Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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We're getting close to the Fallout show being released (all episodes in one day even). So the expectations are that some Fallout games will be announced to capture some free press and marketing.
Everything I've seen about that screams "dogshit," and that's not just because it apparently shits on the lore, gets practically every detail wrong, and has the usual modern media curse of disproportionate diversity and ugliness. It's going to flop so hard we'll be having pancakes for weeks.

Things like Fallout 3 or Fallout 4 remastered not a new game of course. But if there no developments for Starfield and nothing even remotely new for Fallout then Bethesda must be completely floundering.
If remasters are all they've got cooking to "synergize" with the Fallout TV show release, they are 110% fucked. They're already on thin ice with Microsoft as it is with Starfield's abysmal performance, and I wouldn't be surprised if they've already decided (privately) to quietly drop Starfield entirely and go heads-down "for real this time" mode for TES6 in what's probably their last chance at survival.

They can't, they promised at least one DLC pack with their limited edition so they have to deliver on that at least contractually.
They can give refunds, too. That's happened before (not w/Bethesda, but I think Paradox did that with one of their more recent Total War-alikes whose DLC got smothered in the crib).

Now's the best time to do it ... they're flush with cash after being bought by Microsoft. Not that they'd be smart enough to do it, but hey, stranger things have happened.
 
Bethesda isn't gonna remaster fallout 3 or 4. Definitely not nv. Can't even get them to release the next gen update and anniversary edition like they said lol
 
Bethesda isn't gonna remaster fallout 3 or 4.
They've already announced a next gen patch for 4 I'm pretty sure, just haven't said a god damn thing about it in over a year.

The leaked docs said they were planning on a Fallout 3 re-release, which from what I've been told it kind of needs on PC cause it's damn near unplayable or something.
 
They've already announced a next gen patch for 4 I'm pretty sure, just haven't said a god damn thing about it in over a year.

The leaked docs said they were planning on a Fallout 3 re-release, which from what I've been told it kind of needs on PC cause it's damn near unplayable or something.
Id actually look forward for fo3 remaster but knowing Bethesda and Xbox they'll just cuck PlayStation out of spite and go no fo3 for you.
 
Id actually look forward for fo3 remaster but knowing Bethesda and Xbox they'll just cuck PlayStation out of spite and go no fo3 for you.
You don't need to depend on Bethesda for that, there is an ongoing project to remake Fallout 3 in the engine of Fallout 4, bringing over the RPG elements with it. They already released Point Lookout in it's entirety and I think they will be releasing Pitt as well.
 
You don't need to depend on Bethesda for that, there is an ongoing project to remake Fallout 3 in the engine of Fallout 4, bringing over the RPG elements with it. They already released Point Lookout in it's entirety and I think they will be releasing Pitt as well.
Would love to play it but I don't have a pc. Was my first fallout. But it is what it is.
 
Would love to play it but I don't have a pc. Was my first fallout. But it is what it is.
Pretty sure that almost every PC should handle Fallout 4 at this point. If you get one, there is a ton of good total conversion mods being released right now, London is coming out in less than a month and Miami is not far behind. Both will hopefully be much better than Starfield.
Just checked to confirm, CW Project did indeed release a test video on their work for Pitt in February.
Here is the trailer for Point Lookout, which is available right now
As you can see, it's pretty much a 1-1 recreation in a new engine, only caveat is that you have to do some shenanigans with decoding voice files from the original Point Lookout DLC and then modding these in yourself into Fallout 4. This is done for copyright reasons, and any remake projects will require you to do the same(meaning you will need the original game anyways if you don't want AI voiced NPCs but I think this is a small price to pay for a true remake that Bethesda won't ever release).
 
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Might be doing a bit of a necro, but I found a good video explaining why Starfield simply cannot ever work, no matter how many patches BGS releases:
This one is supposedly backed by other devs, altho nothing here is something that most people familiar with these Gamebryo games weren't already aware of.
As of news of the DLC? Nothing, we've reached over 6 months since release and there is nothing. Doesn't look like this game will ever have a comeback at this rate, even when they release the creation engine and the DLC nobody will care.
 
Starfield's problems go way beyond the engine, it's that the world just sucks. I know Emil's been the popular whipping boy, but their problems go way beyond him. Bugthesda's games just have terrible world building. I'll give some examples:

Take Skyrim and the Civil War. Despite what a big deal the game makes of it, you never see any evidence of it. Sure, there are Legion / Stormcloak camps out there, and you'll bump into prisoner escorts from time to time, but that's it. Where are the refugee camps, or evidence of prior battles? Compare that to New Vegas, where there are refugees, and you do see Caesar's Legion taking over settlements and making power moves.

Then you get to Fallout 4, which has been heavily bowdlerized compared to New Vegas and Fallout 3. No prostitution, slavery, and they retconned the horrific Centaur into a cartoony mutt. Sure, Cait gives a big sob story about her parents selling her into slavery, but who? Where did the slave traders go? Did the Minutemen wipe them out? No, because if they did you'd never hear Preston shut up about it. Plus they got rid of Talon Company, a mercenary group with a cool aesthetic, and replaced them with generic army dudes.

