The Elder Scrolls

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There's actually no such thing as a "Nord", "Nordic" is an entirely artificial term created by Imperial cartographers to categorize various upland peoples, it would be more accurate to describe the inhabitants of Skyrim as Mountain Colovians.
Alright buddy, calm down. It was fun before, but lets end this before we start trying to explain how the offspring of a mixed couple *always* takes the race of the mother and other dumb shit like that.
 
Which race is the most oppressed? And which race deserves it most?
Narrowing down to Skyrim because I've been playing it recently:
Worst: Argonians. Forced to work on the freezing docks. Madesi gets shit on by locals when he literally isn't doing anything (and I'm pretty sure he sleeps in a sewer). Argonians did nothing wrong.
Deserved it: Dunmer. I've said it before and will continue to say it: Ulfric should have let the Argonians into Windhelm and kicked the Dunmer out onto the docks.

Who at Bethesda thought milk-drinker was an insult? It sounds fucking retarded.
 
I would put Khajiit as the most oppressed, that being by low imbibition and drugs, most deserving, Orc's without a contest, they are savage inbreeds in Skyrim, and parasytic bandits in HighRoock/Morrowind. and the lowest bootlicking dogs to the cyrodiilics
 
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Which race is the most oppressed? And which race deserves it most?
Most oppressed race: elder scrolls loremasters forced to endure emil and todd's incompetence

Deserves it the most: literally any Mer
-pissmers for being incestous cunts
-shitmers for worshipping shit
-bosmers because short people deserves all hatred
-falmers because they are ugly freaks
-hippity hoppity dummers are a property
-br**ns for having fr**ch names

Man, i remember magic being so weak in Skyrim, it actually got me into modding. after a few tweaks, it became the most fun i had in the game. i watched PatricianTV 24 hour Skyrim review and its crazy how they basically pay-walled magic from being useful in any form.
Whoever designed master destruction spells deserves to be crucified; the quest to unlock them are shit and the spell themselves are even worse.
 
Lightninghameha was at least a fun way to bring down dragons.
I guess it was, but that spell was impractical in most other fronts; the stupid charge animation and 2 hands requirement kills any master spell; the other 2 spells in particular have an insane cost and will inevitably hurt your allies whenever you cast them; even worse than them are dragonhide, which cost almost as much as fire storm and is completely killed by the casting itself and low duration and the restoration master spells: bane of the undead is probably the most costly spell in the game; it doesn't affects undeads over level 30 unless you have a specific destruction perk and the damage is pretty poor, the other restoration master spell is guardian circle, which could be useful, if the healing was affected by perks or worked on your allies as well.
 
I guess it was, but that spell was impractical in most other fronts; the stupid charge animation and 2 hands requirement kills any master spell; the other 2 spells in particular have an insane cost and will inevitably hurt your allies whenever you cast them; even worse than them are dragonhide, which cost almost as much as fire storm and is completely killed by the casting itself and low duration and the restoration master spells: bane of the undead is probably the most costly spell in the game; it doesn't affects undeads over level 30 unless you have a specific destruction perk and the damage is pretty poor, the other restoration master spell is guardian circle, which could be useful, if the healing was affected by perks or worked on your allies as well.
Not at all an issue with max level enchanting, save the cast time. You can dual cast master spells. You just typically can't because of the doubled magicka cost. Alchemy is to magic what smithing is to melee. Only difference is melee just takes a one and done upgrade.
all else fails, you can get the arcane accessories creation thing through the legendary edition or whatever for spells that make the master ones look like shit despite being expert level

My pure vanilla magic playthrough was weirdly my favorite even before I figured out about the accessories thing. Melee is effective but really boring. I liked conjuring meat shields to buy time, using illusion to turn my enemies against each other or just do stealth without having to level it, turning iron into gold to make jewelry to enchant, and blasting dragons out of the sky. Felt like an actual archmage.
 
My pure vanilla magic playthrough was weirdly my favorite even before I figured out about the accessories thing. Melee is effective but really boring. I liked conjuring meat shields to buy time, using illusion to turn my enemies against each other or just do stealth without having to level it, turning iron into gold to make jewelry to enchant, and blasting dragons out of the sky. Felt like an actual archmage.
So much this. Making a multi-disciplined mage in spite of the game is so goddamn satisfying. Let the followers and summons soak up the hits while you provide support via destruction spells from the rear.
 
