Sony hate thread

I'm disappointed the PS5 can't replicate the success of the PS4 because it's dead in Japan. I don't know how much it actually matters though, when some of the most renowned Japanese games like Yakuza 0 and Persona 5 were cross-gen, and we're still getting cross-gen games.
I just don't want Japanese games to move backwards in fidelity once PS4 is no longer viable, because most of their domestic sales will be on Switch. I really hope the Switch 2 isn't a potato.
 
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I just don't want Japanese games to move backwards in fidelity once PS4 is no longer viable, because most of their domestic sales will be on Switch.
Does it matter anymore? I played Breath of the Wild and Mario Odyssey on a big TV and would be perfectly content with that level of fidelity if it ran at a solid 60 FPS.

Graphics are all so perfectly adequate these days and have been for a long time.
 
But it would be short-sighted and disingenuous to assume that the success of the switch is attributable to nintendo's dedication to not compete with sony and microsoft's nonexistent visual arms race.
It's not because of it (except maybe in terms of how that affects things like cost and size) - it's just irrespective of it.

When even tech enthusiast autists like me can't be bothered to have strong opinions about visual fidelity anymore because everything has become good enough, normies are going to care even less.
 
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When even tech enthusiast autists like me can't be bothered to have strong opinions about visual fidelity anymore because everything has become good enough, normies are going to care even less.
Graphics really hit a point of "holy shit I don't care" for me when real-time ray tracing became the big thing. Oh boy, I love nuking my frame rate so that my lighting can look slightly different, and not actually any better than whatever was pre-rendered and can run on a potato.
 
Graphics really hit a point of "holy shit I don't care" for me when real-time ray tracing became the big thing. Oh boy, I love nuking my frame rate so that my lighting can look slightly different, and not actually any better than whatever was pre-rendered and can run on a potato.
I think I'd go back even further. Once you had the performance and visual fidelity to
  1. Allow faces to emote subtly
  2. Do open worlds without having to resort to a lot of programming sleight of hand
everything just became frosting on the cake of gaming. There were no longer any technical boundaries that fundamentally limited what a developer could present to players and everything since has been nicer-looking versions of the same thing. I'd say everything after the PS3/360 has certainly looked nice, but ultimately didn't add greater levels of expression to the medium.
 
Does it matter anymore? I played Breath of the Wild and Mario Odyssey on a big TV and would be perfectly content with that level of fidelity if it ran at a solid 60 FPS.

Graphics are all so perfectly adequate these days and have been for a long time.
BotW was also a Wii U game. If you want gaming to remain like that there are so many PS360 and early PS4 titles out there that they'll last you a lifetime. Also, I have to question the bigness of your "big tv" because I recently saw TotK on an 80 inch 4K (non-OLED), and will tell you that parts of the game looked ugly and jaggy.
 
If you want gaming to remain like that there are so many PS360 and early PS4 titles out there that they'll last you a lifetime.
And I can run a lot of them at 60 FPS on a Thinkpad that isn't even designed for gaming. We have it so good these days.

Also, I have to question the bigness of your "big tv" because I recently saw TotK on an 80 inch 4K (non-OLED), and will tell you that parts of the game looked ugly and jaggy.
I'm not saying that Switch games are indistinguishable from the newest releases on the most powerful PC hardware. I'm saying it's good enough that I don't care. I haven't thought "gosh, it would significantly improve my experience if only this game looked better" in a long time.
 
I think I'd go back even further. Once you had the performance and visual fidelity to
  1. Allow faces to emote subtly
  2. Do open worlds without having to resort to a lot of programming sleight of hand
everything just became frosting on the cake of gaming. There were no longer any technical boundaries that fundamentally limited what a developer could present to players and everything since has been nicer-looking versions of the same thing. I'd say everything after the PS3/360 has certainly looked nice, but ultimately didn't add greater levels of expression to the medium.
They've been fixating on lighting but I feel the new frontier isn't on the graphical side but on the processing side, namely having NPCs with sophisticated and complex AI branching in large quantities. It's pretty much a given that if you see a game with several dozen active NPCs on screen, their AI is going to be very simple and their reactivity to emergent behavior is going to be rather limited in scope.

Some of the more nuisanced stuff we've seen in those cases are utilizing archetypes to give the illusion that there's complex behavioral AI (cop, civilian, thug, etc) when its just different AI archetypes having different rules. Like if you shoot off shots in a crowd, the civilian AI will choose to run while the cop and thug AI will choose to shoot back at you. If you were just punching someone, the civilian AI will choose to either run or yell at you. Meanwhile only the cop AI will attack you while the thug AI might ignore you unless you hit one of their own or hit too many people.
 
And I can run a lot of them at 60 FPS on a Thinkpad that isn't even designed for gaming. We have it so good these days.


I'm not saying that Switch games are indistinguishable from the newest releases on the most powerful PC hardware. I'm saying it's good enough that I don't care. I haven't thought "gosh, it would significantly improve my experience if only this game looked better" in a long time.
And I'm saying its bad enough that I did care when I ran through Kakariko Village (or anywhere else with trees in that tree-covered game) and the tree leaves looked like awful jaggy messes.
 
4k and RT are being chased because they allegedly make games better,
They are chasing 4k because it makes all the half sampled cheats they do to blur up the image less apparent (TAA and DLSS is a scourge), and they are chasing RT because it means less work for the developers since they can offset everything to the user's machine for a higher performance cost.
 
My favorite era of graphics whoring was when it was all about water physics and reflections.

All this bullshit about lighting is nothing compared to those glory days. Bring back the glut of tropical/beach games please.
So much this 100%. I was young during this era but I do remember when water physics in gaming was everywhere. My favorite among them being Super Mario Sunshine even though I only played it at a McDonalds when I was a little boss. Bring me back to those good times.

If anyone feels the same way about early 2000s games showing off water engines. Rebeltaxi made a video about it. He even talked about water games from the 80s like that Toob racing NES game and recent games like Kandawaga Jet Girls. Heres the link: https://youtu.be/vDo4tAfVhEM?si=-STKPxlALhiPtdfE
 
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If there is no Lies of P or RoboCop: Rogue City installed with it, then he was fleeced.
 
Battlefield: Bad Company 2 had destruction. You could level building with RPG's and Airstrikes in 2010.
that was mainly abolished for gameplay reasons, all it lead to was someone sitting at spawn in a tank and turning the map 2d.
same thing in bf4 where the first thing players do is level the skyscraper on shanghai.

Some of the more nuisanced stuff we've seen in those cases are utilizing archetypes to give the illusion that there's complex behavioral AI (cop, civilian, thug, etc) when its just different AI archetypes having different rules. Like if you shoot off shots in a crowd, the civilian AI will choose to run while the cop and thug AI will choose to shoot back at you. If you were just punching someone, the civilian AI will choose to either run or yell at you. Meanwhile only the cop AI will attack you while the thug AI might ignore you unless you hit one of their own or hit too many people.
would you need anything more tho? trying to make some random faceless NPC behave slightly different is as much superficial as RT imho.
 
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