- Joined
- Jul 19, 2020
At a basic level I agree with you, but in most practice this is a stupid thing to do - Because once you open the door that "Idiots" are fine to be fleeced, they will keep rolling it forward until they find a way to fleece you, and then they'll roll right over any objections as "But we need this revenue to make ends meet, this is how we keep the studio afloat, if you want good games you're going to have to pay for everything in it". Its a losing proposition to let them get a foot in the door, and more importantly its terrible to encourage the industry to get dependent on fleecing anyone rather than making good games. That shits how we end up in the situation of needing six hundred overpaid children working for five years to make games that are objectively worse than their decade old predecessors. They don't need to make good games at affordable budgets with actually talented people if all they need is a visual spectacle to draw in retards to fleece.I can't pretend to get too upset about this tbh. It'd be one thing if you had to buy the fatalities to be able to do them in the game, but if retards are too inept to learn a simple button combo and want to pay money to see something they could look up on YouTube that's a them problem.
I view that as the same kind of exploitative as the insane mark-up on snacks at the cinema. Yes, it's outrageous a bag of Starburst is five or six bucks, but it's also outrageous that you're too retarded to buy snacks beforehand and take them in with you.
As soon as they start trying to monetize anything that isn't the direct and immediate operations of online services (Subscriptions) or the release and sale of a fixed product or fixed, permanent content expansion for a product, we're just opening the door to be shook out for no net new benefit as players.