I can fully picture the white soyboys in gaming whipping themselves and shedding tears as they're forced to make their dads their enemy HEROIC. It would be the most hilarious thing in gaming.
I don't know how many outright Christian protagonists we'll get in games - I say this since a lot of games are aimed towards hooking China and the Middle East onto them as well as being accessible as possible without setting off controversy, so I'd imagine we'd only get easily editable out clips of dialog or text at the most unless it was a Christian game. For conservatism, I could see a game subtly encourage its politics and the hero do it without even alerting most sjws - I think a lot of conservative politics can appeal to a wide audience. It's the hot button topics like immigration and abortion that would be harder to portray, but even then, I don't want a game preaching to me about either side. I could see an alien invasion plot and how most aliens who do come are secretly snatching people's bodies or something really bad so the argument to keep them out is strong, or a sidequest in a dramatic game where you can help someone decide to keep their baby or not and the lady ends up much happier with the baby because that's what she wanted the whole time but was scared to say. The problem is there's not that many conservatives who can be free to make larger budget games anyway. And even the indie ones have to play nice with the endless well of SJW graduates in the development sphere.
A Christian NPC isn't the point, the point is that as long as you're trying to make "different ethnicities and sexualities" you aren't trying to make a good video game anymore, and even that applies to "Christian video games", when you seek to tell a message, the cost is that it's not fun anymore.
When it comes to what you value or want to satirize is very different than trying to tell an explicit message, especially what is known about the developer. A classic example of this is Will Wright having a pro-rail, anti-highway perspective. Therefore, all the SimCity games (like
SimCity 2000, encourage rail. (While this has had somewhat disastrous consequences
long-term in people unable to discern computer games from reality), it still works because it takes a backseat to the main game, because Will Wright was also smart enough to realize that something fun and entertaining to play is the main goal, and your personal policies and values come second. When you have disclaimers that "diverse" people developed the game, those "personal policies and values" don't come second, they come first.
That's what people are pissed about. When they say "no politics in my vidya", they're talking about that, not light satire and some left-wing values from the 1990s...yet you have people who are either dishonest or retarded and try to conflate the two.