Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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Intergalactic travel be damned, if we had a single system game (alla cowboy Bebop) that would have been amazing.

You don't need 10000 similar looking planets with the same debree scattered around; you could have the game be set in 100s of POIs on different planets.
there are like a dozen indies doing that already, osiris: new dawn for example.
 
STARFEILD IS SAVED! ALL HAIL TOOD HOWARD.
Imagine being this transparent about being a paid shill. Giving that game a 9.7 should be a mark of shame and something you don't mention ever again.

I beat the whole game by the way. It was on xbox gamepass so I just dropped the 10 bucks at the time. Beat all the major faction quests, beat the main game, made a cool spaceship. It manages to scratch that bethesda itch for a little bit but once you go through the content that they managed to poorly write there's nothing left. My point is that it's not that bad, just regular bad.

Still don't know where those multi-dimensional space shards came from though.
 
I'm convinced more and more that Todd wanted to abandon Starfield back in 2020 and was forced to see it to completion because of the Xbox sale.

Scratch that, the fact that it's taking a year for the first expansion to come out on top of them already being a month late on their projection for their smaller update leads me to think they've got a bare bones team working on this while they scramble to get Elder Scrolls VI and Fallout 5 out.

It's kind of amazing how much of a blunder Starfield has become. They could have had something decent if they had like focused on the 3 "main" systems in the game. The fact there are a bunch of useless planets isn't itself a problem, but the fact that they apparently spent the entire development on this is. What use will this technology be for any of their future games? They'd be fools to make Elder Scrolls or Fallout that large and useless at this point. Nobody wanted another giant empty map like Daggerfall.

Still don't know where those multi-dimensional space shards came from though.
Didn't Emil say he became religious again while writing Starfield?

I'm going to assume the answer will be vaguely "God"
 
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It's kind of amazing how much of a blunder Starfield has become. They could have had something decent if they had like focused on the 3 "main" systems in the game. The fact there are a bunch of useless planets isn't itself a problem, but the fact that they apparently spent the entire development on this is. What use will this technology be for any of their future games? They'd be fools to make Elder Scrolls or Fallout that large and useless at this point. Nobody wanted another giant empty map like Daggerfall.
Starfield's procgen was something I've been wondering about too. Regardless of whether or not Todd wanted it in the first place or wanted to pull the plug, that was likely the only opportunity to do it. Microsoft won't fund shit besides TES and Fallout. Starfield came into this world just a few years too early for AI gen maps but if they waited, it wouldn't have ever happened. I'd bet TES6 returns to a handcrafted map, but after that, who knows. I can't imagine we'll see TES6 before 2018. Astonishing it took them seven fucking years to make Starfield yet have so very little to show for it.
 
Asking ten thousand poo's to rearchitect your engine is akin to asking ten thousand men to team up to gestate a baby, it aint happening no matter how many there are because at an atomic level they aren't capable of it.
That and you simply dont just 'fix' an engine that probably has 2 decades of tech debt, itd probably break the game thats been nigger rigged ontop of the damn thing.
 
The longer Starfield goes on the more I'm just interested in the development and (lack of) thought behind it.

- The leaked shit making it seem like Bethesda wanted to shit it out in 2020/2021 makes me think that *somebody* gave up hope on it and realized it was a boondoggle. I keep saying "Todd" but there really isn't anything pointing to him other than how defeated and uncaring he has seemed about it since late 2022, but that could also be because he really did want to make a "space" game and pushed it through only to see it crash and burn so suddenly.

- The sudden departure of Pete Hines, Will Shen and Todd constantly mentioning retirement himself.

- The interview with the former Bethesda dev who worked on Starfield and claimed that Todd (I think, it's been a while) was basically like "If we can make 10 planets, we might as well scale it up to 1000 at that point". It makes it sound like it was easy to procgen the planets but then at the same time apparently all the development time went into that?

- Well, that and space flight, which allegedly still didn't work right less than a year from release. Which begs the question how they ever thought they could get it out in 2020/2021.

- The idea that they changed the engine so much that they lost the ease of development and modding they claimed was the entire point of keeping it in the first place.

- Elias Toufexis claiming they created Sam Coe and Andreja just for their actors because they decided midway into development that voiced protagonists was a bad idea. Does this mean that it was literally *just* Barret and Sarah at one point?

- The idea that the A team had to go and fix Fallout 76 while they hired out a bulk of Starfield to contracted Indians.

There's just so many weird fucking things around it. I get that they didn't have a design document, I get that Bethesda doesn't bug test their games, but like...god damn, did NOBODY even play it? Was nobody paying attention? I get that pajeet contractors aren't going to be going "Hey Todd, just saying "you walk around empty planets" is boring as fuck, let alone playing it." but was nobody with authority even looking out the windshield?

It's such a fucking enigma. There's no thought yet there seems to be so much work, but there's so much work and yet absolutely nothing to show for it.
 
I'm sure Pete Hines didn't have any say in his retirement; he was the head marketing wankateer at Bugthesda and his position was redundant when MS bought them out, because MS has their own marketing wankateers, and there's no room for old white guys at Microsoft.

Whoever thought we'd be looking back at Fallout 4 and realizing that it was the zenith for Bugthesda's game design and world building?
 
I'm convinced more and more that Todd wanted to abandon Starfield back in 2020 and was forced to see it to completion because of the Xbox sale.

Scratch that, the fact that it's taking a year for the first expansion to come out on top of them already being a month late on their projection for their smaller update leads me to think they've got a bare bones team working on this while they scramble to get Elder Scrolls VI and Fallout 5 out.

It's kind of amazing how much of a blunder Starfield has become. They could have had something decent if they had like focused on the 3 "main" systems in the game. The fact there are a bunch of useless planets isn't itself a problem, but the fact that they apparently spent the entire development on this is. What use will this technology be for any of their future games? They'd be fools to make Elder Scrolls or Fallout that large and useless at this point. Nobody wanted another giant empty map like Daggerfall.


Didn't Emil say he became religious again while writing Starfield?

I'm going to assume the answer will be vaguely "God"

I think it was that 2018 E3 where Bethesda announced starfield and that they were making Elder scrolls 6 with nothing to show but a brief cutscene and some logos. Very rarely do you see a game studio announce their next project and then also their next next project. They were clearly looking for purchasers at that point. A brand new IP that is a Bethesda game in space got everyone's imaginations running wild and probably helped convince Microsoft to shell out the 8 billion for Beth.
 
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They were clearly looking for purchasers at that point

Yes, which is why they shat out Fallout 76, but I think that the ES6 announcement was moreso to keep people from having a huge wtf moment. It was already 7 years at that point since Skyrim, if Bethesda still wouldn't have put out anything now they'd be facing the same thing with Valve and whatever people think about Half Life.
 
Yes, which is why they shat out Fallout 76, but I think that the ES6 announcement was moreso to keep people from having a huge wtf moment. It was already 7 years at that point since Skyrim, if Bethesda still wouldn't have put out anything now they'd be facing the same thing with Valve and whatever people think about Half Life.
>Half-Life 3
>Elder Scrolls VI


Holy shit, they are multipliers of 3.
 
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