its purpose is to spice up the overall experience; yet you always have 200IQ comments saying that if you want these you should read a book, watch a movie, play dedicated dating games (or whatever minigames you're talking about like cards/dice games), or in Fahrenheit's case, play pretentious indie games where only mundane everyday stuff happens.

Saying that shit is tantamount to "you liked my rumsteak with my homemade sauce, so clearly you should be drinking the sauce separately".
 
The Death Stranding fan base is made up of 80% Kojima nutsackgobblers and 20% those to whom peak game design is just an interactable movie
I do really like that game, but then again, I like Elite Dangerous and Euro Truck simulator, so the idea of a game representing the average Bosnian postman experience is fun to me. The story I didn't really give a shit about because it's Kojima without a tardwrangler so it was doomed from the start.
 
Realistic gore bores me comical gore is rad. The GTA 3 sniper fountain was fantastic, and I love the headsplosions in fallout.

I used to get so fucking mad about screen scrolling on old games, when emulators finally matured enough, I was like "Why the fuck wasn't this done earlier."

Like the mario clones for 3.1 were fucking PAINFUL. And I was too stupid to know what the fuck "screen scrolling" even was, I was just mad at jaggy games.
 
Sands of Time was boring even back then for people with taste Warrior Within is THE GOAT

God of War 3 is one of the best games ever existed.

Bioshock 1 is one of the worst games ever made, you need to be special kind of a retard to think anything but that.

Arkham City and Knight fucking sucks, Batman is brain-dead retarded, the stories are fucking pathetic. Overall game design is satanic compared to Asylum and Origins.

Digimon 3 is demonicly shitty.

Far Cry 3 is insultingly dumb and repetitive.

Tolerating the existence of Shattered Dimensions is the second worst thing a Spider-Man fan can do after tolerating the existence of Nigger Nigerolas

People who purchase console exclusive games and pay-to win games are the second biggest problem in gaming after leftists.
 
Far Cry 3 had one of the best villains in VG history...but it wasn't Vaas, it was the 2nd villain, the disturbed gay predator Buck. Probably the last time a predatory gay character was ever depicted in video games before DEI was the name of the game.


Especially the last fight with him where he's saying creepy rape shit the whole time like "This is some fucked up foreplay, huh?" and "I'll take you bloody if you like, I like my meat rare."
 
Arkham City and Knight fucking sucks
I fucking love that the biggest plot point(s) in Knight are batman slowly being Jokerized which was never going to actually happen and only ever presented itself in the form of pointless fever dreams so it didn't have any impact on the game or story, and of course the Knight twist. A twist that is so heavy handed and obvious that the only people who could possibly be surprised by it are normies who don't know a single fucking thing about Batman Lore.

Like seriously, having Knight sperg about how the BatSymbol on the chest is a distraction/intentional target because it's the most reinforced part of the suit was enough of to let you know that Knight was Jason. Because who the fuck else could have known something like that, other than a member of The Family? And it sure as shit wasn't Babs, Dick or Timmy. And we already know Jean-Paul/Azrael isn't The Knight. So that leaves us with only one option. What a fucking waste of Jason.
 
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Kinda off-topic, but I gave up videogames like a year ago. I simply don't enjoy them anymore. Now that I can look at videogames from an outsider point-of-view, all I can say is:

I regret wasting my time on garbage games I already knew they were garbage.

Ignore bad games if you already know there are nothing more to see or if you already know they are bad. Ignore the hype of current AAA shit that your are not going to play anyway since you have a potato PC. Ignore people who underestimate good games just because they are 30 years old and "nobody cares about them anymore".

Remember that games are only entertainment. You are not obligated to consoom [CURRENT THING] if you don't want. Making a "To finish" list of games is cool but make sure to play just the ones you are really interested in.

Focus your time on develop yourself, be a better person and improve your life. Games are just transitory.
 
