Ibanez RG 350EX
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Okay, there's only like 95% overlap there.When did we say WRPGs? CRPGs were the topic of discussion.
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Okay, there's only like 95% overlap there.When did we say WRPGs? CRPGs were the topic of discussion.
Not necessarily. Lots of CRPG fans complain that many modern WRPGs aren't games where you can "roleplay". Whatever the fuck that means.Okay, there's only like 95% overlap there.
The problem is when people just use it to say stupid shit. Uninformed opinions are pretty worthless just like people who review a game without finishing it. It also seems out of the intended spirit of the thread to just say "I hate this thing that other people like".it is an unpopular opinion thread
granted, it's retarded
Or, sometimes people say uncomfortable truths that people like the CRPG crowd don't want to hear.The problem is when people just use it to say stupid shit. Uninformed opinions are pretty worthless just like people who review a game without finishing it. It also seems out of the intended spirit of the thread to just say "I hate this thing that other people like".
Or maybe youre retarded and having choices enabled by the culmination of your actions and build is a far more advanced system than "go to page 6 to get the death ending again or go to page 10 to continue the story". Maybe if you weren't a stupid nigger who enjoyed throwing out broad incorrect statements purely because you get entertainment arguing with people this thread could instead be used to highlight underappreciated gems. Instead its just retards saying things so incorrect its obvious that its bait.Or, sometimes people say uncomfortable truths that people like the CRPG crowd don't want to hear.
what
CRPGs pretty much devolve into the latter. It's all just a spreadsheet that you put the right values in. Oh, and less choices, too. The only "choices" are minor sidequest shit that don't matter to someone just trying to complete the main quest.Or maybe youre retarded and having choices enabled by the culmination of your actions and build is a far more advanced system than "go to page 6 to get the death ending again or go to page 10 to continue the story".
Incorrect- what is incorrect? The idea that the CRPGs are not as dynamic or popular as JRPGs are a fact, not an opinion. And the antiquated way the CRPGs play gives off less dopamine or satisfaction than the average NES/SNES or Sega game. That, and CRPGs get too over-praised despite being very limited in terms of substantial choices. Seeing people badmouth FF7 or Skyrim praise these CRPGs like the second coming of the Digital Messiah is fucking hilarious.Maybe if you weren't a stupid nigger who enjoyed throwing out broad incorrect statements purely because you get entertainment arguing with people this thread could instead be used to highlight underappreciated gems. Instead its just retards saying things so incorrect its obvious that its bait.
I'm not sure why you keep separating KotOR from CRPGs. It is one. It's literally just 3rd edition dungeons and dragons with a star wars coat of paint.A good WRPG would be KOTOR, where the combat is very much a different beast from the dialogue aspect, and if you try to tackle it in the same lazy-boy way you would tackle CRPG ''combat'', you're dead meat, because the combat system is a real-time/turn-based hybrid, and you need to stay focused and keep on putting commands while reacting to the enemy. I can imagine a CRPG player who maxxed out charisma and persuade skills thinking he can talk his way out of any situation because he's not a combat-heavy class, only for him to get slaughtered by the end because the final boss thought it'd be funny to send a legion of imperial troops and Sith warriors in a disorganized mob against the player.
Because Imperator is autistic and so obsessed with KOTOR that it drives his entire existence. His own arguments don't make sense but KOTOR is magically exempt because... It's KOTOR.I'm not sure why you keep separating KotOR from CRPGs. It is one. It's literally just 3rd edition dungeons and dragons with a star wars coat of paint.
Except the combat is a hybrid of turn based and real time. You cannot play it the same way you'd play something like Fallout 1. In the latter, you wait and take turns, but in KOTOR, the enemy will keep attacking whether or not you respond.I'm not sure why you keep separating KotOR from CRPGs. It is one. It's literally just 3rd edition dungeons and dragons with a star wars coat of paint.
That, and KOTOR started Bioware's march away from turn-based to real time, which led to the zenith of their popularity in Mass Effect 1 and 2.Because Imperator is autistic and so obsessed with KOTOR that it drives his entire existence.
It's real time with pause, just like Baldur's Gate and other crpgs.Except the combat is a hybrid of turn based and real time. You cannot play it the same way you'd play something like Fallout 1. In the latter, you wait and take turns, but in KOTOR, the enemy will keep attacking whether or not you respond.
