Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

Jim gave us new review! Enjoy everyone.
My schizo theory: I don't think Jim wrote this. I think someone else wrote 99% of it and Jim peppered in some of his usual bullshit about neuro-whatever and fuck AI to try and pass it off as his own work.

It's a fairly good review in terms of being informative but it's so stiff and by-the-numbers that, ironically, it reads like it was AI-generated.
 
My schizo theory: I don't think Jim wrote this. I think someone else wrote 99% of it and Jim peppered in some of his usual bullshit about neuro-whatever and fuck AI to try and pass it off as his own work.

It's a fairly good review in terms of being informative but it's so stiff and by-the-numbers that, ironically, it reads like it was AI-generated.
To paraphrase another YouTuber: Sound-byte arguments and character limits have reduced us to little more than non-stop talking points.
 
It is hardly a masterpiece, it is more like a great game stuck inside an unfinished, unpolished, rushed out disaster of a game that lets you see all the makings of what could've been the greatest RPG of the 2000/2010s
My feelings on DA2 btw I really liked that game and if it was allowed to cook for I dunno a 6 months to a year longer it would've been truly great.
 
My schizo theory: I don't think Jim wrote this. I think someone else wrote 99% of it and Jim peppered in some of his usual bullshit about neuro-whatever and fuck AI to try and pass it off as his own work.

It's a fairly good review in terms of being informative but it's so stiff and by-the-numbers that, ironically, it reads like it was AI-generated.
To paraphrase another YouTuber: Sound-byte arguments and character limits have reduced us to little more than non-stop talking points.
Twitter has done some awful things to people's communicative skills.

Despite skipping entire paragraphs of his review, I wrote more about his review and examining his points than he wrote about the game he was talking about. I actually disliked how his formatting felt to have far too many breaks between points, and spending any time on a single point felt difficult to Jim. Rise of Ronin actually isn't a game that was on my radar, I still know very little about how it plays from his review, even ignoring what I skipped in my review of his review. I'm making some large assumptions based on what I know of Assassin's Creed, Nioh, and Bloodborne to try and fill in gaps in the mechanics where Jim fails to explain, show, or expand on certain details. I don't even know how frequently fast travel points dot the map, nor how large the map is.

Something I didn't point out about that review is it distinctly lacks Jim's older more colourful use of language and prose. Not in that it isn't crude or sexual, but in that it has the linguistic feeling of being teal. That is to say, at least it isn't beige. It feels like he's fighting a losing battle against using the majority of his vocabulary to get his points out in as few characters as possible. Each paragraph feels like a tweet in a chain, only there's no character count popping up to suppress what colour is getting through.

I'm trying to avoid the "homophobic" comparison of a pastel rainbow so that the LGBTQWERTY fucks can't hide behind that to avoid my criticism, but that's really how this reads to me. Jim's older reviews were like a linguistic rainbow, while the newer ones are desaturated and washed out.
 
Something I didn't point out about that review is it distinctly lacks Jim's older more colourful use of language and prose. Not in that it isn't crude or sexual, but in that it has the linguistic feeling of being real.
This is exactly what I'm talking about. Jim has a specific way of talking and writing that makes him relatively unique in the field, but this review feels like a cover letter for a job application; it just moves from one plainly stated fact to another without any kind of connective tissue or personality. I have no idea what Jim's writing process is, but this seems like the rough draft you'd lay down just to get the facts straight before you punch it up with your own style.
Rise of Ronin actually isn't a game that was on my radar
All I've heard about it is that it isn't that good, relative to Team Ninja's other work, so I'm wondering if this is
A) Jim trying to be a contrarian once again by praising something most other people are saying is only okay​
B) A deliberate attempt to piss of Dragon's Dogma 2 fans even more​
I'm leaning towards option B because there were more than a few lines in the review that seemed to be taking shots at DD2, when he repeatedly brought up convenience and how streamlined things were. Maybe it's all in my head though, maybe he really did like the game and his review is lazy because everything he does is minimal effort now.
 
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Jim gave us new review! Enjoy everyone.
He's right about one thing, Singularity was criminally overlooked.

