Half Life thread - Discussions about Valve's FPS magnum opus(es) and any related content (spin offs, expansions and etc)

HL 3...is it still happening?

  • No and anyone that still thinks that it will is delusional

    Votes: 241 47.2%
  • Yes, they just need a few more years to perfect it so it can another game changer in the industry

    Votes: 141 27.6%
  • Shouldnt it be called "Two Lives and a half" instead?

    Votes: 82 16.0%
  • Half life is overrated, you neckbeard homos

    Votes: 47 9.2%

  • Total voters
    511
breen has been replaced with a comically evil dictator
Well, yeah, it's the Consul, as in, what Breen was supposed to be in the early stages of creation of Half-Life. That's the point of RTB:R, it's bringing back the original concepts Valve had for HL2, but rather than faithfully restoring what was in Beta, they're giving it all their own spin to keep it fresh and unique, and they're doing a damn good job at it.
 
Well, yeah, it's the Consul, as in, what Breen was supposed to be in the early stages of creation of Half-Life. That's the point of RTB:R, it's bringing back the original concepts Valve had for HL2, but rather than faithfully restoring what was in Beta, they're giving it all their own spin to keep it fresh and unique, and they're doing a damn good job at it.
if the consul is a less developed breen then it really shows
"ATTENTION, CITY 17. OBEY THE COMBINE OR DIE. YOU ARE SCUM."
 
the consul is a less developed breen
While I personally love the concept of HL2 Beta, it's pretty clear why Valve ended up abandoning it, and why any projects restoring the Beta vision shouldn't try to faithfully restore the original concept. They were emulating 1984 to a fault, and that doesn't make for a good Half-Life game, because 1984 was very basic and absurd in the long run, it was written by a BBC journalist, not a seasoned poet, and it served more as a warning against a dystopian future than a fully fleshed out story.

But I already wrote a bunch of paragraphs about it, they whiplashed hard into the other side and they should've stayed somewhere in-between the Orwellian City 17 of Beta and the lighthearted low urgency City 17 of Retail. The Consul is a clear allusion to Orwell's Big Brother, but Big Brother doesn't make a good villain for a Half-Life game.
 
just saw alyx and eli and wow, they're way more charming than the original characters
they're totally voiced by people from fiverr but alyx isn't smarmy and trying to force a love interest off the bat
eli's hideout looked cooler, with everything being made out of old tech and scrap metal, and i liked how dog speaks in samples from old movies
i think this mod outdoes hl2 in a lot of ways
 
RTB:R Division 3 Demo is now out. So, not the full Div 3 but a teaser of what's to come, I misunderstood that part.
After playing through the demo, I will say that I feel the maps need a bit more polish, they feel a bit inferior in quality when compared to the previous division maps. I also wish there were more hidden things off the path, it didn’t feel like I would find much when straying from the main level path. I also feel that some encounters could be reworked. Since this is a demo though, I’m going to assume that it’s just because the levels are unfinished, and that they’ll receive the necessary polish when the full Division 3 release comes.

Nonetheless, I did have fun playing through it, and I liked seeing how the team managed to merge the original train depot concept and the final Nova Prospekt chapter to form RTBR’s Depot. Overall, the team seems to be on the right track, and I can't wait for the full Division 3 to come out.

I also liked the music, especially this one that plays when you face off against a bunch of hunters in a warehouse.

 
While I personally love the concept of HL2 Beta, it's pretty clear why Valve ended up abandoning it, and why any projects restoring the Beta vision shouldn't try to faithfully restore the original concept. They were emulating 1984 to a fault, and that doesn't make for a good Half-Life game, because 1984 was very basic and absurd in the long run, it was written by a BBC journalist, not a seasoned poet, and it served more as a warning against a dystopian future than a fully fleshed out story.

But I already wrote a bunch of paragraphs about it, they whiplashed hard into the other side and they should've stayed somewhere in-between the Orwellian City 17 of Beta and the lighthearted low urgency City 17 of Retail. The Consul is a clear allusion to Orwell's Big Brother, but Big Brother doesn't make a good villain for a Half-Life game.
The only things people really miss were the weapon and enemy variety. Though the scope they had was definitely a bit much for a 3D game in the early 2000's. Its clear that the story was hastily reworked during that 1 year delay and it was not for the better.

