Just some clarification: KillPixel Games isn't really a group of people, it's just me and my programmer friend. It's true that WRATH was my baby and I made most of the design decisions (for better or for worse) in addition to doing the majority of the art and sound -- textures, models, animation, fx, name/logo design, etc (I only did a texture set or so for episodes 2 and 3 and the rest were done by someone else). The Symbol (tentacle enemy) and the Lance (rail gun) were my final contributions to the game before I ended my partnership with 3D Realms in 2020. I agree that WRATH has many problems. Some are just plain poor choices/implementation on my part, some not, and some are the result of regrettable circumstances. I respect the people that were brought in to complete the game after I left -- I know the mess they inherited and I'm not sure anyone else could've done much better in that situation. I deeply believed WRATH had everything going for it, everything it needed to be a truly great FPS. I believed it so much that I dedicated my entire life to it. I went all in. I can rightly place the blame for WRATH's failure on certain 3D Realms leadership, but I can also blame myself. To varying degrees, I permitted the fatal blows WRATH was dealt during development. Developing a game is one thing, but developing one while simultaneously trying to protect it is something else. I truly, truly loved WRATH and believed in it and really did the very best I could, but I eventually had to face the reality of the situation, let go of it and step away. WRATH was an extremely painful lesson, but I still hope to do another game someday and succeed where I had failed.