Unpopular Opinions about Video Games

Here's my list of classics before the 90s.
Galaxian: 1979
Gradius: 1985
Star Force: 1984
Super Dimension Fortress Macross: 1985
Dig-Dug: 1982
Pac-Man: 1980
Ice Climber: 1985
Contra: 1988
Legend of Kage: 1985
Ninja Gaiden: 1988
Super Mario Bros: 1985
Super Mario Bros 2: 1988
Super Mario Bros 3: 1988
I mean we can stretch what we define as good to include Pong if we want, and it's not technically incorrect. I just don't think gaming consistently started putting out great stuff that still holds up until the late 80's. Can you play Pong or Donkey Kong today for a few minutes? Sure, but it's just different.

The best games in your list reflect this too. Mario 3 is better than Mario 1, and Mario 1 is better than Pac-Man. You can almost see the evolution happening.

I was considering up to 2013, when games like Arkham Origins and Metal Gear Rising came out. Those are some really fun games.
There will never be a time without any good stuff. But just compare 2013 to 1993 or 2003 to see the difference, look at the lists of games. 2013 isn't bad but it's not as strong.

Nintendo's on a whole other genre, especially since the way they make games is different. Instead of nickeling and diming, it's more copy and paste, but they're copy-pasting stuff people like, such as Mario.
Maybe more recently but they were pretty innovative in the day. They really got that reputation with NSMB.

In an open-ended life simulation like The Sims, the option of being a fag or a dyke is just realistic, and restricting it would impact the player's choices, agency, and story-telling capacity while playing the game
So they should add bestiality and incest and such? It has never belonged in games. Those themes should only ever be presented in a negative light, not just as an equal option that's heckin' valid.

I feel like there's a fine line between woke and just having progressive viewpoints. A lot of media from our childhood suddenly becomes pretty woke if we play too loose with definitions
Because it often was. This shit didn't just spring up over night. They were just more careful with the propaganda. We were the boiling frog.
 
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I’ve never understood the Sims games. At least with stuff like Sim City you’ve got stuff to do, build a city, run utilities, experiment to make things in the city work better. With The Sims it’s build a house and make some people to put in it then ???. It seems like you're just playing with dolls.
Exactly. And the AI sucks as well. It's never been improved upon since Sims 3.
Characters often get stuck in walls and corners, not doing what you instructed them to do.
And on top of that, the game crashes when using multiple DLC ect.
 
There will never be a time without any good stuff. But just compare 2013 to 1993 or 2003 to see the difference, look at the lists of games. 2013 isn't bad but it's not as strong.
The rot had started to set in as early as 2012, but there were still great games coming out during those days, from Halo 4, Fall of Cybertron, Mass Effect 3, Arkham Origins, and Metal Gear Rising.

I feel like there's a fine line between woke and just having progressive viewpoints. A lot of media from our childhood suddenly becomes pretty woke if we play too loose with definitions
There's different degrees of woke. Some degrees of woke, most people on the right could even agree with. The wokeness intensified over the years, to the point where back then, being woke meant that you would put a hot sexy babe on your game because that signifies female empowerment and beauty, but now, you won't do that because it's male fantasy and that's bad according to modern standards of woke.
 
The rot had started to set in as early as 2012, but there were still great games coming out during those days, from Halo 4, Fall of Cybertron, Mass Effect 3, Arkham Origins, and Metal Gear Rising.
I do agree, but I'm just saying the golden era was already over by then imo. We still get great games today too, just at a lower rate and they're not quite as great as they used to be.

'03 for example was pretty nuts, literally dozens of amazing games, and even stuff I don't like but which is well regarded, such as a game I think you like, KotoR.
 
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'03 for example was pretty nuts, literally dozens of amazing games, and even stuff I don't like but which is well regarded, such as a game I think you like, KotoR.
That's because back then they were more than willing to experiment. Nowadays nobody wants to take a risk, and the only way you get free investment money for your game is to put a woman in it or make it gay.
 
So they should add bestiality and incest and such? It has never belonged in games. Those themes should only ever be presented in a negative light, not just as an equal option that's heckin' valid.
If that's your extrapolation from my statement, then you're literally retarded. Simply stating that gay people belong in a game about simulating day-to-day life is not an endorsement of whatever freaky shit some degenerate is into.

The fact that neither of those things have ever been an official feature should be answer enough.

