Xbox Game Studios Stupidity Hate Thread Game Pass Edition

RGG ditched their in-house Dragon Engine which was heaps better than Swiney's astroturfed bullshit.
Isshin used Unreal Engine 4, whereas Gaiden and 8 used Dragon Engine. They mentioned this in the behind the scenes videos for 8, that Isshin was a trial to see if UE will work for their future games, or if they should work on modernizing Dragon Engine. I double checked my physical copies of the games, and only Isshin has an Unreal Engine logo on the back. They partially updated Dragon Engine for Gaiden and 8, because they're the first Yakuza games to support HDR. There is still some hope they won't use UE in the future. I think we'll see what they decided with their next game.
 
I mean that should have been obvious by now. Did anyone see that Fable trailer? Woof.

Can't wait to see what Jo looks like in the new Perfect Dark in another 15 years.
Joseph Dark, a brave transman who keeps extra clips in his mangina and makes snarky quips about how they smell like fish when you reload
 
10 years since "games man" became head of the biggest gaming company in the western world, this deserves a top 10 list of best games published under this period:
10-Project Spark
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Nothing better than start the list with a game that you can't even buy anymore, of course the acquisition of a certain blocky game that happened on the same exact month the game released rendered it irrelevant, "games man" showing his administration skills right on the first year.
9-Quantum Break
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A game that born because of the "games meets TV shows" meme, the most forgettable of Remedy's output with a trashfire PC launch.
8-Super Lucky Tale
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A Scrimblo Bimblo game that is a sequel from a VR game that nobody bought, what could possibly go wrong?
7-Recore
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What you get when you have the creator of Megaman and the director of Metroid Prime series? If you thought Maverick Hunter you are dead wrong, a janky shooting snoozefest is more likely.
6-Tell me Why
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Life is Strange Trans Edition
5-Bleeding Edge
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The game that killed Overwatch so hard that they had to buy it years later to finish the job.
4-Redfall
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The game that nobody wanted to finish it post-acquisition, but got shoved out of the door anyway because of the auto-pilot approach.
3-Crackdown 3
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The game that not even the creator wanted to finish it, but had to be forced out of the door because celebrity contracts.
2-Battletoads
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The game, that for me, was the last straw, after five years of "games man" teasing the return of this IP he hands it for the first shovelware mobile studio that knocked his door, this was when I finally noticed the Xbox brand was headed by somebody that never cared for anything besides good PR talk.
Honorable Mention- Deadrising 4
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This is how an IP dies, with a rushed wet fart.
1- Halo 5
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Some people will blame the previous entry with reason, but every major gaming franchise can recover from a bad entry, this was really the point of no return, a retcon from a retcon leaded by fake advertisement, a disjointed campaign with a multiplayer influenced by garbage trends, a warning of what the Xbox brand would become in the following years.

One can hope by 2027 everything will be over.
 
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A bullet that Sony miraculously didn't get hit by.
I dunno, owning all of the IP that came with Bethesda is probably gonna pay off sooner than everything they got with Bungie.

People need to remember, Xbox didn't purchase Bethesda for Starfield. Starfield just happened to be what they were working on when they were purchased.
 
I dunno, owning all of the IP that came with Bethesda is probably gonna pay off sooner than everything they got with Bungie.

People need to remember, Xbox didn't purchase Bethesda for Starfield. Starfield just happened to be what they were working on when they were purchased.
I agree with your point but at this point buying Bethesda for future potential is like buying stock in the White Star Line after the Titanic.
 
I dunno, owning all of the IP that came with Bethesda is probably gonna pay off sooner than everything they got with Bungie.

People need to remember, Xbox didn't purchase Bethesda for Starfield. Starfield just happened to be what they were working on when they were purchased.
Owning IP means nothing if you can't capitalize on it. So far Xbox has shown no such capability.
 
I agree with your point but at this point buying Bethesda for future potential is like buying stock in the White Star Line after the Titanic.
Does Bungie have anything to their name besides Destiny and Marathon? (genuinely asking, I may just be ignorant on what exactly they bring to the table)

I'm just saying, I think Bungie was the worse purchase among the two. Especially after Activision apparently had no interest in continuing their publishing deal with them.

But maybe I'm just bias cause I've always thought Destiny sucked ass. I might not realize just how big it really is, it just always seemed like a disaster from the outside looking in where as I saw everyone praising Doom, Doom Eternal and all the Wolfenstein stuff that came out the past decade or so even if I particularly didn't like them.
 
10 years since "games man" became head of the biggest gaming company in the western world,
gaming in the west died with gen 8 (ps4/xbone) in general a top 10 list of the best games of the last decade made by companies in the US would be just as shit and would include titles like fortnite and other GaaS titles.
So far Xbox has shown no such capability.

look how bad they fucked up with rare the last 25 years. if you get brought by microsoft you better take the money and run, unless you enjoy just sitting around the entire day.
 
Imagine being bought by Microshit and celebrating. I just don't get their weird Disney stance of buying all the IPs and then being surprised Pikachu when governments are like "hey buddy, you kind of have all the space in the bed."

Look at Disney they are failing because they own too much and now Microshit is like oh shit we own too much. I will not even go into how they overpaid for Blizzard. Halo 5 was so shit I cannot even remember playing it but I 100% it with the other half the other year.
 
And did Sony get the rights to any of those? That's the question I'm asking, not what they made but what they *owned* cause they sure as shit didn't own Halo.
Bungie has some sort of independent deal I'm pretty sure, where they still own their IPs. But to answer your question, Bungie owns all their pre-microsoft IPs, meaning the Myth and Marathon series, and Destiny, not Halo, and not Oni. Oni is in a legal grey area where nobody knows whats going on because Rockstar is involved as the publisher. But Sony didn't buy them for their IPs, they bought them because they see them making bank off Destiny and wanted in on the action. But I don't think Sony was aware that Bungie management is genuinely incompetent and despite making stupid amounts of money, they burn through most of it just running the game, and that is the reason Activision dropped them and also why Microsoft didn't pick them up again.
 
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