Then you get to Starfield, and they take their only strength, their "environmental storytelling" and flush it down the toilet. At least in F4, the raider dungeons looked lived in. You had remnants of campfires, sleeping bags laid out, supplies, empty beer bottles, etc. You get to Kreet and told that the Crimson Cringe are using it as a staging base, but when you get there you're obvious the first person there in many years. All the equipment is still there, the lights are off, and there are the desiccated corpses of researchers still laying there. Would the CC just scrap everything that had value, burn the bodies and put some cots down if they really were squatting there? Environmental storytelling is more than just plopping down a skeleton with a conveniently placed note next to it, it's all those little things that Bugthesda blatantly ignored with their procgen puke puddle dungeons. Not to mention how New Atlantis is supposed to be the biggest city in the world, yet seems smaller than the Imperial City in Oblivion.
 
@BALLZ-BROKEN MkII Problems with Starfield begin with Fallout 76, you can see the same rot that maybe didn't start there but was definitely on full display by then. The excuse from copers we got was that F76 was a multiplayer game, so the lack of small details or the weak story and writing didn't matter. You were supposed to play with friends, remember?
Then we take this same low level of quality and apply it to a single experience. Yeah, everybody is going to notice that. You make valid points on flanderization of Bethesda and them toning stuff down, but I think at least for Fallout 4 it was them not really knowing what they were going to do with Boston as a setting. Centuars were in concept art but I guess they didn't make the cut for one reason for another and were replaced with super mutts(which is a cool, and horrifying, concept), slavers are technically there but you have to do the stupid kid in the fridge quest(there is also slavery on full display in Nuka World DLC so it's not like they didn't have it in them to not include it. Implication is that Gunners and Raiders deal with slave trading but you just never see it happening in the base game). That game was a mess, and it's honestly surprising it came out as cohesive as it was, considering the state of F76 and Starfield after it.

The engine is a big issue, however, and I am glad that actual industry vets and modders all agreed on that. This settles any future debate with redditors or what have you, I think the point with Cyberpoint was pretty good: If even CDPR are abandoning their engine, and that engine is infinitely more advanced than Gamebryo, what the fuck does that say about Bethesda? There is no way this game was ever going to work even with a dream team of CRPG devs in that engine. You couldn't pull a miracle like Fallout New Vegas again out of your ass, even with a talented crew this would have been a disaster.
Honestly, how can they even add new content into the game at this point without re-working the engine? Adding vehicles won't work, they might add mechs as an equivalent of Fallout power armor but it will be retarded given lore on the mechs in-game. They can add more shiny spaceships or guns and add actual cities into one of the existing planets, but what's the excuse that they're not there at launch? Surely they won't add even more fucking useless empty planets, right?
Yeah, Bethesda wrote themselves into the corner this time around, they can't just apply an easy fix or add useless new content if the reception is this bad. I have a feeling they will try to pull a No Man's Sky or Cyperpunk and try to "fix" the game for a 2.0 launch, only this is Bethesda we're talking about and it won't fucking work, because nothing short of porting everything to a brand new, more modern engine will work. This has the potential to be a bigger trash fire than Fallout 76, a game that by all means actually has a small dedicated fanbase and some good points towards it for all it's problems at launch and lackluster content. Starfield has little to no reason to ever play it unless you really wanted to check out how spaceships in this shitty engine would work.
 
At least one DLC is contractually obligated for people stupid enough to buy the ultimate edition.

I wonder if they'll actually cancel and issue refunds.
 
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I'm half expecting them to. If they've actually gone nose-to-grindstone working on it and that's why they're quiet I'll be mildly impressed.
 
Is there a redemption arc for this game? Probably not, but if I was Bugthesda I'd go all in on the space sim / exploration aspect. I'd make traveling actually mean something, buy having to worry about fuel and bringing along rations for the crew, while worrying about space for cargo. That can appeal to different playstyles, do you wanna travel fast and light, being able to go far, or do you want a massive hulk that can carry everything but can't pass a gas station. It would make base building important, so as you explore you have to set up waystations to refuel and resupply. It seems like ship / base building is like the settlements from F4, fun, but ultimately pointless. I'd make it actually matter. And I'd make so when you travel, instead of looking at a loading screen I'd make it like traveling in the OG Fallouts, where you see a map and a dot that represents you moving, and sometimes you run into distress calls and anomalies and you stop and check them out.

And now we got the traveling mechanics fixed, you have to give a reason to go out there and explore. 50 unique dungeons isn't gonna cut it, you'd need at least 500, and probably closer to 1000, one for every planet. And not just dungeons, you'd need more factions, more cities, more factions, just a lot more stuff. They also need to improve space combat, spamming left mouse while you watch a bar go down isn't gonna cut it. Haven't any of these clowns played the original Wing Commander? When you got damaged in that game, your cockpit would get cracked, displays would go on the fritz, intense music would play when you're about to die, etc. Granted that was a dedicated combat game, but I can't believe with the resources available to them, they can't make something that's at least fun as a 34 year old computer game that originally came on 5 floppy disks.
 
Is there a redemption arc for this game?
Nope. Bethcucks still think we'll be getting some amazing DLC that will fix everything and then Creation Kit will be released publicly. They have this misconception that the Bethesda of today is the same company that started working on Skyrim almost 20 years ago. All the old guard who had any type of talent left Bethesda years ago leaving Todd Howard and Emil Faggyrello behind to tard wrangle the horde of trannies, their hand maidens, and soy cucks. They'll push out some sort of DLC in order to not get sued by the Bethcucks who bought the Ultra Collectors Edition and probably released some Creation Club bullshit which maybe a hundred people will buy and that'll be the end of Starfield.

Starfield hasn't broken 10k peak concurrent players since March 24 and has shown a constant decline in active players while Skyrim has had over 30k peak concurrent players for the last couple of weeks.
 
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