Unpopular Opinions about Video Games

The problem is when people just use it to say stupid shit. Uninformed opinions are pretty worthless just like people who review a game without finishing it. It also seems out of the intended spirit of the thread to just say "I hate this thing that other people like".
Or, sometimes people say uncomfortable truths that people like the CRPG crowd don't want to hear.
 
Or, sometimes people say uncomfortable truths that people like the CRPG crowd don't want to hear.
Or maybe youre retarded and having choices enabled by the culmination of your actions and build is a far more advanced system than "go to page 6 to get the death ending again or go to page 10 to continue the story". Maybe if you weren't a stupid nigger who enjoyed throwing out broad incorrect statements purely because you get entertainment arguing with people this thread could instead be used to highlight underappreciated gems. Instead its just retards saying things so incorrect its obvious that its bait.
 

The only real challenge in most CRPGs is trying not to become so bored while grinding XP/loot that you quit the game.

That's also my unpopular opinion.

The core component of a game is a challenge to overcome. Succeed and win, fail and lose. Many, many CRPGs have no real challenge. If you died to a boss, it just means you didn't spend enough time grinding in the killing field, where there's no real challenge. Since the killing field has no challenge, it's boring. Once you've been in the killing field long enough, the boss isn't challenging, either. The only real enemy is your boredom. Passing the challenge isn't a matter of skill, intelligence, or reflexes. It's just a matter of being willing to sit in a chair for enough hours to complete the grind. The purest form of this kind of RPG is Progress Quest.

This is not the same as a game where you may spend a lot of time trying a challenge over and over until you figure out how to overcome it.
 
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Or maybe youre retarded and having choices enabled by the culmination of your actions and build is a far more advanced system than "go to page 6 to get the death ending again or go to page 10 to continue the story".
CRPGs pretty much devolve into the latter. It's all just a spreadsheet that you put the right values in. Oh, and less choices, too. The only "choices" are minor sidequest shit that don't matter to someone just trying to complete the main quest.

Maybe if you weren't a stupid nigger who enjoyed throwing out broad incorrect statements purely because you get entertainment arguing with people this thread could instead be used to highlight underappreciated gems. Instead its just retards saying things so incorrect its obvious that its bait.
Incorrect- what is incorrect? The idea that the CRPGs are not as dynamic or popular as JRPGs are a fact, not an opinion. And the antiquated way the CRPGs play gives off less dopamine or satisfaction than the average NES/SNES or Sega game. That, and CRPGs get too over-praised despite being very limited in terms of substantial choices. Seeing people badmouth FF7 or Skyrim praise these CRPGs like the second coming of the Digital Messiah is fucking hilarious.

CRPGs are fun in their own way, in a sort of "DnD but in a different skin" sort of way. But they're far from being the classics their fans say they are, especially when compared to older classics that sold millions, while CRPGs at most sold a tenth or a fifth of a million in their heyday. They're games with an acquired taste, not godlike classics that far outshine games like Skyrim or FO3. It's in the same vein as Sonic 06 or Shadow the Hedgehog, except they're slower.
 
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A good WRPG would be KOTOR, where the combat is very much a different beast from the dialogue aspect, and if you try to tackle it in the same lazy-boy way you would tackle CRPG ''combat'', you're dead meat, because the combat system is a real-time/turn-based hybrid, and you need to stay focused and keep on putting commands while reacting to the enemy. I can imagine a CRPG player who maxxed out charisma and persuade skills thinking he can talk his way out of any situation because he's not a combat-heavy class, only for him to get slaughtered by the end because the final boss thought it'd be funny to send a legion of imperial troops and Sith warriors in a disorganized mob against the player.
I'm not sure why you keep separating KotOR from CRPGs. It is one. It's literally just 3rd edition dungeons and dragons with a star wars coat of paint.
 
I'm not sure why you keep separating KotOR from CRPGs. It is one. It's literally just 3rd edition dungeons and dragons with a star wars coat of paint.
Because Imperator is autistic and so obsessed with KOTOR that it drives his entire existence. His own arguments don't make sense but KOTOR is magically exempt because... It's KOTOR.
 
I'm not sure why you keep separating KotOR from CRPGs. It is one. It's literally just 3rd edition dungeons and dragons with a star wars coat of paint.
Except the combat is a hybrid of turn based and real time. You cannot play it the same way you'd play something like Fallout 1. In the latter, you wait and take turns, but in KOTOR, the enemy will keep attacking whether or not you respond.

Like I said, with CRPGs, you can take your time and lazy-boy your way to victory since combat goes on a slower pace. Try that with KOTOR, especially in the later levels, and you'll get slaughtered. It seems that you didn't even read what I stated about what makes KOTOR better than the average CRPG.

Because Imperator is autistic and so obsessed with KOTOR that it drives his entire existence.
That, and KOTOR started Bioware's march away from turn-based to real time, which led to the zenith of their popularity in Mass Effect 1 and 2.

Also, calling me autistic while defending the honor of some digital DnD games that were barely a blip on the radar is the height of hypocrisy. Before you remove the splinter from your brother's eye, take care to remove the plank from yours.
 
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Except the combat is a hybrid of turn based and real time. You cannot play it the same way you'd play something like Fallout 1. In the latter, you wait and take turns, but in KOTOR, the enemy will keep attacking whether or not you respond.
It's real time with pause, just like Baldur's Gate and other crpgs.
Bioware's march away from turn-based to real time
Bioware has never developed a turn based game.
 