Here's a few more of my chud wrong think opinions on games :

Sonic heroes is better than Sunshine

Forza is better than Gran Turismo

Atari 5200 is a good system

Bubsy is a good character

Crash Warped is better than Mario 64

King Kong 2005 is the best game Ubisoft ever made

Vice City is better than San Andreas

Wind Waker is the best 3d Zelda game

Crash Wrath of Cortex is a great game

Gen 1 Pokemon is overrated

Spiderman 1 and 2 for the PS2 ( made by Treyarch ) are better than the
nu Spiderman games made by Insomniac

King of Fighters is better than Street Fighter

Virtua Fighter is better than Tekken
 
I regret wasting my time on garbage games I already knew they were garbage.

Ignore bad games if you already know there are nothing more to see or if you already know they are bad. Ignore the hype of current AAA shit that your are not going to play anyway since you have a potato PC. Ignore people who underestimate good games just because they are 30 years old and "nobody cares about them anymore".

Remember that games are only entertainment. You are not obligated to consoom [CURRENT THING] if you don't want. Making a "To finish" list of games is cool but make sure to play just the ones you are really interested in.
So you played a lot of games that you didn't enjoy because you felt you were "supposed to" or because it was the current popular thing? Hmm.

I'm glad I stopped paying attention to gaming media around the time they all stopped putting out physical magazines. I only really hear recommendations for "new" games through the grapevine and by that time they're usually a year or more old already and the hype train is long gone.
 
I don't understand some gamers obsession with gore.
It can be a part of the tone. It also helps with hit detection. Shooting a guy and seeing a blood spurt means you hit your target. There's also catharsis of walking into a clean place, and walking it with it full of debris, bullet holes, and blood.

People give a lot of shit to David Cage games, but I personally think it's overblown.
I'm curious how old you are. I don't mean that as an insult, I ask because there was a time where David Cage supposedly walked on water and every game he worked on was a peerless masterpiece. It was when Heavy Rain came out that the façade started to crack, and then Super Best Friends played Nomad Soul and revealed to the world how completely awful that game was. (This is why Razorfist claims people who shit on David Cage games parrot their opinions from unfunny YouTubers.)
 
Duke Nukem takes from the Doom playbook in that you have a massive arsenal, you use healthpacks to heal, and you run around killing shit however you wanted.
Pretty much all it needed to be. Back in those days, that was all a shooter needed to have. Felt like DNF missed that point completely and just focused on jokes and gimmicks.
 
Pretty much all it needed to be. Back in those days, that was all a shooter needed to have. Felt like DNF missed that point completely and just focused on jokes and gimmicks.
Jokes, gimmicks, and ripping off games that weren't Duke Nukem.

Shit, if you plop Duke in Dark Forces or Doom 3D, that's more of a Duke Nukem game than DNF was.
 
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Focus your time on develop yourself, be a better person and improve your life. Games are just transitory.
A better person wouldn't be so patronizing towards people who just want to have a good time.

I mean, if you took your advice seriously, you wouldn't be wasting time online talking to strangers. That's an even bigger waste of time than playing bad games, because you can still have fun with the latter.

Also, all material gifts are good; be they games, books, or TV.
 
The Death Stranding fan base is made up of 80% Kojima nutsackgobblers and 20% those to whom peak game design is just an interactable movie
There's definitely promise to DS, it was definitely rough first entry but the idea of a game about navigating rough terrain is interesting especially with how tools work but Death Stranding 2 needs to address a couple core issues.

1. Ziplines and roads are far too efficient in a game that rewards time and safety above all else. No matter how much you're carrying the moment you hop onto a motorcycle none of it matters and the roads carry you instantly to your destination removing the entire point of playing the game. You need to be forced to transition to other movement methods either through terrain like mud that stops construction of ziplines and vehicles just can't function in or through dead zones where certain tech can't work for whatever reason.