Bioware has never developed a turn based game.Bioware's march away from turn-based to real time
Most CRPGs are turn based and less flashy than KOTOR's combat.It's real time with pause, just like Baldur's Gate and other crpgs.
Not true. BG2 auto-pauses after every round, making it a turn-based game. The only time KOTOR auto-pauses is when you encounter some enemies; the moment combat rolls, it keeps going unless you manually pause it.Bioware has never developed a turn based game.
That's and option you can turn on, but not the default setting. You can pause kotor after every round too if you want, just press the spacebar.BG2 auto-pauses per round. That is turn-based.
Have you ever even played the game? Jesus Christ, this is embarrassing.BG2 auto-pauses per round. That is turn-based.
As far as I can tell, he just doesn't like CRPGs that use an isometric camera angle. The second you switch to a behind-the-back camera, all the exact same mechanics suddenly become awesome.Because Imperator is autistic and so obsessed with KOTOR that it drives his entire existence. His own arguments don't make sense but KOTOR is magically exempt because... It's KOTOR.
But pausing KOTOR in every round to make it a turn-based game isn't optimal. Better to treat it as a realtime game and keep on going.That's and option you can turn on, but not the default setting. You can pause kotor after every round too if you want, just press the spacebar.
They use literally the same system. It's all based on dnd's ”6 second round."
Nope. But I've seen people play it. I suppose I didn't stoop to ask if the auto-pause thing was an option instead of a standard thing.Have you ever even played the game? Jesus Christ, this is embarrassing.
Not quite. I've enjoyed isometric games before, like Gauntlet Dark Legacy or Diablo.As far as I can tell, he just doesn't like CRPGs that use an isometric camera angle. The second you switch to a behind-the-back camera, all the exact same mechanics suddenly become awesome.
Nope. But I've seen people play it.
What, you expect everyone to have played every CRPG, JRPG, and WRPG game?
This fuckin' thread, man.
I'm really struggling to understand how that makes you look less retarded when you felt comfortable not only talking about how Baldur's Gate works, but correcting others about how it works.that was over 20 years ago.
Not really. Like I said, it was a distant memory in my past, over 20 years ago, and I assumed it was a turn-based game because the person I saw playing it 20 years ago had the auto-pause on, and I never stooped to ask him if that was something you turn on or off.I'm really struggling to understand how that makes you look less retarded when you felt comfortable not only talking about how Baldur's Gate works, but correcting others about how it works.
"Cut me some slack, guys. I really, REALLY didn't know what the fuck I was talking about!"
Baldur's Gate writer says the RPG's cast was "a bunch of cardboard cutouts" compared to Final Fantasy 7's, and the JRPG drove BioWare to step it up
Baldur’s Gate 2’s more complicated companion characters were unexpectedly inspired by a JRPG from across the globe: Final Fantasy 7
In an interview with Rock Paper Shotgun, James Ohlen - who was once a veteran developer at BioWare, working on everything from Baldur’s Gate and Dragon Age to Star Wars and Anthem - revealed the unlikely connection between two RPG heavyweights. According to Ohlen, during one freezing winter, a producer at publisher Interplay namedropped the seminal Squaresoft JRPG and said Baldur’s Gate’s characters weren’t half as complex.
“I’m very competitive,” said Ohlen. “I went and played Final Fantasy VII and was like, ‘Oh my good god, these characters make ours look like a bunch of cardboard cutouts. This is terrible.’” Playing Final Fantasy 7 supposedly influenced BioWare as they then developed Baldur’s Gate 2. You can kind of see the similarities between Final Fantasy 7’s Barret and Baldur’s Gate’s Jaheira if you squint: activists forced to put aside their grief for a greater cause.
Squaresoft continued to influence Ohlen, namely with Chrono Cross’ twisting story, although the now famous twist from Knights of the Old Republic actually came from, well, Star Wars itself. “I actually totally, entirely ripped off The Empire Strikes Back in such blatant fashion,” revealed Ohlen. “You basically go to face the dark lord by yourself, and then you get into a lightsaber fight with him, and he kicks your ass. And then, after kicking your ass, he does the big twist. Then you don’t die because you’re rescued by your friends on the Millennium Falcon - I mean, the Ebon Hawk. It’s beat by beat the same thing.”
I wouldn't say it was overpowered at all. PSVita used the same SoC CPU & GPU as the then-year old iPad 2, which of course would come down in price throughout the life of the console.However, its successor the PS Vita did not do well because it was overpowered