Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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Remember when Far harbor came out, and because the files were treated like Mods, all people had to do was pull out the file and ESP and uploaded it to the nexus? That's probably why they're not releasing the Kit yet.
That's how all the DLCs are integrated, and it didn't require the kit to extract or put in. Bethesda stuff has always been easy to pirate, in part because of this quirk of their engine.
 
trying to monetize mods is retarded (not that it keeps them from trying), because doing that would inevitably force it to follow the same marketing dynamics as games already do, meaning worst case you get the paid bugfix mod for a paid bugfix mod to a paid game. people who use 100 of free mods would never pay for 100 of them, plus main big reason for modding, smut, wouldn't be allowed anyway. so why bother modding when you can't have big booty bimbo companion? and to prevent it people giving it away for free or simply pirating (like it happened with the skyrim mods) it would need to be heavily gated or have highly regulated mod tools.
might as well spend the time to do it in another game without all that shit.
Aren't a lot of the high end coomer mods these days paywalled? Sure they leak but still.
I really think thats the direction a lot of these big corps are wanting to go. They are not dominating the market anymore, too many of their big games are failures in terms of money, and they want a better and more controllable revenue stream.
Maybe they should stop spending 8 years and 400 million bucks to make trash products that need to sell ten million copies to turn a profit. If AAA going heavily mobile means the exodus of AAA from traditional gaming avenues, I call that a win.
 
Maybe they should stop spending 8 years and 400 million bucks to make trash products that need to sell ten million copies to turn a profit. If AAA going heavily mobile means the exodus of AAA from traditional gaming avenues, I call that a win.
Especially when that game will go straight onto Game Pass and most of your audience can download it, realise it’s shit, and uninstall it without giving you a penny.

The only thing saving them are the retarded autists who are putting a thousand hours into this whilst crying about it.

Internally there will be all sorts of alarms ringing about Bethesda when they’re looking at the playing stats for this and anyone refusing to listen needs fired.
 
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That's how all the DLCs are integrated, and it didn't require the kit to extract or put in. Bethesda stuff has always been easy to pirate, in part because of this quirk of their engine.
The modular nature of Bethesda's engine is a crucial element of their workflow. Even Josh Sawyer said as much about making New Vegas. I doubt they'll ever try to lock it down, they're too lazy.
 
Whats up with modders, devs and trannies? Why is it so hard to have an indie team of mentally functional human beings? But then again, I see that its often joked modders are kind of naturally nutty with usually high opinion of themselves so maybe I just answered my own question.
Coding/programming/animating has ALWAYS attracted this kind of personality; autistic, social outcast types. Its just being a tranny was universally reviled pre 2010 it wasnt really feasible for them to become trannies.

But since its 2024 and youre considered worse than Hitler if you dont fuck axe wounds, its trannies all the way down now.
 
Coding/programming/animating has ALWAYS attracted this kind of personality; autistic, social outcast types.
Describing Bethesda game modding as "programming" is a stretch. Their Creation Kit is about as impenetrable as RPG Maker. The elements of their modding community who do real code monkey work like the script extenders seem pretty unassuming. I personally don't see any value in those attempts to port older games to the Skyrim engine. OpenMW is far more promising, and actually available to use.
 
There is absolutely no news about the DLC, the community is still dead and the modding tools aren't out. In other news, water is wet, but I did watch a rather good video about Starfield recently that I thought I would share. I have no clue how I missed this one

This is a rather shorter "Video Essay" that has a more casual tone to it than the likes of Private Sessions and PatricianTV. It feels more like a friend telling you why he is disappointed with the game rather than some autist writing a thesis to impress his professor. What I like about it is that there is a lot of SHOW rather than TELL, he compares Starfield to Cyberpunk 2077 a lot by showing entire gameplay sections and cutscenes to compare them to their equivalent in Starfield. Oh boy, does the game look even more dated than I thought when you compare it to a game made 3 years ago. I don't think the absolutely archaic engine and gameplay mechanics get talked about enough, people just tend to excuse it as "one of those Bethesda things" but this guy is absolutely right, there is no reason for the game have mechanics this shitty and this outdated by this point. Heavily recommend the watch, even if nothing in the video is new or mindblowing.

