ProjectMoon Megathread - Lobotomy Corporation, Library of Ruina, Limbus Company, etc.

Floor 5 Jun is by far the deadliest encounter in the game if you mess up, only chance you have of not eating shit is being able to nuke his team turn 1. Its not the worst because his guys are kind of squishy but its still too reliant on luck. Dodging and defending can work as well but that's luck again. Still better than the T Corp pierce node having equal clash to EGO.

S4 can't start soon enough, I want my thread.
Rusty coin in this battle fucked me over since the AI constantly targeted Jun in the second attack. It's annoying you can't target in the non focus battles.

I bope we'll get Uptie 5 art.
 
New Heathcliff ID announced and the season 4 teaser is going to be releasing in about an hour. If the timelines are the same from the previous season then we can expect the PV for Canto VI in about a month or so. I also listened to the leaked tracks and they are kino. I particularly enjoy the piano in one.

I can't wait for the new Canto.
 
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New Heathcliff ID announced and the season 4 teaser is going to be releasing in about an hour. If the timelines are the same from the previous season then we can expect the PV for Canto VI in about a month or so. I also listened to the leaked tracks and they are kino. I particularly enjoy the piano in one.
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I can't wait for the new Canto.
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Kind of a shame they immediately give Heath an ID rather than give him it at the end, though considering the story the final boss will probably be female. I wonder what the next batch of status IDs will be, Poise and Bleed got a fuckton last Canto., and Heath's new ID also seemed to be based on bleed. Sadly Sinking seems that it will never be used again after fucking up with Spice Ying.
 
Kind of a shame they immediately give Heath an ID rather than give him it at the end,
The new ID seems to be either standard fare or season 3 ID. He'll most likely still get his own ending season ID like Ahabmael.
I wonder what the next batch of status IDs will be, Poise and Bleed got a fuckton last Canto.,
My bet is on tremor and rupture. Maybe we'll see more of the counter IDs like Middle Don or resonance based IDs like Ahabmael.
 
Apparently the soundtracks for Canto VI have been data-mined from the recent update and are circulating on some discord servers. I'll see if I can find them and archive them when I have some free time. I also infer from the recent cutscene that we will see our first Aleph on Canto VI.
I think I know what you are talking about, here's the names of the songs and two apparently datamined tracks
Canto VI song names in the files:
Wuthering_Opus (1 to 3)
Lone_wolf (https://files.catbox.moe/2dxx4p.mp3)
Rise of evil
Spanner and drill
Take off your veil
Distorted dream
Endless sorrow
Erlkonig (https://files.catbox.moe/vy9zfn.mp3)
Falling down
Also there is an /lcg/ post the names of apparently datamined sprites as well, before the canto trailer was posted and it may be legit but as with most leaks it could be fake.

So possible spoilers below
Found on /lcg/ - Limbus Company General #1283
Heathcliff_Makeup
Heathcliff_Makedown
Heathcliff_Baby
Hindley
Hindley_Baby
Linton
Linton_Baby
Catherine
Catherine_Baby
Josephine
Nellie
Deadrabbits
Deadrabbits_Boss
LintonButler
TCorpGang
TCorpPeople
OufiF_1
OufiBoss
 
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I think I know what you are talking about, here's the names of the songs and two apparently datamined tracks
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Those names are correct and all the tracks are leaked. Tried to upload the files here but they are too heavy for the site.

Edit: I forgot to add that most of the names of the characters add up to those in the book Wuthering Heights. Except for T corp, Dead rabbits and Oufi.
 
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New Heathcliff ID information has dropped
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Unique Tremor that raises stagger threshold and lowers defense level. Not what was expected from the reveal but the gimmick seems interesting at least.


Also details about the upcoming season

TL : DR on major additions / changes
  • Battle Pass is no longer purchased with money, instead requiring 1300 Paid Lunacy
  • Level Cap increased from 40 -> 45 upon clearing chapter 5
  • EXP Luxcavation #6 unlocked after completing a certain stage in Chapter 6 - Part 3
  • Mirror Dungeon 4 will be a 'pick your poison' type deal, where you can choose from a selection of themes for the floor before embarking
Otherwise the majority of things expected of a new season (half your shards getting threaded, previous seasons ID/EGO being vaulted, the Chapter being released in parts weekly ect.) remain unchanged
 
Replaying Ruina, starting to get a new understanding of how much of a cunt most of Tipheret's abno surpressions are. All the other bad ones feel like annoying puzzles, but QOH in particular reminds me of that one final battle that is made comedically easy by learn and a bizarre counter interaction.
Unique Tremor that raises stagger threshold and lowers defense level. Not what was expected from the reveal but the gimmick seems interesting at least.
Fucking hell, is Tremor finally getting taken out back and put out of it's misery? Can I finally use LCCB Ish the way she was intended?
 
For pulling in more money I didn't expect them to go with changing the BP to cost paid currency. I was really thinking they would change the dispenser to be the way things are delayed on there post season, like being able to get S2 units on S4 so that people would be more encouraged to get paid currency since they would have to wait so long between.

With how they're doing it now for a year of BP it'll be the $11.99+$23.99 (1014*2+2147*2) lunacy packs or the $41.99 (4103*2) pack on its own, that's assuming First-time Offer. This will also probably get more people into doing the daily 13 pulls, get them to consider buying announcer packs and the battle pass package as well which could lead into having to top up on another lunacy pack. This will likely will work out for them and I wouldn't be surprised to see Limbus move up a bit on the revenue chart after this.
 
Fucking hell, is Tremor finally getting taken out back and put out of it's misery? Can I finally use LCCB Ish the way she was intended?
No, Tremor is impossible to make good because of how bad its gimmick is.
This will also probably get more people into doing the daily 13 pulls
Idk, I feel like projectmoon doesnt understand math or are overly generous compared to other gacha companies.
Or I'm just severely overestimating how many other limbillionaires there are.
 