>orwell's big brother
>"bad villain"


The Combine Overwatch is basically that. Especially when the citadel lights up, floods the streets with manhacks and scanners, and starts a large scale manhunt after Gordon just for showing up in breen's office and the constant combine comm chatter talking about civic codes just like big brother would do. Did we even play the same game?
 
Everytime I think Discord cant shock me with bad takes, now I have seen some pricks defending the Starfield faces with this argument

Disclaimer: Im not making this shit up. I just dont want to bother having to take screenshots.


"I'm a professional artist, and right now, from having read on Paul Ekman and many artist's research on emotional expression,
I can 100% tell you that the science behind a genuine expression is harder than you think at that level of detail - especially when you work on a larger team"

"that's what I'm talking about, it's a very hard thing to inject life onto, a large majority of people are unskilled in this field of both psychology and art"

"doesn't matter how much money you have if a large majority of the workforce doesn't know this shit"

*I mention HL2's facial animations*

"Their expressions were good but greatly exaggerated"

"**it's why I mentioned level of detail**
it's far simpler to do when you have less detail to work with, and the expressions were just functional

"think about availability of what you're asking, from a game developer, with current gen graphics and options,
and almost nobody has done their research on emotional expression because that's more prone to be present in 2D workspaces, not as much 3D ones"

"I remember that HL2's were like I said, very exaggerated"

I think this is enough cringe. They went on and on with the circle jerk of retardation

Have IQs dropped since HL 2's launch? Have we reached this level of self gaslighting and copium?
 
Everytime I think Discord cant shock me with bad takes, now I have seen some pricks defending the Starfield faces with this argument

Disclaimer: Im not making this shit up. I just dont want to bother having to take screenshots.
Dude's either lying out his ass about playing HL2 or is basing his idea off of Gmod/SFM videos. Source's facial animation was one of its big strengths, and you could see it used to great effect in games like VTM:B. Acting like Starfield's NPCs look like that because "we just don't know how facial expressions work in 3d animation!" is total nonsense. Nobody's asking for hyper-realistic microexpressions, AAA devs just don't give a fuck, because decent animations aren't flashy enough to show off in E3 Gamescom trailers.
 
Dude's either lying out his ass about playing HL2 or is basing his idea off of Gmod/SFM videos. Source's facial animation was one of its big strengths, and you could see it used to great effect in games like VTM:B. Acting like Starfield's NPCs look like that because "we just don't know how facial expressions work in 3d animation!" is total nonsense. Nobody's asking for hyper-realistic microexpressions, AAA devs just don't give a fuck, because decent animations aren't flashy enough to show off in E3 Gamescom trailers.

I was this close to sarcastically replying "How to say you are a kid that wasnt there in 2004 without saying or just straight up a retard" but thats honestly a waste of time. I have reached a point where I dont engage with retards once the veil drops.

One of them even mentioned that Half Life Alyx's facial animations were exaggerated a bit too. Christ...gamers are peak nigger cattle, tenfold on Discord. It just hurt to watch the idiocy and disrespect this time.
 
>HL2's facial animations were exaggerated
Meanwhile a cutscene added just to show off the facial animations in a game from 2004:

How is that exaggerated exactly? Unless all the zoomers in the US are force-fed SSRI's so their brains are completely burned out where the lifeless facial animations of Bethesda games are deemed as the natural baseline, so adding actual emotions to them is considered as "exaggerated".

Let's not forget that Valve demonstrated all of that in 2003 where they straight up said that their tech was based on Paul Ekman's research:
The technology Valve introduced with Source still holds up to this day, and ultimately it's all in the animator's hands to make the facial expressions realistic like in HL2 or exaggerated like in Skibidi Toilet, which perhaps is the only true experience that idiot has with HL2 facial animations:
1714738005521.png
Dude's either lying out his ass about playing HL2 or is basing his idea off of Gmod/SFM videos.
I'd say both. Didn't bother to play HL2 but wants to tryhard as a "true gamer", and thinks that all the GMod shitposts are what HL2's facial anims look like. Both of which is insanely retarded. I'm a stupid little baby zoom zoom that was maybe at most drawing stupid shit in MS Paint on my parents' Win98 laptop when HL2 released if even that, but it didn't stop me to play and appreciate HL2 many many years after it's release, where before I would watch GMod animations and that would be my first experience of HL2 facial animations.