It's real time with pause, just like Baldur's Gate and other crpgs.
Most CRPGs are turn based and less flashy than KOTOR's combat.

BG2 auto-pauses per round. That is turn-based. Fallout's combat is turn-based. Ultima up to 6 is turn-based.

That, and the real-time combat in CRPGs that do have it are hit and miss. Some like Diablo do it well.

Bioware has never developed a turn based game.
Not true. BG2 auto-pauses after every round, making it a turn-based game. The only time KOTOR auto-pauses is when you encounter some enemies; the moment combat rolls, it keeps going unless you manually pause it.

As for me loving KOTOR over other RPGs, other than the fact that it's false because I also love other RPGs, KOTOR is a better hill to die on than janky games like Fallout 2 or Morrowind.
 
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BG2 auto-pauses per round. That is turn-based.
Have you ever even played the game? Jesus Christ, this is embarrassing.

Because Imperator is autistic and so obsessed with KOTOR that it drives his entire existence. His own arguments don't make sense but KOTOR is magically exempt because... It's KOTOR.
As far as I can tell, he just doesn't like CRPGs that use an isometric camera angle. The second you switch to a behind-the-back camera, all the exact same mechanics suddenly become awesome.
 
That's and option you can turn on, but not the default setting. You can pause kotor after every round too if you want, just press the spacebar.

They use literally the same system. It's all based on dnd's ”6 second round."
But pausing KOTOR in every round to make it a turn-based game isn't optimal. Better to treat it as a realtime game and keep on going.

Have you ever even played the game? Jesus Christ, this is embarrassing.
Nope. But I've seen people play it. I suppose I didn't stoop to ask if the auto-pause thing was an option instead of a standard thing.

You also ignored the other games I mentioned, like the Fallout 1-2 and Ultima up to 6.

As far as I can tell, he just doesn't like CRPGs that use an isometric camera angle. The second you switch to a behind-the-back camera, all the exact same mechanics suddenly become awesome.
Not quite. I've enjoyed isometric games before, like Gauntlet Dark Legacy or Diablo.
 
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:story::story::story::story::story::story::story::story::story:

This fuckin' thread, man.
What, you expect everyone to have played every CRPG, JRPG, and WRPG game?

Like I said, I saw someone else play it one time, and that was over 20 years ago. He presumably had the auto-pause on, and I never ventured to ask if it were an option. I just took one look at that and naturally assumed the game was turn-based.
 
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I'm really struggling to understand how that makes you look less retarded when you felt comfortable not only talking about how Baldur's Gate works, but correcting others about how it works.

"Cut me some slack, guys. I really, REALLY didn't know what the fuck I was talking about!"
Not really. Like I said, it was a distant memory in my past, over 20 years ago, and I assumed it was a turn-based game because the person I saw playing it 20 years ago had the auto-pause on, and I never stooped to ask him if that was something you turn on or off.

But going back to my ever-hard boner for KOTOR, it wasn't the DnD aspects that endeared that game to me, but rather, damn near everything else. The story, the lore, the characters, and the visuals that were great back in 2003. It sure as fuck looked better than Morrowind, which looked like a PS1 game. KOTOR would've been a forgettable game if it didn't have those. The DnD system was just something I used to play; but it was hardly the focus. I wasn't loving it because it was SW DnD, but rather, because the story, world, and characters hit it out of the park. Mostly because Bioware put up their A-game after seeing FF7 and realizing the need to get better.


Baldur's Gate writer says the RPG's cast was "a bunch of cardboard cutouts" compared to Final Fantasy 7's, and the JRPG drove BioWare to step it up

Baldur’s Gate 2’s more complicated companion characters were unexpectedly inspired by a JRPG from across the globe: Final Fantasy 7

In an interview with Rock Paper Shotgun, James Ohlen - who was once a veteran developer at BioWare, working on everything from Baldur’s Gate and Dragon Age to Star Wars and Anthem - revealed the unlikely connection between two RPG heavyweights. According to Ohlen, during one freezing winter, a producer at publisher Interplay namedropped the seminal Squaresoft JRPG and said Baldur’s Gate’s characters weren’t half as complex.

“I’m very competitive,” said Ohlen. “I went and played Final Fantasy VII and was like, ‘Oh my good god, these characters make ours look like a bunch of cardboard cutouts. This is terrible.’” Playing Final Fantasy 7 supposedly influenced BioWare as they then developed Baldur’s Gate 2. You can kind of see the similarities between Final Fantasy 7’s Barret and Baldur’s Gate’s Jaheira if you squint: activists forced to put aside their grief for a greater cause.

Squaresoft continued to influence Ohlen, namely with Chrono Cross’ twisting story, although the now famous twist from Knights of the Old Republic actually came from, well, Star Wars itself. “I actually totally, entirely ripped off The Empire Strikes Back in such blatant fashion,” revealed Ohlen. “You basically go to face the dark lord by yourself, and then you get into a lightsaber fight with him, and he kicks your ass. And then, after kicking your ass, he does the big twist. Then you don’t die because you’re rescued by your friends on the Millennium Falcon - I mean, the Ebon Hawk. It’s beat by beat the same thing.”

Baldur's Gate 2 and KOTOR were directly influenced by FF7 being a big hit. And with KOTOR's lore, story, characters, and general feel of the universe, that made the game a big hit among SW fans who couldn't give two squirts of bantha shit that it was practically DnD in space.
 
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