Good. Hope they end up going out of business
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Good. Hope they end up going out of business
damn bro thats rough
Cuckman's just using it as an excuse to hide how he really doesn't have a functional company anymore tbh. He's just using the mass firings to make the excuse of cancelling a game he can't make since he only has maybe a few gfx artists left to do skins.
... who the fuck was even left to fire? Last I checked they need to parasite other teams to do any real work and the only thing they can do is swap textures and assets to slightly higher resolution ones.
This reeks of him starting to set up his golden parachute in the wake of finally realizing he can't ride TLOU forever anymore, as well as the legendary snubbing he got on the red carpet after all he'd done to establish himself as the big man for a franchise only to find out nobody fucking cared.
Considering how much of a former shell ND is now, especially with the recent layoffs, I doubt he'd be able to worm his way into any significant dev studios worth giving a damn, including indie studios. Especially since he's only really known for tanking TLOU all on his own with the second game and being an absolutely terrible writer on his own.This reeks of him starting to set up his golden parachute in the wake of finally realizing he can't ride TLOU forever anymore, as well as the legendary snubbing he got on the red carpet after all he'd done to establish himself as the big man for a franchise only to find out nobody fucking cared.
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In an interview with rapper Logic, Naughty Dog’s president said he could envision himself transitioning to something more low-key, which enables him to continue being creative in a less stressful environment while also spending more time with his kids.
Asked if he sees himself making games forever, Druckmann said that recently he’s “really enjoyed” working on other creative projects like HBO’s Last of Us TV show and a Halloween Horror Nights experience at Universal Studios.
“I guess that I don’t see myself doing this forever at this scale,” he said. “It’s just a lot, and it takes a lot out of you. It’s very stressful to manage that many people and multiple studios worldwide.
“So, you were talking about how you’re entering this new phase in your life, where your kids are number one, and I’m in a similar place where my kids are number one. And I know that, especially, my daughter’s now 13, and I feel like life is pulling her away from me. I know that time is limited, so it’s very precious to me, and I don’t want to waste it when they do want to spend time with me, and that’s number one.
“Yeah so, I’m just at a point in my life where it’s like, you start looking at, ‘what’s the end game here? When is it time to call it?’
Druckmann said he’s a big Quentin Tarantino fan, and he’s keen to find out if the director sticks to his public comments about making no more than 10 films. He thinks the Pulp Fiction director will, but that he’ll end up making TV shows or doing something else creative.
“So, I could see myself transitioning to something that’s like more low-key, and lower stressed, that still allows me to have this creative outlet,” Druckmann said. “But you know, I’ve started thinking about how many more of these games do I have in me, and it’s not that many.”
Druckmann went on to say that everything changed following the release of 2009’s Uncharted 2, and that he’s been a victim of his own success.
“Uncharted 2 was the most fun I had making any of the games I’ve worked on because Uncharted 1, a lot of people loved it, but it wasn’t this huge success. It was successful enough again that we made Sony happy, we made enough money. But with Uncharted 2 we felt like we had something really special, like we all knew it, and we knew we were flying in under the radar, and no one was going to expect what we were about to deliver.
“And I remember we’d spend late nights playing the multiplayer as well, and there was just this camaraderie and the stress wasn’t there, and afterwards everything has been incredibly stressful, after Uncharted 2, because now you’re no longer flying under the radar, now everybody is expecting something to be great.
“And you have to think, ‘how do we make it great and how do we do it in a way that doesn’t feel like we’re just repeating ourselves?’ So you always have to make it great and new, which is really, really hard.”
You know what I hate the most about TLOU; It is one of the most depressing settings for a story I've ever seen. Humans going extinct, infected getting stronger, the world is quite literally going to get worse and worse until no one's left. But sure, I'll totally cheer at Ellie and and Dina 69ing.
Considering how much of a former shell ND is now, especially with the recent layoffs, I doubt he'd be able to worm his way into any significant dev studios worth giving a damn, including indie studios. Especially since he's only really known for tanking TLOU all on his own with the second game and being an absolutely terrible writer on his own.
Considering how much of a former shell ND is now, especially with the recent layoffs, I doubt he'd be able to worm his way into any significant dev studios worth giving a damn, including indie studios. Especially since he's only really known for tanking TLOU all on his own with the second game and being an absolutely terrible writer on his own.
cool it with the antisemitic remarksTurns out when you're a serial back-stabber
Perhaps, but he doesn't have the clout.My guess is he's trying to worm his way into Hollywood but all the SJWs are pro-Palestine, so he's fucked.
The difference is that Kojima is fucking insane in an extremely entertaining way. That trailer for Death Stranding 2? I don't know what the goddamn hell any of that was but damn if I didn't find it weirdly captivating just to see what other bullshit was going to come out of the walls. In contrast, a good example of doing Kojima badly is the game D2 for the Sega Dreamcast which is like, Resident Evil put through a Metal Gear Solid 2 filter but all the wrong lessons were taken from it.I see him trying the Kojima route and starting his own studio and doing his own project. Now, say whatever you want about Kojima but he had the following to believe he could make this transition safely, Cuckmann does not, even if he likes to believe he does.
What he means is interactive movies that are disguised as games
Guess TLoU2 Remastered sales didn't really cut the mustard for Sony.
not necessarily, I doubt even sony makes every hiring decision. that still mostly up to the studios themselves.It was Sony's choice to infect all of its own franchises with AIDS, and losing a few peons won't change that.