Unpopular Opinions about Video Games

I'm not telling you to frame a screenshot of your Platinum trophy mate, I'm just saying that games are generally better when they have a conclusion, rather than an overstretched meta that asks you to run around in a circle for hours daily for shit that will get replaced in a few months.
You could call it "satisfaction" rather than "accomplishment" and it expresses the same thing. The point is that we hijack the feel-good parts of our brain all the time recreationally, whether with video games or sports or hobbies or anything else.

An act doesn't have to have cosmic importance in order to elicit that positive feeling of having accomplished something.
 
People comparing things to Souls games. "The layout is so souls like". It's topography you fucking mongoloids it shows that the devs actually put thought into the layout of their world.

The game focuses on bosses and has rolling. Plenty of games before focused on bosses and had dodging and tight combat. All souls did was steal Monster Hunters combat and made it braindead as the newer games let you spam roll and it actually works.

Thank you for letting me vent.
 
If you asked me to name a single key command I've never used in any FPS, ever, that would probably be it.
It's useful if you're playing something fast paced, and your guns have lengthy reloading times. So you can queue up a weapon and then switch back to your main, and then jump back to that weapon the second you run out of ammo and just keep firing away. Then when that runs out, you duck for cover and reload both weapons and do it all over again.
 
People comparing things to Souls games. "The layout is so souls like". It's topography you fucking mongoloids it shows that the devs actually put thought into the layout of their world.

The game focuses on bosses and has rolling. Plenty of games before focused on bosses and had dodging and tight combat. All souls did was steal Monster Hunters combat and made it braindead as the newer games let you spam roll and it actually works.

Thank you for letting me vent.

Actually, and I grant this may be more a "games journalism" thing, but...

Having to explain every title by mashing two or three other titles together "It's like Stardew Valley meets Baldur's Gate!" "It's like Dark Souls meets Tetris!" "It's like Mega Man meets Monopoly". Whatever. Just... Just give me an elevator pitch of the game. Don't do that.
 
Actually, and I grant this may be more a "games journalism" thing, but...

Having to explain every title by mashing two or three other titles together "It's like Stardew Valley meets Baldur's Gate!" "It's like Dark Souls meets Tetris!" "It's like Mega Man meets Monopoly". Whatever. Just... Just give me an elevator pitch of the game. Don't do that.
I would just really like to hear a games premise instead of people yelling game titles at me as it offers nothing of value. Like how the back cover of books gives you a taste though they got rid of game manual which sucks as a lot of old manuals were great and told you things about the world.
 
"It's like Mega Man meets Monopoly".
That exists:
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Having to explain every title by mashing two or three other titles together "It's like Stardew Valley meets Baldur's Gate!" "It's like Dark Souls meets Tetris!" "It's like Mega Man meets Monopoly". Whatever. Just... Just give me an elevator pitch of the game. Don't do that.
I hear you. It's a bad way of describing a game to anyone who isn't familiar with whatever you're comparing it to.
 
I hear you. It's a bad way of describing a game to anyone who isn't familiar with whatever you're comparing it to.

Worse, it's a horrible way to try to sell a game to someone on false premises. "You like <game>? And maybe <other game>? Well this game is just like those games put together!" Except really it isn't that at all, and even if it is, the point is those games are good, sure, but that doesn't mean that you want to play every game that's even vaguely like them.
 
I'm happy there's another college (football) game coming out soon. But, I have a hunch that it'll just be a reskinned Madden. I think EA should just drop the Madden brand like they did from FIFA with their soccer franchise. They already released Madden 25 for its 25th anniversary. Renaming it will just save them time and money.
Unfortunately nothing will never top the PS2 era of NCAA football.
 
Actually, and I grant this may be more a "games journalism" thing, but...