It's never too late to experience old media and be able to appreciate it even if you weren't around for it when it first released. If you refuse to do so you just show that you're developmentally stunted, retrospect is one of the most important abilities of the human brain, and it's a clear cut sign of your lack of this ability if you can't analyze video games from 2004 by the lens of 2004 gaming as a 23 year old in current year.

Now for a different flavor of zoomer cringe. I've bought into the whole retrospect of the character of Gordon Freeman recently. This short animation from CoreyLaddo is a good visualization of it:
gordon freeman.gif
Gordon Freeman is a pretty fucking tragic character.

A 27-year old scientist that has just graduated from MIT, worked for about a week in the most prestigious science facility in the US, everything was looking great. A dream job and a bright future ahead of him, a young blue collar civilian worker with a college education.

Then on this fateful day he would end up causing the event that inevitably led to the end of the world as we know it. In the span of these two days, he would restlessly fight to fend off an alien invasion of Earth, fight the US military, end up in an extraterrestrial world to defeat an interdimensional eldritch god. And not that long ago he was just an average scientist with no military training or will to hurt another living being. That alone would leave anyone traumatized for life.

But if that wasn't enough, by the end of it all he was apprehended what is essentially a demigod, and from his perspective, the last thing he remembered was stepping into that portal. The very next thing is him waking up 20 years after those events with no knowledge of what happened, only to witness that humanity has been enslaved by an even worse extraterrestrial force with seemingly no hope for the species' survival, the planet drained from it's resources, with Xen lifeforms causing most of our planet's species to go extinct. Then it would be another four days of relentless fighting for survival with no rest, including a week long rift after the teleportation from Nova Prospekt and the few days between Gordon being put into stasis by the G-Man and then being pulled out of it by the Vortigaunts.

Gordon Freeman must have the greatest PTSD of any first person shooter protagonists in history. It's no wonder he's silent all the time.
 
Gordon Freeman is essentially a nerd power fantasy of getting to kill scary-looking aliens, gruff-voiced soldiers as a stand-in for the alpha jocks that stuffed your head in the toilet in high school (and at the time you couldn't get any more Chad than the US marines - and yes, they were blatantly the US marines before Opposing Force retconned them into some super-sekrit specialized task force called the HECU) and save the world from invasion while being an ordinary science drone. You really don't need any more depth than that and in fact Half-Life suffers greatly when they DO try to add more depth onto that and give Gordon an actual character. He's a cipher, leave it be.
ive just started playing raising the bar redux
the first chapter had too many alleyways and breen has been replaced with a comically evil dictator but i like the look of the combine and the locations, with the plaza you have a shootout in being my favorite so far
Breen himself is pretty forgettable with the personality of a wet fart so the Consul is unironically a fun improvement.
 
Has anyone posted about Abiotic Factor yet? Its a half life inspired open world survival game, but set in a facility ala black mesa. Im currently watching some gameplay right now and it doesnt look terrible. Forgot to mention its not only local coop but online as well.

Here a link to the steam page :

Not too sure about the 30 dollar price tag yet either. Ok one last thing this game was published by the same people as that balatro card game thing.
 
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Breen himself is pretty forgettable with the personality of a wet fart so the Consul is unironically a fun improvement.
i like characters who arent cardboard cutouts
breen is the leader of a puppet government who genuinely believes in at least some of the bullshit the combine is telling him, which you can tell by listening to the speech where he drones on about humanity needing to master itself to justify making everyone sterile
the consul is some bald guy who sounds evil
 
Has anyone posted about Abiotic Factor yet? Its a half life inspired open world survival game, but set in a facility ala black mesa. Im currently watching some gameplay right now and it doesnt look terrible. Forgot to mention its not only local coop but online as well.

Here a link to the steam page :

Not too sure about the 30 dollar price tag yet either. Ok one last thing this game was published by the same people as that balatro card game thing.
Just took a look at it. Yeah, this looks like a bootleg Half-Life 1 with elements of nowadays popular scavenge formula of games like Lethal Company mixed in. I'll be looking forward to giving it a go whenever a torrent comes out.
 
i like characters who arent cardboard cutouts
breen is the leader of a puppet government who genuinely believes in at least some of the bullshit the combine is telling him, which you can tell by listening to the speech where he drones on about humanity needing to master itself to justify making everyone sterile
the consul is some bald guy who sounds evil
Nah, Breen doesn't believe in anything, he's literally just a puppet who says whatever he's told and is desperately holding onto power for his own comfort. I will also never get over how absolutely retarded it is that literally everyone of significance in Half-Life 2 is somehow connected to Black Mesa despite being on a different goddamn continent. Fuck off Valve.
 