Edit: Missed your later addressing of it, it definitely was unfortunately a shining example of missed potential. One of the things that stood out to me was the multiplayer; I played a lot of it to get the associated trophies and while it was interesting, if nothing special, there were about 12 people on the server at any one time if you were lucky
 
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This is exactly what I'm talking about. Jim has a specific way of talking and writing that makes him relatively unique in the field, but this review feels like a cover letter for a job application; it just moves from one plainly stated fact to another without any kind of connective tissue or personality. I have no idea what Jim's writing process is, but this seems like the rough draft you'd lay down just to get the facts straight before you punch it up with your own style.
I wonder if he wanted to push it out quickly after mentioning it in the DD2 review and during a video. Though I've noticed it lacking from some of his other more recent reviews as well, it is just more distinct here.
All I've heard about it is that it isn't that good, relative to Team Ninja's other work, so I'm wondering if this is
A) Jim trying to be a contrarian once again by praising something most other people are saying is only okay​
B) A deliberate attempt to piss of Dragon's Dogma 2 fans even more​
I'm leaning towards option B because there were more than a few lines in the review that seemed to be taking shots at DD2, when he repeatedly brought up convenience and how streamlined things were. Maybe it's all in my head though, maybe he really did like the game and his review is lazy because everything he does is minimal effort now.
I think it is mostly option B. Though I do believe his contrast between them is something he genuinely is feeling. I don't think Jim is actually just an outright contrarian all that often.

Jim does actually have predictable tastes, I can actually use a disrecommendation from him as effectively to know I should pick something up as a recommendation. It was actually the real value of Jim as a reviewer before he went completely batshit a few years ago, he is just one guy running his own site with his own distinct tastes and preferences. When you know someone's tastes and preferences relative to your own, you can actually use their judgment as a way to predict your own opinions relative to them. Nowadays, Jim has gone a little bit crazy and he cares more about the message and making his statements than anything else at times.

Jim prefers games he can move on from, He really doesn't want more than a 120-hour commitment at the absolute worst and tends to have a preference for 40 hours and under. This is because to him a certain portion of these games are, in fact, his job. He has to play a lot of games, and he just much rather get onto the next one, especially if he's gotten what he needs from it or it's just something he doesn't particularly like. This gives him a distinct preference for straightforward linear games, novelty, and convenience.

He is also a fan of simpler pleasures. The type of thing that he can play with his brain only half on the game and the other half on something else (like taking notes for a review) or just completely shut off after he does put in some critical thought with another game. Between something like Devil May Cry and Dynasty Warriors he will always prefer Dynasty Warriors. This is just because he wants that cheap small brain action that isn't too demanding and that he can just enjoy the power fantasy that it represents.

I have noticed he prefers beat-em-ups, arcade shooters with silly weapons that are more gimmick than trying to simulate an actual battlefield, and the slightly easier members of the souls-like genre where each boss will take five or less attempts but you aren't going to have a complete cakewalk. He also seems to be a fan of sillier games that don't take themselves too seriously over more serious games, and he's a fan of the gorier horror titles. He also seems to have a certain fondness for collectibles in games and unlocking just the goofier types of nonsense.

His primary dislikes seem to mostly be things like open world games, cutscene heavy games, competitive multiplayer, and anything that is particularly slow moving. He seems to be fairly apathetic towards cooperative experiences in most cases, viewing it more as a goofy way to hang out with friends than something that should be proposing a distinct challenge, and it seems like he actually prefer single player experiences.

This type of context and more can help me look at one of his scores and the genre of game that it is and predict whether or not I'll like it based on my own tastes. There's a catch though, if he is playing a game that services his tastes at the same time or immediately after one that goes very strongly against his preferences or vice versa then his scores become inflated in both directions. He might might bump one game up by 2 to 3 points or down by the same amount Just due to the contrast he is immediately feeling with the other game. This only gets worse if he genuinely just has an unpopular opinion. I think a little bit of that is at work here.

Reviewers in general tend to not like games that will demand a lot of their time. They tend to not enjoy the more by the numbers entries in a genre unless they are a standout representative of the genre, unless that particular genre is fairly barren. They tend to prefer something new, but not so new that they need to unlearn a lot of behaviors from the more standard representatives of the medium, simply because it mixes things up. This is mostly because they just have to play so many games that they get jaded quickly. This will cause a certain friction between them and the average gamer.

The average person is not playing every single open world Ubisoft game. They have one franchise that they like and they pick that one up each release if any. I personally am more likely to pick up a new Watch_Dogs than I am to play any FarCry games and I checked out of Assassin's Creed after the fourth game and that's only because it was the pirate game, otherwise I would have checked out after the third one. The average person isn't as sick of that Arkham style combat like I am, because the average person doesn't play that many games with it. I spent a while where I had to play all of them. It wasn't a choice for me. It was work. It was part of my 9 to 5, and it wasn't something I personally find enjoyable. It looks pretty in motion but it's not that engaging. However, my job was to make sense of the system and really get a deep in-depth understanding of what the appeal is and how it works under the hood and how you could potentially improve on it for a client, and I'm a professional who did my job and did the fucking research. Most people probably only play a few games that catch their eye with that mechanic set, so while it is probably familiar to most gamers, it isn't something they have experienced too many times.