Idk, I feel like projectmoon doesnt understand math or are overly generous compared to other gacha companies.
Or I'm just severely overestimating how many other limbillionaires there are.
They are overly generous. Considering that the audience they built comes from offline autistic games they wouldn't want to scare them off with a high cost gacha game. I swear to god in the other gachas I saw spreadsheets going around on how to most optimally grind the free content and even then you always end up with a pitiable amount of pull currency that you need to save for events or a specific pull. In Limbus you only have to do the MD every week and the pity systems are actually really generous since it doesn't delete your pity coins (I have seen one other gacha that did). The only spread sheet I saw for Limbus early on was one that made you into a limbillionare if you bought the right stuff when the game was on it's early stages.
 
@Finger Pistols
@Sulla
I think they're the most generous by far. Outside of rates or currency for pulls one of the main things is that the resources are mostly tied together instead of being a clusterfuck of grinding. You just have Thread, Shards and Crates, all of which you get between each other. The only other thing is EXP tickets. There's no gold to worry about, specific resources for upgrading attacks/IDs or any kind of timegating outside of stamina. You can easily grind or save crates for whatever ID/EGO at mostly anytime as well. Maybe I would feel different if I weren't a day 1 enjoyer but with how the game operates there's not really much incentive to whale outside buying the BP or for WN if you somehow didn't save for it. They're really good for their audience at the cost of profit.

All that said my reasoning on people spending the paid lunacy for that stuff is because its now available to them assuming they're getting the BP. Its not hard to write off or rationalize using it when they have it available in the spur of the moment, especially if they don't know how unnecessary it is.
 
Battle Pass is no longer purchased with money, instead requiring 1300 Paid Lunacy
For pulling in more money I didn't expect them to go with changing the BP to cost paid currency. I was really thinking they would change the dispenser to be the way things are delayed on there post season, like being able to get S2 units on S4 so that people would be more encouraged to get paid currency since they would have to wait so long between.

With how they're doing it now for a year of BP it'll be the $11.99+$23.99 (1014*2+2147*2) lunacy packs or the $41.99 (4103*2) pack on its own, that's assuming First-time Offer. This will also probably get more people into doing the daily 13 pulls, get them to consider buying announcer packs and the battle pass package as well which could lead into having to top up on another lunacy pack. This will likely will work out for them and I wouldn't be surprised to see Limbus move up a bit on the revenue chart after this.
I've heard that this change is happening because you could buy the battlepass on steam, then refund it, and still keep the pass, but get your money back.

But on the topic of overly generous, I only bought the season 1 BP, no lunacy packs at all, and didn't actually grind MDs since season 1 either, and I'm just missing a single 000 and 00 ID and 10 EGO, which I never pull for anyways. Pmoon genuinely made the best gacha system out there by not knowing what the fuck they were doing, or hiring a jewmaxxer. And it still made about 30 times more money than Library of Ruina ever did.
 
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  • Mirror Dungeon 4 will be a 'pick your poison' type deal, where you can choose from a selection of themes for the floor before embarking
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Honestly, I'm more annoyed with Starlight not crossing over this time, even if it was just a portion of Starlight that come into the next Dungeon, I'd love grinding Starlight to be easier.
One thing that is interesting is that the floor themes are designed like booster packs, they remind me of MTG theme packs. Which is interesting theming as universe we've only had employee id cards so far, but building your slay the spire dungeon through card draft is an interesting twist on the formula.
They don't specify if it'll be chapter locked again, but I think themes are a good solution, they could have a base 7 seven themes for each Sin and as you play the game you unlock more Themes, instead of totally locking the entire Dungeon.
Although I guess things like Event Themes would be locked behind the events themselves, like having to have gotten the event manager card theme.
The clear Bonus and it specifying floor makes me think we'll build the dungeon as we go along, each time we beat a floor, we crack another theme pack.
 
They've said they don't really like the gacha model and are just doing it to have a monetary safety net that enables themselves to make more experimental games in the future, and despite them being as generous with it as they are it seems to be working given the tracked revenue just from the mobile version.
 
They've said they don't really like the gacha model and are just doing it to have a monetary safety net that enables themselves to make more experimental games in the future, and despite them being as generous with it as they are it seems to be working given the tracked revenue just from the mobile version.
It's basically the Steam ideal of "if we make a good product then players will happily give us money to hear a Korean woman babble for several minutes".
Honestly, I'm more annoyed with Starlight not crossing over this time, even if it was just a portion of Starlight that come into the next Dungeon, I'd love grinding Starlight to be easier.
One thing that is interesting is that the floor themes are designed like booster packs, they remind me of MTG theme packs. Which is interesting theming as universe we've only had employee id cards so far, but building your slay the spire dungeon through card draft is an interesting twist on the formula.
They don't specify if it'll be chapter locked again, but I think themes are a good solution, they could have a base 7 seven themes for each Sin and as you play the game you unlock more Themes, instead of totally locking the entire Dungeon.
Although I guess things like Event Themes would be locked behind the events themselves, like having to have gotten the event manager card theme.
The clear Bonus and it specifying floor makes me think we'll build the dungeon as we go along, each time we beat a floor, we crack another theme pack.
It will be nice to get locked into specific Ego gift range than the current option of hoping you spent enough starlight to make the gift RNG better.
 
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This got posted last night but didn't see it until today. Seasonal Lunacy packs for the Battle Pass are being introduced during the update to Season 4, refresh every season. If you're intent on playing and keeping the BP going its still cheaper to go with the other packs I mentioned in the previous post.
 
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