Having to explain every title by mashing two or three other titles together "It's like Stardew Valley meets Baldur's Gate!" "It's like Dark Souls meets Tetris!" "It's like Mega Man meets Monopoly". Whatever. Just... Just give me an elevator pitch of the game. Don't do that.
Thats done deliberately to garner clicks and then idiots fall for it and complain driving more clicks. The reason everything is the "dark souls" of X is because dark souls is a highly searched game, guides, when the next game or dlc is coming out people are searching for dark souls.
 
Personally i think games are art and directors like hideo kojima and miyazaki prove that games are MORE than just an artform.
Kojima has been too far up his own ass since MGS4, but I agree with the point. Shame that you generally get a lot of pretentious fartsniffers who have a fantastic idea for an artsy fartsy game, but go out of their way to make incredibly patronizing games for literal retards, or refuse to commit to their idea and railroad the player into doing bad things just to turn around and moralize at them. And then those people get praised to high heaven by game journos and the gaming community for some reason.

Really did love Alan Wake 2, easily my top artsy fartsy game of the past few years. It does get a bit pretentious and out there at times, but it's evened out by being autistic Finngolian propaganda and all the cheesy musical numbers.
 
Absolutely true, though it's so bizarre how many different games of the same genre mix the exact control schemes up. For keyboard & mouse, E should always be the use key, full stop. Some games map it to F. That is ridiculous. And nobody can seem to agree if crouch should be on C or Ctrl.

And come to think of it, no one ever uses Caps Lock for anything, and I never map it. It's just an odd key.
Caps lock is auto run so you don't have to keep holding down shift.
 
I have uninstalled and re-installed Warhammer 2 five times now. I wanted to play a good Total War game, I have a good first ten or twenty turns in a campaign, and then something happens where I basically lose all that progress and want to put my fist through my screen. So my unpopular opinion is that Total Warhammer 1, 2, and 3 are broken messes that people undeservedly defend to the death.

Whether it's watching the AI make a completely useless stack and throw it at an enemy with one province with a massive doomstack despite the fact they can't afford it while my seven provinces are barely keeping the rent for my weaker army or two and they get crushed accordingly and I lose a confederation, watching two powerful allies of mine go to war for NO reason and I have to choose one nightmare or another, objectives that are supposed to be easy yet barely work out, or campaigns that make one want to eat nails, I can't take it anymore. I feel like playing this shit is like an abusive relationship.

Case in point: I was playing a Repanse campaign. There's a mission called the Sword of Lyonesse where you have to protect three Dwarven armies from Tomb Kings. You ride in and save the day, literally. Now, what SHOULD happen, is that the Dwarves hold out as long as they can until you ride in. Of course, the AI being absolute pigshit decides to stay and get bogged down. And if one those armies gets wiped? Even if you still have every one of your units still, mission failed, defeat. And I know someone will say I played it wrong, and I need to follow a guide to win, but I want a game where I have options, it seems like the only way to win a campaign is by following a specific way to do things.

Also Kislev is lame and Cathay was never lore important and only added because Third Kingdom was popular or CA was pathetically pandering to the Chinese.
 
lot of old manuals were great and told you things about the world.
Both the Everquest and Star Wars Galaxies manuals were written in character.

If I recall correctly, the SWG Manuel was written as though a Smuggler was helping you (the new guy) learn his place in the galaxy. It even addressed why you shouldn't act like a degenerate and flame people in character by telling you that the Cantina Patron you insult today might be the only medic on the battlefield tomorrow.

It was charming and I miss the little things like that.
 
Both the Everquest and Star Wars Galaxies manuals were written in character.

If I recall correctly, the SWG Manuel was written as though a Smuggler was helping you (the new guy) learn his place in the galaxy. It even addressed why you shouldn't act like a degenerate and flame people in character by telling you that the Cantina Patron you insult today might be the only medic on the battlefield tomorrow.

It was charming and I miss the little things like that.
You are correct. I still have my dad's old SWG disks and manuals, and I love playing on the SWG:Legends emulated server.

Why can't we have more MMOs like that?
 
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