Gordon Freeman is essentially a nerd power fantasy of getting to kill scary-looking aliens, gruff-voiced soldiers as a stand-in for the alpha jocks that stuffed your head in the toilet in high school (and at the time you couldn't get any more Chad than the US marines - and yes, they were blatantly the US marines before Opposing Force retconned them into some super-sekrit specialized task force called the HECU).
Wasn't it the opposite? They were written as being a generalized U.S. Army group in Half Life 1. Lots of the vehicle models are Army based like the trucks and helicopters. The models and files and art almost always refer to them as 'soldiers' and not 'marines'. It wasn't until Opposing Force where they really leaned into them being Marines and had Shepherd going through a Full Metal Jacket parody training program to drive the point home to the player.

When Opposing Force came out the Marines didn't have MARSOC. So HECU was created by Valve as the Marine version of Delta Force. Within Half Life lore the HECU group is a component of the Marine Corp (at least according to Gearbox). So had Half Life 1 and Opposing Force been made during the Iraq War they probably would have been Marine Raiders and not HECU. Based on what I remember they were retconned into being Marines, not the other way around.
 
while i don't like the style and tone that black mesa has taken, i love how it makes black mesa feel so alive in the tram ride and anomalous materials
i have no idea how they managed to make an underground base, with all its concrete tunnels and empty labs, look so pretty
Has anyone posted about Abiotic Factor yet? Its a half life inspired open world survival game, but set in a facility ala black mesa. Im currently watching some gameplay right now and it doesnt look terrible. Forgot to mention its not only local coop but online as well.

Here a link to the steam page :

Not too sure about the 30 dollar price tag yet either. Ok one last thing this game was published by the same people as that balatro card game thing.
every guard being australian makes the game ten times better
 
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Nah, Breen doesn't believe in anything, he's literally just a puppet who says whatever he's told and is desperately holding onto power for his own comfort. I will also never get over how absolutely retarded it is that literally everyone of significance in Half-Life 2 is somehow connected to Black Mesa despite being on a different goddamn continent. Fuck off Valve.
I'm ok with everybody in Eastern European City 17 and the the surrounding regions being racially/culturally American, with very few native Eastern Europeans.

It implies a mass population transfer/relocation/deportation scheme, like what the German and Soviet governments did to various ethnic groups within their borders during the 1930s - 1940s.

The Combine could have rounded up the entire American population and resettled them en masse in Eastern Europe as a means of disrupting resistance networks and controlling the population. The original Eastern European population could likewise have been deported to another foreign region of the globe, or maybe they were just ethnically cleansed during/after the Seven Hours War.
 
The Combine could have rounded up the entire American population and resettled them en masse in Eastern Europe as a means of disrupting resistance networks and controlling the population. The original Eastern European population could likewise have been deported to another foreign region of the globe, or maybe they were just ethnically cleansed during/after the Seven Hours War.
It's all explained at the very beginning of Half-Life 2 in your usual Valve story telling. The guy on the train says he has lost count how many times he has been relocated. Then you see the guy with the CP cop arguing about the suitcase he has to abandon alongside everyone else's. Then there's the woman that says that she got separated from her husband that the Combine took for "questioning", and she naively waits for him when it's clearly implied he's a goner. Then you have the "don't drink the water" guy, the guy that walks back and forth and mumbles to himself, and later on you have other narrative clues as to what's happening.

This guy's video explained it best:
The Combine constantly relocate absolutely everyone to create "civil confusion" so that no civil uprising can take place in this system, and the Combine employ tactics similar to the ones Schutzstaffel employed with the Kapos, where becoming a CP cop technically grants you more privileges, but ultimately you become a pawn in Combine's plan to destroy humanity through a slow process.

As for the US, in Half-Life: Alyx you can find a globe where the entirety of North America is crossed out, arrows directing from the US to the circled Eastern Europe, and question marks everywhere else on the globe. It's possible that the Seven Hour War mainly took place in North America as that's where the Resonance Cascade took place, so it has sustained serious enough damage that after Earth's capitulation, everyone got relocated to Eastern Europe. Perhaps all of NA became a barren inhabitable wasteland infested with Xen lifeforms, who knows, it was never explained and there are plenty of plot holes in all of it anyway.
 
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