- Joined
- Dec 16, 2019
How dare she. My racism is anything but covert.
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This playbook these people keep going to is so old, even the scotch-tape that's holding the pages together is getting flimsy.
The long pauses between every other word tell me she isn't very good at thinking.
Coming from the group whose leader doesn't relax around whites.
Just a regular Sherlock fuckin Holmes, isn't she? I thought she was asking for identifiable faces and names because she wanted a solid source to get the full scoop. I didn't realize that she was hinting that rejecting unsolicited propaganda is a stance that she considers racist, so I'm really glad she keeps reinserting herself into the conversation to spell it out for the tepid IQ woke mob.
How dare industries focus on what their customers want instead of what a bunch of loud hairy genderblobs on social media want.Another consultancy group named BlackGamerGirls (Archive) chimes in with their take. Not realizing that they summarize why they work is terrible.
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(Twitter / Archive)
Those are called br*tish, but in the end are they even human?Believe it or not, there are real biological women that do indeed make their eyebrows look retardedly huge... like "Blocky Nintendo Mii Creator" huge, as if they took a fat black sharpie to their head and called it a day.
can't say the same for the developers they consult, huh?View attachment 5817653
"WE'RE NOT GOING ANYWHERE."
The "I, but a humble servant of the public, work tirelessly to please the audience" act becomes hollow when you go on to when you go on to attack consumers for wanting to "ruin this for everyone else" for their egregious crime of not wanting to buy certain products. A consistent theme among these people is that they're entitled to the point of delusion, believing that any negative feedback constitutes some sort of hate-crime against them. The irony is that these histrionics pretty quickly lead to people actually starting to hate them (as they should).
The Rachel Kowert Files Part.1 said:( Link / Archive )@MadamSavvy said:I was quite confused on why I couldn't find @TakeThisOrg on DHS's public records, and that was because they did not file under their business name!![]()
That is because, through (@DrKowert) Dr. Rachal Kowert who wrote the article for Take This and is now private on twitter, is the connection.
According to her website: She partnered with Middlebury College and Logically AI to research "extremist radicalization and recruitment within digital gaming spaces".
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What is Logically AI? They "extract insights from across platforms and domains to identify potentially harmful content that can impact election processes, people, and polling locations".
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What I thought was an error on my part was only cleared up when I found this old form from Middlebury that is no longer active. I thought they'd have been approved by DHS themselves and was only looking under their business name- I did not think they'd have a college submit the funding request based on how they publicly list it under themselves on their website.
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When you read their outline, it is clear what their mission is and they requested a whopping $669,763 USD in funding. They claim to be creating a "framework" to monitor extremist behavior and recruitment in video game communities and claim developers are unaware of these practices.
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They claim this is inline with DHS's anti terrorism grant program and planned to use cutting edge research to get to the bottom of this. (So googleforms and twitter)
They use the example of a shooter in NY and state he was part of right wing discords, and also referenced the shooter from NZ who shouted "Subscribe to PewDiePie" and instead of blaming mental health, jump into attributing gaming and discord as the problem.
This was a 2 year research grant and year 1 has been completed. We are now on Year 2. Why does that matter? Well:
Year 1 was about collecting information, which they state they did through leveraging scaled analytical techniques like surveys and "social media intelligence analysis". They also began educational workshops with developers, both single and multiplayer based.
Year 2? They state to establish private and public networks to share information, discuss best practices and open lines of communication regarding extremist trends in games. They also plan to release 3 toolboxes to help detect extremism in games.
Given the language Dr. Kowert used in her article from Take This, I dare say this is all very tied together.
(links will be in the next tweets)
- This is the page that links to public records from DHS. Search for 00036 or Middlebury to find the paper I reference above. ( Link / Archive )
- Kowert's website ( Link / Archive )
- Logically AI website ( Link / Archive )
- Take This as described in the outline doesn't just handle mental health discussions, but also "harmful studio culture" and "lack of diversity" But what I am MOST interested in is their definition of "problematic game and community design". I cannot find examples of this.
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- Their Budget Breakdown
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- They wanted to host workshops and have travel covered. They also want food and bevs covered and have estimated round costs.
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- Dr. Kowert also needed to travel.
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- And Logically AI also had some costs to cover by assigning 4 employees to this project.
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- Logically AI started in Britain, moved to India to be their primary fact checker according to wiki, and then spread to USA.