2. Terrain needs to be more varied, we have flat, hill, steep hill, water, medium water then hills that are too steep and water that's too steep. There's also snow but we need more sort of status bearing environments that require you to plan your movement differently.

3. A bit more tool variety and to actually require their usage. Because they don't want you to get soft locked you never need to use tools even basic stuff like ladders and ropes and the few areas they are needed will always generate them for you if you're online, which brings us to...

4. The crowd sourced multiplayer is a total lie the game has pre-set structures it gives you and it generates cargo at random for you to pickup, it exists purely for narrative reasons there's no reason it shouldn't function the same way offline because of how deceitful it is. Your roads get a ton of resources but almost never seem to finish just so you can top em off. The random cargo can be in multiple people's games and even be delivered but then that begs the question what happens if you reload a save and re-deliver it? Of course the answer is all multiplayer elements are a facade that's used for thematic purposes before gameplay.

5. Being able to save and load in a game that has a revive system on failure and locks you out of repeating deliveries for a set period of real world time makes no sense. The whole point is that if you fail a delivery or get an undesirable rank you're not supposed to be able to just redo it instantly instead the game autosaves at the beginning and end of every delivery so you can just ignore these mechanics entirely and you're encouraged to do so.

6. minor gripe but there needs to be more antagonist areas, BT zones and mules are just far too easy to just ride a bike through or totally avoid.

I'd also like to see real multiplayer where you invite players as escorts to assist in deliveries but that'll never happen. But overall I want to see more decision making in the process, while you can use many alternate methods of travel the ranking requirements being so time restrictive discourages it and invalidates mechanics entirely like resting part way through or walking with multiple carts chained together or taking more than 1 trip for large loads (which again defaults you to vehicles because theyre the only tool that can carry excessive amounts of cargo) because you'll never hit par times actually engaging with those mechanics which in some ways defeats the point of the game. Time should be almost exclusive to the special "time sensitive" deliveries and the most important factor should be cargo damage otherwise. Ultimately they need to address complacency and at the very least not incentivize it.
 
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People give a lot of shit to David Cage games, but I personally think it's overblown. I can say his games had moments that made me actually made me feel something emotionally:

Heavy Rain: the part near the beginning where you're a single dad, and your son is just watching TV, and it's raining and depressing, and I'm in the backyard shooting a basketball by myself in the rain, then going to the attic and watching old home movies of my dead son and crying made me feel legitimately depressed.

Beyond Two Souls: The bit where you're on the verge of freezing to death, and the asshole dude who I've rejected countless times before is still going "cmon, please can you just forgive me and like me before we die? Please please please?" filled me with an understanding of how annoying it must be as a woman to be hounded by a dude, because I was so fucking annoyed with the guy, and I was so pissed with him not taking a hint after turning him down at every juncture.
Yeah, I never really understood the nuclear heat that his games generated. My exposure to him was from Two Best Friends Play and they despise the motherfucker but I never fouund his games offensive, in fact Detroit and Beyond Two Souls had some cool moments.
 
King Kong 2005 is the best game Ubisoft ever made
That'd be Child of Light.

Wind Waker is the best 3d Zelda game
Based and adventure pilled

Gen 1 Pokemon is overrated
I think it's way underrated, people write it off for being old when they don't do that for other games. It holds up just fine mostly, but it's not the best gen (that's gen 2).
 
Yeah, I never really understood the nuclear heat that his games generated. My exposure to him was from Two Best Friends Play and they despise the motherfucker
This is what I was wondering when I asked the posters age.

The closest example I can think of would be someone like Kojima, and every member of the games press was Geoff Keighley. Okay, maybe not that bad, but you get the idea. Maybe a better comparison is Cage was a Neil Druckmann level of smug twat with an army of reddit defenders but before reddit was a thing.

Imagine hearing about a game described as the best, most mind blowing thing, and when you play it you find a barely functional broken mess with a story that goes right up it's own arse and tries your patience constantly, but you're supposed to over look all that because famous person cameo.
 
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