Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

But that's the thing, a 7 is a good score for a product, even if anyone agrees or disagrees with the score
It should be, but practically all these review outlets dug their own graves with years of score bloat that they were all too happy to push in order to mollify advertisers and fanboys of various stripes. They claim that 5/10 is average, but if you start comparing scores to the actual sentiment in the reviews, a 7 is very often average and anything below that is varying degrees of badness.
 
Mario 64's camera is a mess
How? There's two modes; Mario and Lakitu, and both of them you are free to control them however you like.

Recently I've grown acustomed to Mario mode and seem to do better with that camera setting than I ever did with Lakitu mode.
 
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How? There's two modes; Mario and Lakitu, and both of them you are free to control them however you like.

Recently I've grown acustomed to Mario mode and seem to do better with that camera setting than I ever did with Lakitu mode.
Mode? I just remember it having c-buttons that jump the camera around at imperfect angles. It only ever mattered to me in the mountain level with monkeys and the magic carpet stage, but it really was a hassle at times.
 
To be fair, not having a second stick for camera control does suck.
Does it?

I have a longstanding gripe with even needing to constantly tweak a camera. We didn't need to do that for the longest time, and then some time in late 2000s it just became standard to move, control the camera constantly, and also use other controls.

There were some games as late as the 3DS that had camera on shoulder buttons for occasional work but still had auto camera movement. It's a lost art nowadays.

Maybe you need two analogs for first person shooters but I was playing the Sand Land demo the other day and just felt like the total lack of automated camera got in the way of enjoying the game.
 
I'm still reeling over someone saying it's hard to figure out the N64 controller lol
Only problems I have with the 64 controller is the stick falling apart (obviously), and how it became too small after I grew up and it's not comfortable like it was when I was a kid. That controller was just perfect when I was still in my single-digit years.

Speaking of which, I never knew it was so accurate. That makes Mario 64 DS having to work on a D-pad all the more impressive.

Are these instructions to fly a rocket to the moon or to bing bing wahoo?
N64 instruction manuals all had those pictograms to tell you how to hold the controller for that particular game. Almost everything I had growing up was the one where your left hand's on the middle handle.
 
Only problems I have with the 64 controller is the stick falling apart (obviously), and how it became too small after I grew up and it's not comfortable like it was when I was a kid. That controller was just perfect when I was still in my single-digit years.

Speaking of which, I never knew it was so accurate. That makes Mario 64 DS having to work on a D-pad all the more impressive.
I haven't held one in well over a decade probably, but even as an adult I remember it being fairly comfortable. The sticks were pretty prone to breaking though.

SM64 DS worked but it's definitely not a great controlling game imo. It's too bad they never port that version. I wonder when we're due for a full remake anyway? It'd be cool if they retain that content when they do (I think it's inevitable).

N64 instruction manuals all had those pictograms to tell you how to hold the controller for that particular game. Almost everything I had growing up was the one where your left hand's on the middle handle.
I think I remember that, but I was just mocking the notion that it's complicated to hold. Yeah, most games seemed to use the middle prong.

Sometimes you may have to switch mid-game, maybe in Pokemon Stadium's minigames? I feel like some may have used both ways of holding it, but it always told you what the instructions were anyway iirc.
 
I have a longstanding gripe with even needing to constantly tweak a camera. We didn't need to do that for the longest time, and then some time in late 2000s it just became standard to move, control the camera constantly, and also use other controls.
I swear anyone who says this either never played those games or is remembering them with such rose-tinted glasses that they're effectively blind. You didn't have to control the camera, but the price you paid was not being able to see anything half the time, constantly waiting for the camera to catch up with your character, getting stuck inside level geometry, not being able to judge position and/or distance accurately, and having sudden unexpected camera movements get you killed on a regular basis.

Am I the only one who actually remembers the mid to late 90s when every single review of a 3D game had a whole section devoted to how terrible the camera behavior was? Or how everyone lamented the PSP only having one stick every time a developer tried to do a 3D game? I feel like I'm taking crazy pills here.
 
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I swear anyone who says this either never played those games or is remembering them with such rose-tinted glasses that they're effectively blind. You didn't have to control the camera, but the price you paid was not being able to see anything half the time, constantly waiting for the camera to catch up with your character, getting stuck inside level geometry, and having sudden unexpected camera movements get you killed on a regular basis.

Am I the only one who actually remembers the mid to late 90s when every single review of a 3D game had a whole section devoted to how terrible the camera behavior was?
I remember that, and tried to deliberately avoid games with bad cameras. I did a pretty good job of it.

Or how everyone lamented the PSP only having one stick every time a developer tried to do a 3D game? I feel like I'm taking crazy pills here.
I didn't play very many 3D games on PSP. I didn't even get far in the GTAs. PSP was at its best with emulation and stuff like Lumines.
 
Does it?

I have a longstanding gripe with even needing to constantly tweak a camera. We didn't need to do that for the longest time, and then some time in late 2000s it just became standard to move, control the camera constantly, and also use other controls.

There were some games as late as the 3DS that had camera on shoulder buttons for occasional work but still had auto camera movement. It's a lost art nowadays.

Maybe you need two analogs for first person shooters but I was playing the Sand Land demo the other day and just felt like the total lack of automated camera got in the way of enjoying the game.
It depends on the game. OoT controlled fine without a second stick. I do hate babysitting a second stick constantly, but having a bad camera isn't much better.

I didn't play very many 3D games on PSP.
Some felt unplayable like MGS, but simpler stuff like Ape Escape were good.
 
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