- in 2019, they received an MIT grant, and had 2 rounds of seed funding following that.
- Their whole thing seems to be "misinformation" and they scape social media websites.
( Link / Archive )![]()
This is some really deep digging, hot dangThe Rachel Kowert files Part.2 said:And then she lists her sources. And I archive them. ( Link / Archive )@MadamSavvy said:Yesterday, I wrote about @TakeThisOrg and their DHS grant.@Drkowert Dr. Rachel Kowert is a very busy individual.
Canada announced a funding program on March 13 2024 to study violent extremism in video games, so lets unpack today the relationships and connections!
The federal government of Canada has announced more than $300,000 in funding awarded to a group to study how gaming communities can potentially create environments conducive to radicalization and violent extremism via gender-based analysis. The official post from Canada dot CA specifically states they are looking at how misogyny plays a role in extremist ideologies across geography.
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Dominic LeBlanc, Minister of Public Safety, has approved this funding and are working with Extremism and Gaming Research Network through a partnership with the Royal United Services Institute for Defence and Security Studies. The funding provided falls under the Community Resilience Fund- which aims to combat extreme violence in communities in Canada.
What is Extremism and Gaming Research Network? Lets unpack:
EGRN is a research network that aims to uncover how malign actors exploit gaming and inversely, they want to use gaming for good. Started in 2021, they boast more than 60 registered members and include many "top global think tanks and institutions". One of their core mission questions reads as such: How can gamers and gaming platforms be empowered to combat hate and facilitate building positive, resilient communities?
A direct quote from their website front page:
We also act as a bridge from gamer communities and small CSOs developing their own games, all the way to donor governments and international policymakers at the United Nations through the mandated UN Office of Counter Terrorism (UNOCT) and other mandated UN agencies including UNDP and UNITAR.
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Some listed partners:
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If you scroll to their membership page, filed under individual members, the 5th one listed is Dr. Rachel Kowert. Other members included are an ADL Belfer Fellow researcher, lecturers from various universities, and various counter terrorism individuals, along with "far right extremist experts".
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Under the research tab on the website under 'reports & research papers', they directly link to posts written by Dr. Rachel Kowert, linking to Take This Org and the second article listed is that from the ADL.
On the same page, they talk about conducting the first ever behavioral research within the gaming community of BRAZIL and their involvement with political action.
And you must be asking yourself, how does all of this connect back to @SweetBabyInc? Dr. Kowert authored the blogpost from Take This Org "denouncing" gamergate 2 and linking a @Kotaku article defending SBI.
All links in the following post.
Click to expand...
This is the point they never seem to understand, no one cares if some negress and trannies have dead companies on the books. If all games with DEI consultants and woke messaging start getting labelled stinky it doesn't take for many of them to fail, due to this reason or otherwise, for studios to start backing away. Maybe the ones in places like Canada or America's Coastal cities won't but Central US, Europe, and especially East Asia won't let their industries die to please some trustfund commies and trannies.Can't say the same for the developers they consult, huh?
@X-LR ose The simple answer is is that people like Walsh (and the Right in general) do not engage with art in any form and just concede it to the left instead of going out and trying to take the hill. Walsh is more concerned with selling people the conflict, not solutions or their own product. If the Right was serious about making a change they would engage with anime/games/etc cause that is what the majority of children/young adults are watching and doing.
People that really do care about gaming can see that Walsh only cares about the conflicts and promoting himself not making anything better.
They should, but they won't, because more often than not the right hates those things too.
Another consultancy group named BlackGamerGirls (Archive) chimes in with their take. Not realizing that they summarize why they work is terrible.
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(Twitter / Archive)
i think it's the result of the "don't make this about politics! it's about ETHICS IN GAMES JOURNALISM!" attitude that dominated /v/ during the original gamergate.I also noticed that the absurd, self-defeating rage against Matt Walsh quickly moved goalposts from the initial bogus complaint about stealing credit to the new excuse that accepting common cause with Walsh and petitioning to his huge normie audience will simply not advance the cause at all and maybe instead somehow allow him to destroy video games entirely.
It literally is all about politics, though. All of this is coming from people who espouse progressive left-wing ideology, even if they don't necessarily identify as that.i think it's the result of the "don't make this about politics! it's about ETHICS IN GAMES JOURNALISM!" attitude that dominated /v/ during the original gamergate.