If DA2 has any problem, it’s clearly how rushed it is. The re used cave and city streets are another symptom of an expedited development cycle.
(Then again, how distinct were Origin environments really?-not the main quest stuff, but the road ambushes and Denerim back alleys? I don’t recall them being particularly distinct).
But anyways, if I’m going to be in the minority here, let me say what I like about DA2.
The Framing Device-Varric telling(and embellishing) the story works very well to set up the stakes, (that being it’s not saving the world but what happened does matter for the city).
The siblings-I confess I haven’t played an RPG with a family for the protagonist. Bethany’s bitterness about being made a grey warden or Carver’s resentment about being the younger sibling works very well, then being separated from Hawke/dying adds to the sense of tragedy the game creates.
Most of the companions-Merrill’s story is about pride and Faustian bargains, but it’s left ambiguous if she was really going to fail or not. Some of the better writing in the game. Fenris hostility to Mages makes sense for his character, and while he’s brooding, the edginess is justified. (And not overdone). Isabela is the sex appeal, and “jack sparrow but with a vagina” but to the game’s credit, we are reminded she is in fact a selfish thief. DA2 Anders is a fanatical revolutionary, and I’ve seen some people say they prefer that. (Whenever I finish awakening, I’ll probably say the same).
The Qunari plot-this game really gives us depth about what the Qunari are about. I wish you could have dialogue where you agree more with the Arishok. Because he’s correct, Kirkwall is a shithole.
The Mage-Templar conflict-this is probably the most “Tumblr” aspect insofar as it overlays the “oppressed-oppressor” framework. But…you do get both perspectives, the Circle probably is miserable and shitty but we’re running into abominations and power crazed blood mages every next alley. It’s well written because it doesn’t paint either side as a caricature. You can absolutely side with the templars, and the game gives you a lot of reason to do so.
Leandra’s death-this is probably the peak of DA2 for me and sums up the game.
That is, Hawke is almost always reacting to problems and his ability to solve them is limited to clean up after the fact. No matter how fast you move or how badass you are, sometimes you just come up short. Sometimes the hero can’t do anymore than that. All he can do is cradle his mother who got the Frankenstein treatment, he was too late.
The DLCs-Mark of the Assassin and Legacy are alright I think mostly. The former gives us more insight into the Qun(a religion and a race), and the latter is not as good. If Mark has any problem, it’s that the first part is not fun at all. Also for Mark-first real visit to Orlais I believe?
One other thing I like-the sense of companionship and family. You do get the genuine impression after seven years Hawke is more or less family with his companions, and his companions all know each other(Fenris plays cards with Avelline’s husband). That sense of familiarity gives both the wholesome feels and also feels realistic-these people know each other and are friends.
Anyways, I’m probably in the minority here but DA2 is a fine(and replayable) game. Compared to say Origins, where I just wanted it to end by the time I was at the end. (I have a lot less patience than regular gamers I guess).