I mentioned that perks are mainly just stat boosters in Fallout 4 with some exceptions, hardly any actually affect the ROLEPLAYING aspect of the game. Fallout NV you had perks for seduction, terrifying presence, cannibal, etc etc.
You list off some random perks that you say are great for roleplaying in NV, but you don't give any examples of you using them to roleplay.
What's one of your favorite (female...?) NPCs to use the seduction perk on in NV? Why?
Why did you list "cannibal" when that's also a perk in FO4, don't you think you should pick a different one?
While you play, you can be a bit of an asshole but you don't have many opportunities to be a straight up asshole or sadistic compared to F:NV or FO3.
Why not list your favorite moments to be sadistic in FNV and FO3 instead of talking about those moments vaguely? List some of your favorite sadistic moments in NV or FO3 and list some of the moments in FO4 that you wish you could be more sadistic.
Graphics are only the icing on the cake. The animations, textures, and models look worse sure (you're also comparing an older game), but they're serviceable. If having nicer textures and animations make a game better in your opinion, then there is something wrong with you.
Not sure where any of this is coming from, I said the guns in all of the games look like shit, which is true. Seems more like you're the one who cares about textures/animations/meshes.
it's impressive they churned out what they did despite not even having two years of development time on an engine they knew nothing about starting. But I would also argue that they were too ambitious and tried to shove as much stuff in as possible despite being limited on time. Game is notorious for how much content had to be cut, including Legion stuff which is a damn shame. Imagine if they were given a few more years of development time?
You seem too attached to the game's development cycle and are using it as some kind of defense mechanism. Why?
>perks are better overall
>ammo types
>no level scaling
>more weapon variety
>well written (for the most part)
>a level cap
>traits (this can change how you play)
Shouldn't you describe how something like "ammo types" really mixes up the gameplay?
Name some of your favorite ammo types and your most memorable moments using them.
don't think it should of been in the game in the first place. It doesn't really add anything, it's just bloat.
Did you try roleplaying as a character who likes building things?
Does building things for settlements, or being able to build a home base that you come back to to display all of the weapons/items/armor that you've scavenged in the wasteland, not count as roleplaying?