Also, Cyberpunk looks...good now? I haven't paid attention to the game since launch as it was clearly broken and unfinished. What he's showing now? It actually looks pretty stable and, dare I say it, fun. Is the game worth picking up now that it is "fixed"?
 
Also, Cyberpunk looks...good now? I haven't paid attention to the game since launch as it was clearly broken and unfinished. What he's showing now? It actually looks pretty stable and, dare I say it, fun. Is the game worth picking up now that it is "fixed"?
Yes.
I never got the hype train pre-launch.
Game had bad optimization in some scenarios but had a lot of gameplay customization.
 
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Yes.
I never got the hype train pre-launch.
Game had bad optimization in some scenarios but had a lot of gameplay customization.
The game was pretty barebones at launch, with a lot of cut content. How much content was added back in with the newest updates and DLC?
I might actually play it, I will have to do more research on it. That's more than anyone can say for Starfield, that game is going to be the king of the bargain bin in the future just like Fallout 76.
 
I hope the DLC never comes out so Emil Faggiyellow's gay little House Va'ruun tattoo is meaningless.

Is this the first Bethesda game for the people here where when you finish it you have no urge to play again? I've replayed every TES game and even done a couple of replays of Fallout 4 but after I finished Starfield I have no urge to ever touch it again. The only thing I want now is the Creation Kit so I can remove all the fags and shitskins from the game.
 
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Is this the first Bethesda game for the people here where when you finish it you have no urge to play again? I've replayed every TES game and even done a couple of replays of Fallout 4 but after I finished Starfield I have no urge to ever touch it again. The only thing I want now is the Creation Kit so I can remove all the fags and shitskins from the game.
Ironic thing is that this is THE game that you're supposed to replay over and over, year after year. They have NG+ integrated and unique content for new playthrus...except they fucked that up too, and at best you will be playing the same game over again but able to skip a few encounters with a speech check. Go watch this video on all the NG+ events, it's got less than 20 minutes worth of unique content
You're telling me you're supposed to replay this slop like 15 times to truly 100% it, and that's when you're already overleveled by your second playthru? No thanks, imagine starting any Bethesda game around endgame level with all the best perks, who the fuck wants that? I think you even get to keep your starborn powers too, so that would be like starting Skyrim with all that, plus dragon shouts.
Worst part is that this isn't even a bad idea, problem is the execution. Same deal with POIs, if you had dozens or even hundreds of different dungeons and events scattered around the entire galaxy, and some way to make sure that they don't repeat over and over, it would be a terrific idea: You would never know what will await you on planet X this time around and work in unison with the NG+. Problem is that there is like 12 unique POIs and they will repeat over and over and over and over again, and each dungeon that repeats is the exact same thing right down to notes and corpse placement. NG+ just isn't interesting enough, nobody is going to play thru the game again only to see Sarah turn into a potted plant or to have a memey moment where every character in the Lodge is replaced with a copy of you that they can make a Youtube short out of. You need proper new questlines, brand new ways to solve all the of the game's existing quests, a brand new NG+ quest chain that is not accessible to first playthrough characters and enough of that content to actually warrant 15 different playthroughs. This is not easy, in fact is is night impossible, that would be like creating several different games worth of content and cramming it all within a single Bethesda title, but hey adding in NG+ wasn't my call. I always figured the fun in replaying those games was in trying out a different character build and adding in new mods, not starting the game again and having something stupid happen for shock value at the start and then almost everything else being exactly the same as last time, as I start the game in god tier armor and one of the best ships in the game and steamroll thru the game with my lv80 character.
 
I hope there's a mod that fixes the loot tables by removing those fucking useless melee weapons.
Oh, what's that? A legendary or epic weapon? Nope, it's another epic knife...