You can dual cast master spells
True but only 3 spells actuall works with dual casting: the 2 restoration spells and dragonhide, which also doesn't work with the mage armor perks.
I also wanna point out that blizzard harms the caster as well; so it's even worse than firestorm.
Alchemy is to magic what smithing is to melee. Only difference is melee just takes a one and done upgrade.
Another problem with mage builds when compared to melee or sneak is that swapping spells breaks pace of the fight; alchemy doesn't helps either as you need to search for the right ingredients everytime and it's listed as a thief skill, which means that in order to level it up fast without the restoration glitch you need to swap to the thief stone.
all else fails, you can get the arcane accessories creation thing through the legendary edition or whatever for spells that make the master ones look like shit despite being expert level
Enchanted robes are kinda ass; the master ones do provide a decent drip but getting them is a pain and the enchantment should've had 25% reduction instead of 22%; what mage builds needed are either vulnerability spells and/or easier access to pure magic damage like in oblivion or more fortify damage enchantments like the priest masks in dragonborn, only without the ugly look of those mask themselves.
My pure vanilla magic playthrough was weirdly my favorite even before I figured out about the accessories thing.
I remember my pure magic build being kind ass; couldn't deal any good damage and always struggled with hp so I always had to use dual cast spells to stunlock my opponents.
Miraak in particular was just unpleasant to fight.
 
dragonhide, which also doesn't work with the mage armor perks
That's three free perks you don't have to spend.
which means that in order to level it up fast without the restoration glitch you need to swap to the thief stone.
Two ingredients: Salmon Roe and Nordic Barnacles
Enchanted robes are kinda ass; the master ones do provide a decent drip but getting them is a pain and the enchantment should've had 25% reduction instead of 22%; what mage builds needed are either vulnerability spells and/or easier access to pure magic damage like in oblivion or more fortify damage enchantments like the priest masks in dragonborn, only without the ugly look of those mask themselves.
I agree with this actually. I miss the different spell effects from Oblivion and Morrowind.
 
Two ingredients: Salmon Roe and Nordic Barnacles
So it's gonna be a grind like with smithing, right?
I agree with this actually. I miss the different spell effects from Oblivion and Morrowind.
It's not jist the number of spells getting reduced; Skyrim has far less monsters when compared to oblivion, also there's the fact that most enchanted items are also notably weaker than previous games and your equipment is limited to 1 ring, amulet and 4 pieces of armor, totaling to 6 items, 2 less than oblivion and nearly 1/3 of morowind; I wouldn't say it's a bad to have less equipment slots, since it's the same amount dark souls provide; but that game do provide a much better array of rings, and armors do feel different.
 
Oh god no. You'll reach a 100 in no time. The real problem is finding enough ingredients and selling those potions. I forgot how big my stack of them was. I just kept clearing every vendor of their gold.
I remember my brother grinding potions in oblivion, it took him weeks.
 
So it's gonna be a grind like with smithing, right?
Depends on which side of the Smithing tree you take. Experience is based on the value of item crafted. This also goes for tempering. Left side = Advanced Armors = Nordic Carved Armor for 1600 Septims a time. Right side = Orcish Smithing = Orcish Armor for 1000 Septims a time. Both of these perks require Smithing 50. Also the right side gives you access to Ebony and Daedric Smithing, for which it's actually the Warhammers that have a higher value. If you buff your Smithing with Alchemy + Enchanting even by a modest amount you can level it up very fast by creating a couple of sets of Nordic Carved Armor and tempering them.

Another tip is to wait until completing Unfathomable Depths (Ancient Knowledge) and Lost to the Ages (Aetherial Crown) before building your Hearthfire Home. You'd be surprised how much all those nails and iron fittings add up if you stack The Lover Stone + The Warrior Stone.

TL:DR: It can be a grind, but you can mitigate it somewhat.

I was ninja'd by @God of Nothing while typing this out and I'm not starting over.
 
I remember my brother grinding potions in oblivion, it took him weeks.
It's far easier in Skyrim. I'm not sure what use potions were in Oblivion. Those Ayleid stones restores your magic and the Atronach sign more or less gave enemy magicka to you for free.
 
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