The vast majority of gamers have their competitive multiplayer game they play, the open world franchise they pick up every entry to, and a chosen big budget narrative heavy cutscene simulator for that year that they will play They might have two such games if two come out in the same year and they aren't too long. They might have a co-op game they play with their friends as well, but this isn't as universal to your core audience as the previous three games. If they happen to like RPGs then something really slow and with absolutely zero regard for your time like DD will be perfectly fine to them, likely replacing the story-based game and the open world game both. It's probably the only game they are going to buy for the next 4 months. A reviewer needs to get through one game and on to the next one before the audience moves on. At least if you want to be covering modern games. Every single minute of inconvenience is far more distinctly felt. You are going to resent a game that you don't particularly like far more if you are stuck dealing with it for longer then you would normally play it due to the fact that you have to deal with certain inconveniences. Nothing makes me groan more than when I have to play a game that I don't find particularly enjoyable and I see that it has some lengthy progression system. Especially if I'm looking at it and I realize that a lot of the bread and butter of the game is locked behind it and the system is just there to pace things out and drag out the game longer. In a game I do enjoy though a particularly in-depth progression system is an absolute treat and a selling point.

Now that I want you to look at all of that context there and wonder: If Jim was playing DD2 at the same time is RoR and he was really feeling the inconvenience of and really enjoying the convenience of the other, could they have been tinting his view of one another polarizing his scores more than they normally might be? Absolutely. Him being able to spite the people who disagree with him is just a cherry on top.
 
Do you want to hear Jim bitch about what's been going on the studio that brought us Life is Strange?
For once its a recent topic but what he talks about feels years behind, I've not heard people talk about virtue signalling since the GG days. He also doesn't go into the relationship with Deck Nine and Square Enix which while not justifying some of the actions by the D9 management does make more sense, when your publisher is forcing you to crunch it becomes harder to fire people mid-development.

Also on the topic of the supposed Nazi and racist stuff in-game I don't think I've seen an article that just show what was in the games.
 
Also on the topic of the supposed Nazi and racist stuff in-game I don't think I've seen an article that just show what was in the games.
They don't need to show it, you should just believe them. Plus if they show this supposed stuff people might call them a bunch of pearl-clutching faggots and laugh at them.
 
Do you want to hear Jim bitch about what's been going on the studio that brought us Life is Strange?
No. No I do not.
I've not heard people talk about virtue signalling since the GG days
I still hear the term used quite often, but I've never heard it used in relation to Life Is Strange, because it's always been a running joke how utterly pozzed that entire series is.

No real need to signal when it's your entire brand.
 
QRD: Lead deliberately hired a bunch of DEIs who immediately turned hostile because he tried to do his job, he left the company and the company went under because only DEIs were left to man the ship.

And absolutely nothing of value was lost.
White woke men are like liberals Jews in the way they crave the love of people who fucking hate them.
 
Do you want to hear Jim bitch about what's been going on the studio that brought us Life is Strange?
NOT the studio that brought us Life is Strange; the studio that brought us Life is Strange's shitty spin-off and threequel. Dontnod hucksters Microsoft to make a tranny Telltale game, they're a caliber higher than these hacks.

As an aside: imagine being an old Jim subscriber, wondering how that fat guy dressing up as a Nazi doing, checking the latest vid and seeing that thumbnail. What a whiplash!

I guess Jim got redpilled since then and instead started cosplaying the actual most comically evil faction in the world - women.
 

Yahtzee's review of DD2. Unlike Jim, he actually shows how the one save slot and the Demon Souls "Less max health after death" if you choose to try again made him realize he wasn't really enjoying the game that much.
Skill issue. nothing was stopping Yahtzee from retreating, resting at a campsite (or an inn, which fucked him in the end) and try again. he was dumb enough to load an inn save when it was hours last time he rested at one (the game tells you you only get one each inn rest).
 
Skill issue. nothing was stopping Yahtzee from retreating, resting at a campsite (or an inn, which fucked him in the end) and try again. he was dumb enough to load an inn save when it was hours last time he rested at one (the game tells you you only get one each inn rest).
I have more respect for people who are willing to go "No, I'm not having fun, and I'm not wasting my time when there are other things to do and play." If someone lost 5 hours of gameplay, even if it was preventable, and they weren't enjoying the game by then, why keep playing?
 
I have more respect for people who are willing to go "No, I'm not having fun, and I'm not wasting my time when there are other things to do and play." If someone lost 5 hours of gameplay, even if it was preventable, and they weren't enjoying the game by then, why keep playing?
noting wrong with admitting not liking the game and stop playing, its when you blame the game for your own short-comings and telling it to "eat a bag of dicks". its like me saying Dark Souls sucks beacuse i kept dying to the first boss beacuse i was dumb enough not equipping a short sword and blaming the game for my own retardation.
 
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