I’ve never understood the Sims games. At least with stuff like Sim City you’ve got stuff to do, build a city, run utilities, experiment to make things in the city work better. With The Sims it’s build a house and make some people to put in it then ???. It seems like you're just playing with dolls.
The thing about The Sims is that it's about making your own goals. I could, for example, reduce my starting cash to $0 after moving into a lot, and work my way up to a mansion from nothing. Or you could have one guy bang all the chicks in town without getting caught. The game has enough gamified elements that you can always find something to accomplish.

What I've been doing lately is filling my neighborhood up with characters from various media franchises, often making use of custom textures, just to see what kind of retarded stories I can come up with. It's like my own little retarded multiverse. I find the game more fun to roleplay as these characters, since they force me to experiment with features I wouldn't normally utilize, or make decisions I wouldn't make when I'm playing it as an "idealistic family life" simulator. You haven't known true hilarity until you download a gun mod and roleplay as The Postal Dude, shoot some stranger in a bar, then fuck off to play with a remote-controlled toy boat while every bar patron screams in terror at the pools of blood.

Although it's funny that you compare the game to "playing with dolls," since the game features a doll house that implies exactly that with the description.
 
Simply stating that gay people belong in a game about simulating day-to-day life is not an endorsement of whatever freaky shit some degenerate is into.
Fags are degenerates.

The fact that neither of those things have ever been an official feature should be answer enough
Yeah, and delusional men who butcher themselves was never an official feature at one point too. See you in Sims 6, dipshit.

That's because back then they were more than willing to experiment. Nowadays nobody wants to take a risk, and the only way you get free investment money for your game is to put a woman in it or make it gay.
True, plus AA seemed more vibrant, thriving largely thanks to handhelds.
 
Here's my list of classics before the 90s.
Galaxian: 1979
Gradius: 1985
Star Force: 1984
Super Dimension Fortress Macross: 1985
Dig-Dug: 1982
Pac-Man: 1980
Ice Climber: 1985
Contra: 1988
Legend of Kage: 1985
Ninja Gaiden: 1988
Super Mario Bros: 1985
Super Mario Bros 2: 1988
Super Mario Bros 3: 1988

Asteroids
Missile Command
Breakout
Missile Command
Donkey Kong
Super Bust-a-Move (aka Puzzle Bobble to weebs)
Fine games all, and you didn't even mention

Centipede/ Millipede
Tempest
Robotron 2084
Moon Patrol
Galaga / Gaplus
Qbert
Crazy Climber
Joust
1942
Xevious
Ninja-Kid
Pac-Land
Scramble
Zaxxon
Frogger

Sticking only to 1980-1984 arcade games here. Quite a contrast to the desert we're in now. You don't see any gay bear games until Altered Beast (1988), now that sort of thing is apparently everywhere.
 
>no star wars
:story:

Same year as Return of the Jedi, in case anyone was wondering.
My siblings and I bought my dad a refurbished cabinet of this one for Christmas a few years back. He'd been telling stories about the hours he'd spent at the arcade with this game for decades. He only played it a few times because he's, well, an old man now rather than a teenager, but opening that and realizing what it was is probably the most excited I've ever seen the guy.

Unpopular opinion: there's quite a few series where the common knowledge is "just skip the first game; it's more of a proof-of-concept and the sequel is a lot bigger and better" and I very often find myself enjoying that first game better. There's a focus and clarity of purpose that can come with an original concept and limited budget and it's frequently diluted by "bigger and better", even if things become more polished and streamlined in the process.
 
Unpopular opinion: there's quite a few series where the common knowledge is "just skip the first game; it's more of a proof-of-concept and the sequel is a lot bigger and better" and I very often find myself enjoying that first game better. There's a focus and clarity of purpose that can come with an original concept and limited budget and it's frequently diluted by "bigger and better", even if things become more polished and streamlined in the process.
It really depends on the series, it's almost a coin flip. Sometimes it's skippable (Final Fantasy, Metroid, Metal Gear) but other times it's the best (Devil May Cry, Wario Land, Parasite Eve). I think generally I'd lean towards sequels being better, at least the earlier ones, as a series keeps going it tends to wrap back around to being shit again.
 
Unpopular opinion: there's quite a few series where the common knowledge is "just skip the first game; it's more of a proof-of-concept and the sequel is a lot bigger and better".
Street Fighter I into Street Fighter II is a good example of this. The first game is awful and is not even a proper fighting game. The second game is almost a complete redesign and would become one of the most influential and highest selling titles in gaming history. With dozens of upgrades and revisions, sequels, and hundreds of copycat games.
 
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