Also, Cyberpunk looks...good now? I haven't paid attention to the game since launch as it was clearly broken and unfinished. What he's showing now? It actually looks pretty stable and, dare I say it, fun. Is the game worth picking up now that it is "fixed"?
The gameplay is better now than at day-1 but the main story is still shit.
 
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Shits deader than dead. If Bethesda were smart, which they aren't they'd cut their losses and run. No way this has enough legs to be a franchise.
Phil Spencer has Todd in a padded cell and has been telling him this for six months. He isn't taking it well and is threatening to turn TES6 into a Battlespire remake.
 
Shits deader than dead. If Bethesda were smart, which they aren't they'd cut their losses and run. No way this has enough legs to be a franchise.
We're getting close to the Fallout show being released (all episodes in one day even). So the expectations are that some Fallout games will be announced to capture some free press and marketing. Things like Fallout 3 or Fallout 4 remastered not a new game of course. But if there no developments for Starfield and nothing even remotely new for Fallout then Bethesda must be completely floundering.
 
Is this the first Bethesda game for the people here where when you finish it you have no urge to play again? I've replayed every TES game and even done a couple of replays of Fallout 4 but after I finished Starfield I have no urge to ever touch it again.
Yeah, I played it for a good long while and mostly enjoyed it but honestly I'll probably never touch it again as opposed to Fallout or TES. The "Bethesda magic" feels oddly absent to me.
 
Is this the first Bethesda game for the people here where when you finish it you have no urge to play again?
I played through the main story, then I restarted instead of doing New Game Plus because I wanted to do some factions in an "original" galaxy.

I got through the Vanguard and the Pirate questlines, then I started doing exploration side missions for Constelation, and then I quit. I also did do a lot of bullshitting with the ship builder and just fucking around with space combat. Overall I think I do have a little less than 200 hours in the game.

But by then I reached a point where I wanted to just wait for the expansion to see if they added anything worthwhile before going all out on it. I guess that, in its own way, is a sign that I don't really want to "replay" it as it currently is.
 
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I played through the main story, then I restarted instead of doing New Game Plus because I wanted to do some factions in an "original" galaxy.

I got through the Vanguard and the Pirate questlines, then I started doing exploration side missions for Constelation, and then I quit. I also did do a lot of bullshitting with the ship builder and just fucking around with space combat. Overall I think I do have a little less than 200 hours in the game.

But by then I reached a point where I wanted to just wait for the expansion to see if they added anything worthwhile before going all out on it. I guess that, in its own way, is a sign that I don't really want to "replay" it as it currently is.
I'm tempted to start over with another character to do different things (especially siding with the UC and killing the loud mouth Pirate cunt) but now that I've reached level 80 in the first NG+ I think I'm going to stay there until 100 and get the remaining 8 achievements.
 
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I've watched another good video on Starfield today. This one is also a bit on the shorter side, and it's made by someone who has covered older Bethesda titles like Arena and Daggerfall in depth before, giving him a bit more credibility(I suggest giving those videos a watch as well).
In part 1(Part 2 not out as of now) he covers the game mechanics, the game design and goes over the tutorial in great length, going as far as to suggest it was heavily reworked at some point. He uses previous Bethesda titles, including the older ones, during the video and there is no word mincing when talking about how disappointed he is with the game. You know what's sad? He actually designed a better intro to the game on a whim, as a thought exercise, and that got me thinking as to how good this game could have been.

Part 2 is supposed to cover the factions and quests, so I am looking forward to that. I am glad he didn't just dump another 8 hour video and called it a day, makes it much more digestible.

Shits deader than dead. If Bethesda were smart, which they aren't they'd cut their losses and run. No way this has enough legs to be a franchise.
They can't, they promised at least one DLC pack with their limited edition so they have to deliver on that at least contractually. Seeing them and the fans suffer from mockery is pretty entertaining, so I hope it doesn't come out for as long as possible, then they quietly drop all support shortly after opening the paid mods store. Bethtards won't be able to live down this and Fallout 76 and the Amazon show happening back to back for years.
 
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